Author Topic: [3.5]The Other Half Campaign Yearly Replacement Recruitment  (Read 64894 times)

Offline dna1

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #160 on: July 01, 2013, 08:21:19 PM »
Well I have two ideas kinda kickin around..

1) Modron! I can't seem to find anything 3.0/3.5 data other than this. It's decent but I would rather not have a 2 ECL. Unless I could slap incarnate construct on it to reduce the ecl. Thoughts?
http://www.planewalker.com/sites/www.planewalker.com/files/chapter2.pdf

2) Your homebrew half-golem/fusion golem looks pretty interesting. It's kind of a lot of info to take in haha.. Considered possibly even using this on a Modron but idk.. I would most likely find something else.

btw general question: is this going to be like a new party forming, or are we joining one?
edit: nevermind i found the game thread and houserules
« Last Edit: July 04, 2013, 01:35:59 AM by dna1 »
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Offline Concerned Ninja Citizen

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #161 on: July 01, 2013, 08:36:45 PM »
It wouldn't be too hard to brew up a Modron class for the IMC project. 1 level with +1 int and con, natural armor = 2+con (high in exchange for the item slot limitations), resistances = 1/2 HD, and the construct esque immunities possibly scaling (bonus to saves v mind affecting and light fortification at lv1 up to full immunity at higher HD)

Could add another ability for flavor and interest purposes, maybe something order based like the ability to take 10 on any roll as an immediate action a number of times/ day. Or something else. 

Offline Raineh Daze

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #162 on: July 01, 2013, 08:39:41 PM »
Could add another ability for flavor and interest purposes, maybe something order based like the ability to take 10 on any roll as an immediate action a number of times/ day. Or something else.

Half the uses should be Take 10, half should be Take 11. Because the average is 10.5, after all. :p

Offline VennDygrem

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #163 on: July 01, 2013, 09:10:24 PM »
There's a WotC web enhancement for 3.0 about Modrons, which seems like it could inform a monster class well. The idea most likely would stem from the "Rogue Modron" idea. The class would likely have to, as the name suggests, be fairly modular. Several options or paths to take, as it seems different castes/ranks have different purposes and abilities. Many have spells and/or psionics, while the Secundus has several monk class abilities. All of them eventually get very sizeable damage reduction on top of some nice immunities and resistances.

Offline dna1

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #164 on: July 02, 2013, 12:46:38 AM »
Well any player character that is a Modron has to be a "rogue" one. They lose most special abilitys and revert to the cube shaped one over time. They even lose there memorys after awhile..
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Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #165 on: July 02, 2013, 08:12:56 PM »
Shriek

(click to show/hide)

Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #166 on: July 02, 2013, 11:28:26 PM »
Guh, I need more feats.  With your item rules are magical locations not allowed?

Edit: And how does the Chains of Will feat interact with cost to upgrade items?  Do the bonuses apply first or last?
(click to show/hide)

Edit Edit: Ugh, I just realized that Force of Personality doesn't replace Wis with Cha for ALL Will saves.  I'm MAD as hell.

Offline oslecamo

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #167 on: July 04, 2013, 12:43:13 PM »
Basic Modron monster class should be done tommorrow.

Guh, I need more feats.  With your item rules are magical locations not allowed?

Edit: And how does the Chains of Will feat interact with cost to upgrade items?  Do the bonuses apply first or last?
(click to show/hide)
Last. Do notice this means you need to "buy" at least a +1 bonus before start applying other special stuff.

Offline dna1

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #168 on: July 04, 2013, 03:21:25 PM »
Basic Modron monster class should be done tommorrow.

Guh, I need more feats.  With your item rules are magical locations not allowed?

Edit: And how does the Chains of Will feat interact with cost to upgrade items?  Do the bonuses apply first or last?
(click to show/hide)
Last. Do notice this means you need to "buy" at least a +1 bonus before start applying other special stuff.

Thanks. I suppose I will hold off on the Modron build until thats done. In the mean time I will whip up some sort of Drow build I guess..

Nanshork what character role are you going for? I'm looking at some sort of caster build most likely.. but I've also been tinkering around with a thrower build I might try. What are you going to do?


edit: oslecamo do you allow LA Buyoff? For this build I'm messing around with I would like to play a Drow but don't want the +2 LA. And yes I know there is a half drow or minor drow that I could choose. I just feel cooler with a full drow lol
« Last Edit: July 04, 2013, 03:31:07 PM by dna1 »
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Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #169 on: July 04, 2013, 03:45:48 PM »
In combat I'll be focusing on melee/natural attacks.

Also, oslecamo doesn't allow any races with a level adjustment.  Instead use his monster classes, he's got a drow one here.

Offline VennDygrem

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #170 on: July 04, 2013, 03:50:59 PM »
To my knowledge, the game doesn't use LA buyoff as most monsters or relevant templates can be achieved through Osle's Improved Monster Classes. The Drow class itself has several benefits in addition to the standard Drow abilities, notably dependent on which path you take (a poisoner/assassin type path, a warrior path, and both a divine and arcane spellcaster path). It's also only one level, as opposed to the standard Drow's +2 LA, and being a class it offers its own BAB/saves/skills/HD so you're not behind, as you would be with LA.

--edit--
Ninja'd by Nanshork. Curses, foiled again!  :shakefist

Offline dna1

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #171 on: July 04, 2013, 03:53:38 PM »
Alright thanks guys. I kinda figured as much but thought I would ask anyways
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Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #172 on: July 04, 2013, 03:58:36 PM »
oslecamo, you missed my question about whether or not magical locations are a no go.

Offline Forumowicz

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #173 on: July 04, 2013, 04:41:09 PM »
I intend to play a Doppelganger/Greater Doppelganger/Etheral Doppelganger and I have a few question regarding its monster class.

1. The way I read it Assume Identity allows you to turn into any creature. Is that correct?
2. If so, how does it interact with Doppelganger's Copycat ability as there is no mention of it under Assume Identity. Does it consume Copycat uses? Does this let me turn into any creature with Copycat or only for the purposes of Assume Identity?
3. Assume Identity, Mind Wipe and Brain Lock are not listed as Mind-affecting. Is this the intent? That would be great as at 12th level nearly everythign is immune to mind-affecting.
4. Can Mind Wipe be used in conjuction with natural attacks? As a general rule touch attacks can be used with natural weapons, but Mind Wipe's wording seems to be forbidding it ("as a standard action make a touch attack").
5. In contrary to the Mindstealer Drone, Doppelgangers lack the clause about summoned creatures etc. Is this the intent? Would be cool to planar bind something...  :plotting
6. Can I enervate my willing teammates to make them eligible for my Assume Identity or would this be considered abuse (of course I would get their abilities as 3 levels earlier)?
7. If I Assume Identity of two casters and rest twice (for example with the use of Heward's Fortifying Bedroll) can I switch forms freely while keeping the prepared spells?

Offline VennDygrem

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #174 on: July 04, 2013, 05:50:42 PM »
oslecamo, you missed my question about whether or not magical locations are a no go.

After looking over my first character sheet of the campaign, I see that I had the Otyugh Hole, so I would assume it's still ok. Not my call, but it was ok'd in the past.

Offline oslecamo

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #175 on: July 04, 2013, 08:48:24 PM »
oslecamo, you missed my question about whether or not magical locations are a no go.
As long as you're not geting anything too cheesy. Stuff like the Iron Will one are fine for example.

I intend to play a Doppelganger/Greater Doppelganger/Etheral Doppelganger and I have a few question regarding its monster class.

1. The way I read it Assume Identity allows you to turn into any creature. Is that correct?
2. If so, how does it interact with Doppelganger's Copycat ability as there is no mention of it under Assume Identity. Does it consume Copycat uses? Does this let me turn into any creature with Copycat or only for the purposes of Assume Identity?
3. Assume Identity, Mind Wipe and Brain Lock are not listed as Mind-affecting. Is this the intent? That would be great as at 12th level nearly everythign is immune to mind-affecting.
4. Can Mind Wipe be used in conjuction with natural attacks? As a general rule touch attacks can be used with natural weapons, but Mind Wipe's wording seems to be forbidding it ("as a standard action make a touch attack").
5. In contrary to the Mindstealer Drone, Doppelgangers lack the clause about summoned creatures etc. Is this the intent? Would be cool to planar bind something...  :plotting
6. Can I enervate my willing teammates to make them eligible for my Assume Identity or would this be considered abuse (of course I would get their abilities as 3 levels earlier)?
7. If I Assume Identity of two casters and rest twice (for example with the use of Heward's Fortifying Bedroll) can I switch forms freely while keeping the prepared spells?
1-You must copy that creature's Identity.
2-You can use copycat to assume that creature's looks whitout expending uses.
3-Yes, they aren't mind-affecting.
4-Can't be combined with natural attacks.
5-Yes, it doesn't have that clause since it actually demands a lot more levels of investment is a somewhat weaker copy to boot. However in City of the Spider Queen you're running against the clock, so chances you get to planar bind anything aren't too famous.
6-Enervation does many things. Changing your number of HD(that's not your level) isn't one of them.
7-When you swap forms, you lose all the related bonus, including prepared spell slots.

Offline Forumowicz

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #176 on: July 04, 2013, 09:36:58 PM »
Quote
6-Enervation does many things. Changing your number of HD(that's not your level) isn't one of them.
Quote from: SRD
An affected opponent takes a –1 penalty on all skill checks and ability checks, attack rolls, and saving throws, and loses 5 hit points and one effective level or Hit Die (whenever level is used in a die roll or calculation) for each negative level.
I think you can consider HD-3 limit as calculation...
Quote
5-Yes, it doesn't have that clause since it actually demands a lot more levels of investment is a somewhat weaker copy to boot. However in City of the Spider Queen you're running against the clock, so chances you get to planar bind anything aren't too famous.
If we will be short on time, could I have some forms at the start? Just pick anything you want for me and I will make the character today  :)

Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #177 on: July 04, 2013, 11:32:16 PM »
Oslecamo, is Lesser Aasimar okay?

Offline Forumowicz

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #178 on: July 05, 2013, 06:54:53 PM »
I feel stupid, beacuse I pushed forward the idea of the deadline and now I need one more day. Is that acceptable?

Offline oslecamo

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #179 on: July 05, 2013, 07:14:42 PM »
Sure. I've still got some three other campaigns to update and stuff.

Quote
6-Enervation does many things. Changing your number of HD(that's not your level) isn't one of them.
Quote from: SRD
An affected opponent takes a –1 penalty on all skill checks and ability checks, attack rolls, and saving throws, and loses 5 hit points and one effective level or Hit Die (whenever level is used in a die roll or calculation) for each negative level.
I think you can consider HD-3 limit as calculation...
Quote
5-Yes, it doesn't have that clause since it actually demands a lot more levels of investment is a somewhat weaker copy to boot. However in City of the Spider Queen you're running against the clock, so chances you get to planar bind anything aren't too famous.
If we will be short on time, could I have some forms at the start? Just pick anything you want for me and I will make the character today  :)
Put clause in that Assume Identity doesn't care about HD modifiers.

I'll see to give you some statblocks tommorrow.

Oslecamo, is Lesser Aasimar okay?
Yes. Raineh Daze made her character one and everything.