The Other Half is my longest lasting PbP campaign. Over the course of 4 years, the party has battled corrupt angels, broke a slaad conspiration, made business in Sigil and is currently inside an Inevitable factory plant that was taken over by corrupted elements, seeking to turn back the production of rampaging robots.
Alas, many of the party members have fallen in battle, chose to retire or were called to other purposes. New members steped in here and there, but eventually they too left. Currently the party sits at a precarious 3 members, plus one that hasn't show any activity for too much time.
So, I'm here to search for brave new players willing to help save the multiverse.
boards.
System: D&D 3.5
Level 14
Standard wealth by level, no pre-game crafting unless it's something really essential to you.
All 3.5 books under the sun allowed. Homebrew material is ok after being reviewed by me. I reserve myself the right to ban certain combinations or specific items I may find too cheesy. Also Oriental Adventures and Arms and equipment guide wich are technically 3.0 but work just fine in 3.5
You can be any alignment as long as you're willing to work in a team.
32 point buy.
Maximum HP at 1st level, then either roll or take average.
GiTP rules for diplomacy
Flaws and traits allowed as in the srd.
High powered game. Prepare to face optimized monsters.
Focused in combat and roleplaying, with a bit of puzzles thrown in the middle.
Experience will come in faster than normal to hopefully allow players to see higher levels.
In the begginning there was nothing, and the multiverse was silent.
Then from nothing came the gods, and the multiverse was silent no more.
The first gods united their forces togheter to create the diferent planes and worlds, and in the begginning they worked in harmony, and thus the multiverse was at balance. They created the sentient races, the plants and beasts and much more, and marveled as their creations developed by themselves and created new things of their own.
However, as they grew older and developed their powers, each god started to have a diferent view on how the multiverse should be. First discussion, then disagreement and sudenly one of them tried to turn on his former brothers and sisters, killing several of them in a vile ambush. It ended up outpowered by the strenght of the other gods, but the damage had been done. The gods stoped trusting each other, and thus each retreated to his or her own plane, surrouding himself with his creations and raising numerous defenses, watching his former brothers and sisters with distrust.
For eons then the gods have fought a slow battle of atriction. Watching in their own planes, they use their powers to help the races they created, in return of their loyalty. Every soul of a worshiper ascends to his god's plane after the death of his body, and becomes a petitioner, a servant of the god with special powers. The stronger he was in life, the stronger the petitioner created. Each god thus builds his own divine army to expand his power. The gods who ran out of worshipers, however, ended crushed by their stronger rivals.
So for millenias gods falled and new gods ascended from diferent places. Specially powerfull mortals, love between certain gods, and certain cosmic events, all have spawned new gods to replace the ones who disapeared. Alliances were made by gods with similar ideals, and betrayals hapened by gods whose minds changed. A neverending war, with countless battles and heros involved, wich reaches to our days.
Or so the legends of Gea tell. This is a story shared all the sentient races of the world of Gea, even those who live more isolated from the others. Altough each culture has their own version, they all share the same basics of the gods waging war against each other with the petitioners as their soldiers, and those petitioners are formed from the souls of their worshipers.
Gea is a vast and mysterious world, filled with perils. Inhabited by several sentinet races and a myriad of beasts and plants, Gea has no big nations. Instead, several citystates scatter the lands, each one with its own rulers and government. Each of this city struggles to survive with internal conflicts of power and the attacks of the other city states, plus the hordes of monsters which hide in the wilderness. Tales of undergound cities filled with horrible beasts, giants that eat smaller humanoids, undeads that crave for the living, the struggle for life is constant in Gea. More than one citystate has been destroyed by those dangers.
To counter this, however, there are the adventurers. These brave souls wander the land, developing their skills and helping those in need. They slay the monsters wich lurk in the wildnerness, giving the normal people space to breath and hope to live another day. Numerous stories have been written about them, of the ones who dare to face the perils of the world head on.
You are some of such adventurers. But recently the world has started to change. In a very unexpected way. In the last years, more and more tales of servants of the gods going rogue. Once holy angels now killing indiscretemanetely. Selfless devils helping those in need. Inevitables destroying each other for no aparent reason. Slaads acting with cold and patient logic. The list goes on.
Something very grave has started to happen. Those who were the most loyal servants of the gods seem to have somehow abandoned their former masters. The churches start to panic. Tymio, queen of the powerfull magic city-state of Liro, calls all available adventurers to take action on the matter, promising great rewards to any who can unleash some light on the problem.
Tymio may be well known across the land for being a very excentric women, dressing in a diferent dress everyday and holding up all kind of crazy contests with fat prizes, but she's also a powerfull magic user and a wise ruler who has kept her city safe, prosperous and happy for almost a century now. You decide to show up and see if you can get something out of it. Of what's hapening to the other half of your world.