Author Topic: An Invocation-Using Soulknife Remake  (Read 9512 times)

Offline Garryl

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An Invocation-Using Soulknife Remake
« on: November 13, 2011, 08:52:59 PM »
Soulknife base class
A psionic, invocation-using remake of the original Soulknife class.

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Hit Die: d10

Table: The Soulknife


Level
Base
Attack
Bonus

Fort
Save

Ref
Save

Will
Save


Special
Psionic
Invocations
Known
Highest Grade
Invocation
Known
1+0+2+0+2Mind Blade, Mind Repair, Psionic Talent, Throw Mind Blade1Least
2+1+3+0+3Psychic Might2Least
3+2+3+1+3Bonus Feat, Mind Enhancement +12Least
4+3+4+1+4Indomitable Mind Blade3Least
5+3+4+1+4Blade of Power +1, Reforge Mind Blade 1/day3Least
6+4+5+2+5Mind Enhancement +2, Mind Repair (dispel)4Lesser
7+5+5+2+5Blade Awakening, Power Transfer5Lesser
8+6/+1+6+2+6Bonus Feat, Blade of Power +25Lesser
9+6/+1+6+3+6Mind Enhancement +36Lesser
10+7/+2+7+3+7Reforge Mind Blade 2/day6Lesser
11+8/+3+7+3+7Blade of Power +3, Mind Repair (mass dispel)7Greater
12+9/+4+8+4+8Mind Enhancement +48Greater
13+9/+4+8+4+8Bonus Feat, One Mind8Greater
14+10/+5+9+4+9Blade of Power +49Greater
15+11/+6/+1+9+5+9Mind Enhancement +5, Reforge Mind Blade 3/day9Greater
16+12/+7/+2+10+5+10Mind Repair (reconstruction)10Mind
17+12/+7/+2+10+5+10Blade of Power +511Mind
18+13/+8/+3+11+6+11Bonus Feat, Mind Enhancement +611Mind
19+14/+9/+4+11+6+11Mind Blade Mastery12Mind
20+15/+10/+5+12+6+12Blade and Soul, Blade of Power +6, Reforge Mind Blade 4/day12Mind

Class skills (4 + Int modifier per level): Autohypnosis, Climb, Concentration, Craft, Hide, Intimidate, Jump, Knowledge (history), Knowledge (local), Knowledge (psionics), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spot, and Tumble.

Weapon and Armor Proficiency: Soulknives are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Psionic Invocations: You can learn and use a number of psionic invocations according to your Soulknife level. These function as a Warlock's invocations, except that they are psi-like abilities instead of spell-like abilities, have a manifester level equal to your class level, and use your Wisdom modifier to determine their save DCs instead of your Charisma modifier. Since psionic invocations are psi-like abilities, they do not have verbal or somatic components and are not subject to arcane spell failure. When a psionic invocation mimics an existing power, use the psionic invocation's effective power level to determine the base power point cost instead of the power's normal level when determining how much the power is augmented (although you may still use invocations whose levels would imply a power point cost greater than your manifester level). As psi-like abilities, your psionic invocations are otherwise always treated as if you had spent a number of power points equal to your manifester level when you manifest them. You select your psionic invocations from the Soulknife invocation list.

At 1st level, you can only learn Least invocations. Starting at 6th level, you can also learn Lesser invocations. Beginning at 11th level, you can learn Greater invocations, and at 16th level and higher you can learn Mind invocations. At each of 6th, 11th, and 16th level, you can choose to lose one psionic invocation you know to learn a new psionic invocation of the same grade or lower.

Much like a Warlock, you can progress your ability to use Soulknife invocations through various prestige classes. Any class that advances your level for the purpose of manifesting can be applied to your Soulknife invoking, as can any class that improves your invoking level. When you improve your effective Soulknife level for invoking this way, you also improve it to determine the effects of your Mind Enhancement ability (or to determine whether or not when you gain the ability if you do not already possess it).

Mind Blade (Su): A mind blade is a weapon of semisolid psychic energy, formed through a Soulknife's force of will. Your mind blade can take the form of a single manufactured weapon that you are proficient with and of any size that you can wield, which can be changed through 5 minutes of meditation. As it represents the idealized form of an instrument of combat, a mind blade is always equivalent to a masterwork version of the chosen weapon (thus granting a +1 enhancement bonus on attack rolls) and is treated as though made of crystal (regardless of the base weapon's normal material). Its Strength rating (if applicable) is equal to your Strength modifier and changes automatically as your Strength modifier does. Even without an enhancement bonus, your mind blade can still bypass damage reduction and affect incorporeal targets as though it had a +1 enhancement bonus. As your Soulknife level increases, your mind blade's powers grow.

Creating a mind blade takes the same action as drawing the weapon normally, and is considered the equivalent of drawing it for all purposes (such as for use with the Iajutsu Focus skill). When you create your mind blade, you are not creating it anew, but rather shaping psionic energies into the form of your weapon's true enduring self. Thus, you always create it with the same number hit points as it last had, any previously expended uses of limited-use abilities are still unavailable, effects affecting your previous mind blade remain with the new one (assuming their durations have not since elapsed), and so on. The mind blade remains until you will it to dissipate, which takes the same action as and is equivalent to sheathing it. It also dissipates immediately if another creature attempts to use it (but not simply hold it), if the mind blade is destroyed, or if you fall unconscious. You can have any number of mind blades in existence at one time, but all are considered to be the same object. Thus, anything that affects one copy of your mind blade affects them all. You need not hold, see, or even be on the same plane as your mind blade to dissipate it, and you can dissipate any number of copies of your mind blade as part of the same action.

You always know exactly where your mind blades is while it exists, and can pinpoint its location perfectly, even across planar boundaries.

Once created, your mind blade is as real as any weapon made of wood or steel. Even in places where psionic effects and supernatural abilities do not normally function (such as within a null psionics field), it does not simply disappear, although its enhancement bonus and weapon special abilities may still be negated by the suppressing effect.

Despite the name of this ability, your mind blade doesn't need to be a blade of any sort. It needn't even be a melee weapon. However, you still need to provide ammunition for projectile-launching mind blades.

Mind Repair (Su): While your mind blade is dissipated, it heals a number of hit points each round equal to your class level plus your highest number of ranks in any Craft skill. If this would heal it to 1 or more hit points from a destroyed state, the mind blade is repaired and in working condition when you next create it. This applies even if the effect that destroyed it left it in an irreparable state (such as a psionic disintegrate power) or did not deal hit point damage to it (such as a shatter spell). Treat a power or effect that would destroy your mind blade or otherwise make it unusable without damaging it as reducing its hit points to -10. Similarly, track your mind blade's hit points into the negatives if it is dealt more than enough damage to destroy it normally.

Starting at 6th level, you may attempt to dispel detrimental powers and other effects affecting your mind blade each round while it is dissipated. This functions as a dispel psionics effect, except that it only attempts to dispel a single effect of your choice (be it a spell, power, or other effect), that you use the higher of your or your mind blade's manifester levels, and that the modifier on the dispel check is equal to that manifester level plus 4 (with no maximum).

Starting at 11th level, you may instead attempt to dispel any number of effects each round this way. You may still decide not to dispel some effects as you choose.

Starting at 16th level, your mind blade is restored to full hit points each round that it is dissipated and any number of negative effects are removed from it (without needing to make a dispel check), even if they are not normally dispellable (such as extraordinary abilities and curses).

Psionic Talent: You gain a number of power points equal to your Soulknife level.

Throw Mind Blade (Su): When you throw your mind blade, you may choose to dissipate it and reform it in your possession at the conclusion of the attack, although it is not considered to have been sheathed, drawn, and created anew if you do so. This takes no action.

Psychic Might (Su): Starting at 2nd level, you may add your Wisdom modifier (if positive) to damage rolls with your mind blade.

Bonus Feat: At 3rd level and again every 5 levels thereafter, you gain a fighter feat or a psionic feat of your choice that you qualify for as a bonus feat.

Mind Enhancement (Su): Starting at 3rd level, your mind blade gains an enhancement bonus equal to one third your class level. As a psionic weapon, it has a manifester level equal to your class level or its normal manifester level, whichever is higher.

Indomitable Mind Blade (Su): Starting at 4th level, even in places where psionic effects and supernatural abilities do not normally function (such as within a null psionics field), you may still attempt to create or maintain your mind blade. An already created mind blade is as real as any weapon made of wood or steel and does not dissipate within such an area, although its enhancement bonus and weapon special abilities may still be negated by the suppressing effect. As an immediate action, you can attempt to ignore the suppressing effect (for the purpose of your mind blade only). If you succeed on a Will save against the effect preventing you from using this ability normally (treat an effect without a defined save DC as DC 20), you can create your mind blade normally and it retains the enhancement bonus and weapon special abilities it has from your class features and from other abilities that specifically function with mind blades (if applicable). This lasts for a number of rounds equal to your class level. Even on a failure, you can still try again during the next round.

In addition, the manifester level of your mind blade is considered 4 higher than normal when determining whether or not its abilities are suppressed by effects, such as by dispel psionics and similar abilities.

Blade of Power (Su): Starting at 5th level, you can grant your mind blade one or more weapon special abilities. The total equivalent enhancement bonus of these abilities cannot exceed +1, +1 per 3 levels beyond 5th. Once chosen, you cannot reselect these abilities except when you use your Reforge Mind Blade ability.

If you select weapon special abilities that cannot be applied to your mind blade's current form, they have no effect until your mind blade takes on an applicable form. Similarly, if you change your mind blade's form such that a weapon special ability would require a greater equivalent enhancement bonus than you have reserved for that ability, it has no effect until your mind blade takes on a form for which the ability is less expensive.

Weapon special abilities priced by flat gp costs instead of as an equivalent enhancement bonus can be added to your mind blade. Add their total costs together and use the table below to determine their equivalent enhancement bonus for the purpose of this ability. The total cost cannot exceed the indicated value for the total equivalent enhancement bonus they represent according to your total Blade of Power bonus. You may similarly alter the material of your mind blade, treating its material as a weapon special ability of the same price. When determining which materials are applicable, you may use your mind blade's normal material (usually crystal) or the normal material of the weapon whose form it takes to determine whether the new material is applicable.

Table: Blade of Power
Blade of
Power Bonus
Equivalent Enhancement Bonus
+1+2+3+4+5+6
+16000 gp----------
+210000 gp16000 gp--------
+314000 gp24000 gp30000 gp------
+418000 gp32000 gp42000 gp48000 gp----
+522000 gp40000 gp54000 gp64000 gp70000 gp--
+6 or higher26000 gp48000 gp66000 gp80000 gp90000 gp96000 gp

Reforge Mind Blade (Su): Starting at 5th level, you can reforge your mind blade with a moment of concentration, remaking it anew. Using this ability is a standard action. Your mind blade is considered almost a completely new weapon, having full hit points and with all ongoing effects with durations less than permanent removed from it. If you wish, you may also change your mind blade to another type of weapon whose form it can take, as though you had meditated for 5 minutes. Expended uses of its limited-use abilities are still considered expended. Any copies of your mind blade in existence dissipate immediately when you use this ability, and you can create that many instances of your mind blade as part of this action if you so choose. Still hot from the forge of your mind, your mind blade deals an additional 1d6 points of mindfire damage on any damaging attack for a number of rounds equal to your class level.

Initially, you can only use this ability once per day. At 10th level and every 5 levels thereafter, you can use this ability an additional time each day.

Mindfire damage is a form of amalgam damage. It is untyped damage that only affects targets subject to mind-affecting effects combined with fire damage.

Blade Awakening (Su): Starting at 7th level, your mind blade begins to gain a sort of sentience as an extension of your own. It becomes a intelligent psionic weapon with Intelligence, Wisdom, and Charisma scores equal to your own. It has the same skill ranks as you do, to a maximum of your Soulknife level in any given skill, although it never has any feats. Your mind blade has the same alignment as you, and its alignment changes to match yours if you change your alignment through your own volition. Initially, your mind blade can communicate only with empathy and can see and hear out to only 30 feet. It has an ego score as normal form an intelligent psionic item, but as an extension of your mind, it never contests you unless you are subject to a charm or compulsion or other effect that forces you to act against your will. These senses and ability to communicate improve as your Soulknife level increases as indicated below.

As you gain levels, your mind blade continues to improve. Your mind blade also gains the ability to manifest a small number of powers as a Psychic Warrior from the Psychic Warrior power list. Its manifester level is equal to its manifester level as a weapon. It uses its Wisdom score to determine the maximum power level known, bonus power points per day, and save DCs of its powers. It can manifest these powers only targeting itself or you. As long as you hold your mind blade, it can manifest powers with a range of personal or touch targeting you (even though personal-range powers can normally only target the manifester) and it can manifest powers on itself as though it was its wielder.

Table: Blade Awakening


Level


Special
Power
Points
Per Day

Powers
Known
Maximum
Power
Level
7Communication (empathy), Ego, Senses (30')111st
8--321st
9Senses (60')521st
10Communication (speech, telepathy with master)721st
11Senses (darkvision 30')932nd
12--1332nd
13Communication (literacy)1732nd
14Senses (darkvision 60')2143rd
15--2743rd
16Communication (telepathy 100')3343rd
17Senses (120', darkvision 120')3954th
18--4754th
19Communication (read magic)5554th
20Senses (blindsense 60')6365th

Communication: Initially, your awakened mind blade can only only communicate through basic empathy (as an intelligent magic item). At 10th level, it gains the ability to speak (but not read) any language the you can speak and can communicate telepathically with you, regardless of distance and even across planar boundaries. At 13th level, it can also read any language you can read. At 16th level, it gains telepathy out to 100 feet, allowing it to communicate telepathically with any intelligent creature with a language within 100 feet of you or of any instance of the mind blade itself. At 19th level, it can also read all magical and psionic texts, as per the read magic spell.

Ego: Your mind blade has an ego score appropriate for an intelligent magic item. Its ego score is equal to the sum of its enhancement bonus, the equivalent enhancement bonus of special abilities granted by Blade of Power or other means, the highest level power it can manifest, and its total Intelligence, Wisdom, and Charisma modifiers. Additionally, its ego score increases by 1 for each of the ability to read languages, read magic, and communicate telepathically (other than with you) it possesses, and for every 10 total skill ranks (across all its skills) it possesses. Many Mind Blade feats also increase your mind blade's ego, in addition to other effects.

Senses: Initially, your awakened mind blade can only see and hear out to 30 feet. This range improves to 60 feet at level 9 and to 120 feet at level 17. In addition, your mind blade gains darkvision out to 30 feet at level 11, improving to 60 feet at level 14 and to 120 feet at level 17. At level 20, your mind blade also gains blindsense out to 60 feet.

Power Transfer (Ex): Starting at 7th level, your mind blade can spend power points from your power point pool, in addition to its own.

One Mind (Su): Beginning at 13th level, whenever you fail a saving throw against a mind-affecting with a save DC less than or equal to your mind blade's Ego score, you may make another saving throw against the effect at the beginning of your next turn. You only get this one extra chance to shrug off such an effect; failing again does not grant you another saving throw during your next turn.

Mind Blade Mastery (Ex): Starting at 19th level, your mind blade attacks automatically bypass any damage reduction, resistances, and regeneration that the target has that is bypassed by any sort of damage or attack. You cannot be disarmed of your mind blade, nor can it be sundered, damaged, or destroyed while you wield it. You automatically confirm all critical hits you threaten with your mind blade. You no longer need to make a saving throw or spend an immediate action when using Indomitable Mind Blade to resist your mind blade being suppressed; suppressing effects do not affect your mind blade or abilities related to it.

Blade and Soul (Su): Beginning at 20th level, your mind and soul mingle within your mind blade. While you wield your mind blade, you are immune to mind-affecting effects, death effects, ability damage, ability drain, and negative levels.



Change Log
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« Last Edit: July 06, 2017, 06:16:59 PM by Garryl »

Offline Garryl

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(Continued) An Invocation-Using Soulknife Remake
« Reply #1 on: November 13, 2011, 08:53:26 PM »
Sidebar: Invocations and Psionic Invocations
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Soulknife Psionic Invocations
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Psionic Invocation Descriptions
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« Last Edit: July 06, 2017, 06:17:23 PM by Garryl »

Offline veekie

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Re: An Invocation-Using Soulknife Remake
« Reply #2 on: November 14, 2011, 01:20:28 PM »
Definitely an interesting approach to be sure.
Not sure how well it'd stand up until playtesting, but at a glance it should manage a low T3 at the least.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

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And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline Garryl

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(Continued) An Invocation-Using Soulknife Remake
« Reply #3 on: September 26, 2012, 12:29:06 AM »
New Feats
This section contains a number of new feats. While most of them are designed primarily for use with the Soulknife class presented here, characters of other classes may be able to benefit from them, too.

Psionic FeatsPrerequisitesBenefit
Chameleon BladeMind Blade, Reforge Mind BladeChange your mind blade's form as a free action
Channel Blade PowerMind Blade, Blade Awakening, your mind blade must be able to manifest powersYour mind blade can manifest touch powers on creatures you strike
MindsearAbility to deal mindfire damageDeal additional ability damage when you deal mindfire damage multiple times, +1 ML with mindfire powers
Sudden ReforgingMind Blade, Reforge Mind BladeReforge your mind blade as a free action and one more time per day



Chameleon Blade [Psionic]
Prerequisite: Mind Blade, Reforge Mind Blade.
Benefit: You may also change your mind blade to another type of weapon whose form it can take as a free action once per round, as though you had meditated for 5 minutes. Creatures other than yourself holding instances of your mindblade can choose to immediately drop your mind blade if the new form is not preferable for them. Additionally, your mind blade gains a +1 bonus to its ego score, should it have one.



Channel Blade Power [Psionic]
Prerequisite: Mind Blade, Blade Awakening, your mind blade must be able to manifest powers.
Benefit: Whenever your mind blade manifests a touch power and holds the charge, it can discharge the power on creatures the blade strikes, instead of only manifesting it on you or itself. While your mind blade is holding a charge, any attack made with the mind blade that hits discharges the power into the target struck, just like with touching a target in later rounds after casting a touch power. Your mind blade can also be used perform touch attacks that deal no damage solely to release the charge, if you or whoever else wields it so choose. This otherwise functions as normal for holding the charge of a touch power. Additionally, your mind blade gains a +1 bonus to its ego score.



Mindsear [Psionic]
Prerequisite: Ability to deal mindfire damage through a power or an ability (such as the Reforge Mind Blade class feature or the Blaze of Glory psionic invocation).
Benefit: Successive burns from your mindfire scar the body and mind. During any round in which you deal mindfire damage to a given creature at least twice, you deal additional ability damage. Each time beyond the first that you deal mindfire damage to that creature, choose one of Strength, Dexterity, or Constitution, and one of Intelligence, Wisdom, or Charisma. You deal one point of ability damage to each of the chosen ability scores. Creatures that are not damaged by fire or that have resistance in excess of the mindfire damage dealt do not suffer the Strength, Dexterity, or Constitution damage, and creatures immune to mind-affecting effects do not suffer the Intelligence, Wisdom, or Charisma damage. For each affected creature, you cannot deal more than 1 point of damage to any given ability score in a round. As an additional benefit, you gain a +1 bonus to your manifester level when manifesting powers with both the fire and mind-affecting descriptors.



Sudden Reforging [Psionic]
Prerequisite: Mind Blade, Reforge Mind Blade.
Benefit: You can use your Reforge Mind Blade ability as a free action instead of as a standard action. You can use your Reforge Mind Blade ability one additional time each day. Additionally, your mind blade gains a +1 bonus to its ego score, should it have one.
Special: You can select this feat multiple times. Each time, you gain another daily use of Reforge Mind Blade and your mind blade's ego score increases by 1.



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« Last Edit: July 06, 2017, 06:18:10 PM by Garryl »

Offline Garryl

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Re: An Invocation-Using Soulknife Remake
« Reply #4 on: February 20, 2013, 02:48:18 PM »
It occurs to me, upon rereading this, that the distinction between normal invocations and psionic invocations, and between spell-like and psi-like invocation use is unclear. Here's what it should be.

- Whether you use psi-like or spell-like versions of invocations is dependent on your invoking class. A Soulknife uses psi-like versions of invocations (including Warlock and DFA invocations). Warlocks and DFAs use spell-like versions of invocations (including the new psionic invocations described here).
- The new invocations described here marked as psionic invocations function the exact same way if they're used as spell-likes or psi-likes. The main difference between them and normal invocations is that they use effective PP expenditure to determine their effects, rather than raw caster/manifester level. Even when used as spell-likes, they determine their effects based on an equivalent amount of PP spent, just like they would as psi-likes.

Unfortunately, since the current wording uses certain distinct but very similar terms (psionic invoker, a character who uses invocations as psi-like abilities, vs. psionic invocation, an invocation that uses PP and augment mechanics to determine its effects), and I don't really explain it all that well, that distinction is blurry.

Offline McBeardly

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Re: An Invocation-Using Soulknife Remake
« Reply #5 on: February 22, 2013, 11:12:40 PM »
I really like Infinite Prowess as it helps them out as melee battlefield controllers a lot.

Offline Garryl

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Re: An Invocation-Using Soulknife Remake
« Reply #6 on: April 24, 2013, 01:59:03 AM »
Is the fact that the Mind Blade gets its own actions (as an intelligent item) for manifesting its Psy War powers on you a problem? On the one hand, extra actions. On the other hand, its manifesting is very limited (few powers known, low level, targeting you or the weapon only, no metapsionics because the Mind Blade doesn't have your feats, etc.), and your invocations already mean that most of your buffs don't take an action in combat anyways (most buffing invocations last 24 hours and the rest can be maintained even with short durations by re-invoking them due to them being at will).

Offline Garryl

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Re: An Invocation-Using Soulknife Remake
« Reply #7 on: August 26, 2017, 04:48:15 PM »
Notes to self about changes
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New invocation ideas
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Typos
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Wow it's been... Forever since I last asked questions about this class but I'm using it in a game as Soulknife fix and I had a question.

The mindblade feature says it can be formed as Ranged Weapon, but we supply ammo. And The Psychic Might and existence of Zen Archer feat or the Psychic Strike really encourages building it as Zen Archer of sorts if one really wants, especially with Heavy profficiencies. But the 3.5 Dex requirements on Manyshot and Rapid Shot kinda screw that idea over. So no worries, there are the powers still, right? Well, the 6th level powers feel like, honestly, they are more melee focused. I know you made this class a long time ago but, well, it is YOUR class so I was wondering if there's any possibility of adding up options for archers? Unless I'm looking at it wrong way. Your class is what made me get into playing D&D in first place so I have soft spot for it

It's been a while since I really looked at the class, too. Other than a small rewording of one of the abilities when I reposted it recently, I haven't really looked at the soulknife in depth in almost 3 years (and even that was mostly for formatting).

If I were writing the soulknife now, I would have the mind blade produce default ammo for ranged weapons. I know I've written abilities with a few different variations on that for other classes, spells, items, etc. since the invoking soulknife that could easily be adapted.

When I was designing the invoking soulknife, my mental image was of a melee combatant, largely because of the original soulknife being locked into melee weapons (and the soulbow PrC is still around, even if the opportunity cost is now much higher). While I made sure to include the option for ranged combat (because why not, and because the soulbow said it's possible), I never really focused on support for it. That's why there are a lot of invocations supporting melee combat, but not so much for ranged soulknives.

I'll have to think about expanding the soulknife invocation list with some new invocations. I was pretty much out of ideas at the time I stopped writing them (one of the reasons there are only 5 mind invocations). If you have any ideas for more invocations that would be suitable for a ranged soulknife, I'd love to hear them.

That said, I don't have any intention to (directly) provide support for bypassing ranged feat requirements. There may be future invocations added that do similar things to them, in much the same way that Psychic Strike can substitute for Zen Archery. However, any actual feat acquisition options would be limited to a hypothetical soulbow rewrite or variant/ACF.

Your class is what made me get into playing D&D in first place so I have soft spot for it

Wow. Thanks. For a content creator, compliments don't get much better than this.
« Last Edit: August 26, 2017, 09:26:21 PM by Garryl »

Offline Yasahiro

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Re: An Invocation-Using Soulknife Remake
« Reply #8 on: August 29, 2017, 10:03:16 PM »
I'm sure there can be some better compliments, and I have to thank you for actually considering what I said :) Can't wait to see further changes to this, hue.
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Offline Nifft

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Re: An Invocation-Using Soulknife Remake
« Reply #9 on: September 16, 2017, 10:40:59 PM »
The comparison point I'd balance around is a Warlock with Eldritch Glaive.

This looks a bit weak compared to that.