Author Topic: Things Players Aren't Actually Much Good At  (Read 8374 times)

Offline Senevri

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Things Players Aren't Actually Much Good At
« on: June 27, 2013, 10:53:32 PM »
Players... tend to act dumb. There are few who are savvy and play the game side of things well.
Then there are those who barely know what their characters can do. Those who think they're invincible, regardless of any actual facts. So forth.

So, when thinking of my gaming group,
I found there are things the players just, aren't really good at doing.

Here's some things that came to mind immediately.

1. Thinking of the consequences of their actions
2. Buying ranged weapons
3. Buying a backup weapon
4. Keeping their wizard away from melee.
5. Retreating when facing an obviously overwhelming opponent.

More?

Offline Jackinthegreen

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Re: Things Players Aren't Actually Much Good At
« Reply #1 on: June 27, 2013, 11:00:53 PM »
I've sometimes found players just suck at math despite having a calculator at hand since they can get brain farts and not know exactly what's on the character sheet and what mods apply where, etc.  The last tabletop I played was supposedly "high-powered" but the barbarian of the group didn't even take Power Attack because "It was too much math."  And then the DM was like "WTF?" when my cleric cast Control Wind to get around a bunch of fog that so happened to be in the arena we were fighting in.  Yeah, definitely not going to play with those people again if they can't get their crap together.

One of the worst I've heard lately though was a DM who let a psychic warrior stack +5 full plate, +8 bracers of armor, mage armor, and fully pumped Inertial Armor and then thought it was OP that the character had 50+ AC.  Newsflash: None of those stack because they're all an armor bonus!  It'll be interesting to see the guy's reaction.

So yeah, people generally being lazy and/or not knowing the rules.  Or getting too attached to some idea they thought was awesome but could be easily taken care of with a 4th level spell.

Offline Raineh Daze

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Re: Things Players Aren't Actually Much Good At
« Reply #2 on: June 27, 2013, 11:03:43 PM »
6. Spotting an obviously overwhelming opponent? :p

Offline ketaro

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Re: Things Players Aren't Actually Much Good At
« Reply #3 on: June 27, 2013, 11:21:09 PM »
Um, a couple of my group just give up the moment they screw up in the midst of a battle and just go right to assuming they're dead now, not even caring to think of a way to some how survive or even fix the situation they just messed up on now that they've resigned themselves to dying.

Um, this became a really long rant and I didn't even realize until I was done...

(click to show/hide)

Offline Roxoff

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Re: Things Players Aren't Actually Much Good At
« Reply #4 on: June 28, 2013, 03:06:56 AM »
1. Thinking of the consequences of their actions

But every good PC knows... consequences don't follow actions.  Consequences are thrust upon you by the DM, and have nothing to do with the stupid thing you just did. :)

My lot aren't very good at picking up story markers and  have the ability to just walk straight past blatant clues.  Sometimes they don't even remember why they're in the middle of the adventure they're in...
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Offline kitep

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Re: Things Players Aren't Actually Much Good At
« Reply #5 on: June 28, 2013, 08:08:00 AM »
Mine suck at bribing the DM  :(


Offline Nunkuruji

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Re: Things Players Aren't Actually Much Good At
« Reply #6 on: June 28, 2013, 11:59:31 AM »
1. The problem is that sense motive to determine CR category (overwhelming, etc.) is shitty action economy

4. Sometimes there isn't much choice in a cramped dungeon, at best they might have a corner for cover

Offline daekken

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Re: Things Players Aren't Actually Much Good At
« Reply #7 on: June 28, 2013, 05:17:51 PM »
In response to #4 - Keeping your wizard out of melee..
My friend had a major brain fart when playing his wizard one time and attempted to cast a spell (cant remember which) that required a touch attack against the Gelatinous Cube....

Offline Chrononaut

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Re: Things Players Aren't Actually Much Good At
« Reply #8 on: June 29, 2013, 03:46:27 AM »
Add 'figuring out what motivations NPCs have' to that list.

Beyond 'kill you because I'm evil'/'unquestioningly support you because I'm good'. Has resulted in more than a few 'wtf is he/she doing THAT for?' moments when NPCs dared to defy what was in the PC's interest.

Offline veekie

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Re: Things Players Aren't Actually Much Good At
« Reply #9 on: June 29, 2013, 04:54:52 AM »
Knowing their limits.
There is an often unspoken assumption/agreement that any challenge presented is within their capabilities, that they have a CHANCE they can take it. Whether this chance is slim, or hinges upon something other than brute force doesn't seem to matter much. They'd always try brute force.

Knowing their capabilities
Especially true with inexperienced spellcasters and with acquired loot. Players just don't always know what they can do, even if it seems glaring obvious from the other side of the screen or in hindsight. They may have a perfect solution but just plain don't get it.

Paranoia
In both senses, reading too much into a scenario, overpreparing...and then missing the incredibly obvious brick to the face. There is a certain level of implicit trust in exposition as well, something really exploitable, but also a bad idea to exploit(it changes things from a PC/NPC trust issue to a GM trust issue).
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Senevri

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Re: Things Players Aren't Actually Much Good At
« Reply #10 on: June 29, 2013, 06:47:47 AM »
Oh, yes. Not knowing their characters abilities... definitely a thing.
"What do you mean, a bonus vs. Giants?"
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Offline wotmaniac

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Re: Things Players Aren't Actually Much Good At
« Reply #11 on: June 29, 2013, 12:06:53 PM »
on a tangentially related note: this is reminding me of 11 ways to be a better roleplayer

Offline TC X0 Lt 0X

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Re: Things Players Aren't Actually Much Good At
« Reply #12 on: July 02, 2013, 03:54:37 AM »
Um, a couple of my group just give up the moment they screw up in the midst of a battle and just go right to assuming they're dead now, not even caring to think of a way to some how survive or even fix the situation they just messed up on now that they've resigned themselves to dying.

Um, this became a really long rant and I didn't even realize until I was done...

(click to show/hide)

Gosh Im just happy my character survived his suicide explosion...
Im really bad at what I do.
A+

Offline Demelain

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Re: Things Players Aren't Actually Much Good At
« Reply #13 on: July 02, 2013, 09:54:33 AM »
My players can be really bad at problem solving.

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Offline veekie

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Re: Things Players Aren't Actually Much Good At
« Reply #14 on: July 02, 2013, 10:07:34 AM »
Simple. Do they know it detects intelligence? Or do they think it just shoots fires at creatures?
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Kasz

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Re: Things Players Aren't Actually Much Good At
« Reply #15 on: July 02, 2013, 11:16:12 AM »
Either way, I'd rather the golem made the "run for it" than a fellow player.

I find players lack initiative, the drive to get out there and make stuff happen. They normally play good guys and they "react" to badguys like bad cartoons.

I play characters who tend to lead the party because I've got stuff I want doing... my immortal body isn't going to craft itself after all.

Offline Jackinthegreen

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Re: Things Players Aren't Actually Much Good At
« Reply #16 on: July 02, 2013, 11:26:53 AM »
Either way, I'd rather the golem made the "run for it" than a fellow player.

I find players lack initiative, the drive to get out there and make stuff happen. They normally play good guys and they "react" to badguys like bad cartoons.

I play characters who tend to lead the party because I've got stuff I want doing... my immortal body isn't going to craft itself after all.

Yeah, that's kind of where my characters tend to end up.  So far my characters range from "intelligent enough to make detailed plans and enough gumption to do them" on the top end to "I'm bored.  Let's poke something and see what happens!" on the bottom.

Offline Demelain

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Re: Things Players Aren't Actually Much Good At
« Reply #17 on: July 02, 2013, 11:57:01 AM »
Simple. Do they know it detects intelligence? Or do they think it just shoots fires at creatures?
Yes. When that same Wizard player asked what I meant by "creatures with an int score" (which is info they got through various skill checks) I told him anything that didn't have INT -.

As far as player initiative goes, I have a similar problem in my group. If I'm playing, I move the plot and basically drive.the story. If I'm DMing, I pretty much need to hit them in the face with Bad Guy Doing Bad Things to get them to do anything.

Offline Keldar

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Re: Things Players Aren't Actually Much Good At
« Reply #18 on: July 02, 2013, 10:03:23 PM »
Did the players know there was a lever there, or had you confused them as well using the wrong word repeatedly?  DMs fucking up in even small ways can make things impossible for players.

Offline Demelain

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Re: Things Players Aren't Actually Much Good At
« Reply #19 on: July 02, 2013, 10:19:45 PM »
I said lever, that was a typo.

Checks made: Search (Ranger has Trapfinding ACF), Know (Arch&Eng), Spellcraft; Disable Device*
Information given: If a creature with an INT score (any value other than INT -) enters the room, the walls will emit cones of fire (as a CL 3 Burning Hands spell). The trap can be disabled from inside the room using the lever.
*Ranger failed his disable device check

Like I said, the best they could come up with was running as fast as they could to pull the lever.

EDIT: No, not a typo. My FireFox is auto-correcting me? WTF FireFox.

EDIT 2: Disabled auto-correct. Should be fine now.