Author Topic: Warlock/Berserker  (Read 9964 times)

Offline zook1shoe

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Re: Warlock/Berserker
« Reply #20 on: June 10, 2013, 09:20:36 PM »
Jack mentioned Dragon b4 me
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Offline SorO_Lost

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Re: Warlock/Berserker
« Reply #21 on: June 10, 2013, 09:44:08 PM »
Excuses excuses  :P
(actually I think Jack was answering nin's suggestion who probably didn't know the source of his suggestion)

Speaking of sources, I didn't cite Battlewine or Mantle of Rage's sources did I?
I'll do that tomorrow. :D

Offline Jackinthegreen

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Re: Warlock/Berserker
« Reply #22 on: June 10, 2013, 11:09:07 PM »
Correct, I was simply answering where the Rage Monk can be found.

Offline Rainbowseb

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Re: Warlock/Berserker
« Reply #23 on: June 10, 2013, 11:16:28 PM »
Interesting... what are the features of the rage monk and chaotic monk? I have seen something like a different flurry of blow for the chaotic like +1d3 attacks at lvl1 ?

Would it be possible to combine chaotic monk, rage monk, Overwhelming attack monk and decisive strike monk?

RS

« Last Edit: June 10, 2013, 11:22:19 PM by Rainbowseb »

Offline Jackinthegreen

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Re: Warlock/Berserker
« Reply #24 on: June 10, 2013, 11:25:27 PM »
Rage Monk trades out Flurry, Still Mind, Greater Flurry, and Quivering Palm for Rage and its improvements, which means you can't use it and Decisive Strike together because Decisive Strike also trades out Flurry.

I don't have Dragon 335 at the moment, so I can't tell you the full description, but it trades Flurry of Blows for Flailing Strike.  Basically you take -2 to your attacks and in exchange get to make 1d3 -1 extra strikes.

Basically, all of these variants are mutually exclusive because they trade out Flurry.

Offline Rainbowseb

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Re: Warlock/Berserker
« Reply #25 on: June 11, 2013, 12:42:45 AM »
For the Drow LA, I like it like that. The SR and will bonus completes nicely my high will saves and if I don't want LA I can just go Human.
My alignment will depend on the build, this is not an in-game character, just a theory exercise but if he could fit good aligned as well as evil groups it would be perfect.

Ok so I shoud go for druidic avenger1/chaotic-overwhelming attack monk2/warlock6/FB5/???

the ??? can be:
a/ aspect druid 4 some nice aspects even at low level
b/ chaotic monk 4: +20ft. speed, +1AC, + nice stuff in chaotic monk?
c/ replace the monk2 by fighter2 and go fighter 4: +2 feats, full bab
d/ a nice PrC with easy requirements or feats I already have

I find the fighter quite boring so I will try to get my hands on dragon mags and see what the chaotic monk provides and choose between this and aspects.

EDIT: so the rage monk allows to keep all features if you go chaotic/barbarian. Let's say it works for Frenzied berserker too and I can be:

monk2(rage+overwhelming attack)/ warlock6/FB10

BOOM!!!

Then adding eldritch glaive if allowed.



RS
« Last Edit: June 11, 2013, 03:37:08 AM by Rainbowseb »

Offline SorO_Lost

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Re: Warlock/Berserker
« Reply #26 on: June 11, 2013, 07:28:35 AM »
I don't have Dragon Mag on this comp either, but I can add a little to the strikes details. It starts out at 1d4-1 or +0~+3, average +1.5.
It's end progression is +1d6 or +1~+6, average +3.5. And like Flurry the attack penalty degrades until it's gone.
Also the variant allows you to Daze opponents on a charge (WisMod) times per day, which is awesome.

Technically you can't combine Rage & Chaotic together. Both Rage & Chaotic replace Flurry and if you take the place of something that doesn't exist, well that should be obvious...

Offline Rainbowseb

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Re: Warlock/Berserker
« Reply #27 on: June 11, 2013, 09:55:00 AM »
@SorO: Yep I found the mag. How can you remember all this without the book? O.o

So basically I can go:
Build1: druidicavenger1/fighter2/warlock6/FB5 if I want to stay out of the Dragon mags, then the 4 last levels would certainly be aspect druid.
Build2: ragemonk2/warlock6/FB10 which gives me many multipliers on damages
Build3: lion totem barbarian1/fighter6/warlock6/FB5 and use pounce and eldritch glaive for A LOT of damage but it is too much for me

1 more questions just out of curiosity caus I won't use it: If I pounce after a charge/leap attack do all my attacks have the same damage multiplication or is only the first one affected?


Thank you all for the help, I have what I wanted, feel free to continue discussing if you want to improve that build and I will make sure to post some other silly drow warlock multiclass builds later.

RS

Offline SorO_Lost

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Re: Warlock/Berserker
« Reply #28 on: June 11, 2013, 10:34:33 AM »
@SorO: Yep I found the mag. How can you remember all this without the book? O.o
I'm a relatively active member with several years of experience. You pick up things here and there and it adds up over time.

On charge multipliers, it depends on the wording. Charge gives a single attack, Pounce overrides the single attack with a Full-Attack. So it's still a "charge". Effects like the Valorous Enhancement does not have any expectation of any certain number of attacks. Rhino's Rush on the other hand does state the first charge attack is doubled, so it only applies to the first. Sandals of Tiger's Leap is ambiguous with it's text something like during a charge you perform a flying kick, treat this as an unarmed attack that deals double damage. Reasonably it's meant to double damage during charging ability, your typical single attack is fluffed to be a kick, and it really has no expectations on the number of attacks other than you kick them (lu kang's bycycle kick ftw!). But you could read things as the item grants a brand new double damage attack while charging. I think it's the former, that and the Monk already has enough attacks and at low levels the latter triples the Monk's damage per round rather than doubles...

Offline Jackinthegreen

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Re: Warlock/Berserker
« Reply #29 on: June 11, 2013, 05:45:17 PM »
Keep in mind the only alignment monk and warlock share is Lawful Evil.  You can be a LG or LN monk first and then switch alignments to go for warlock though since monks don't lose anything by changing alignments, but unless you have certain exceptions (like the Ascetic Knight feat) they can't be progressed if you swap to a different class.

Likewise remember that druids can't be LG, CG, LE, or CE, so if you do a druid build you'll need to keep that in mind because, unlike monks, you do lose class features if you switch to a banned alignment.

Your three builds above are fine on the alignment front though, but do keep the alignment issues in mind for future builds.  Unless of course the DM gives alignment the middle finger.  lol

And yeah, as people who constantly go over D&D stuff we tend to simply memorize certain things, especially if it's something we've used in a build or have otherwise spent a lot of time on.