Hey, I was toying around with the idea of a BHA in prestige E6, and thought it would be cool to make a level 20 build and was curious what you guy’s thoughts were. Oh, human paragon is there is handle animal is always a class skill.
Monster rancher
Human
Human Paragon 1/Bard 3/Crusader1/BHA10/Bloodlines 3/Crusader +2
IL 11? Inspire Courage +10 Effective Beast Heart Level (EBHAL)13
6 Maneuvers known
5 lvl 2 or below
1 lvl 6 or below
2 stances
1 lvl 1, and 1 lvl6 or below
BaB 16
Feats
Human)Draconic Heritage (Pyroclastic)
Flaw)Dragontouched
Flaw)Combat Reflexes
1)Animal Affinity
3)Dragonfire Inspiration
Bonus)Song of the Heart
6)Words of Creation
9)Combat Expertise
12)Imp Trip
15) Song of the White Raven
18) Exotic weap pro (spiked chain) or Standstill or Extra Bardic Music?
Companions.
1 Girallion EBHL 11, 17 HD (127 hp), 17 BaB, 32 STR AC 26, attacks 4 Unarmed 2d8+11 16 claws 1d4+5, 4 bites 1d8+5, rend 2d4+22 every time two claws hit, feats imp unarmed strike, sup unarmed strike, soulmeld Sphinx Claws, open chakra hands, rapid strike, imp rapid strike, multiattack. Skill total 20, didn't assign any of the 3 stat points.
2 Wyvern EBHAL 5, 11 HD (115 hp),+ 11 BAB 23 STR AC 22, attacks 3 unarmed strike 2d6 +6, sting 1d6+3+poison, bite 2d8+3, 2 wings 1d8+3, 2 talons 2d6+3, feats imp unarmed strike, sup unarmed strike, soulmeld Sphinx Claws, open chakra hands, multiattack(bonus). Skills total 56, UMD +15 (14 ranks -1CHA +2 masterwork item). If you DM allows you to add an extra point to your abilities every 4 HD, you could add it to CHA and swap out sup unarmed strike for skill focus (UMD) and get a +19 to UMD so he will never fail to activate a wand or staff. +1 stat points unassigned
3 Owl bear EBHAL 5, 8HD (100hp), +8 BAB 25 STR AC 19, attacks 2 Unarmed Strike 3d6+7, 2 claws 1d6+3, bite 1d8+3, feats imp unarmed strike, sup unarmed strike, imp nat attack unarmed strike. Skill total 11. +1 Stat point unassigned
The only equipment that is necessary is badge of valor and vest of legends, and the gist of it is I sing some inspire courage so they can actually hit things, then use dragonfire inspiration sonic or fire for +10d6 (+3 Effective Bard level 14 (3 bard, 3 crusader, 3 bloodlines, 5 vest of legends) +1 badge of valor +1 song of the heart all x2 with words of creation) on every hit, you could do both sonic and fire, it’s a personal call I suppose. The Wyvern also has a decent amount of skills, I’m not sure what class skills are for dragons but I figured UMD is a good one to grab, and maybe one in speak language so he can speak common. So if everything hits that's like a bonus +370d6 a round (+740d6 if both are inspirations are used), plus how ever many AoA are taken by the Rancher.
I suppose you could switch the Girallion and Wyvern, but I think the hit you take from the Girallion losing 4 HD might be greater than the Wyvern gaining 4, not sure on that.
If natural bond is house ruled to work with Monstrous Companion take it and swap out one level of blood lines for another of crusader for more maneuvers, and have and EBHA level of 15. Both the Wyvern and Owlbear would get another feat too, I'd say rapid strike for the Wyvern, imp natural attack (claw) or on the Girallion and I'm not sure what for the Owlbear.
I suppose you could swap out the two crusader levels for uncanny trickster or legacy champion to get an EBHAL of 17 if the natural bond is allowed which would be an extra 2 HD, +2 con/str, +2 NA , 1 skill tricks, and an additional feat for all companions, so drop imp natural attack and pick up rapidstirke and the sphinx claw set on the owl bear, improved rapid strike on the Wyvern maybe skill focus (UMD) so you can get +22 UMD, and probably imp natural attack (unarmed strike) or on the Girallion. But you will only have +8 inspire courage, and you won't have access to high level white raven maneuvers which are really nice with this many melee chargers.
I'm kind of curious as too if I should just have 2 crusader levels taken at the end instead so that it is Hum Par1/Bard 4/BHA10/Blood 3/Crusader 2, that way the he is IL 11 upon all his intial maneuvers known, and get a stance lvl 6 stance at the final level too.