Author Topic: Arkham Horror: Friendship Costs 2 Sanity  (Read 158194 times)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #440 on: February 03, 2016, 05:40:02 AM »
a month since last post. Is this thing still alive?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #441 on: February 03, 2016, 01:41:03 PM »
Yeah Ive just been getting screwed over time wise.  Update is coming soon!

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #442 on: February 04, 2016, 03:08:18 AM »
As an idea for mend, how about if you successfully cast it when told to discard an item you dont need to discard said item?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #443 on: February 04, 2016, 09:58:12 AM »
could work. Wouldn't work for magical items though, I guess

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #444 on: February 06, 2016, 03:17:42 PM »
Some more pics for the Umbrum (the ones in the previous pics were named characters)



and the illusory form

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #445 on: February 13, 2016, 02:27:39 AM »
What exact affect does removing a cutie mark ahve?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #446 on: February 13, 2016, 06:11:49 AM »
There were two ways of doing it.

In case of Tirek, losing a cutie mark was a visible cue that a pony's magic has been drained - in that case the pony would lose all natural magic - not only spellcasting, but any SU or even EX abilities she might possess (that includes any abnormal strength for earth ponies, as well as pegasi flight - their wings are too small to lift them naturally)

In case of Starlight Glimmer's  "=" spell, the cutie mark was stolen and kept in a jar (it would fly back to its owner when released) and the "=" mark lowered all the pony's stats to average for her race, as well as actively hampering any attempts to do whatever the pony used to excel at.


Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #447 on: February 13, 2016, 05:43:48 PM »
Hmm.  Not sure there's enough bad pony monsters to warrant making that a spell.  Might make it an npc thingie.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #448 on: February 25, 2016, 02:54:04 AM »
for time travel how about a redo of any failed roll or maybe a card redraw?  Which sounds better?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #449 on: February 25, 2016, 05:09:16 PM »
The spell is supposed to be for clue tokens - moving back to witness an event. Trying to affect the past results in a stable time loop.  (except for the more powerful version in the finale, but that requires things that can't logically appear in the game)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #450 on: February 26, 2016, 02:51:18 AM »
The program wont let me use some photos for reasons I cant figure out.   I need to find something for fleshwarp (which i shall call disfigure as there is already a fleshwarp spell).  Soon as i find one the new spells will be posted.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #451 on: February 27, 2016, 06:00:14 PM »
have you tried uploading the picture elsewhere to get around the problem?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #452 on: February 27, 2016, 06:19:04 PM »
yup.  apparently the program doesnt like some .pngs or certain sizes of pic.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #453 on: February 28, 2016, 03:09:52 PM »
convert to JPG?

perhaps "forced transformation" instead of "disfigure"? Making ponies ugly is not the point of this spell.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #454 on: February 28, 2016, 07:43:21 PM »
what exactly doesit do

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #455 on: February 29, 2016, 03:28:51 AM »
It was used by Trixie when she was influenced by an evil amulet - as in the picture, she fused Snips and Snails' horns together, made Dash' wings assymetrical, and deleted Pinkie's mouth (which was somehow harmless, but kept her mute for the rest of the episode)

(click to show/hide)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #456 on: February 29, 2016, 05:27:28 PM »
perhaos have it convert a monster to normal movement or rob it of an ability?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #457 on: March 01, 2016, 07:30:36 AM »
makes sense

(btw, are you planning anything for crunching my dragons?)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #458 on: March 01, 2016, 01:41:43 PM »
I am I've just been getting crappy time sucking assignments at work.  I basically do piece work as a contractor, and I get paid by data point.  Sometimes they're easy (such as film reviews), sometimes they are a major pain in the ass, which is what I've been doing since last October.   I know it's frustrating but bear with me I'll get more free time eventually.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #459 on: March 02, 2016, 08:30:12 PM »
what abilities do the Umbrum and the bear/spider pets have?