Author Topic: Arkham Horror: Friendship Costs 2 Sanity  (Read 158223 times)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #300 on: June 14, 2014, 01:46:49 AM »
Whilst i edit spike, any thoughts on abilities for daring do?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #301 on: June 14, 2014, 07:20:50 PM »
https://www.youtube.com/watch?v=7Vckik2id58

I think she  might be immune to being delayed (no matter how many traps she has to escape from, she will always be heroically on time.

Also starts with a whip
« Last Edit: June 14, 2014, 07:23:44 PM by Braininthejar »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #302 on: June 14, 2014, 07:24:52 PM »
How do you use a whip with no hands   :huh

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #303 on: June 16, 2014, 05:41:22 AM »
to jump over chasms  :P

 Edit: seems I was wrong. There was no whip. She used some vines that were already there (yes, using teeth)
« Last Edit: June 16, 2014, 10:10:20 AM by Braininthejar »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #304 on: June 29, 2014, 12:26:23 AM »
Do you want Daring Do as a Pegasus or not?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #305 on: June 30, 2014, 09:10:45 AM »
Well, she is a pegasus.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #306 on: June 30, 2014, 04:46:08 PM »
true but she hides it fo some reason

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #307 on: June 30, 2014, 09:11:02 PM »
It wasn't so much hiding her being a pegasus as hiding her identity, through typical "clark kenting" (most people think Daring Do is fictional, so she pretends to be a book author)

Also her wing was injured in one of the stories.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #308 on: July 04, 2014, 02:29:52 AM »
Is it ok starting her in the library?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #309 on: July 04, 2014, 09:06:51 AM »
Could be. Or train station if we have it. She doesn't normally live in Ponyville.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #310 on: July 05, 2014, 02:43:56 AM »
« Last Edit: July 17, 2014, 05:38:08 PM by bhu »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #311 on: July 05, 2014, 07:49:58 PM »
fight over will I think,  She is a very physical type. (even though she gets captured a lot, it is usually through overwhelming odds) Or make them equall, I guess. Not easily scared either.

« Last Edit: July 05, 2014, 07:53:08 PM by Braininthejar »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #312 on: July 17, 2014, 05:43:22 PM »
How would this sound for Tirek:  Unlike normal Tirek does not gain a Doom Token each time a Gate opens.  Instead anytime an Investigator loses a combat against him he gains 2 Doom tokens, and the Investigator loses the use of one Ability for the rest of the game.  He also gains 1 Doom Token each time the Terror Track increases."

There will be a wandering monster token of Tirek that the PC's can encounter.  Flavor wise it's okay, but mechanically i feel it may be weak as the PC's will go all out to avoid him.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #313 on: July 17, 2014, 07:28:05 PM »
If they avoid him, he will just stalk npc's instead, won't he? I don't think his power up should be dependant on encountering players.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #314 on: July 25, 2014, 08:37:06 PM »
How about each time he gains a Doom token a random investigator loses a spell or ally?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #315 on: July 27, 2014, 08:36:46 AM »
Not spell - once he takes power, he takes all of it - but removing allies from characters/ally makes a lot of sense - crossed my mind too

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #316 on: August 29, 2014, 06:46:58 PM »
« Last Edit: August 31, 2014, 05:02:37 PM by bhu »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #317 on: August 30, 2014, 10:55:55 AM »
So, you're not using the fan art I got us permission to use?

Also, Tirek's "start of battle" mentions ally cards, but he has no mechanics for getting them.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #318 on: August 30, 2014, 04:05:11 PM »
I was putting this up as a preview.

Crap I forgot about the Ally ability.  Good thing this was just a preview.... :banghead

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #319 on: August 30, 2014, 06:41:43 PM »
When do mythos cards place no monsters? How much X do you expect him to build up before he awakens?