Author Topic: Fun Finds v4.0  (Read 353728 times)

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #720 on: August 09, 2013, 02:06:32 AM »
From Oriental Adventures...
Furious weapon increases your rage abilities by 2.
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Offline jojolagger

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Re: Fun Finds v4.0
« Reply #721 on: August 09, 2013, 05:32:24 AM »
Instant Summons on mirror of opposition.
Contingent Shatter upon your imminent demise (AoE crystal breaking shatter right before I would die).
Intentionally fail the mirrors save.
Contingent spell of swap places with other me. (there are a few).

It's like having extra lives.
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Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #722 on: August 09, 2013, 01:06:32 PM »
From Oriental Adventures...
Furious weapon increases your rage abilities by 2.
*polite cough*
Mantle of Rage (Online, 4,000gp) grants you the ability to Rage as a 1st level Barbarian. It's important to note that the Mantle it's self doesn't directly grant Rage usage nor does it have charges, as it says it gives you access to a Class Feature as X level Class. Meaning once you've used it, you can pass it to your buddy and they can use it to enter Rage as well. Couple this with a +1 Furious Gauntlet (8,302gp) and potentially everyone in your party can access Greater Rage once per day.

And don't forget Lord of Darkness has Rhul, aka "Battlewine" (a checmial listed in a side bar in another book, forgot which). For 50gp you obtain a +4 Alchemical Bonus to Str/Con and -2 AC for one minute. Additionally, unlike Rage, a DC 16 Will Save lets you choose to do whatever the heck you want (cast a spell, use a wand, fire a bow, etc). And finally, it is Alchemical Bonuses so they stack with Rage. So good news to the Barbarian I guess, but imho better news to the party that replaced the Barbarian with someone useful. Instant Hulk mode, in a jar.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #723 on: August 09, 2013, 02:18:19 PM »
were-, anthropmorphic, symbiotic, and tauric badger, dire badger, dire wolverine, wolverine
« Last Edit: August 09, 2013, 02:20:30 PM by zook1shoe »
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #724 on: August 09, 2013, 03:15:17 PM »
OA Eunuch Warlock PrC can be taken by Elves
and not suffer at all from becoming a Eunuch.

 :puke ... ewwww

 ;) ... F-ing Elves
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Offline FBT

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Re: Fun Finds v4.0
« Reply #725 on: August 09, 2013, 06:25:07 PM »
The Spot the Weak Point skill trick from Complete Scoundrel lets you have any one attack you make to be treated as a touch attack. It specifically says that you may use this with a ranged attack (if you are within 30 feet). Now, common sense says that an attack like that with a ranged weapon would be treated as a ranged touch attack, but by a strict reading of RAW, it's just treated as a plain old touch attack. So now you have a way of making a touch attack (which is a kind of melee attack) with a ranged weapon. I have no idea what you would use this for, but making a melee attack with ranged weapon seems like the kind of thing that should be useful somehow or another.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #726 on: August 09, 2013, 06:55:04 PM »
Quote
Benefit: As a standard action, you can attempt a Spot check to find a weakness in your opponent’s defenses. The DC of this check equals the opponent’s AC. If the check succeeds, your next attack against that opponent (which must be made no later than your next turn) is treated as a touch attack.
If you use a ranged weapon to deliver the attack, your opponent must be within 30 feet of you in order for you to benefit from the trick

umm... this would be true if it said melee touch attack and didn't refer to a ranged touch attack with that section. but since it only states that the attack turns into a touch attack, it remains the same melee or ranged as it was.
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Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #727 on: August 09, 2013, 11:39:42 PM »
From Oriental Adventures...
Furious weapon increases your rage abilities by 2.
Oooo... Thanks for reminding me of this.  A furious berserker (UE) greatsword would be a nice weapon for my party Barbarian.

Offline Demiurge

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Re: Fun Finds v4.0
« Reply #728 on: August 12, 2013, 07:34:20 AM »
This is only possible in pathfinder, but rings of revelation (if I'm understanding this correctly) seem to be overpowered when used with UMD. (The oracle must have the appropriate mystery to use the ring, and and must meet the level requirements (if any) of the revelation itself)
(Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20.)

ex: Ring of Revelation (superior): molten skin (immune to fire) + Necklace of fireballs VII (58d6 damage in 20ft radius that you are completely immune to)
You can also get immunity to acid, cold, and electricity in this manner.
There are also rings of revelation that give other bonuses as well.
Ring of Revelation (lesser): bonded mount - grants druid animal companion equal to oracle level
Ring of Revelation (superior): war sight - roll three times for initiative and take best, always act in surprise round
________________________________________________________
In pathfinder (possibly in 3.5) you can take improved familiar (pseudodragon) and then use Polymorph any object to turn your familiar into a medium sized dragon (edit: permanently) (which you can ride if you're small). I posted a thread about this and no one has commented and told me that I overlooked anything...so for now I'm assuming this works as I think it does. I'm sure there have to be some other things that could combine with this (spells or items from Draconomicon possibly?).
« Last Edit: August 12, 2013, 07:36:30 AM by Demiurge »

Offline Tohron

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Re: Fun Finds v4.0
« Reply #729 on: August 12, 2013, 11:55:33 AM »
This is only possible in pathfinder, but rings of revelation (if I'm understanding this correctly) seem to be overpowered when used with UMD. (The oracle must have the appropriate mystery to use the ring, and and must meet the level requirements (if any) of the revelation itself)
(Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20.)

ex: Ring of Revelation (superior): molten skin (immune to fire) + Necklace of fireballs VII (58d6 damage in 20ft radius that you are completely immune to)
You can also get immunity to acid, cold, and electricity in this manner.
There are also rings of revelation that give other bonuses as well.
Ring of Revelation (lesser): bonded mount - grants druid animal companion equal to oracle level
Ring of Revelation (superior): war sight - roll three times for initiative and take best, always act in surprise round

The question is, are the Rings of Revelation actually requiring a "class feature", or just requiring you to "be" a class?
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Offline Demiurge

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Re: Fun Finds v4.0
« Reply #730 on: August 12, 2013, 01:42:34 PM »
The description in the ring entry states "A ring of revelation is a divine item attuned to a particular oracular mystery and containing a revelation associated with that mystery (see the oracle class description). While wearing the ring, an oracle has access to that revelation and may use it as if she had it as a normal class feature. The oracle must have the appropriate mystery to use the ring, and must meet the level requirements (if any) of the revelation itself".

In the oracle class description it states "The following are the class features of the oracle." and mystery is listed third after armor and weapon proficiency and spells.

In the skill description for UMD it states "Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature."

So as I read it, you have to get 20 + the level of oracle required to get that specific revelation (edit: on your UMD check) and you're set. Bonuses to skills aren't the hardest thing to acquire.
« Last Edit: August 12, 2013, 01:45:50 PM by Demiurge »

Offline Chemus

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Re: Fun Finds v4.0
« Reply #731 on: August 12, 2013, 02:23:29 PM »
The description in the ring entry states "A ring of revelation is a divine item attuned to a particular oracular mystery and containing a revelation associated with that mystery (see the oracle class description). While wearing the ring, an oracle has access to that revelation and may use it as if she had it as a normal class feature. The oracle must have the appropriate mystery to use the ring, and must meet the level requirements (if any) of the revelation itself".

So, 'an oracle' (class, not feature; not valid for UMD) gains access to a revelation while wearing the ring, as long as he has 'the appropriate mystery' (class feature; valid for UMD), and meets the '[class] level requirements (if any) of the revelation itself' (class level; apparently 'effective level' could cover this).

Looks like it's not a valid use, as you can only emulate Class Features, Ability Scores, Races, or Alignments, with UMD. You actually have to BE an oracle to use the ring.

Now, an oracle may UMD any ring he wants to, as long as he can emulate having the proper mystery.
« Last Edit: August 12, 2013, 02:25:06 PM by Chemus »
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Offline Demiurge

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Re: Fun Finds v4.0
« Reply #732 on: August 12, 2013, 03:28:19 PM »
Ahh. It seems I misread that then. It looks like Oracles get a lot more power from the items and everyone else is left out of the fun.

Offline linklord231

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Re: Fun Finds v4.0
« Reply #733 on: August 12, 2013, 03:35:56 PM »
Looks like you can dip one level of Oracle and then use UMD to get all of the bonuses though. 
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Offline Sinfire Titan

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Re: Fun Finds v4.0
« Reply #734 on: August 12, 2013, 04:44:27 PM »
The Tentacle enhancement from Underdark is another version of Vorpal. It's a +4 bonus, triggers on any successful critical hit, and the list of immune enemies is less DM Fiat, more concrete.

It does offer a save though (DC21 Fort Negates, but the damage is still dealt).
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Offline Jackinthegreen

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Re: Fun Finds v4.0
« Reply #735 on: August 12, 2013, 05:12:12 PM »
The Tentacle enhancement from Underdark is another version of Vorpal. It's a +4 bonus, triggers on any successful critical hit, and the list of immune enemies is less DM Fiat, more concrete.

It does offer a save though (DC21 Fort Negates, but the damage is still dealt).

We really need to sift through the books and see if there's a way to increase the DC for such enhancements...

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #736 on: August 12, 2013, 05:30:46 PM »
have a aptitude tentacle necklace on a Nimblewight Disciple of Dispater 4 and Imp Crit + Lightning Maces + Roundabout Kick has a crit range of 3-20 and, each successful crit gets and extra attack and save vs. insta-death, and each crit threat gets an extra attack and save vs. insta-death
« Last Edit: August 12, 2013, 05:34:17 PM by zook1shoe »
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #737 on: August 13, 2013, 06:30:46 PM »
From Oriental Adventures...

Daidoji Bodyguard PrC is in the Crane Clan section.
Lawful, +5 BAB, Imp.Initiative, Dodge, Toughness.

The 1st level ability "Defensive refocus" is interesting.
You take the Total Defense action, you don't move
and the next round you move up in Initiative count
as if you rolled a 20. 
That's a Take 20 on Initiative (with some quirks).
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #738 on: August 13, 2013, 07:20:51 PM »
nice
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Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #739 on: August 14, 2013, 02:09:00 AM »
The only reason I can see that being useful is to trade your limited action in the surprise round (standard action to total defense) for a full round of actions (hopefully) before everyone else at the start of round 1.

Is there some other advantage to it that I'm not seeing?