Author Topic: Fun Finds v4.0  (Read 353553 times)

Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #860 on: September 09, 2013, 05:03:37 PM »
Wow , so like 6 or 7 hits or not much, to make a Reflex save go away.
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Offline Amechra

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Re: Fun Finds v4.0
« Reply #861 on: September 09, 2013, 05:08:04 PM »
Yeah, why not? 8 fireballs means that the last save is at a -24 penalty.
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Offline Prime32

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Re: Fun Finds v4.0
« Reply #862 on: September 09, 2013, 05:09:09 PM »
Hm, unfortunately Spell Barrage (the teamwork benefit) affects an area, while Battle Magic Tactics affects targets. On the plus side, Spell Barrage penalises saves against "effects", not spells.


Speaking of the DMG2, the Bonding Rituals can be pretty amazing. Pick one item and you can improve it as if you had the required crafting feat (caster level = character level), ignoring all prereqs other than class features and skill ranks, but the added properties only work for you. You also get a minor side-bonus depending on the ritual. At 6th level you can take the Truebond feat, giving you a second bonus and locate object (CL = character level, bonded item only) as a spell-like ability at will; the SLA could be used to meet prereqs.
EDIT: Insightful Divination anyone? Fatespinner? Unseen Seer?

Ritual NameBenefitTruebond
Blood+2 on Knowledge checks against one creature type+4 damage against same creature type
Dread+2 on saves to remove negative levelsIgnore penalties of one negative level
Faith+1 Will versus spells/SLAs of outsiders of alignments different to yoursAttacks and magical effects coming from the item gain your alignment, and abilities that improve your alignment-based spells apply to the item
Fire+1 on saves vs fire effectsFire resistance 10
Honor+1 initiative while the item is on your person but unequipped+4 dodge to AC vs AoOs from creatures you haven't attacked
Magic+1 on caster level checks while the item is equipped+1 on saves against spells/SLAs while the item is equipped
Purity+1 on Con checks and Con-based skill checksFatigue does not inflict Str or Dex penalties
Song+1 Perform while item is equipped+1 caster level for spells with both V+S components while item is equipped
Theft+1 Open Lock/Search when taking 10+2 Open Lock/Search when taking 20, +2 Bluff/Disable Device/Sleight of Hand when taking 10
Travel+1 Survival and any check boosted by the Endurance featNonmagical terrain never halves your speed
I've left out the prereqs and the tasks you have to perform to create a bond.


EDIT: Combine Heighten Spell-like AbilityCArc with Godsight or Raumathor Heritor and you can bypass the prereqs for the LoredelverRoD PrC.
« Last Edit: September 09, 2013, 06:04:58 PM by Prime32 »

Offline Amechra

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Re: Fun Finds v4.0
« Reply #863 on: September 09, 2013, 06:00:04 PM »
OK, Truebonded Faith could be really good; I'm going to go check to see if there are any nice effects that boost aligned spells. I mean, beyond the normal DC or CL increases.
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Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #864 on: September 10, 2013, 03:07:01 AM »
More from Arms and Equipment...

Dancing shield grants 1/2 its shield bonus as a cover bonus.
Balanced weapon allows a weapon to be wielded in one hand by a creature one size smaller.
- thus a half-orc could wield a pair of Large scythes.
Axe of Pairs grants an extra offhand attack.
Battleaxe of the Bull grants Imp Bull Rush, and when used with 2 hands, automatically bull rushes a hit foe back 5ft no check.
- The Dungeoncrasher's ideal weapon.
Libram of Flesh craft flesh golems w/o the needed spells. Grant your flesh golem 5 abilities from the donor bodies.
Sparring Dummy grants monks the ability to take 10ft steps. Sell it after you train
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Offline Garryl

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Re: Fun Finds v4.0
« Reply #865 on: September 10, 2013, 08:45:28 AM »
More from Arms and Equipment...

Dancing shield grants 1/2 its shield bonus as a cover bonus.
Balanced weapon allows a weapon to be wielded in one hand by a creature one size smaller.
- thus a half-orc could wield a pair of Large scythes.
Axe of Pairs grants an extra offhand attack.
Battleaxe of the Bull grants Imp Bull Rush, and when used with 2 hands, automatically bull rushes a hit foe back 5ft no check.
- The Dungeoncrasher's ideal weapon.
Libram of Flesh craft flesh golems w/o the needed spells. Grant your flesh golem 5 abilities from the donor bodies.
Sparring Dummy grants monks the ability to take 10ft steps. Sell it after you train

Arms and Equipment is a 3.0 product, and so uses 3.0 weapon size rules. In 3.0, weapons 1 size larger than you were the equivalent of two-handed, so Balanced is only letting you use weapons one-handed that you could normally use two-handed, which is about the same as using 3.5's Strongarm Bracers or Monkey Grip.

Offline zook1shoe

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Re: Fun Finds v4.0
« Reply #866 on: September 10, 2013, 11:22:50 AM »
But as you said before, it was never included in the update.

yes, they changed the way weapons are 'held'. But there is still similar rules in 3.5 on weapon size and changes due to a different sized creature holding them.

RAW it still works because of how it is written. It mentions both 'handed' and size, which are terms in 3.5.
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Offline Ithamar

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Re: Fun Finds v4.0
« Reply #867 on: September 11, 2013, 06:15:24 PM »
Check out the Shadow Bound template.  For only +1 LA you get Shadow Blend and Shadow Walk SLA (apparently at will).

Offline linklord231

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Re: Fun Finds v4.0
« Reply #868 on: September 11, 2013, 06:45:14 PM »
Check out the Shadow Bound template.  For only +1 LA you get Shadow Blend and Shadow Walk SLA (apparently at will).


according to the Shadow Curse ability, natural sleep counts as being unconscious. Now all that unconscious = willing cheese is RAW.
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Offline awaken_D_M_golem

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Re: Fun Finds v4.0
« Reply #869 on: September 11, 2013, 07:02:30 PM »
Shadow Curse looks rather nasty not good.
v1 ... opt for the Will DC 15 as soon as possible
v2 ... resist Dazing is the Wilder stuff, still needs resist Stun and resist Staggered , assume Uncon is coup-d-grace.


What's the trick with Sleep = Unconscious = roxxors ??
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Offline ksbsnowowl

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Re: Fun Finds v4.0
« Reply #870 on: September 11, 2013, 07:42:48 PM »
What's the trick with Sleep = Unconscious = roxxors ??
For any spell that requires "Target: Willing Creature(s)," unconscious characters are always considered willing.  The game was designed this way so that a party could avert a TPK by teleporting out with your unconscious body, etc, as teleport is target 'you plus other touched willing creatures.'

The shadow curse is interesting.  It's basically the same thing as what Shadar-Kai (FF) have.  These articles came out within 6 months of Fiend Folio hitting shelves.

Offline Prime32

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Re: Fun Finds v4.0
« Reply #871 on: September 11, 2013, 08:03:03 PM »
Check out the Shadow Bound template.  For only +1 LA you get Shadow Blend and Shadow Walk SLA (apparently at will).
You can use that to meet the prereqs for Shadowcrafter at lv1.
EDIT: Shadowcraft Mage too.
« Last Edit: September 11, 2013, 08:11:05 PM by Prime32 »

Offline snakeman830

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Re: Fun Finds v4.0
« Reply #872 on: September 11, 2013, 11:35:18 PM »
Check out the Shadow Bound template.  For only +1 LA you get Shadow Blend and Shadow Walk SLA (apparently at will).
You can use that to meet the prereqs for Shadowcrafter at lv1.
EDIT: Shadowcraft Mage too.
Just make sure you use Ability Rip ASAP to get rid of that curse.
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Offline Gazzien

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Re: Fun Finds v4.0
« Reply #873 on: September 12, 2013, 01:29:53 AM »
Knight Protectors get 3.0's Supreme Cleave as a class feature at 3rd level.

Offline Nytemare3701

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Re: Fun Finds v4.0
« Reply #874 on: September 12, 2013, 02:59:00 AM »

Offline brujon

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Re: Fun Finds v4.0
« Reply #875 on: September 12, 2013, 10:07:40 AM »
Knight Protectors get 3.0's Supreme Cleave as a class feature at 3rd level.

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Offline Gazzien

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Re: Fun Finds v4.0
« Reply #876 on: September 12, 2013, 10:12:17 AM »
Knight Protectors get 3.0's Supreme Cleave as a class feature at 3rd level.

Railroad of murdered commonners - fastest means of transportation!
Now your fighter actually /can/ kill everyone in that army as a standard action!... wait, can you cleave off of an Ubercharge, and still get teh massive damages!!11!!!one!? :P

Offline Ithamar

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Re: Fun Finds v4.0
« Reply #877 on: September 12, 2013, 11:19:08 AM »
Are you still limited to just one 5' step per round though?

Offline Gazzien

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Re: Fun Finds v4.0
« Reply #878 on: September 12, 2013, 12:27:11 PM »
Are you still limited to just one 5' step per round though?
Hm. I don't /think/ so, because you can normally take 5' steps in the middle of a full-attack action... (Or at least that's what I've always thought, I might be wrong)

Offline Garryl

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Re: Fun Finds v4.0
« Reply #879 on: September 12, 2013, 12:32:20 PM »
Supreme Cleave just seems to remove the "You cannot take a 5-foot step before making this extra attack" limitation of Cleave.