Author Topic: Arkham Horror: Friendship Costs 2 Sanity  (Read 158178 times)

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #500 on: July 01, 2016, 11:59:16 PM »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #501 on: July 03, 2016, 05:16:30 AM »
some typos. Also, Tantabus doesn't make Luna go evil. The whole point is, she created it to "scare herself straight" by making her relive the nightmare of her evil - but as the Tantabus grew in strength, it started to become evil in her stead. - she was good and horrified by what she had done, while the Tantabus grew stronger for her guilt.


You asked about poison joke. Not sure if it should be an item or an encounter card. The plant grows in everfree forest, in large patches, and the effects strike any creature that touches them - it takes some time to set it, usually becoming apparent by the next morning.

The poison joke curse takes form of a 'humorous' polymorph effect. It is never dangerous by itself, but may leave the victim defenseless against other hazards.
The effects we have seen in the series:
Twilight - horn becomes floppy and useless
Rarity - fur becomes a mess of shaggy hair
Pinkie Pie - swollen tongue, making her unable to speak properly
Rainbow Dash - wings switch sides (turning them upside down)
Applejack - shrunk 3 size categories
Fluttershy - speaking with a deep male voice.

The effect can be cured with herbal remedies.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #502 on: July 30, 2016, 07:34:35 PM »
New monster - Cipactli


Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #503 on: July 31, 2016, 06:30:00 PM »
what can it do?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #504 on: July 31, 2016, 08:26:41 PM »
Swim in mud, apparently - when the heroes triggered the temple's security system, a trap activated, slowly flooding the tunnels.

(According to wikipedia, it is named after some titanic monster that the Aztec gods killed at the beginning of time and made the dry land of its corpse. It was supposedly some kind of crocodile-toad hybrid with hungry jaws on various body parts.)
« Last Edit: July 31, 2016, 08:29:08 PM by Braininthejar »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #505 on: October 03, 2016, 02:48:22 AM »
New monster - three-horned bunyip.

Despite its fearsome appearance, it's actually quite friendly - it loves cucumbers though, so dropping a sandwich overboard could get your boat capsized.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #506 on: October 03, 2016, 03:33:40 AM »


hope it works

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #507 on: October 03, 2016, 06:25:04 PM »
friendly sea monster?

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #508 on: October 03, 2016, 09:36:43 PM »
It's Equestria, a lot of things are friendly here.

There was a minotaur there working as a motivational coach.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #509 on: October 04, 2016, 06:21:37 PM »
perhaps an ally that llows ponies to move though aquatic locations...

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #510 on: October 05, 2016, 03:08:34 AM »
or an event card.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #511 on: October 09, 2016, 02:12:06 PM »
A couple new spells

Starlight Glimmer can do invisibility and haste (as well as combine haste with mirror image for a poor man's simulacrum.)

(Actually, metamagic seems to be her thing. In one episode she was supposed to learn about friendship by spending more time with her friends doing stuff they like. She got so nervous about not doing well at those that she thought it would be a good idea to make them a bit more receptive to her suggestions using magic... two minutes later she combined suggestion, charm person and hypnotism, and somehow ended up with mass dominate monster, which ended up with an awful mess in the castle, and left all the targets with an awful hangover the day after...)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #512 on: October 10, 2016, 08:56:08 AM »
also, Equestria now has artifacts with AMF.



and other stuff







« Last Edit: October 10, 2016, 09:10:40 AM by Braininthejar »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #513 on: October 10, 2016, 09:04:39 AM »

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #514 on: October 11, 2016, 05:28:57 PM »
Can I get context on some of these  :twitch

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #515 on: October 12, 2016, 05:30:52 PM »
1 Discord testing the edge of an AMF
2 Trixie walking into an ambush so her friends can escape
3 Changelings exploiting Discord's one weakness (changeling magic does work inside the hive)
4 Discord being Discord
5 Chrysalis being creepy for creepiness' sake.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #516 on: January 11, 2017, 04:42:49 PM »
Remind me - what do you require of me?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #517 on: January 11, 2017, 05:08:28 PM »
A pic I can use for Poison Joke mebbe

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #518 on: January 11, 2017, 05:32:57 PM »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #519 on: January 11, 2017, 06:13:14 PM »