Credit for this goes to Carnivore on the WotC forums, who compiled these as part of his archery guide. Thanks to Bozwevial for pulling this out of the Way Back Machine.
The discussion thread for this guide is
here.
For better reference I’m going to add what level the maneuvers and stances are and organize them that way instead of alphabetically.
The following martial stances are at least somewhat useful for ranged combatants
Desert Wind:1st:
Flame’s Blessing
3rd:
Holocaust Cloak
8th:
Rising Phoenix
Devoted Spirit:6th:
Aura of Perfect Order [law]
Aura of Triumph [good] *6
Aura of Tyranny [Evil]
8th:
Immortal Fortitude
Diamond Mind:1st:
Stance of Clarity
3rd:
Pearl of Black Doubt
5th
Hearing the Air
8th:
Stance of Alacrity
Iron Heart:3rd:
Absolute Steel
8th:
Supreme Blade Parry
Setting Sun:1st:
Step of the Wind
3rd:
Giant Killing Style
5th:
Shifting Defense
8th:
Ghostly Defense
Shadow Hand:1st:
Child of Shadow
3rd:
Assassins Stance
Dance of the Spider *7
5th:
Step of the Dancing Moth
8th:
Balance on the Sky *7
Stone Dragon:1st:
Stonefoot Stance
3rd:
Roots of the Mountain
5th:
Giant’s Stance
8th:
Strength of Stone
Tiger Claw:1st:
Blood in the Water
Hunters Sense
3rd:
Leaping Dragon Stance
White Raven:1st:
Bolstering Voice
Leading the Charge
5th:
Press the Advantage
8th:
Swarm Tactics
The following martial maneuvers do not require melee attacks
Desert Wind:1st:
Blistering Flourish
Distracting Ember
Wind Stride
2nd:
Fire Repost ****
Hatchling’s Flame
3rd:
Fan the Flames
Zypher Dance
4th:
Fire Snake *****
5th:
Dragon’s Flame
Leaping Flame
6th:
Ring of Fire
8th:
Wyrm's Flame
9th:
Inferno Blast
Devoted Spirit:2nd:
Shield Block ***
3rd:
Defensive Rebuke *9
Diamond Mind:1st:
Moment of Perfect Mind
2nd:
Action Before Thought
3rd:
Mind over body
6th:
Moment of Alacrity
7th:
Quicksilver Motion
8th:
Diamond Defense
9th:
Time Stands Still*
Iron Heart:3rd:
Iron Heart Surge
5th:
Iron Heart Focus
6th:
Iron Heart Endurance
Setting Sun:1st: Counter Charge *8
2nd:
Baffling Defense
3rd:
Feigned Opening *6
5th:
Mirrored Pursuit
Stalking Shadow
6th
Scorpion Parry
Shadow Hand:2nd:
Cloak of Deception
Shadow Jaunt
3rd:
Shadow Garrote
5th:
Shadow Stride
6th:
Shadow Noose
7th:
Shadow Blink
8th:
One With Shadow
Stone Dragon:4th:
Boulder Roll
5th:
Mountain Avalanche
8th:
*Earthstrike Quake
Tiger Claw:1st:
Sudden Leap
4th:
Fountain of Blood
5th:
Dancing Mongoose**
8th:
Raging Mongoose**
White Raven:3rd:
Lion's Roar
White Raven Tactics
6th:
Order Forged From Chaos
* strikes that work with ranged weapons
** boosts that grant extra attacks that work with ranged weapons
*** Debatable: only when using a buckler or shield. It does not specify if you must be receiving the shields bonus yourself, so with a loose interpretation a bow user could use this with a buckler.
**** Debatable: While you do make a melee touch attack, it does not specify if this is a weapon related attack or not.
***** Broken: Duration is instantaneous, but the firesnake moves at 60ft per round? What action is it to control a fire snake? None is indicated. How many firesnakes can one control at once? No limit is specified. What is to stop me from having nigh infinite firesnakes running around? And dealing 6d6 damage to everything in sight (In this case evasion is actually bad because if I deal no damage on a successful reflex save the fire snake can keep passing through your square until you fail a save.) Can a target be struck by different fire snakes in the same round? If so we are looking at an infinite damage loop. I recommend as a houserule a duration of concentration, IE: 1 standard action per round to maintain or a 5 round effect limit (like salamander charge).
*6 partial: while you don't benefit, a melee using ally can.
*7 while using a 1 handed ranged weapon.
*8 Despite having the entry "Range: Melee attack" this maneuver doesn't actually require a melee attack at all.
*9 Technically allows you to use ranged weapons to strike the targets, but unless you can somehow make an AoO with a ranged weapon (Peerless Archer is probably the only way) it still requires using a melee weapon to benefit from the boost.