Greetings, all!
One of my friends is convincing me that, at least for the first 6 levels, a Druid will usually outdo a Wizard. (This is a normal game over 20 levels, not E6.) Mind you, a Druid can't do
everything a Wizard can, but brings up some good points.
This comparison ignores PrCs.
Compared to a Wizard, a Druid gets:
+More HP
+1 additional good save
+An animal companion (compared to a familiar)
+Full knowledge of his spell list
+Spot and Listen as class skills
+More stealth options due to an animal companion and Wild Shape. (Wild Shape lasts as long as
alter self and doesn't take spell slots.)
+Healing (self and party) via
cure and
vigor spells. A Wizard can use
repair damage... if he's a Warforged or Construct.
+Inherent spontaneous casting (
summon nature's ally spells)
+Stronger summons due to Greenbound Summoning and Ashbound
+Into his stride faster. A Druid is likely strong into his groove at level 6 while a Wizard needs to wait another level or 3 for level 4 or 5 spells.
+Better access to melee abilities. Sure, Wizards
can grapple, but they have to
really specialize for it at this level. (
Proof.)
=More base skill points, but probably fewer skill points overall due to a Druid pumping WIS and a Wizard pumping INT
=No [Teleport] abilities I know of, but can burrow and swim and fly!
=STR, DEX, and CON that are form-dependent. Usually these are better than your base form.
-Fewer bonus feats. (If you account for PrCs, these feats are likely already spent on prereqs.)
-No Abrupt Jaunt/Rapid Summoning
-Generally, fewer Knowledge skills maxed
-A generally worse spell list when it comes to crowd control and 3D movement. (A Wizard's spell list is, in general, superior for crowd control and 3D movement.)
Entangle and
briar web (
Spell Compendium 39) are useful but likely to hit your party, and both require existing vegetation. A Wizard gets
levitate while a Druid gets
master air (
Spell Compendium139).