XEVU "Your soul is... strange. Its taste is unfamiliar to me." Xevu are strange, warped creatures who draw sustenance from incarnum. They are humanoid in shape, standing slightly taller than humans, and significantly thinner. Their skin is coppery and ridged, and their overlarge eyes are entirely black with no irises or sclera.
XEVU RACIAL TRAITS - +2 Con, +2 Wis, -4 Cha: Due to their strange metabolism, xevu are quite hardy, and their connection to the substrate of incarnum that permeates the world makes them extremely aware of their surroundings. However, their alien mentality causes difficulties relating to or understanding other creatures, and the feeling is mutual.
- Medium: As Medium creatures, xevu have no special bonuses or penalties due to their size.
- Aberration (Incarnum): As aberrations with the incarnum subtype, xevu are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Xevu base speed is 30 feet.
- Xevu (unlike most aberrations) do not have darkvision.
- Unlike most aberrations, xevu do not eat or drink, though they do breathe and sleep.
- Essentia Pool: A xevu's essentia pool is permanently increased by 1. If she doesn't have an essentia pool, this trait grants her one with a single point of essentia.
- Aberrant Incarnum (Ex): A xevu's [Aberrant] feats count as [Incarnum] feats for abilities which depend on the number of [Incarnum] feats she has.
- Incarnum Dependency (Ex): Xevu's bodies rely on incarnum for sustenance. When a xevu is born, its sire shapes a soulmeld (chosen from the list below) which the infant xevu bonds to, and has shaped at all times (with a meldshaper level equal to the xevu's Hit Dice). The xevu may not bind its bonded soulmeld to a chakra or invest essentia in it unless the xevu has at least one level in a meldshaping class which has that soulmeld on its class soulmeld list. If and when the xevu does take levels in such a meldshaping class, it must always use one of daily soulmelds to shape its bonded soulmeld, though it may decide to bind the soulmeld to a chakra or not, as normal.
If at any time a xevu does not have its bonded soulmeld shaped, or if the bonded soulmeld is suppressed, the xevu begins to starve and takes 1d4 points of nonlethal damage per hour. This nonlethal damage may not be recovered until the bonded soulmeld is shaped again, not even through the use of magical healing. The DC for a spell or effect to unshape or suppress a xevu's bonded soulmeld is increased by +2.
Aboleth Gills (Warpsoul)
Acrobat Boots (Incarnate)
Beast Tamer Circlet (Totemist)
Behir Gorget (Totemist)
Brass Mane (Totemist)
Ettercap Claws (Warpsoul)
Filch Gloves (Warpsoul)
Gibbering Mask (Warpsoul)
Girallon Arms (Totemist)
Great Raptor Mask (Totemist)
Grell Robe (Warpsoul)
Hunter's Circlet (Soulborn, Totemist)
Keeneye Lenses (Incarnate)
Manticore Belt (Totemist)
Mauling Gauntlets (Incarnate)
Phasm Shirt (Warpsoul)
Shadow Mantle (Totemist)
Silvertongue Mask (Incarnate, Soulborn)
Sphinx Claws (Totemist)
Theft Gloves (Incarnate)
Truthseeker Goggles (Incarnate)
Unicorn Horn (Totemist)
Worg Pelt (Totemist)
- Automatic Language: Common, Xevu. Bonus Languages: Any (other than secret languages, such as Druidic). Incarnum contains soul energy from all sorts of creatures, exposing xevu to many different linguistic experiences.
- Favored Class: Warpsoul.
STARTING AGE Adulthood: 45
Barbarian, Rogue, Sorcerer: +3d6
Bard, Fighter, Paladin, Ranger: +5d6
Cleric, Druid, Monk, Wizard: +7d6
AGING EFFECTS Middle Age: 150 years
Old: 225 years
Venerable: 300 years
Maximum Age: +3d% years
HEIGHT AND WEIGHT Base Height: Male 5'3", Female 5'2"
Height Modifier: +2d10
Base Weight: Male 100 lbs, Female 90 lbs
Weight Modifier: x(1d6)
XEVU CHARACTERS Xevu are almost always meldshapers, due to their physiology.
Adventuring Race: Xevu adventure to learn more about the creatures whose soul-energy they have tasted.
Character Development: Most Xevu are Warpsouls, as they identify much more easily with alien creatures than a particular alignment or with magical beasts.
Character Names: Xevu names are nearly unpronounceable by members of other races, being mostly clicks and odd whooshing sounds. As such, xevu are often given nicknames by their allies.
ROLEPLAYING A XEVU Xevu are strange and rarely understand idioms, jokes, etc. made by members of more normal races. They have little to no empathy for other creatures, and often make strange comments about the souls of those around them.
MORE FLUFF TO BE FILLED IN BELOW Personality: A xevu might have a strange sense of humor.
Behaviors: Typical behaviors for a member of this race..
Language:Notes on this races language..
RACE SOCIETY Description of this races society, culture, and civilization.
Alignment : What alignment is common to members of this race and why.
Lands : Where do they normally live.
Settlements : Where do they normally live when not in their homelands.
Beliefs :Typical religious beliefs.
Relations: How do they relate to other races.
RACE ADVENTURES - Give at least three examples of an adventure for or involving a member of this race