Author Topic: Fun Finds v4.0  (Read 353598 times)

Offline Mithril Leaf

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Re: Fun Finds v4.0
« Reply #820 on: August 28, 2013, 12:31:30 PM »
I've been looking through some books trying to find glasses that give you perfect memory which I only vaguely recall. Any help there would be appreciated by the way.

The only perfect memory item I know of is a kiira n'vaelhar (Player's Guide to Faerun, p123), but it doesn't take the form of glasses. 

I'm not sure what you're trying to do, but autohypnosis might help.

Sorry, should have clarified that I'm well aware of Autohypnosis, Kiira N'Vaelhar, the Memory Crystal, the spell Amanuensis, and the psionic power Eidetic Lock. Thanks for trying though.

EDIT: Also, nevermind since I found it. It was some homebrew by the Demented One. http://www.giantitp.com/forums/showthread.php?p=5866639
« Last Edit: August 28, 2013, 12:39:45 PM by Mithril Leaf »

Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #821 on: August 28, 2013, 12:33:22 PM »
But anyway, while going through Ghostwalk, I found the Living Mask, an item that for only 400 GP lets any undead that can wear it appear to be a living person wearing fine clothing and a mask. Even register as living for detect undead and such. It's sadly only one use, but it does function until you actually have to take it off, which could very well be never.
I will be making use of this...
*yoink*

Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #822 on: August 28, 2013, 12:49:00 PM »
Anyone else think of using the Living Mask on an animated Hydra or was that just me?

Offline nijineko

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Re: Fun Finds v4.0
« Reply #823 on: August 28, 2013, 12:55:29 PM »
Anyone else think of using the Living Mask on an animated Hydra or was that just me?

you stopped at hydra?

Offline phaedrusxy

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Re: Fun Finds v4.0
« Reply #824 on: August 28, 2013, 12:58:08 PM »
Anyone else think of using the Living Mask on an animated Hydra or was that just me?
Boy that would sure be a hit at parties!  :lol
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #825 on: August 28, 2013, 05:05:22 PM »
Memory?
There was a thread maybe last year.
Included this stuff and ~Jordan Vizier (?).

very hazy
Found it ---> http://www.minmaxboards.com/index.php?topic=7688.0

Also there's an OA PrC that has an ability called "Memory".
But otherwise it didn't make an impression on me (not saying that's bad).
« Last Edit: August 28, 2013, 05:12:12 PM by awaken_D_M_golem »
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Offline Captnq

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Re: Fun Finds v4.0
« Reply #826 on: August 28, 2013, 05:29:02 PM »
Stone Metamorphosis

Build your home out of stone.

Use Stone Metamorphosis to change your walls into Photostatic Rock (Underdark p106). Photo Rock has no value, so you can make as much of it as you want. Considering the sheer volume you can make with Stone Meta, and that every cubic foot lets you see back in time one hour accumulative, you could make your entire wizard tower out of this stuff and Nothing would ever escape your notice. And remember, Photostatic rock is like stone tell on steroids. The only problem is locking it so that nobody else can use it.

Or, to be disturbing, find a fest hall with stone walls...

I'm sure you can figure out the rest.

(edit) Credit to an inventive player.
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Offline Amechra

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Re: Fun Finds v4.0
« Reply #827 on: August 28, 2013, 06:23:45 PM »
Naw. To be disturbing, find a brothel with stone walls.

(I'll get my coat.)
"There is happiness for those who accept their fate, there is glory for those that defy it."

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Offline SorO_Lost

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Re: Fun Finds v4.0
« Reply #828 on: August 28, 2013, 06:27:37 PM »
Naw. To be disturbing, find a brothel with stone walls.

(I'll get my coat.)
The coat is unneeded. It describes the events, not slings wet stuff.

That's what Animate Object is for.  :P

Edit - A bit less humorously. Awakened Animated Colossal Photostatic Rock, the perfect Wizard pet.

Offline linklord231

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Re: Fun Finds v4.0
« Reply #829 on: August 28, 2013, 06:32:39 PM »
Naw. To be disturbing, find a brothel with stone walls.

(I'll get my coat.)

"Festhall" is code for "Brothel" because TSR wouldn't let Ed Greenwood use that word in the books. 
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #830 on: August 28, 2013, 06:52:30 PM »
(and the post before it)
As far as I know it's still 10+lvl+Cha, it's never been Errata'ed. Kukan-Do prevents you from using any Spells, SLAs, or Su abilities as well through. And the ability has no listed duration and technically lasts forever. Through reasonably the Monk can end it as per voluntarily ending a Spell.

Ready action: Kukan-Do
Tier 1 gates you at bbeg -- ready triggers
bbeg is toast like forever
Heck ...  ;) ... you can nerf Pazuzu before Pun-pun is born.

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Offline Captnq

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Re: Fun Finds v4.0
« Reply #831 on: August 28, 2013, 09:04:46 PM »
Edit - A bit less humorously. Awakened Animated Colossal Photostatic Rock, the perfect Wizard pet.

One of the players wants a to make a weapon out of photostatic rock so they can "review" the combat after it's over and check out where they made mistakes.
"See, that's where the rogue picked your pocket."

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Offline Amechra

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Re: Fun Finds v4.0
« Reply #832 on: August 28, 2013, 09:05:53 PM »
Pfffffff heheheh.

I forgot about that.
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Offline Jackinthegreen

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Re: Fun Finds v4.0
« Reply #833 on: August 28, 2013, 10:16:22 PM »
Want to annoy opponents with AC that gets bigger every time they miss you?  Pearl of Black Doubt is the usual way to do that around here, but you can combine it with Defensive Metered Foot.

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #834 on: August 29, 2013, 01:19:56 AM »
Er, this is a more general one, but... After reading the extra attacks in a full-attack action thread, it got me thinking. Everything says "oh, this doesn't stack with haste or a speed weapon!" but wouldn't they all stack with each other (as long as you didn't have a speed weapon)? I'm not at my books so I can't look up quotes, though...

Offline Kasz

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Re: Fun Finds v4.0
« Reply #835 on: August 30, 2013, 07:18:44 AM »
Er, this is a more general one, but... After reading the extra attacks in a full-attack action thread, it got me thinking. Everything says "oh, this doesn't stack with haste or a speed weapon!" but wouldn't they all stack with each other (as long as you didn't have a speed weapon)? I'm not at my books so I can't look up quotes, though...

They say they don't stack with haste or speed weapons because they're the same effect... Kind of like Bears Endurance not stacking with an Amulet of Health, cause the amulet is made with that spell and you can't have that spell effect you twice.

Speed weapons are made with haste
Quote from: SRD
Speed
When making a full attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)

Moderate transmutation; CL 7th; Craft Magic Arms and Armor, haste; Price +3 bonus.
and that's why it doesn't stack with haste...because you can't cast haste on someone twice. If the item doesn't stack with speed or haste...chances are it's made with haste...and as such won't stack with anything else that won't stack with speed or haste because it's also made with haste.

I don't think that was a particularly eloquent or sensical answer ...sorry.

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #836 on: August 30, 2013, 09:57:30 AM »
Er, this is a more general one, but... After reading the extra attacks in a full-attack action thread, it got me thinking. Everything says "oh, this doesn't stack with haste or a speed weapon!" but wouldn't they all stack with each other (as long as you didn't have a speed weapon)? I'm not at my books so I can't look up quotes, though...

They say they don't stack with haste or speed weapons because they're the same effect... Kind of like Bears Endurance not stacking with an Amulet of Health, cause the amulet is made with that spell and you can't have that spell effect you twice.

Speed weapons are made with haste
Quote from: SRD
Speed
When making a full attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)

Moderate transmutation; CL 7th; Craft Magic Arms and Armor, haste; Price +3 bonus.
and that's why it doesn't stack with haste...because you can't cast haste on someone twice. If the item doesn't stack with speed or haste...chances are it's made with haste...and as such won't stack with anything else that won't stack with speed or haste because it's also made with haste.

I don't think that was a particularly eloquent or sensical answer ...sorry.
No, no, it made sense. They don't stack with haste, and the items would have required haste as part of their creation. Thank you!

Offline phaedrusxy

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Re: Fun Finds v4.0
« Reply #837 on: August 30, 2013, 09:59:10 AM »
Er, this is a more general one, but... After reading the extra attacks in a full-attack action thread, it got me thinking. Everything says "oh, this doesn't stack with haste or a speed weapon!" but wouldn't they all stack with each other (as long as you didn't have a speed weapon)? I'm not at my books so I can't look up quotes, though...

They say they don't stack with haste or speed weapons because they're the same effect... Kind of like Bears Endurance not stacking with an Amulet of Health, cause the amulet is made with that spell and you can't have that spell effect you twice.

Speed weapons are made with haste
Quote from: SRD
Speed
When making a full attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)

Moderate transmutation; CL 7th; Craft Magic Arms and Armor, haste; Price +3 bonus.
and that's why it doesn't stack with haste...because you can't cast haste on someone twice. If the item doesn't stack with speed or haste...chances are it's made with haste...and as such won't stack with anything else that won't stack with speed or haste because it's also made with haste.

I don't think that was a particularly eloquent or sensical answer ...sorry.
That's not right at all... They don't stack because they explicitly say they don't, or because they have the same bonus type. Otherwise, they would stack. How a magic item was made (spell prereqs) has nothing at all to do with it.

One of the things that explicitly doesn't stack with Haste is the extra attack from the frenzy of a frenzied berserker.
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Offline Gazzien

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Re: Fun Finds v4.0
« Reply #838 on: August 30, 2013, 10:58:02 AM »
Er, this is a more general one, but... After reading the extra attacks in a full-attack action thread, it got me thinking. Everything says "oh, this doesn't stack with haste or a speed weapon!" but wouldn't they all stack with each other (as long as you didn't have a speed weapon)? I'm not at my books so I can't look up quotes, though...

They say they don't stack with haste or speed weapons because they're the same effect... Kind of like Bears Endurance not stacking with an Amulet of Health, cause the amulet is made with that spell and you can't have that spell effect you twice.

Speed weapons are made with haste
Quote from: SRD
Speed
When making a full attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)

Moderate transmutation; CL 7th; Craft Magic Arms and Armor, haste; Price +3 bonus.
and that's why it doesn't stack with haste...because you can't cast haste on someone twice. If the item doesn't stack with speed or haste...chances are it's made with haste...and as such won't stack with anything else that won't stack with speed or haste because it's also made with haste.

I don't think that was a particularly eloquent or sensical answer ...sorry.
That's not right at all... They don't stack because they explicitly say they don't, or because they have the same bonus type. Otherwise, they would stack. How a magic item was made (spell prereqs) has nothing at all to do with it.

One of the things that explicitly doesn't stack with Haste is the extra attack from the frenzy of a frenzied berserker.
I guess it comes down to whether or not it says something to the effect of "and similar effects" when describing how it doesn't stack. If it doesn't say "similar effects", than it works. If it does, then they wouldn't stack.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #839 on: August 30, 2013, 11:03:03 AM »
Agreed
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