Author Topic: Arkham Horror: Friendship Costs 2 Sanity  (Read 158181 times)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #560 on: February 09, 2017, 06:38:33 AM »
meanwhile, a new pony weapon - a bag of rocks.

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Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #561 on: September 23, 2017, 10:26:37 PM »
Sorry for not giving this project proper attention. Working on a pony fanfic of my own, and after writing 48 chapters I want to make sure I do finish the thing before my inspiration fails me.

Lots has happened since I've last been here.

Changelings overthrew queen Chrysalis and became good guys. An alicorn baby was born. Ember, daughter of Torch became the new ruling dragon lord, and befriended Spike.

Also, the season 7 finale might give us a new old one, as well as a bunch of ancient heroes who became lost in time and space trying to seal him.

New monsters that showed up in the meantime:

1 A maulwurf (it's some kind of mole in German apparently) - a burrowing monster that seems to be part star mole, part dire bear, with giant rodent teeth. Much like a bulette, it is destructively omnivorous and also infamously thick-skinned, able to shrug off mid level spells and all but the most powerful physical blows. (actually, the most effective way to hurt it seems to be exploiting its clumsiness to make it hit itself)

2 flyders. They fly, they bite like horse flies, they spin webs that the swarm can throw to entangle opponents up to medium size. They get attracted by anything edible.

3 flash bees. yellow and blue hornets charged with electricity. They can give a nasty shock to anyone invading upon the hive, and though not mindless, they seem to be immune to magical control. They can be fooled by a disguise though - they will be friendly/neutral towards anyone wearing blue and yellow stripes. Their honey is the only known cure for swamp fever.

4 swamp fever. apparently there is a tree in Everfree Forest that reproduces by spreading an infections disease. The flowers detach from the main plant, often growing alone especially near water, and those who inhale the pollen get infected - the symptoms involve brown spots, coughing bubbles (which can spread the disease) and occasionally sparks of lightning, fatigue, decreasing mental stats, and finally turning into a tree of the same species. Despite this, the plant is considered very rare, so it is possible that it doesn't produce flowers often.

AM I STILL LOOKING FOR STUFF TO USE AS ITEMS?

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #562 on: September 24, 2017, 04:14:55 AM »
Good to see you back!

If there are new items sure, post away

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #563 on: September 24, 2017, 03:41:56 PM »
Okay (best you download the pics as I link them so they don't get lost)



crowbar! And from an actual episode too :)

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #564 on: September 24, 2017, 03:53:23 PM »
maulwurf
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sphinx
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Not sure what this is - changeling captain of the guard used it as his combat form:
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Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #565 on: September 24, 2017, 04:03:36 PM »
Flyders
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Axe
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new spell: entangling vines:
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magic item: Netitus shield: (provides total cover from fire attacks, as long as you can hold it between yourself and the attacker.)
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Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #566 on: September 24, 2017, 04:41:36 PM »
Tome: friendship journal. (the girls' own diary of past lessons, worth re-reading for clues)
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New spell: minor avatar (remotely creates an item the user can talk through)
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New spell: cutie mark switch - switches special talents of two ponies. Lasts 24 hours and can't be ended early.
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Newspaper:
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Daybreaker: not a real monster, but a nightmare one of the ponies had - possible other world encounter? It's princess Celestia gone mad with power.
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Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #567 on: September 24, 2017, 04:49:43 PM »
official friendship ambassador badge
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magic grenade:
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cutlass:
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Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #568 on: September 24, 2017, 05:03:53 PM »
Disguises:
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binoculars:
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tiny pickaxe:
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harp:
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Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #569 on: September 24, 2017, 09:44:26 PM »
holy crap! Just a heads up, photobucket is pay only now so I need a new host.
« Last Edit: September 24, 2017, 09:47:54 PM by bhu »

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #570 on: September 25, 2017, 02:10:44 PM »
So I heard.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #571 on: September 25, 2017, 10:44:04 PM »
Okay I has an imgur account.  If they work well I'll be using them, and switching the stuff over.

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #572 on: September 26, 2017, 06:54:03 PM »
Tome: Meadowbrook's journal. Written by the famous alchemist and healer Meadowbrook, this book is a private diary from her youth. It is mostly useless private accounts, but among them there are some hints about the illnesses she worked with and the cures she discovered.


Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #573 on: September 26, 2017, 06:59:45 PM »
Healer's mask. Designed to protect a doctor from exposure to infectious diseases. By pure coincidence, it also has just the right coloration to safely aproach flash bees.
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Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #574 on: September 26, 2017, 07:02:07 PM »
flash bees: (as described a couple posts before)

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Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #575 on: October 02, 2017, 10:00:46 PM »
Possible minor problem: we're down three guards at work, and may lose 2 or 3 more.  I'll be working multiple 12 or 16 hour days.  :(

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #576 on: October 08, 2017, 08:07:56 PM »
correction: as I suspected, the magic grenade does not explode - It's a petrification bomb, capable of penetrating force barriers, and powerful enough to take down things you really wouldn't want to fight.

New old one: Storm King

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A creature of unknown origin, the Storm King is a conqueror, who leaves a path of destruction in his wake. Like Tirek, he increases his power by stealing the magic from his victims. (turning them into stone with petrification grenades, and then draining their magic into his magic staff) unlike Tirek, he has an army to do his bidding - a fleet of zeppelins full of monsters that plunder the kingdoms he conquers.

Storm King's Minions - they operate his ships, and fight his battles. Tough enough to air drop from fifty feet with no visible harm.
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Tempest Shadow - Storm King's chief headhunter, responsible for apprehending those he'd like to drain. She's  mostly a physical fighter, using her agility and petrification grenades to fight: she has magic, like all ponies, but her damaged horn makes it hard to properly focus - her magic is only good for blowing things up.

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Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #577 on: October 10, 2017, 05:52:46 PM »
Okay, so the season 7 finale has been leaked.

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also, a short clip from the  movie

https://www.youtube.com/watch?v=Ju_kOWAYGmA

Offline Braininthejar

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #578 on: October 19, 2017, 02:33:49 PM »
The movie gives us another magic item, but I don't know if it can make a balanced addition to the game.

Queen Novo's pearl - the item is a magic pearl the size of a melon. It allows the user to cast polymorph with unlimited duration as an at-will area effect. The nation of hippogrifs used it to transform into seaponies and move their entire kingdom underwater to avoid the Storm King's invasion.

Offline bhu

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Re: Arkham Horror: Friendship Costs 2 Sanity
« Reply #579 on: October 20, 2017, 12:01:06 AM »
Definitely not sure about that.  I have no idea how to balance that.