Author Topic: Whirlwind vs Flying Creatures?  (Read 1504 times)

Offline ksbsnowowl

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Whirlwind vs Flying Creatures?
« on: July 29, 2013, 03:29:30 PM »
Quote
Whirlwind
Evocation [Air]
Level:    Air 8, Drd 8
Components:    V, S, DF
Casting Time:    1 standard action
Range:    Long (400 ft. + 40 ft./level)
Effect:    Cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall
Duration:    1 round/level (D)
Saving Throw:    Reflex negates; see text
Spell Resistance:    Yes

This spell creates a powerful cyclone of raging wind that moves through the air, along the ground, or over water at a speed of 60 feet per round. You can concentrate on controlling the cyclone’s every movement or specify a simple program. Directing the cyclone’s movement or changing its programmed movement is a standard action for you. The cyclone always moves during your turn. If the cyclone exceeds the spell’s range, it moves in a random, uncontrolled fashion for 1d3 rounds and then dissipates. (You can’t regain control of the cyclone, even if comes back within range.)

Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed. You may direct the cyclone to eject any carried creatures whenever you wish, depositing the hapless souls wherever the cyclone happens to be when they are released.

Unlike Air Elementals, the Whirlwind spell has no clause about flying creatures, and if they can attempt to leave the whirlwind.  I guess a Medium or smaller target that gets picked up by the Whirlwind is SOL, and takes continued damage each round with no save, and no way to escape (barring teleporting out, etc)?

Offline NunoM

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Re: Whirlwind vs Flying Creatures?
« Reply #1 on: July 29, 2013, 03:50:36 PM »
SOL?

Anyway, according to the description of the spell, a flying creature failing the 1st save would be treated exactly as a non-flying creature. It will be caught in the winds until the caster releases it or the spell ends.

Offline ksbsnowowl

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Re: Whirlwind vs Flying Creatures?
« Reply #2 on: July 29, 2013, 05:56:21 PM »

Offline zook1shoe

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Re: Whirlwind vs Flying Creatures?
« Reply #3 on: July 29, 2013, 06:02:52 PM »
yeah it seems pretty cut and dry.... flyers are the same as non-flyers for the purposes of that spell
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