Author Topic: [3.5]The Other Half Campaign Yearly Replacement Recruitment  (Read 64912 times)

Offline Raineh Daze

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #120 on: June 23, 2013, 08:16:42 PM »
Went through, added a flaw and a feat, and altered items a little.

Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #121 on: June 24, 2013, 11:18:13 AM »
Oslecamo, do you houserule the removal of maneuver prerequisites?

Edit: I'm also assuming that trying to put splitting on both guns and having 12 attacks per turn without adding in maneuvers is too much so I'm not doing that, just fyi.

Edit edit: I'm also assuming that rapid shot only gives me a bonus attack with one of my pistols.

Edit edit edit: If I put the Force weapon special ability on my guns and we go up again something immune to force damage (say, a force dragon) can I turn Force off or am I just screwed?  I'm mainly concerned about the fourth level spell Forceward which completely negates all force damage.  I don't think I'll be going with Force due to paranoia...

Offline Raineh Daze

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #122 on: June 24, 2013, 06:17:30 PM »
Final players choice will be done in around 23-24 hours, perhaps thursday if I'm too tired tommorrow (week work mondays)

Does that mean people should be finished now or have until the decision's actually made?


Offline oslecamo

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #124 on: June 24, 2013, 07:01:03 PM »
Edit edit edit: If I put the Force weapon special ability on my guns and we go up again something immune to force damage (say, a force dragon) can I turn Force off or am I just screwed?  I'm mainly concerned about the fourth level spell Forceward which completely negates all force damage.  I don't think I'll be going with Force due to paranoia...
What are you saying? Force weapons just deal a bit of extra Force damage, the remaining damage is normal as per the weapon.

Also just to make sure, remember that this campaign isn't using the cheaper weapon enanchments I'm using in my other campaigns here.

Final players choice will be done in around 23-24 hours, perhaps thursday if I'm too tired tommorrow (week work mondays)

Does that mean people should be finished now or have until the decision's actually made?
Until decision is made. Which will be tommorrow since I'm too sleepy to properly decide right now.

Also, because I have to, what about this feat from Pathfinder?
ok.

Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #125 on: June 24, 2013, 07:33:56 PM »
Edit edit edit: If I put the Force weapon special ability on my guns and we go up again something immune to force damage (say, a force dragon) can I turn Force off or am I just screwed?  I'm mainly concerned about the fourth level spell Forceward which completely negates all force damage.  I don't think I'll be going with Force due to paranoia...
What are you saying? Force weapons just deal a bit of extra Force damage, the remaining damage is normal as per the weapon.

Also just to make sure, remember that this campaign isn't using the cheaper weapon enanchments I'm using in my other campaigns here.

What?  No, I've never even seen that.  Force out of MIC that can only be applied to projectile weapons that turns ammunition shot from it into a force attack.



Also, I assume that since you didn't answer it that you keep the maneuver prerequisites?  I only ask because I know a handful of dms handwaive them.

Offline oslecamo

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #126 on: June 24, 2013, 07:55:33 PM »
Edit edit edit: If I put the Force weapon special ability on my guns and we go up again something immune to force damage (say, a force dragon) can I turn Force off or am I just screwed?  I'm mainly concerned about the fourth level spell Forceward which completely negates all force damage.  I don't think I'll be going with Force due to paranoia...
What are you saying? Force weapons just deal a bit of extra Force damage, the remaining damage is normal as per the weapon.

Also just to make sure, remember that this campaign isn't using the cheaper weapon enanchments I'm using in my other campaigns here.

What?  No, I've never even seen that.  Force out of MIC that can only be applied to projectile weapons that turns ammunition shot from it into a force attack.
Ah, the latest one.

Well, it's clear the effect is constant. I advise geting one or two back-up pistols for the chance you run into something immune to it.


Also, I assume that since you didn't answer it that you keep the maneuver prerequisites?  I only ask because I know a handful of dms handwaive them.
Maneuver prerequisites stay.

Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #127 on: June 24, 2013, 10:59:11 PM »
Dax is done, too tired to come up with a backstory right now.  Sheet is here for reference.

Offline oslecamo

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #128 on: June 25, 2013, 11:58:26 AM »
Grouping all sheets in a single post for convenience's sake. If I missed yours, you still have some 5 hours to point it out before I go for the final review.

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Everybody: I also happen to be running an evil City of the Spider Queen campaign. It had stablized in a 4-strong party, but recently the cleric player went missing. So I could use one or two extra players for that one. If you're not selected for The Other Half, would you be interested on joining that one? Main diference is that the Spider Queen party is currently at level 12 (and also using some tome feats, and their gear basically auto-upgrades at level up, meaning looting isn't that profitable).

Offline Raineh Daze

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #129 on: June 25, 2013, 12:02:21 PM »
Maaaaybe. Would need to think of a character idea, because 'pirate' is perhaps not the best starting point (given where it's taking place). :lmao

EDIT: Do have a few ideas (though I think they'd all get fluffed as pirate one way or the other). Only one that really fits the theme is an Illithid/Ullitharid eventual Psion. XD
« Last Edit: June 25, 2013, 12:06:20 PM by Raineh Daze »

Offline zook1shoe

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #130 on: June 25, 2013, 12:04:32 PM »
Yeah, thatd be cool too
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Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #131 on: June 25, 2013, 12:40:50 PM »
Yes, I'd be interested.  I think I've made it clear what I think about you as a DM.   :p

Would you like me to shove some backstory into the sheet or will that not be relevant to your review process/is it too late?

Offline Concerned Ninja Citizen

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #132 on: June 25, 2013, 12:49:48 PM »
I'd also be up for the Spider Queen campaign.

Offline oslecamo

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #133 on: June 25, 2013, 01:09:19 PM »
Would you like me to shove some backstory into the sheet or will that not be relevant to your review process/is it too late?

Backstory would be nice yes, you still have a couple of hours at least.


Offline Forumowicz

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #135 on: June 25, 2013, 05:56:03 PM »
Don't take my character into account. I didn't have time to fix it properly (it needs huge changes). Maybe I'll just try something more normal for the City of the Spider Queen  :)

Offline oslecamo

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #136 on: June 25, 2013, 08:27:22 PM »
Ok, the following characters are accepted for The Other Half
-Inez, the rather confused angel, support melee and actual social skills plus a background particularly fiting for this campaign.
-Aeloru Saedueru, ranged martial user with the second most apropriate background for this campaign.
-Ru Fe Morgan, because bards are always nice to have when your other bases are already covered.

Players please report in the ooc thread and post your characters in the respective thread.

Everybody Else: If you're interested in the City of the Spider Queen, convert your characters to level 12. You may also ask pick tome feats (the ones from races of war should be fine, everything else ask first please).


Offline Nanshork

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #137 on: June 25, 2013, 08:47:56 PM »
Rebuilding with tome feats is more complicated than I want to deal with right now, so I'll be bowing out of the Spider Queen campaign.  Another time perhaps.

Offline zook1shoe

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #138 on: June 25, 2013, 08:56:41 PM »
Damn, no crazy insane dragon-fey? :P
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Offline VennDygrem

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Re: [3.5]The Other Half Campaign Yearly Replacement Recruitment
« Reply #139 on: June 25, 2013, 10:10:49 PM »
Nanshork: tome feats are currently in use, but they're more of a holdover from the beginning of the campaign when Tome classes were in use. The feats are the only aspect  left over, and with one more build revision planned for my character (though when it will come into play I have no idea), I assume that they will eventually be just about extinct from play.

So if Tome feats are all that are holding you back, please do reconsider.