Author Topic: Arkham Horror: Friendship Costs 2 Sanity  (Read 158190 times)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #460 on: March 03, 2016, 08:09:55 AM »
the bear is a bear - probably the same we once considered as a monster. He's quite friendly and takes part in Fluttershy's tea parties.

the spider can make webs much bigger and stronger than its size might suggest, strong enough to catch several ponies.

The Umbrum seem to have gasous form at will, can take illusory forms to appear friendly, and have access to generic dark magic (Sombra is actually an umbrum - his family pooled their powers to ponify him, allowing him to exit their prison and look for a way to unseal them.)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #461 on: March 12, 2016, 02:16:10 AM »
How big are the goat cyclops and the bugbear?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #462 on: March 12, 2016, 05:43:28 AM »
Bugbear
(click to show/hide)
Arimaspi
(click to show/hide)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #463 on: March 13, 2016, 01:36:53 AM »
how were the tantabus and twilight sparkle demon defeated?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #464 on: March 13, 2016, 07:52:02 AM »
The Tantabus was befeated by giving Princess Luna some group therapy - it was feeding on her guilt and self-loathing, so when she finally let go of the past and allowed others to support her, it pulled the plug on it.

Twilight Sparkle was defeated by Sunset Shimmer taking the absorber device she dropped and using the support of her five friends to become an element of Magic by proxy. With some help she was able to momentarily overpower Twilight - enough to shake her out of the power high and end the crisis.

(But both those look like we could add them later - right now we need spells, equipment and event cards to get a workable game.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #465 on: March 13, 2016, 04:02:20 PM »
I got the spells done I think, I'm just playing catch up to include all the stuff thats popped up.  Was gonna do a large batch post when I finished.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #466 on: March 13, 2016, 05:09:06 PM »
The event cards will be the trickiest, won't they?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #467 on: March 14, 2016, 01:51:56 AM »
Mythos cards will be easy nuff, location cards will be a pain

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #468 on: March 17, 2016, 01:27:21 AM »






























« Last Edit: July 01, 2016, 11:57:37 PM by bhu »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #469 on: March 17, 2016, 01:31:08 AM »














« Last Edit: July 01, 2016, 11:55:15 PM by bhu »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #470 on: March 17, 2016, 04:05:22 AM »
The cyclops thing is called Arimaspi https://en.wikipedia.org/wiki/Arimaspi

The orange token has some weird quote left over from whatever you made it from.

The picture you used for summon item comes from a dream sequence.

The umbrum, force bubble, bestow wings and conjure snow have typos in them

What is the idea behind harry the bear?

telekinetic freeze is pretty short ranged - I'd have it aid directly in combat or escape in some way

Do we have teleport yet?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #471 on: March 19, 2016, 01:43:44 AM »
The cyclops thing is called Arimaspi https://en.wikipedia.org/wiki/Arimaspi

The orange token has some weird quote left over from whatever you made it from.

The picture you used for summon item comes from a dream sequence.

The umbrum, force bubble, bestow wings and conjure snow have typos in them

What is the idea behind harry the bear?

telekinetic freeze is pretty short ranged - I'd have it aid directly in combat or escape in some way

Do we have teleport yet?

I assumed the Cyclops were a race so went for the generic name

Will fix the typos as soon as I can, I'm in lots of pain right now

Teleport is back on page 22

I chose what seemed likely to be pluses for having Harry as a sidekick (and most of the other combos were taken).

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #472 on: March 19, 2016, 04:46:33 AM »
Yes, but what is his ability supposed to represent

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #473 on: March 20, 2016, 02:26:31 AM »
Him nobly sacrificing himself to delay the BBEG;s evil schemes.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #474 on: March 26, 2016, 06:43:59 PM »
Season 6 has started. SO far we can add 'malevolent snow storm' to freak weather effects - it seems the weather up north is semi-sentient

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #475 on: April 17, 2016, 03:42:53 PM »
new monsters



monster eel (gargantuan) uses jets of water to knock its prey out



Slingtail (large) uses its paddle-like tail to fling boulders at whatever comes too close

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #476 on: April 17, 2016, 07:21:31 PM »
im assuming these are both "hueg"

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #477 on: April 18, 2016, 06:44:46 AM »
As in descriptions between the pictures - I assume the eel is gargantuan and the slingtail is large (the eel picture has ponies in the water for size comparison)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #478 on: April 30, 2016, 09:09:35 PM »
new spell - enforced eloquence:

A strand of power floats towards the target and slips into his mouth. While under the spell, the target is forced to constantly talk - the topic is irrelevant, it could even be spellcasting, but the target has to keep talking, unless he physically blocks his speech, such as by gagging himself. While the effect lasts, the target's pronounciation and vocabulary are slightly improved - the pell presumably protects from side effects such as strained throat.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #479 on: May 01, 2016, 01:20:45 AM »
removes elusive from a monster?