Author Topic: Rage Mage / Sublime Chord - Build critique  (Read 8400 times)

Offline dna1

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Rage Mage / Sublime Chord - Build critique
« on: July 07, 2013, 03:51:01 AM »
Hey all!
    Admittedly I've never really liked the Bard, so this is like the 2nd I've ever made. I have had real trouble deciding on what to build for about a week now. But I was inspired by a Bard that has recently been built for a game I'm DMing, and decided to give it a try.

So I am seeking improvement! I need to choose armor, which because of ragemage I reduce spell fail by 10% while armored. Also I need to finish my Feats. I want DragonFire Inspiration.. is that a way to get that with +0 ecl?  I need to choose race/template also. This is for Oslecamos pbp city of the spider queen. we are working for the Drow.

EDIT: I wont post the backstory here but I'm kind of going for a different version of a gish combat character, and I want to be able to do some party bard buffs & knowledge type stuff as well.

(click to show/hide)
« Last Edit: July 07, 2013, 04:16:14 AM by dna1 »
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Offline DaCraw

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #1 on: July 12, 2013, 12:44:12 PM »
[ I had a decently long post, but the website ate it. Here are the basic points]

- Your current build does not qualify for Sublime Chord. Rage Mage 5 only adds 2 levels of casting, and Bards don't get 3rd level spells until level 7.
- Are you sure you want ot go with Rage Mage? it doesn't offer much synergy. Full BAB and Rage is nice, but you lose as much in lost inspire courage (with feats), and rage has it's own downsides.
- Bards already ignore ASF for light armour, Rage Mage only reduces this for medium (minimum 10% ASF, 0% if mithral, 15%/0% for breastplate) and mithral heavy armour (minimum 15%ACF).
- Dragonfire Inspiration (DFI) does not increase your ecl. It requires you to have the dragonblooded subtype, but you can get this by being dragonborn (race/template from RotD) or taking the Dragontouched teat (DrM).
- If being exalted is an option (note RP consequences, especially regarding Drow), consider taking the Words of Creation (WoC) feat. It doubles your inspire courage and DF bonuses in exchange for taking a small amount of non-lethal damage.
- You may want to change the type of damage done by DFI. This requires two feats from DrM; Dragontouched (which you may have taken as a prereq for DFI) and Draconic Heritage.  Changing to anything other than Fire, Acid, Cold, or Electricity (ie changing to sonic) requires DM permission and access to RotD. Being a dragonborn (and choosing Platinum/Bahamut as your heritage) is the only way to choose sonic damage unless you have access to the dragon types added in the Draconomicon.
- Consider taking the Lingering Song feat. This lets your Bardic Music last for 10 rounds after you stop playing. 1st round DFI then stop playing, 2nd round IC, 3rd round wade into combat. Unnecessary if fights last less than 5 rounds, though.
- If you plan to advance this character, consider the Virtuoso prestige class (CA). It loses a level of casting, but this can be taken in place of a Bard level. It advances both inspire courage and casting (including Sublime Chord). It also has a few good tricks of its own, although Sublime Chord 2 is rather nice. Bard 9 / Virtuoso 1 / Sublime Chord 2 / Virtuoso X is quite a good build.
- Masterwork Horn (Songs and Silence) or Mandolin (CA) increase your inspire courage accuracy / DFI by 1.
- War Drums extend your bardic music range to d10 miles.
- Vest of Legends (VoL) (DMGII, 16,000gp) gives +5 Bard levels for the purpose of determining your inspire courage bonuses.
- Bard 9 + M/W Mandolin + VoL = +4 inspire courage (+3 damage), doubled by WoC to +8 (+6 damage). DFI replaces this with +8d6 fire damage to to each attack made by you or your allies.
- Bard 5 + M/W Mandolin + VoL = +3 inspire courage (+2 damage), doubled by WoC to +6 (+4 damage). DFI replaces this with +6d6 fire damage.
« Last Edit: July 12, 2013, 01:20:44 PM by DaCraw »

Offline dna1

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #2 on: July 12, 2013, 03:20:34 PM »
Wow a reply!  Thanks guy-

Ya there is a few problems with this build. 
I was using the wrong resource for Dragonborn. Located here http://www.dandwiki.com/wiki/Dragonborn_(3.5e_Race)  which listed it as a +1 ECL.  So that's where the confusion came in with that.

Ragemage... ya it honestly is more for flavor than optimization. The class is self is pretty terrible but it was for RPing mostly. There happens to be 2 different sources I found online for the it, but Oslecamo has a homebrew one written up now. This character was for his PbP.

Anyways thanks for the reply, I will take the information into consideration!
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Offline phaedrusxy

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #3 on: July 12, 2013, 03:32:11 PM »
Weeeee! Yeah, if you're using the homebrew Ragemage that doesn't suck so hard, it could be a fun build for sure. I doubt I could help much more than I already have with the build in your game, though.  :lmao

If homebrew is allowed, you might consider using the War Frenzy instead of barbarian, though. You can find it in the homebrew forum on this board.
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Offline Jackinthegreen

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #4 on: July 12, 2013, 04:41:24 PM »
dna, I'd recommend looking at dndtools.eu for the various classes and such.  They only allow for actual stuff in the books, so you won't find any homebrew stuff like what might be found on wikis and they're decent sticklers for getting things right.  Or, when in doubt, search for the supplement online.  Sometimes there are fully viewable PDF versions floating around.  I just downloaded the PDFs personally, but I know that's distasteful for some.
« Last Edit: July 12, 2013, 04:43:46 PM by Jackinthegreen »

Offline brujon

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #5 on: July 12, 2013, 05:21:25 PM »
Hmm, like you recently became aware, dragonlance has a template, Proto-Creature, which is LA+0 and gives Rage like a Barbarian. So, no reason for burning a level in Barbarian if all you want is rage. Free Pounce is always nice, though. Burns a LOT of cha, though, so might not be ideal for a Bard. There are ways to offset the loss, though, if you're not going to be casting focused. Not sure why Rage Mage, however. I'm confused - taking too many levels in Sublime Chord kills your BAB but helps your casting, and Rage Mage helps your BAB but kills your casting. And Bard is a mixed bag in most respects, medium bab and stunted progression. Definitely possible to achieve 16 BAB/9th Level Spells by 20, but which of the two are you going to prioritize early on? I.E At what level the build has to "mature"?
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Offline dna1

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #6 on: July 12, 2013, 09:00:20 PM »
Well I don't usually finish character builds out to 20. The highest I have ever played to in a campaign was 18.

For me when I make a character, its usually off of some random late night inspiration. Before I even start a character build I am thinking of all the little details in the theme of my character. Then I try to optimize as best I can around that.

I'm not sure I will even hit 15th level with this character. We are in the underdark and working with some drow. I think the game is neutral/evil based. Assuming I am going to pick the half-drow racial class, and probably dragonborn.
I'm not going into all the details, but here is a quick synopsis. The character idea is that while he was young, he was a entertainer for nobles. Later he was captured by ilithid or drow slavers. While he was captured represents the time the barb/rage mage would of came in. After time because of his talents, he was purchased by Bregan D'aerthe and trained to further his arts.

What I'm imagining is like a bad ass heavy metal flavored bard. That can crush faces while belting out awesome music/magic...
you know.. something similar to some metalocalypse
like this  http://www.youtube.com/watch?v=BfTwDkKnoko
or like this  :devil   http://www.youtube.com/watch?v=7W35dyPTh6o

:devil :devil :devil :devil :devil
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Offline phaedrusxy

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #7 on: July 12, 2013, 11:33:29 PM »
Quote
Harmonizing grants +6 perform & allows your weapon to keep your bardic music going for a number of rounds equal to your CHR modifier AND if you start singing before those 4 rounds run out it doesn't cost you another bardic music ability.
Wow, wait, what? Holy crap! I didn't realize this let you restart your bardic music without burning a usage. Is that right? Because if so... that's awesome! That means you could just keep singing the same damned song all day with one usage of your bardic music, basically! Is this right? I'm going to have to get one of these, if so...

Edit: Wow... looks like it is! OK... that should be item #1 for any bard's shopping list!
« Last Edit: July 12, 2013, 11:36:03 PM by phaedrusxy »
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Offline Rebel7284

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #8 on: July 12, 2013, 11:46:35 PM »
That means you could just keep singing the same damned song all day with one usage of your bardic music, basically! Is this right?

The bard can already sing all day.  This just allows you short breaks to do other things. :)

Also, if you like the idea of a metal bard you HAVE TO read Warrior Scald from Races of Faerun. :)

Offline phaedrusxy

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #9 on: July 12, 2013, 11:58:33 PM »
That means you could just keep singing the same damned song all day with one usage of your bardic music, basically! Is this right?

The bard can already sing all day.  This just allows you short breaks to do other things. :)

Also, if you like the idea of a metal bard you HAVE TO read Warrior Scald from Races of Faerun. :)
Yeah, I know that, but this is a LOT better. It means you can take Song of the White Raven, start up your music as swift action at the beginning of combat, let your sword continue singing, and then pick up singing again when the fight is over (which it probably will be before the sword stops). So you (and your party) basically get to kick ass for free! Hell, you could also stop to drop a Doomspeak + Charm Person, etc. The only real drawback is the annoyance factor of having to go around with a guy/sword who is singing all day... plus good luck being stealthy! lol

I can't believe how awesome this is. I thought I saw somewhere else that it just extended the time your music keeps going to 10 rounds instead of 5...

Also, if I'm reading this right, you could use the weapon to keep one song going, and then pull out an instrument and start another, and the weapon would still keep the first going, since it only seems to work on bardic music that involves singing... So you could keep your +X/+X to hit and damage going with the sword, and whip out a horn and blow it for your Dragonfire Inspiration boost as needed (or vice-versa).
« Last Edit: July 13, 2013, 12:01:58 AM by phaedrusxy »
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Offline DaCraw

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #10 on: July 13, 2013, 01:10:24 AM »
Hmm, have you looked at the WarChanter PrC from CW? It doesn't progress casting or Inspire Courage, but it has full BAB and various alternate songs that fit with the Metalocalypse theme (some are really quite good - its capstone gives all allies within 60' BAB equal to your character level). Losing casting progression hurts, though.

For inspire courage, be aware that without Words of Creation it won't be as impressive (and roleplaying working with the Drow while being exalted is unlikely to go well). With the right items you can still make it work, though.

Note that becoming a dragonborn requires you to be non-evil, and being a servant of Bahamut may cause some RP issues.

If you have access to Tome of Battle, Bard pairs very nicely with Warblade or Crusader. You can take a feat (Song of the White Raven) to allow your Bard and Warblade or Crusader levels to stack for the purpose of Inspire Courage. Your casting will suffer, but you can supplement that with maneuvers.

A few options:

Bard 3 / Fighter (or Barbarian, Paladin, any Full BAB class really) 2 / Warchanter 10 / X 5
(ending with Bard 2 / Sublime Chord 3 gives you a little late game magic, but probably comes too late to matter [edit]: Whoops, you don't qualify for Sublime Chord)

Key feats:
Combat Expertise and Weapon Focus (prereqs for Warchanter)
Dragontoched (if you're not going Dragonborn or if you want to change your DFI damage type)
Draconic Heritage (if you want to change your DFI damage type, requires Dragontouched even if you're a Dragonborn)
DFI
Lingering song


Can use two songs at once.
Inspire Courage of 2 (effective bard level of 8 with Vest of Legends) + 1 (Masterwork Mandolin or Natural Horn Horn) + 1 (badge of Valor Item) = +4 to-hit / +3 untyped damage or +4d6 fire damage (or you can do both in the one action, but you'd be better off using inspire legion + DFI).
BAB = level - 1 until level 16, but then you can use inspire legion to give yourself (and your allies) BAB = your level.
Only first level spells until level 16. (ie VERY weak casting)

Bard 4 / Warblade 16
(you could also go Crusader, but their withheld maneuvers mechanic can be annoying)

Key Feats:
Song of the White Raven
Dragontoched (if you're not going Dragonborn or if you want to change your DFI damage type)
Draconic Heritage (if you want to change your DFI damage type, requires Dragontouched even if you're a Dragonborn)
DFI
Lingering song

BAB of +19
Access to 9th Level maneuvers.
Inspire Courage +4 (Bard/Warblade) + 1 (Mandolin) +1 (Badge of Valor) = +6 to-hit / +5 damage or +6d6 fire damage.
No need for a Vest of Legends (save 16,000gp).
Able to cast 2nd level spells.

Bard 8 / Virtuoso 2 / Sublime Chord 2 / Virtuoso 8
(if you have access to Tome of Magic, taking a 1 level dip in Binder will let you take 10 on Diplomacy and Bluff checks, which works well with your high CHA)
(Bard 9 gives you inspire greatness, Virtuoso 10 gives you mass true seeing with a use of your bardic music and lines up better for BAB and saves)

Key Feats:
No feat prereqs
Dragontoched (if you're not going Dragonborn or if you want to change your DFI damage type)
Draconic Heritage (if you want to change your DFI damage type, requires Dragontouched even if you're a Dragonborn)
DFI
Lingering song

Very strong casting, although it doesn't take off until mid-high levels.
Creaking Cacophony (level 3 Bard and Druid spell from the Spell Compendium) grants sonic vulnerability (+50% DFI damage)
Total of either +11 or +12 BAB, depending on how you build it.
Inspire Courage +4 (Bard/Virt levels with VoL) + 1 (Mandolin) +1 (Badge of Valor) = +6 to-hit / +5 damage or +6d6 fire damage.

« Last Edit: July 13, 2013, 11:25:17 PM by DaCraw »

Offline Demelain

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #11 on: July 13, 2013, 08:19:41 AM »
Quote
Harmonizing grants +6 perform & allows your weapon to keep your bardic music going for a number of rounds equal to your CHR modifier AND if you start singing before those 4 rounds run out it doesn't cost you another bardic music ability.
Wow, wait, what? Holy crap! I didn't realize this let you restart your bardic music without burning a usage. Is that right? Because if so... that's awesome! That means you could just keep singing the same damned song all day with one usage of your bardic music, basically! Is this right? I'm going to have to get one of these, if so...

Edit: Wow... looks like it is! OK... that should be item #1 for any bard's shopping list!

Keep in mind that if you begin singing any other song, the weapon drops the first. So if you want it to use it to sing the same song all day, you have to lock yourself into one song.

Offline dna1

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #12 on: July 13, 2013, 01:02:02 PM »
Quote
Harmonizing grants +6 perform & allows your weapon to keep your bardic music going for a number of rounds equal to your CHR modifier AND if you start singing before those 4 rounds run out it doesn't cost you another bardic music ability.
Wow, wait, what? Holy crap! I didn't realize this let you restart your bardic music without burning a usage. Is that right? Because if so... that's awesome! That means you could just keep singing the same damned song all day with one usage of your bardic music, basically! Is this right? I'm going to have to get one of these, if so...

Edit: Wow... looks like it is! OK... that should be item #1 for any bard's shopping list!

Keep in mind that if you begin singing any other song, the weapon drops the first. So if you want it to use it to sing the same song all day, you have to lock yourself into one song.

Could you have more than one Harmonizing item? Like say.. a gauntlet, and a sword, then activate each different harmonizer with seperate songs? Then just jump back and forth before the Harmonizing fades, effectively juggling both music's all day?
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Offline Demelain

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #13 on: July 13, 2013, 01:23:16 PM »
Could you have more than one Harmonizing item? Like say.. a gauntlet, and a sword, then activate each different harmonizer with seperate songs? Then just jump back and forth before the Harmonizing fades, effectively juggling both music's all day?

Quote
A harmonizing weapon accompanies its wielder in song if drawn, granting a +6 enhancement bonus on Perform checks that involve singing. Beginning on the second round of singing, the harmonizing weapon begins to sing alongside the wielder. If the wielder stops singing at any time after the second round, the weapon continues singing for a number of rounds equal to the wielder's Charisma bonus or until sheathed.
...
If you start using another form of bardic music while your harmonizing weapon is maintaining a song, the weapon stops maintaining the first song and begins aiding the second.

Unfortunately, the weapon does it on its own. The only way to prevent it from picking up a new song is to sheathe it, but that ends the previous song anyway.

If you can slide it past your DM, you might be able to hand it off to a friend or drop it, though. It doesn't say it stops singing if there is no wielder, but it only picks up a new song if the wielder is the performer.

Offline Rebel7284

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #14 on: July 13, 2013, 03:12:53 PM »
This thread has made the wheels spin in my head over the past 24 hours and here is the result:

Silverbrow Human

Human Paragon 1/Warblade 5/Warrior Scald 1/Suel Arcanamach 1/Human Paragon +1/Jade Phoenix Mage 1/Sublime Chord 2
Feats:
1. Power Attack
Human. Cleave
3. Combat Casting
6. Heighten Spell
Warblade Bonus. Iron Will
9. Dragonfire Inspiration
Human Paragon Bonus: Versatile Spellcaster
12. Song of the White Raven

Finish with a combination of the last level of Human Paragon, Jade Phoenix Mage and Abjurant Champion to taste.

Strengths:
- 18 BAB at 20th level
- 9th Level spells
- High level maneuvers (giving up a single level of sublime chord casting gives 9 level maneuvers, otherwise stuck at 8th level)
- ALL bardic music abilities.  Inspire Greatness and Inspire Heroics is nice.
- Swift Action Dragonfire Inspiration.

Weaknesses:
- Pretty feat intensive, I pulled it off without needing to use flaws of even magical location, but using them frees up some feat slots.
- Needs nice INT for the cross class skills even with human paragon.
- Dragonfire Inspiration bonuses are pretty weak compared to someone dedicated to the task, only +3d6 Fire with 3.5 items.  Can be +6d6 with words of creation if you take a flaw though which is not bad.
- Only 2 activations of DFI per day without Extra Music feat (again, solved with flaws)

« Last Edit: July 14, 2013, 04:18:32 AM by Rebel7284 »

Offline phaedrusxy

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #15 on: July 13, 2013, 04:31:49 PM »
Could you have more than one Harmonizing item? Like say.. a gauntlet, and a sword, then activate each different harmonizer with seperate songs? Then just jump back and forth before the Harmonizing fades, effectively juggling both music's all day?

Quote
A harmonizing weapon accompanies its wielder in song if drawn, granting a +6 enhancement bonus on Perform checks that involve singing. Beginning on the second round of singing, the harmonizing weapon begins to sing alongside the wielder. If the wielder stops singing at any time after the second round, the weapon continues singing for a number of rounds equal to the wielder's Charisma bonus or until sheathed.
...
If you start using another form of bardic music while your harmonizing weapon is maintaining a song, the weapon stops maintaining the first song and begins aiding the second.

Unfortunately, the weapon does it on its own. The only way to prevent it from picking up a new song is to sheathe it, but that ends the previous song anyway.

If you can slide it past your DM, you might be able to hand it off to a friend or drop it, though. It doesn't say it stops singing if there is no wielder, but it only picks up a new song if the wielder is the performer.
You could start a different song that doesn't involve singing (Perform: Strings or something), and the Harmonizing weapon wouldn't pick it up. So you could start out the day with your normal bardic music via singing, pass that on to the weapon (and keep refreshing it), and then when you enter combat, pluck a few strings on your lute to fire up your Dragonfire Inspiration alongside the normal music being maintained by the weapon.

Of course, you'll still be burning one bardic music per combat, plus one for the one the weapon maintains, but it's still a big improvement over having to use two different bardic music uses per combat to get this effect.
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Offline Demelain

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #16 on: July 13, 2013, 05:00:58 PM »
Quote
If you start using another form of bardic music while your harmonizing weapon is maintaining a song, the weapon stops maintaining the first song and begins aiding the second.
I would argue that any sort of Bardic Music use causes it to stop maintaining the first song. But I'd also argue that while you must use a Perform (Sing) check for the first song, you can use any Perform check for the second song and the weapon will still pick it up.

But yours is a reasonable reading, and if asked which way made more sense I'd say that.
« Last Edit: July 13, 2013, 05:04:25 PM by Demelain »

Offline DaCraw

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #17 on: July 13, 2013, 11:15:04 PM »
This thread has made the wheels spin in my head over the past 24 hours and here is the result:

Silverbrow Human

Human Paragon 1/Warblade 5/Warchanter 1/Suel Arcanamach 1/Human Paragon +1/Jade Phoenix Mage 1/Sublime Chord 2
Feats:
1. Power Attack
Human. Cleave
3. Combat Casting
6. Heighten Spell
Warblade Bonus. Iron Will
9. Dragonfire Inspiration
Human Paragon Bonus: Versatile Spellcaster
12. Song of the White Raven

Finish with a combination of the last level of Human Paragon, Jade Phoenix Mage and Abjurant Champion to taste.

Strengths:
- 18 BAB at 20th level
- 9th Level spells
- High level maneuvers (giving up a single level of sublime chord casting gives 9 level maneuvers, otherwise stuck at 8th level)
- ALL bardic music abilities.  Inspire Greatness and Inspire Heroics is nice.
- Swift Action Dragonfire Inspiration.

Weaknesses:
- Pretty feat intensive, I pulled it off without needing to use flaws of even magical location, but using them frees up some feat slots.
- Needs nice INT for the cross class skills even with human paragon.
- Dragonfire Inspiration bonuses are pretty weak compared to someone dedicated to the task, only +3d6 Fire with 3.5 items.  Can be +6d6 with words of creation if you take a flaw though which is not bad.
- Only 2 activations of DFI per day without Extra Music feat (again, solved with flaws)

You forgot to add any bard levels...
You need bardic music to qualify for Warchanter, and Sublime Chord. You need Inspire Competence (gained at Bard 3) to qualify for Song of the White Raven.
You also don't meet the spellcasting prerequisites for Sublime Chord. You need to be able to cast 3rd level spells. Suel Arcanamach 2 (SA 1 + HP 1, JPM 1 doesn't advance spellcasting) can only cast 2nd level spells.
« Last Edit: July 13, 2013, 11:23:05 PM by DaCraw »

Offline dna1

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #18 on: July 13, 2013, 11:31:58 PM »
Thanks for all the builds and replys guys. I have a bit more to work with here now.




and lol thats funny, I was looking at rebels build and totally missed that there is no bard in it  :lol
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Offline Rebel7284

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Re: Rage Mage / Sublime Chord - Build critique
« Reply #19 on: July 14, 2013, 04:21:18 AM »
This thread has made the wheels spin in my head over the past 24 hours and here is the result:

Silverbrow Human

Human Paragon 1/Warblade 5/Warchanter 1/Suel Arcanamach 1/Human Paragon +1/Jade Phoenix Mage 1/Sublime Chord 2
Feats:
1. Power Attack
Human. Cleave
3. Combat Casting
6. Heighten Spell
Warblade Bonus. Iron Will
9. Dragonfire Inspiration
Human Paragon Bonus: Versatile Spellcaster
12. Song of the White Raven

Finish with a combination of the last level of Human Paragon, Jade Phoenix Mage and Abjurant Champion to taste.

Strengths:
- 18 BAB at 20th level
- 9th Level spells
- High level maneuvers (giving up a single level of sublime chord casting gives 9 level maneuvers, otherwise stuck at 8th level)
- ALL bardic music abilities.  Inspire Greatness and Inspire Heroics is nice.
- Swift Action Dragonfire Inspiration.

Weaknesses:
- Pretty feat intensive, I pulled it off without needing to use flaws of even magical location, but using them frees up some feat slots.
- Needs nice INT for the cross class skills even with human paragon.
- Dragonfire Inspiration bonuses are pretty weak compared to someone dedicated to the task, only +3d6 Fire with 3.5 items.  Can be +6d6 with words of creation if you take a flaw though which is not bad.
- Only 2 activations of DFI per day without Extra Music feat (again, solved with flaws)

You forgot to add any bard levels...
You need bardic music to qualify for Warchanter, and Sublime Chord. You need Inspire Competence (gained at Bard 3) to qualify for Song of the White Raven.
You also don't meet the spellcasting prerequisites for Sublime Chord. You need to be able to cast 3rd level spells. Suel Arcanamach 2 (SA 1 + HP 1, JPM 1 doesn't advance spellcasting) can only cast 2nd level spells.

I made a very serious typo.  I typed in Warchanter when I instead meant WARRIOR SCALD, the class I recommended in a previous post and all. :)  Warrior Scald gives all the bardic music abilities. :)

As for only being able to cast 2nd level spells, note the versatile spellcaster and heighten spell which allows the character to cast level 3 spells.