LilituPrerequisites:
-Must have taken all 7 Sucubus levels.
-Must have at least one cleric level.
-Must perform a decadent and shocking 24 hour ritual with at least twenty sentient creatures that believe they're worshiping a good deity. The ritual must conclude with the killing of all the participants, including the succubbus herself. Sealing the participants inside a church and seting it on the fire is the most usual way, but other methods such as poisoned drinks, magic traps or unleashing some berseker monster are also possible. The succubus may finish herself with suicide should she prove more resilient than her sacrifices. After her demise, she rises as a Lilitu.
Special: You don't need to have enough exp to level up to become a Lilitu. Meeting all the prerequisites is enough, after which the succubus swaps any cleric levels she had for Lilitu levels.
HD:d8
Level | Bab | Fort | Ref | Will | Feature |
1 | + 1 | +0 | +0 | +2 | Body of Heresy, Mock Divinity, Shroud Alignment, Mock Artifact, +1 Dex |
2 | + 2 | +0 | +0 | +3 | Lilitu's Gift, Profane Domain, Corrupter Mistress, +1 Str |
3 | + 3 | +1 | +1 | +3 | Stingers, Decay Poison, +1 Dex |
4 | + 4 | +1 | +1 | +4 | Irresistible Corrupter, +1 Str |
5 | + 5 | +1 | +1 | +4 | Mocking Dance, +1 Dex, +1 Str |
Skills:8+int modifier per level, Class skills are Bluff, Diplomacy, Disguise, Intimidate, Knowledge(any), Concentration, Hide, Move Silently, Search, Spot, Listen, Sense motive, Use rope, Perform(Any), Profession(any).
Proficiencies:A Lilitu gains no new proficiencies.
Features:Body of Heresy: The Lilitu loses her wings during her rebirth, but otherwise doesn't lose any of her previous racial abilities, and her base speed increases to 40 feet. She can also now magically fly as if under a permanent Fly effect. This is a supernatural ability.
Mock Divinity: A Lilitu becomes able to cast spells as a cleric of her Lilitu level+4, except she gains no domains and can user Cha as her main casting stat. This stacks with actual cleric levels, but not with the Sucubus Corrupter Initiate ability.
However, she also takes a -2 penalty in saving throws against divine magic, and such spells gain a +4 sacred bonus to overcome her SR.
Shroud Alignment: All magical abilities able to detect alignment treat a lilitu as if her alignment
was good, unless she wills otherwise. This includes magic items, traps and Su abilities. This is a supernatural ability
Mock Artifact: A Lilitu automatically suceeds at any Use Magic Device check. If she had ranks on that skill, she may put them on other skills of her choice.
Ability Score Increase: A Lilitu gains a permanent +1 to
Dex at levels 1, 3, 5.
Str at levels 2, 4, 5.
For a total of +3 Str, +3 Dex at level 5.
Lilitu’s Gift: At second level, a number of times per day equal to her Cha mod, a lilitu can embrace a willing or helpless living creature as a standard action and grant it a +2 profane bonus to Charisma and Str and a +2 profane bonus on saving throws for every 7 HD she has. The effect persists for 24 hours or until the target creature is affected by a dispel chaos. Until the gift expires or is removed, the affected creature radiates chaos as if his alignment were chaotic. Moreover, its natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of bypassing damage reduction. As long as the character possesses the gift, the lilitu’s name (written in Abyssal) appears as a tattoo somewhere on the character’s body. Most lilitu take pains to place this mark somewhere that’s easily hidden. The recipient of a lilitu’s gift cannot see his own tattoo. As long as the gift remains active, the lilitu can monitor the character’s condition and location as if she had placed a status spell on that character. She can communicate telepathically with the character at all times, despite any intervening distance (even across planes), and by concentrating can observe the world around the character as if she were there in his place. Lilitus often use this ability to influence and trick a character into performing chaotic or evil acts. Accepting a lilitu’s gift is a chaotic act and could have repercussions on the recipient’s alignment. It is also a supernatural ability.
A creature can resist gaining a lilitu’s gift by making a DC 10+HD+Cha mod Will save.
Profane Domain: At second level a Lilitu gains one domain of her choice, but it must be connected somehow to the Abyss and Corruption. Trickery or Demonic(from Fiendish Codex) are the most usual choices.
Corrupter Mistress: At second level, the Lilitu can now use Sending and Disguise Self as SLAs 1/day per HD.
Stingers: At third level the Lilitu can grow a pair of long tentacles from her back as a free action, wich have double her normal reach and can be used as a natural weapon dealing 1d4+Str mod damage. They can perform simple tasks such as grabbing objects, grapple and bullrush, but not complex tasks like fighting with weapons and activating magic items. The Lilitu may retract them inside her body as another free action, but not on the same turn on wich she took them out. She may always grow the Stingers regardless of her current shape.
For each extra level on the Lilitu class from here, she can grow an extra Stinger, up to four stringers at fifth level.
Decay Poison: Inflicted by the Stinger hits, Fort save DC 10+1/2HD+Con mod, inflict 2d6 Wis damage as primary damage and 1d4 Negative levels as secondary damage. Both effects can affect creatures normally immune to them, but they gain a +5 bonus on their saves.
Irresistible Corrupter: At fourth level, the Lilitu can now use Dominate Person and Symbol of Persuassion 1/day per 6 HD. At 15 HD the Dominate Person upgrades to Dominate Monster. Save DCs are 10+1/2 HD+Cha mod.
Mocking Dance: One of the things that really sets Lilitus apart from Succubus, it's that the second are more than willing to fight by themselves when things get rough, using her powerfull stingers. At fifth level, as a fullround action, the Lilitu may move up to her speed while performing a full attack. She must move at least 5 feets between each attack. If she only attacks with her stingers, keeping her hands free, she may also use one of her spells or SLAs taking a standard action or less at any point during the movement. Once Mocking Dance is used, the Lilitu must wait 2d6 turns before using it again.
Comments
The Lilitu is the Sucubus “evolution” from Fiendish Codex. Loses wings, but grows tentacles. Kinky.
For entering the class you must literally go down in a blaze of glory and decay, so I made it a little more complex than the usual, but still nothing a PC should have much trouble fulfilling. Just get a bunch of commoners charmed, add in some bluff, and you can enter the class easily if you're a sucubus 7/cleric 1.
For one, the original Lilitu actually had a cool corruption ability on the form of the Gift, wich I expanded a little. It demands some creativity to get going, but I can see a lot of possibilities. Specially the fact that you can see/hear everything about them. Gift some lower fool of the goody two shoes of the order you want to infiltrate and you can watch all their secrets! Or at least get him condemned for heresy when he shows up as chaotic.
Gaining 5 cleric levels worth of casting in one go may look a little imba, but you'll also be casting 3 levels behind a normal cleric, and no domain cherry picking.
Besides that you also get Shround Alignment to keep yourself hidden, activate any kind of magic items, some extra SLAs. And Mocking Dance to put those stingers to good use.
So if you want a nastier sucubus with tentacles, the Lilitu is for you!