Most of these classes are taken directly from the SRD. Kobold Paragon is from the Races of the Dragon web enhancement. All of them have been modified and added to.
Drow ParagonLvl HP Proficiencies
+1 2 2
+2 4 3
+3 6 4
Lvl BaB Fort Ref Will Special Spells per Day
+1 +0 +0 +1 +0 Improved Spell-like Abilities, Light Sensitivity +1 level of Apprentice Cleric or Apprentice Wizard
+2 +0 +0 +1 +0 Enhanced Spell Resistance, Improved Darkvision (+30 ft.), Weapon Focus -
+3 +0 +0 +2 +0 Ability Boost (Dex, Int, or Cha +2), Light Adaptation, Poison Use +1 level of Apprentice Cleric or Apprentice Wizard
Weapon and Armor Proficiency: A Drow Paragon can gain proficiency with all simple weapons, rapiers, short swords, and hand crossbows, and with light armor.
Spells per Day: At 1st and 3rd level, a female Drow Paragon gains new spells per day as if she had also gained a level in Apprentice Cleric, even if she does not have any levels in Apprentice Cleric. A male Drow Paragon instead gains new spells per day as if he had gained a level of Apprentice Wizard, even if he does not have any levels in Apprentice Wizard. The paragon does not, however, gain any other benefit a character of that class would have gained. This essentially means that the character adds the level of Drow Paragon to her level in Apprentice Cleric or Apprentice Wizard, then determines spells per day and caster level accordingly.
Improved Spell-Like Abilities: At 1st level, a Drow Paragon gains one additional daily use of each of his dancing lights, faerie fire, and darkness racial spell-like abilities, or gains the ability to use any such spell-like abilities once per day if he can't already.
Light Sensitivity (Ex): A Drow Paragon's light blindness is lessened to light sensitivity. Instead of being blinded by bright light, he is merely dazzled in bright sunlight or within the radius of a Daylight spell.
Enhanced Spell Resistance (Ex): Beginning at 2nd level, a Drow Paragon's racial spell resistance improves by an amount equal to his Drow Paragon level, or gains spell resistance equal to 5 + his character level if he doesn't already have the ability. In addition, he can lower his spell resistance as an immediate action in addition to as a standard action.
Improved Darkvision (Ex): At 2nd level, a Drow Paragon's darkvision range increases by 30 feet.
Weapon Focus: At 2nd level, a Drow Paragon gains Weapon Focus as a bonus feat. This feat must apply to either the hand crossbow, rapier, or shortsword. He does not need to meet the feat's prerequisites.
Ability Boost (Ex): At 3rd level, a Drow Paragon's Dexterity, Intelligence, or Charisma score increases by 2 points. Once chosen, this choice may not be changed.
Light Adaptation (Ex): A 3rd level Drow Paragon is no longer blinded or dazzled in bright sunlight or within the radius of a Daylight spell.
Poison Use (Ex): A 3rd level Drow Paragon never risks poisoning himself when applying poison to a weapon.
Dwarf ParagonLvl HP Proficiencies
+1 3.3 3
+2 6.6 6
+3 10 8
Lvl BaB Fort Ref Will Special
+1 +0 +1 +0 +0 Craft Expertise, Improved Stonecunning, Racial Enemies
+2 +1 +1 +0 +0 Improved Darkvision (+30 ft.), Improved Stability, Save Bonus
+3 +1 +2 +0 +0 Ability Boost (Con or Wis +2), Dwarvencraft Magic
Weapon and Armor Proficiency: A Dwarf Paragon can gain proficiency with all simple and martial weapons, with light, medium, and heavy armor, and with shields (but not with tower shields).
Craft Expertise (Ex): A Dwarf Paragon may add his Dwarf Paragon level as a racial bonus on all Craft checks related to stone or metal items.
Improved Stonecunning (Ex): A Dwarf Paragon's racial bonus on Search checks to notice unusual stonework increases by 2. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases by 10 feet (to a total of 20 feet). Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground.
Racial Enemies (Ex): A Dwarf Paragon treats orcs, goblinoids, and creatures of the Giant type as favored enemies. He gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of those types. Likewise, he gets a +1 bonus on weapon damage rolls against such creatures. If a specific creature falls into more than one category of favored enemy, the Dwarf Paragon's bonuses do not stack with other Favored Enemy bonuses; he simply uses whichever bonus is higher.
Improved Darkvision (Ex): At 2nd level, a Dwarf Paragon's darkvision range increases by 30 feet.
Improved Stability (Ex): A 2nd level Dwarf Paragon's racial Stability ability improves. The bonuses granted on ability checks made to resist being bull rushed or tripped when standing on the ground increases by 2 (to a total of +6), and also applies to ability checks to avoid being overrun. In addition, he gains a +2 bonus on grapple checks to avoid being grappled, on attack rolls to avoid being disarmed, and on attack rolls to avoid having his held items sundered. These bonuses only apply when the Dwarf Paragon's racial Stability ability would apply.
Save Bonus (Ex): A 2nd level Dwarf Paragon's racial bonus on saves against poison and against spells and spell-like effects increases by 1.
Ability Boost (Ex): At 3rd level, a Dwarf Paragon's Constitution or Wisdom score increases by 2 points. Once chosen, this choice may not be changed.
Dwarvencraft Magic (Su): A 3rd level Dwarf Paragon can imbue magic into any metal or stone items that he makes. If the Dwarf Paragon crafts a masterwork item, he can then enchant that item as though he had the Craft Magic Arms and Armor feat, a caster level equal to his ranks in the appropriate craft skill minus 3, and could cast any spell of 3rd level or lower needed to enchant the item (to a maximum spell level of 2 less than half his ranks in the appropriate craft skill). He can only enchant items that he himself had crafted this way.
Elf ParagonLvl HP Proficiencies
+1 2.6 2
+2 5.3 3
+3 8 4
Lvl BaB Fort Ref Will Special Spells per Day
+1 +0 +0 +1 +0 Elfsight, Resist Enchantments -
+2 +0 +0 +1 +0 Weapon Focus +1 level of Apprentice Wizard
+3 +0 +0 +2 +0 Ability Boost (Dex or Int +2) +1 level of Apprentice Wizard
Weapon and Armor Proficiency: An Elf Paragon can gain proficiency with all simple weapons, rapiers, longswords, shortbows, and longbows, and with light armor.
Spells per Day: At 2nd and 3rd level, an Elf Paragon gains new spells per day as if he had also gained a level in Apprentice Wizard, even if he does not have any levels in Apprentice Wizard. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Elf Paragon to his level in Apprentice Wizard, then determines spells per day and caster level accordingly.
Elfsight (Ex): An Elf Paragon has exceptional visual acuity. His racial bonus on Search and Spot checks increases by 2. In addition, an Elf Paragon's low-light vision increases in range, allowing him to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
Resist Enchantments (Ex): An Elf Paragon's racial bonus on saves against enchantment spells or effects increases by 2. He also gains a +1 racial bonus on saving throws against all other mind-affecting effects.
Weapon Focus: At 2nd level, an Elf Paragon gains Weapon Focus as a bonus feat. This feat must apply to either the rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow. He does not need to meet the feat's prerequisites.
Ability Boost (Ex): At 3rd level, an Elf Paragon's Dexterity or Intelligence score increases by 2 points. Once chosen, this choice may not be changed.
Gnome ParagonLvl HP Proficiencies
+1 2 2
+2 4 3
+3 6 4
Lvl BaB Fort Ref Will Special Spells per Day
+1 +0 +1 +0 +1 Illusion Aptitude, Keen Senses -
+2 +0 +1 +0 +1 Gnomish Magic, Lesser Mirror Image +1 level of Apprentice Bard
+3 +0 +2 +0 +2 Ability Boost (Con or Cha +2), Precocious Illusionist +1 level of Apprentice Bard
Weapon and Armor Proficiency: A Gnome Paragon can gain proficiency with all simple weapons and with light armor.
Spells per Day: At 2nd and 3rd level, a Gnome Paragon gains new spells per day and spells known as if he had also gained a level in Apprentice Bard, even if he does not have any levels in Apprentice Bard. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Gnome Paragon to his level in Apprentice Bard, then determines spells per day, spells known, and caster level accordingly.
Illusion Aptitude (Ex): A Gnome Paragon may add his class level to his caster level to determine the effects of any illusion spells he casts that were gained as innate abilities of the gnome race. His caster level for all other illusion spells increases by 1.
Keen Senses (Ex): A Gnome Paragon's racial bonus on Listen checks and Craft (alchemy) checks increases by 2.
Gnomish Magic (Sp): A 2nd level Gnome Paragon can use each of his Gnome racial spell-like abilities one additional time per day.
Lesser Mirror Image (Sp): At 2nd level, a Gnome Paragon gains the ability to cast a weaker version of the mirror image spell once per day as a spell-like ability with a caster level of 1st. This is identical to the mirror image spell, except that only one image is created. Treat this as a 1st level spell.
Ability Boost (Ex): At 3rd level, a Gnome Paragon's Constitution or Charisma score increases by 2 points. Once chosen, this choice may not be changed.
Precocious Illusionist (Ex): At 3rd level, a Gnome Paragon can select a single illusion spell of 1st level or lower from the Bard spell list. He gains a single 1st level spell slot that can be used only to cast the selected spell, but must succeed on a DC 6 caster level check (using his Apprentice Bard caster level or his Bard caster level) to successfully cast the spell. A failed caster level check results in the spell being miscast to no effect. Once the Gnome Paragon can cast 1st level spells normally, he can instead choose to permanently add that 1st level spell slot to his spellcasting progression for any class for which he possesses a 1st level spell slot.
A Gnome Paragon with an Intelligence or Charisma score of 15 or higher can instead gain a 2nd level spell slot and choose a 2nd level spell. If he does, he must succeed on a DC 8 caster level check to cast the spell and cannot add the spell slot to another class until he can cast 2nd level spells normally, and can only add it to a class for which he possesses a 2nd level spell slot.
Half-Elf ParagonLvl HP Proficiencies
+1 2.6 2
+2 5.3 3
+3 8 4
Lvl BaB Fort Ref Will Special Spells per Day
+1 +0 +0 +1 +0 Bonus Feat, Divided Ancestry, Elven Senses -
+2 +0 +0 +1 +0 Divided Blood, Elven Proficiency, Persuasion +1 level of any Apprentice class
+3 +0 +0 +2 +0 Ability Boost (+2), Skilled -
Weapon and Armor Proficiency: A Half-Elf Paragon can gain proficiency with all simple weapons and with light armor.
Spells per Day: At 2nd level, a Half-Elf Paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in any Apprentice spellcasting class, even if he does not have any levels in that class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Half-Elf Paragon to the level in the Apprentice spellcasting class, then determines spells per day, spells known, and caster level accordingly.
Bonus Feat: At 1st level, a Half-Elf Paragon gains a bonus feat. He must meet the feat's prerequisites normally.
Divided Ancestry (Ex): Unlike other racial paragons, half-elves can take levels in more than one racial paragon class. After gaining at least one level as a Half-Elf Paragon, he can take either Elf Paragon levels or Human Paragon levels (but not both).
Elven Senses (Ex): At 1st level, a Half-Elf Paragon's visual and audial acuity improves to match that of an elf's. His racial bonus on Listen, Search, and Spot checks increases by 1. A Half-Elf Paragon who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it.
Divided Blood (Ex): Starting at 2nd level, a Half-Elf Paragon can count as either a human or an elf, whichever is more beneficial with respect to a given effect or requirement. Spells and effects that reveal race or ancestry still detect both lineages.
Elven Proficiency (Ex): At 2nd level, a Half-Elf Paragon gains the Martial Weapon Proficiency feats for one of the longsword, rapier, longbow (including composite longbow), or shortbow (including composite shortbow) as a bonus feat. He need not meet the prerequisites of this feat.
Persuasion (Ex): A 2nd level Half-Elf Paragon's racial bonus on Diplomacy and Gather information checks increases by 1. He gains a +2 racial bonus on all other Charisma-based skill checks.
Ability Boost (Ex): At 3rd level, a Half-Elf Paragon increases one ability score of his choice by 2 points. Once chosen, this choice may not be changed.
Skilled (Ex): At 3rd level, a Half-Elf Paragon gains 3 additional skill points. At each character level thereafter, he gains one additional skill point above and beyond the normal amount of skill points granted by his Intelligence bonus, class level, or hit dice.
Half-Orc ParagonLvl HP Proficiencies
+1 2.6 2
+2 5.3 4
+3 8 6
Lvl BaB Fort Ref Will Special
+1 +0 +1 +0 +0 Bonus Feat, Divided Ancestry, Monstrous Mien
+2 +1 +1 +0 +0 Divided Blood, Lesser Rage 1/day
+3 +1 +2 +0 +0 Ability Boost (Str or Wis +2), Skilled
Weapon and Armor Proficiency: A Half-Orc Paragon can gain proficiency with all simple and martial weapons, and with light armor and medium armor.
Bonus Feat: At 1st level, a Half-Orc Paragon gains a bonus feat. He must meet the feat's prerequisites normally.
Divided Ancestry (Ex): Unlike other racial paragons, half-orcs can take levels in more than one racial paragon class. After gaining at least one level as a Half-Orc Paragon, a character can take either Orc Paragon levels or Human Paragon levels (but not both).
Monstrous Mien (Ex): Half-Orc Paragons can channel their innate ferocity, resulting in a +4 racial bonus on Intimidate checks. This does not stack with the Orc Paragon ability of the same name.
Divided Blood (Ex): Starting at 2nd level, a Half-Orc Paragon can count as either a human or an orc, whichever is more beneficial with respect to a given effect or requirement. Spells and effects that reveal race or ancestry still detect both lineages.
Lesser Rage (Ex): At 2nd level, a Half-Orc Paragon comes to understand and draw upon the natural ferocity that courses through his blood. He gains the ability to fly into a screaming blood frenzy once per day. The effect of this ability is identical with the effect of an Apprentice Barbarian's Lesser Rage ability. If a Half-Orc Paragon has other rage, frenzy, or similar abilities (such as the Barbarian class feature), he can give up a daily use of Lesser Rage to gain an extra use of that ability.
Ability Boost (Ex): At 3rd level, a Half-Orc Paragon's Strength or Wisdom score increases by 2 points. Once chosen, this choice may not be changed.
Skilled (Ex): At 3rd level, a Half-Orc Paragon gains 3 additional skill points. At each character level thereafter, he gains one additional skill point above and beyond the normal amount of skill points granted by his Intelligence bonus, class level, or hit dice.
Halfling ParagonLvl HP Proficiencies
+1 2 2
+2 4 3
+3 6 4
Lvl BaB Fort Ref Will Special
+1 +0 +0 +1 +0 Athletic Prowess, Save Bonus
+2 +0 +0 +1 +0 Fearless, Thrown Weapon Mastery
+3 +0 +0 +2 +0 Ability Boost (Dex or Cha +2), Halfling feat
Weapon and Armor Proficiency: A Halfling Paragon can gain proficiency with all simple weapons and with light armor.
Athletic Prowess (Ex): At 1st level, a Halfling Paragon's racial bonus on Climb, Jump, and Move Silently checks improves by 1 (to a total of +3).
Save Bonus (Ex): A 1st level Halfling Paragon's racial bonus on all saving throws increases by 1 (to a total of +2).
Fearless (Ex): A 2nd level Halfling Paragon's racial morale bonus on saving throws against fear effect increases by 2 (to a total of +4). If he would ever become panicked, he instead is only frightened.
Thrown Weapon Mastery (Ex): At 2nd level, a Halfling Paragon gains a +2 bonus on damage rolls when using a thrown weapon or a sling.
Ability Boost (Ex): At 3rd level, a Halfling Paragon's Dexterity or Charisma score increases by 2 points. Once chosen, this choice may not be changed.
Halfling Feat: At 3rd level, a Halfling Paragon gains any one of Acrobatic, Athletic, Combat Expertise, Combat Reflexes, Deft Hands, Dodge, Iron Will, Lightning Reflexes, Point Blank Shot, Quick Draw, Stealthy, or Weapon Focus (any sling or thrown weapon) as a bonus feat. He does not need to meet the feat's prerequisites.
Human ParagonLvl HP Proficiencies
+1 2.6 2
+2 5.3 3
+3 8 4
Lvl BaB Fort Ref Will Special Spells per Day
+1 +0 +0 +0 +1 Adaptive Learning -
+2 +0 +0 +0 +1 Bonus Feat +1 level of any Apprentice class
+3 +0 +0 +0 +2 Ability Boost (+2) +1 level of any Apprentice class
Weapon and Armor Proficiency: A Human Paragon can gain proficiency with all simple weapons and with light armor. In addition, a Human Paragon can gain proficiency with any one martial weapon of his choice.
Spells per Day: At 2nd and 3rd level, a Human Paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in any Apprentice spellcasting class, even if he does not have any levels in that class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Human Paragon to the level in the Apprentice spellcasting class, then determines spells per day, spells known, and caster level accordingly.
Adaptive Learning (Ex): At 1st level, a Human Paragon can designate any one of his Human Paragon class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future.
Bonus Feat: At 2nd level, a Human Paragon gains a bonus feat. The character must meet the prerequisites for the bonus feat normally.
Ability Boost (Ex): At 3rd level, a Human Paragon increases one ability score of his choice by 2 points. Once chosen, this choice may not be changed.
Kobold ParagonLvl HP Proficiencies
+1 2 2
+2 4 3
+3 6 4
Lvl BaB Fort Ref Will Special Spells per Day
+1 +0 +0 +1 +1 Manual Expertise, Tunnel Defense, No Light Sensitivity -
+2 +0 +0 +1 +1 Improved Darkvision (+30 ft.), Kobold Feat +1 level of Apprentice Sorcerer
+3 +0 +0 +2 +2 Ability Boost (Dex or Cha +2) +1 level of Apprentice Sorcerer
Weapon and Armor Proficiency: A Kobold Paragon can gain proficiency with all simple weapons, plus the heavy pick and light pick. Kobold Paragons can also gain proficiency with light armor. Kobold Paragons treat the dire pick as a martial weapon that can be wielded two-handed as a simple weapon and may treat greatpicks as martial weapons, rather than exotic weapons.
Spells per Day: At 2nd and 3rd level, a Kobold Paragon gains new spells per day as if he had also gained a level in Apprentice Sorcerer, even if he does not have any levels in Apprentice Sorcerer. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Kobold Paragon to his level in Apprentice Sorcerer, then determines spells per day and caster level accordingly.
Manual Expertise (Ex): A Kobold Paragon may add his class level as a bonus on Craft (trapmaking), Profession (mining), and Search checks.
Tunnel Defense (Ex): At 1st level, a Kobold Paragon uses confined spaces to his advantage in melee combat. A Kobold Paragon is treated as a Medium opponent where beneficial when using or resisting any special attack (for example, bull rush, disarm, grapple) but only when fighting in a location no wider than his combat space (5-ft. wide). In addition, a Kobold Paragon retains his Dexterity bonus to AC even if caught flat-footed or struck by an invisible attacker in these confined conditions.
If a Kobold Paragon has Uncanny Dodge from a different class, the character automatically gains the benefits of Improved Uncanny Dodge, but only when fighting in confined conditions (as above).
No Light Sensitivity: A Kobold Paragon loses his race's light sensitivity.
Kobold Feat: At 2nd level, a Kobold Paragon gains any one of Draconic Reservoir, Eschew Materials, Exotic Weapon Proficiency (greatpick, hand double crossbow, heavy double crossbow, or light double crossbow), Lightning Reflexes, Stealthy, or Weapon Focus (heavy pick or light pick) as a bonus feat. He does not need to meet the feat's prerequisites.
Improved Darkvision (Ex): At 2nd level, a Kobold Paragon’s darkvision range increases by 30 feet.
Ability Boost (Ex): At 3rd level, a Kobold Paragon's Dexterity or Charisma score increases by 2 points. Once chosen, this choice may not be changed.
Orc ParagonLvl HP Proficiencies
+1 3.3 2
+2 6.6 4
+3 10 6
Lvl BaB Fort Ref Will Special
+1 +0 +1 +0 +0 Improved Darkvision (+30 ft.), Monstrous Mien, No Light Sensitivity
+2 +1 +1 +0 +0 Elf Slayer, Lesser Rage, Orc Feat
+3 +1 +2 +0 +0 Ability Boost (Str or Con +2), Improved Pillaging
Weapon and Armor Proficiency: An Orc Paragon can gain proficiency with all simple and martial weapons and with light and medium armor.
Improved Darkvision (Ex): At 1st level, an Orc Paragon's darkvision range increases by 30 feet.
Monstrous Mien (Ex): Orc Paragons can channel their innate ferocity, resulting in a +4 racial bonus on Intimidate checks.
No Light Sensitivity: An Orc Paragon loses his race's light sensitivity at 1st level.
Elf Slayer (Ex): A 2nd-level Orc Paragon learns to channel his hatred of the elven race. He treats elves as favored enemies. He gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of those types. Likewise, he gets a +1 bonus on weapon damage rolls against such creatures. If a specific creature falls into more than one category of favored enemy, the Orc Paragon's bonuses do not stack with other Favored Enemy bonuses; he simply uses whichever bonus is higher.
If an Orc Paragon would ever gain elves as a favored enemy from another source, the benefits granted by that ability increase by 2.
Lesser Rage (Ex): At 2nd level, an Orc Paragon comes to understand and draw upon the natural ferocity that courses through his blood. He gains the ability to fly into a screaming blood frenzy once per day. The effect of this ability is identical with the effect of an Apprentice Barbarian's Lesser Rage ability. If a Orc Paragon has other rage, frenzy, or similar abilities (such as the Barbarian class feature), he can give up a daily use of Lesser Rage to gain an extra use of that ability.
Orc Feat: At 2nd level, an Orc Paragon gains any one of Combat Expertise, Diehard, Endurance, Exotic Weapon Proficiency, Great Fortitude, Iron Will, Improved Toughness, Power Attack, or Weapon Focus as a bonus feat. He does not need to meet the feat's prerequisites to select it.
Ability Boost (Ex): At 3rd level, an Orc Paragon's Strength or Constitution score increases by 2 points. Once chosen, this choice may not be changed.
Improved Pillaging (Ex): Starting at 3rd level, an Orc Paragon ignores the hardness of any object with hardness less than or equal to twice his Orc Paragon level.
Tiefling ParagonLvl HP Proficiencies
+1 2 2
+2 4 3
+3 6 4
Lvl BaB Fort Ref Will Special
+1 +0 +1 +1 +1 Improved Resistance, Skill Bonus
+2 +0 +1 +1 +1 Bonus Feat, Darkness
+3 +0 +2 +2 +2 Ability Boost (Dex or Int +2), Planar Heritage, Telepathy
Weapon and Armor Proficiency: A Tiefling Paragon can gain proficiency with all simple weapons and with light armor.
Improved Resistance (Ex): At 1st level, one of a Tiefling Paragon's natural resistances to energy (fire, cold, or electricity) improves by 5. The character can choose which of her three resistances improves, but once he makes this choice it can never be altered. At each Tiefling Paragon level thereafter, he can choose another racial resistance to improve, but not one that has already been improved this way.
Skill Bonus (Ex): A Tiefling Paragon's racial bonus on Bluff and Hide checks improves by 2.
Bonus Feat: At 2nd level, a Tiefling Paragon gains a bonus feat. The character must meet the prerequisites for the bonus feat normally.
Darkness (Sp): At 2nd level, a Tiefling Paragon can use his darkness spell-like ability two additional times per day (to a total of three times per day), or gains the ability to use darkness as a spell-like ability once per day if he can't already. His caster level for all spells and spell-like abilities with the Darkness descriptor increases by 1.
Ability Boost (Ex): At 3rd level, a Tiefling Paragon's Dexterity or Intelligence score increases by 2 points. Once chosen, this choice may not be changed.
Planar Heritage (Ex): At 3rd level, a Tiefling Paragon's planar heritage grows stronger. He can choose one of the following, according to his heritage; Baatezu (Devil), Tanar'ri (Demon), or Yugoloth. For all effects depending on subtype, the Tiefling Paragon can be treated as an outsider of the chosen subtype instead of a native outsider where beneficial. This does not grant any other traits of the chosen subtype.
Telepathy (Su): A 3rd level Tiefling Paragon gains telepathy out to 30 feet.