Unless otherwise noted, every Chinese Star manoeuvre is supernatural manoeuvre that can fully affect incorporeal and ethereal opponents.
1st level.Chinese Star teaches that there is beauty in all things,
big or small. Fragrant Orb StrikeChinese Star (Strike)
Level: 1st level manoeuvre.
Initiation action: 1 standard action.
Range: See text.
Target: See text.
Saving throw: Reflex halves.
You go to strike your target but stop just short of hitting them, it is then you create a rainbow coloured orb which explodes striking not only your target but also those around him. As part of this manoeuvre, choose one target within melee range, all targets within 5ft per 4 ranks of Iaijutsu Focus that you possess radius burst of this creature must succeed at a Reflex save (DC 10 + ½ your IL + your Cha modifier) or take damage equal to one unarmed strike, you are not harmed by this Qi explosion. You may exclude 1 square of terrain from this effect for every 4 ranks in Iaijutsu Focus that you possess.
Three Point StrikeChinese Star (Strike)
Level: 1st level manoeuvre.
Initiation action: 1 standard action.
Range: Melee attack.
Target: One creature.
Saving Throw: Reflex negates.
Duration: 1 round.
A normal attack suddenly becomes a flurry, striking at specific points on the body of your target, reducing their movement to a standstill and disrupting their every movement as you block the normal flow of their body. As part of the manoeuvre, you make a single melee attack. If this attack hits, your target takes normal melee damage and must make a Reflex save (DC 10 + ½ your IL + your Str Modifier) or be entangled for 1 round.
You may make this strike once more for every 8 ranks of Iaijutsu focus that you possess but if you choose to do so, you take a -2 to hit until the beginning of your next turn. For every unsuccessful save, the duration of the entanglement is increased by 1 round if used on the same target.
Inner StrengthChinese Star (Boost)
Level: 1st level manoeuvre .
Initiation Action: 1 swift action.
Range: Personal.
Target: You.
Duration: 1 round.
Focusing within, your next attack strikes with a speed that could strike lightning and a force that could fell mountains. When you initiate this manoeuvre, you gain an enhancement bonus to the next attack roll you make equal to +2 (+1 per 4 ranks in Iaijutsu Focus.) Your next attack deals damage as if you were wielding your weapon with both hands. If you are already wielding your weapon with two hands, you gain a bonus to your next damage roll equal to 1/2 your Str modifier. You lose these benefits after you make 1 attack regardless of if it hits or not.
Alternatively you may use this manoeuvre to gain a bonus to Strength checks to break or burst an object equal to your ranks in Iaijutsu Focus for 1 round.
Imbuing your strikes with the strength of your Qi is a staple of the Chinese Star discipline.Closing of the Gate Chinese Star (Counter)
Level: 1st level manoeuvre.
Initiation Action: 1 immediate action.
Range: Personal.
A true guardian is ready for any sort of trouble and acts swiftly to end the threat. Target: You.
You suddenly strike out with lightning speed, halting the movement of even the quickest of foes. When an opponent makes any sort of movement action within your melee range, you may initiate this manoeuvre to make an attack against this opponent. If this attack is successful, it deals normal damage and they must make a Reflex save (DC 10 + ½ your IL + your Str modifier) or have their movement end in the square that you struck them.
Flowing Qi FormChinese Star (Stance)
Level: 1st level manoeuvre.
Initiation Action: 1 swift action.
Range: Personal.
Target: You.
Duration: Stance.
When you are in this stance, you focus your mind on your Chinese Star teachings and your body begins to gives off a faint glow of rainbow coloured Qi, each practitioners’ colours are different depending on mood, personality, etc. Your every movement gives off a rainbow coloured trail and your flow of Qi enhances your movement, your fluidity and form.
While you remain in this stance you gain either +1 to Reflex or +1 to AC (chosen at the beginning of each of your turns) and a +5ft enhancement bonus to your Speed. For every 4 ranks in Iaijutsu Focus that you possess the bonuses to Reflex and AC increase by 1 and the bonus to speed increases by 5ft.
2nd level.Descending Flower Slam Becoming able to leap great distances is only 1 step to being closer to the mystic
dragons that glide through the air at will. Chinese Star (Strike)
Level: 2nd level manoeuvre.
Initiation Action: Full-round action.
Range: See text.
Target: 1 creature.
You use your inner strength and Chinese Star training to make a sudden leap, high into the air before descending on your foe with a vicious axe kick and making them kiss the dirt. As part of this manoeuvre, you may make a jump check and move the distance determined by this check, you do not provoke opportunity attacks for this movement and must move in a straight line. You count as having had a running start for this jump and the jump is not limited by your speed.
You may make one melee attack against one target that you move adjacent to during your movement. If this attack hits and deals damage, you can also attempt to trip your target. This trip attempt does not provoke attacks of opportunity nor is there any risk that your foe can trip you.
If this manoeuvre is successful on a flying target, you knock the target to the ground with a vicious downward spike. You do not take any damage for landing from your jump and if you possess a flight speed, may choose to remain at the height that you jumped to.
Colourful RainChinese Star (Strike)
Level: 2nd level manoeuvre.
Initiation Action: Standard action.
Range: 20ft
Area: 20ft radius burst centred on you.
Saving Throw: Reflex half.
You leap into the air and give a beautiful twirl, releasing rainbow coloured projectiles made from your Qi that strike down your foes and invigorate your allies. Chinese Star teachings allow you to transform your Qi into a weapon that rains down upon your enemy. When you initiate this strike, you make an Iaijutsu Focus skill check, you deal damage to each creature within the area equal to half your Iaijutsu Focus skill check, this damage is further halved on a successful reflex save (DC 10 + ½ your IL + your Cha modifier). If this strikes an ally, they instead gain temporary HP equal to the ranks in Iaijutsu Focus which you possess.
The pattern should be even if your Qi is focused and you are calm,
however what Chinese Star disciple can be said to be in a state of calm?Catching a White FeatherChinese Star (Counter)
Catching a white feather, huh...?
That looks kind of cool. Maybe I can practice with you? Level: 2nd level manoeuvre.
Initiation Action: 1 immediate action.
Range: Personal.
Target: You.
At the sign of an opening in your defences, you quickly catch the incoming attack between your hands and remove the offending object, permanently. When an enemy makes a melee attack against you, you may initiate this manoeuvre to make a melee touch attack against the enemy that is attacking you. If this melee touch attack hits, you may then make a disarm or sunder attempt as a free action. This attempt does not provoke attacks of opportunity nor is there any risk that your foe can disarm or sunder your weapon; you also do not take penalties for using a light weapon. If your attempt is successful, the attack attempt is ruined (and in the case of a disarm they need to either pick up their weapon or get a new one). You can’t use this manoeuvre if you are denied your Dexterity bonus to AC against your attacker. You cannot use this after you learn the results of your opponent’s attack.
Radiant Rainbow SpiralsChinese Star (Boost)
Level: 2nd level manoeuvre.
Initiation Action: 1 swift action.
Range: Personal.
Target: You.
Duration: 1 round.
Hong Meiling crushes the ground using her immense strength, sending
her opponents reeling. Your Chinese Star teachings allow you to be both beautiful and deadly. You focus your Qi into a point and twirl in a circle leaving a rainbow coloured trail surrounding you which punishes enemies that pass through it. Until the beginning of your next turn, any enemy that is adjacent or becomes adjacent to you must take a Reflex save (DC 10 + ½ your IL + you Cha modifier.) or take damage equal to your ranks in Iaijutsu focus and have all their speeds drop to 0ft for 1 round (they are also unable to teleport as the Qi disrupts their spell casting or techniques; they are not considered paralysed and are still able to defend themselves, they just cannot move out of their current location).
3rd level.Yellow Tremor KickChinese Star (Strike)
Level: 3rd level manoeuvre.
Initiation Action: 1 standard action.
Range: 10ft + 5ft per 2 IL.
Area: 10ft (+ 5ft per 2 IL) radius burst centred on you.
Target: All enemies within the burst.
Saving Throw: Reflex half/negates.
A change in footing and a stomp is enough to send your foes sprawling. You slam the ground, sending shock waves of your Qi around you. As part of this manoeuvre, all enemies within the area of the manoeuvre must make a Reflex save equal to (10 + ½ your IL + your Str modifier) or fall prone and be dealt damage equal to an Iaijutsu Focus skill check (damage is halved on a successful reflex save).
Strike Sign “Roc’s Fist” (also known as ‘Manly Space Punch’)
Chinese Star (Strike)
Level: 3rd level manoeuvre.
Initiation Action: 1 standard action.
Range: Melee attack.
Target: 1 creature.
Saving Throw: Reflex negates.
Your fist connects with their face with a sickening yet satisfying crunch and they disappear into the distance, screaming.A truly stunning and scary attack. A true sign of the hidden potential of
any Chinese Star disciple. As part of this manoeuver, you make an unarmed melee attack against 1 creature that is within your melee range. If this attack hits, the attack does normal damage and the target must make a Reflex save equal to (10 + ½ your IL + your Str modifier) or be pushed 10ft per rank of Iaijutsu focus that you possess straight into the air. If a creature is pushed over 180ft into the air, it takes an entire round to go up and come back down, returning at the beginning of your turn, during their flight, they may take no actions due to the tremendous force applied.
If the creature would instead hit a surface that is thin enough to be breakable (I.e. a roof) you may make a strength check to burst them through the surface and if they hit a thick surface (such as a cave ceiling) they take the falling damage that they would have taken as if they fell the distance you were going to punch them into the air.
Colourful Wind TyphoonChinese Star (Stance)
Level: 3rd level stance.
Initiation Action: 1 swift action.
Range: Personal.
Target: You
Duration: Stance
The Colourful Wind Typhoon stance lets you become a whirlwind on the battlefield, with each strike seemingly coming out of nowhere and seeming like you have no openings, even when you are still. While you remain in this stance, you can determine your position as if you were in any space adjacent to you for determining whether or not you flank a target and determining targeting and range for your melee attacks. Attacks against you have a miss chance equal to 15% + 5% per 4 ranks in Iaijutsu Focus that you possess, this miss chance is considered concealment due to the speed and erratic nature of your movement; so does not stack with other sources of concealment (take the highest value).
Piercing Red Strikes Hong Meiling quickly conjures a Qi barrier to protect herself. Chinese Star (Boost)
Level: 3rd level manoeuvre.
Initiation Action: 1 swift action.
Range: Personal.
Target: You
Duration: 1 round.
You focus on your weapons, making your Qi flow over them. When you strike, it seems like they become piercing points, with deadly accuracy. Until the end of your turn, your melee attacks ignore DR and hardness.
Colourful BarrierChinese Star (Counter)
Level: 3rd level manoeuvre.
Initiation Action: 1 immediate action.
Range: Personal.
Target: You.
You can initiate this manoeuvre when you would be required to make a Reflex save. You instead make an Iaijutsu Focus skill check instead of the Reflex save and use the result of that check to determine the save’s success. If this save is successful and the effect that required a Reflex save hits an area, you are excluded from the area completely and take no partial effects.
4th level.Gorgeous Sweet FlowerChinese Star (Strike)
Level: 4th level manoeuvre.
Initiation Action: 1 full round action.
Range: 10ft.
Target: All creatures with the area.
Area: 10ft Hemisphere centred on you.
The gathering of Qi requires correct form and technique, with which you can
crush your enemies. Built from the repetition of the same pattern, this allows those with focus to sweep their Qi around them. Smells wonderful and looks truly beautiful. As part of this manoeuvre, make a melee attack which affects all enemies within the area (Roll 1 attack roll only and compare it to each creatures AC). This attack deals normal damage but ignores miss percentage equal to 5% per 4 ranks of Iaijutsu Focus that you possess. You may repeat this attack once per 5 ranks of Iaijutsu Focus that you possess.
Allies within the area that are currently being affected by an effect which requires a save, may make a new save to break 1 effect with a bonus to their saving throw equal to your Cha modifier, each ally may only gain 1 save from the use of this manoeuver.
Scarlet Inch CrushChinese Star (Strike)
Level: 4th level manoeuvre
Initiation Action: 1 standard action.
Range: Melee attack.
Target: One creature.
Saving Throw: Fort negates.
You gather Qi into your arms to release one devastating strike and then unleash it through your entire body in a small but potent Qi explosion of force. When this manoeuvre was first created and tested, it was so strong that it was able to destroy one of the walls that the guardian was testing it on; a truly fearsome strike can be wielded only by those who train themselves to the peak of mental and physical fitness. As part of this manoeuvre, make a single melee attack. If this attack hits, make an Iaijutsu Focus skill check. This attack deals extra damage equal to the outcome of this check. They must also make a Fortitude save (DC 10 + ½ your IL + your Str modifier) or be stunned for 1 round (They become dazed if immune to stunning) and fall prone.
This manoeuvre may be used to burst and destroy objects with ease, dealing full damage to the objects.
Qi Burst Tai Ji Quan Chinese Star (Counter)
Level: 4th level manoeuvre.
Initiation Action: 1 immediate action.
Range: Personal.
Target: You.
You think on your teachings, focus your mind and become like a wall. Even when cornered, you have no fear. You may initiate this manoeuver when you are; being flanked by 2 or more opponents, about to take a saving throw or when you are attacked by an opponent. Make an Iaijutsu Focus skill check, use the result of this check to determine success of the save (If you had to make one.) and use the higher of your AC or the result of the Skill check as your effective AC against the attack (if this was triggered in response to an incoming attack.) You may then cause all creatures adjacent to you to take a Reflex save (DC 10 + ½ your IL + your Str modifier) or be pushed 10 ft away from you.
Earth Dragon LeapChinese Star (Boost)
Level: 4th level manoeuvre.
Initiation Action: 1 swift action.
Range: Personal.
Target: You.
You focus your Qi into your legs, becoming able to leap into the air and mimic the great dragons of myth with your beautiful flight Until the end of your turn, you may make Iaijutsu Focus skill checks in place of Jump checks, these checks gain a bonus equal to
The Chinese Star technique allows you to soar through the sky,
mimicking the grand and majestic dragon. your Initiator level; if you leap into the air, you do not take falling damage and may float at the apex of your jump for long enough to perform a standard action.
5th level.Sky Dragon KickChinese Star (Strike)
Level: 5th level manoeuvre.
Initiation Action: Full-Round Action.
Range: See text.
Target: 1 Creature.
A powerful leap and kick that leaves the enemy disorientated. A favourite for the image of a soaring dragon it creates and the rainbow trail you leave as you leap. As Descending Flower Slam, except the DCs for jump checks are halved and if your trip attempt is successful, you may also choose to fall with your target, if you do make a single unarmed attack against your opponent when they land prone. This attack deals 5d6 extra damage + 1d6 per 10 ft that you fell (maximum 10d6) and stuns your target for 1 round. (This dazes if they are immune to stunning.) However you take the damage of your attack if you decide to opt to take this secondary attack. This secondary attack may also be used as a standard action against any prone target but if it used in this way, there is a Fortitude save against the stunning effect equal to 10 + 1/2 your IL + your Str mod. The manoeuvre is still considered to be expended if you use only secondary attack.
Fragrant WaveChinese Star (Boost)
Level: 5th level manoeuvre.
Initiation Action: Swift action.
Range: Personal.
Target: You.
Building Qi in your arms, you unleash it in fierce blasts of energy that sweep the entire battlefield. The aftermath is surprisingly sweet smelling though. Until the end of your turn, your melee attacks effect a 10ft + 5ft per 2 ranks of Iaijutsu Focus that you possess long line. Roll once and compare to each enemy’s AC in the affected area. Your attacks ignore Miss Chance until the end of your turn.
The projection of a Chinese Star disciples' Qi allows each to have their own style, and strike with a force unmatched.Spiralling Light StepsHong Meiling steps as light as a feather on the branch, ready to spring off
to the next. Chinese Star (Stance)
Level: 5th level stance.
Initiation Action: 1 swift action.
Duration: Stance.
Your Chinese Star training and mastery of your Qi allows you to balance on the thinnest branches, the most slippery of ice and even the surface of water, leaving only small rainbow coloured ripples in your wake. By moving the Qi in the environment into points, you become able to stand on nearly any surface. While you remain in this stance, any surface will support you, no matter how much you weigh. This allows you to move over water, lava or even thin tree branches without penalty. You cannot walk across air, or walk up walls or other vertical surfaces.
While this stance is active, you do not take damage from surfaces or hazards that react to being touched, nor do you need to make an balance checks for difficult to balance on surfaces. You ignore difficult terrain and do not provoke opportunity attacks for movement. This stance allows you to balance on any surface that would support your movement.
Colourful Stopping FistChinese Star (Strike)
Level: 5th level manoeuvre.
Initiation Action: 1 full round action.
Target: 1 creature
Range: Melee attack.
Save: Will negates.
You flurry at your opponent, strike with coloured Qi that penetrates into their body. You then manipulate the Qi within them to make them slow and sloppy in their movements. As part of the manoeuvre, make a melee attack. If this melee attack hits it deals extra damage equal to your ranks in Iaijutsu Focus. Then unless they make a Will save (DC 10 + ½ your IL + your Str modifier), you bestow a -4 penalty to AC and reduce their speed by 10ft for one round. You may make this attack again for every 4 ranks of Iaijutsu Focus that you possess. The reduction to AC cannot be more than the number of Iajutsu Focus ranks that you possess, and if they are reduced to 0ft speed, they are also entangled as you block their Qi flow.
6th level.Colourful Light Chaotic DanceChinese Star (Strike)
Level: 6th level manoeuvre.
Initiation Action: 1 standard action.
Range: 10ft +5ft per 2 IL.
Area: 10ft + 5ft per 2 IL radius burst centred/ on you.
Target: All enemies in area.
Save: Reflex half.
Duration: 1 round.
You turn around and around, in a chaotic twirl. Filling the battlefield with rainbow colours and fierce winds; which trap enemies within, while you shape the winds to avoid your allies. When you initiate this manoeuvre; you leap into the air, spinning and twirling. As you spin, around you a Whirlwind rages, formed from your Qi and from your rapid movement manipulating in the air around you. The Whirlwind extends upwards up to 10ft + 10ft per 2 ranks of Iaijutsu Focus that you possess. All enemies within the area and that enter the area within 1 round must make a Reflex save (DC 10 + ½ your IL + Cha modifier) or take damage equal to an Iaijutsu Focus skill check; damage is halved on a successful save. All enemies that fail the Reflex save are knocked prone, aerial enemies are knocked to the ground due to the strength of the winds. You become able to hover at a height equal to 5ft + 5ft per 2 ranks of Iaijutsu Focus that you possess (maximum 50ft) and ranged attacks cannot be made into the area of this manoeuvre for 1 round; fires within the area are extinguished.
Fierce Tiger’s FocusChinese Star (Boost)
Level: 6th level manoeuvre.
Initiation Action: 1 swift action.
Range: Personal
Target: You
To better oneself, you must look not only without, but also within. When you initiate this manoeuvre, you may make a special initiator level check + your Cha modifier to dispel any and all negative conditions, spells and other such abilities that affect you.
You may initiate this manoeuvre even if you would be unable to act, except if you are dead.
Hmph. Certainly I am a youkai.
However... I am a youkai who loves Gensokyo with all her heart!
I have nothing to do with creatures of destruction like you!Radiant Rolling Counter A warrior is never caught off guard, a true master acts first! Chinese Star (Counter)
Level: 6th level manoeuvre.
Initiation Action: 1 immediate action.
Range: Personal.
Target: You
At the first sign of danger, you make a quick slide towards your attacker and unleash a swift manoeuvre right back at them. You may initiate this manoeuvre whenever you would be harmed by an attack. You may move up to your movement speed. You do not provoke opportunity attacks for this movement. You then gain a single standard action, which you may only use to attack the creature that triggered this ability and must be used immediately. If you attack the target and succeed in harming the target, the attack is negated and the action used is wasted.
Rainbow Sign “Intense Rainbow Fist”Chinese Star (Strike)
Level: 6th level manoeuvre.
Initiation Action: 1 full round action.
Range: See text.
Target: See text.
You adopt a new stance before lashing out with several attacks, each strike leaving a trail of different coloured light behind it that extends past your attack. As part of initiating this manoeuvre, make three melee attacks, the first attack targets one creature within melee attack range; the second attack targets all creatures within a 15ft cone (Roll one attack roll and compare to each creatures AC) and the third attack targets all creatures within a 15ft radius hemisphere centred on you. These attack deal normal damage, for each attack that hits a target they must make a Reflex save (DC 10 + ½ your IL + your Str modifier) or suffer a condition of your choice from the list below (To inflict some conditions, the creature must’ve been struck by the prerequisite number of attacks from this manoeuvre. You choose which condition to inflict when you make the attack for all creatures and creatures that do not meet the prerequisites are unaffected by that condition.)
-Remove their DR for 1 round.
-Deal 2 Strength damage.
-Lose Regeneration for 1 round.
-Blown away.
-Entangled for 1 round.
Must be struck by 1 attack:
-Lose natural armour for 1 round.
-Become blinded for 1 round.
-Highest manifester/caster level effect automatically dispelled.
-Become flat-footed.
Must be struck by 2 attacks:
-Staggered for 1 round.
-Be unable to cast any spells, manifest any powers or use any spell-likes for 1 round.
-Gain 1 negative level for 1 round.
At a glance, a Chinese Star disciple attacks so fast that they might even appear to have extra arms.7th level.Destructive Strike “Sudden Roc’s Fist” Hong Meiling strikes to end a confrontation before it even begins. Chinese Star (Strike)
Level: 7th level manoeuvre.
Initiation Action: 1 standard action.
Range: Melee attack.
Target: One creature.
Saving Throw: Fortitude negates.
You grab your opponent, suddenly going into a lightning quick flurry. Each set of strikes rains down upon your opponent like lightning, leaving them unable to react. When you initiate this manoeuvre, make 3 melee attacks against one creature within your range. These attacks deal extra damage equal to your ranks in Iaijutsu Focus that you possess. Each attack makes the target make a Fortitude save (DC 10 + ½ your IL + your Str modifier) or be entangled for 1 round, however a target that is entangled and fails this save becomes stunned, a stunned target that fails this save becomes paralysed and a paralysed target that fails this save is killed (or destroyed in the case of non-living creatures). Your target must be afflicted by all previous afflictions to progress to the next (e.g. your target must be both entangled and stunned to paralyse the target.)
You may take a penalty to your to hit until the beginning of your next turn to increase the DC of the save by half the penalty to your BaB (to a maximum of your base attack bonus) for every -5 to your Bab you take, you lose 1 attack in the manoeuvre.
Earth and Sky Dragon KickChinese Star (Strike)
Level: 7th level manoeuvre.
Initiation Action: 1 full round action.
Range: See text.
Target: One creature.
Saving Throw: Reflex half/negates.
Relying on projectiles is a waste. Beating them directly feels better. You slam the ground, making a green Qi explosion knocking your opponent into the air. You catch them on your foot before crushing them into the ground. When you initiate this manoeuvre, you slam the ground making all creatures within 20ft + 5ft per 2 IL long and 5ft wide line, make a Reflex save (DC 10 + ½ your IL + your Str modifier) or take damage equal to an Iaijutsu Focus skill check (this is halved on a successful save) and be flat-footed to you for 1 round. You may then move up to one creature that failed its save (You do not provoke Opportunity attacks for this movement) and make a melee attack against that creature, if this attack hits that target must make a Reflex save (DC 10 + ½ your IL + your Str modifier) or fall prone in any square adjacent to you (you choose) and be stunned for 1 round (dazed if they are immune to stuns).
Colourful Negation BarrierChinese Star (Counter)
Level: 7th level manoeuvre.
Initiation Action: 1 immediate action.
Range: Personal.
Target: You.
Creating a barrier of pure Qi, you absorb the harmful magicks that are levied against you. You may initiate this manoeuvre, if you were to be including the area of an effect which forces you to make a save that is not a purely mental effect (such as Mass Hold Person.)
When you initiate this manoeuvre you may make an Iaijutsu Focus skill check, using the result of this check to determine success of the save. If the save is successful, you absorb the energies of the ability and everyone in the area is unaffected by the spell (including partial effects that would effect you even if you succeeded in the saving throw.) You do not automatically fail on a roll of a natural 1.
You may concentrate on this manoeuvre to continue the barrier as if concentrating to maintain a spell (aka a standard action to concentrate on maintaining the manoeuvre). The maximum duration of the barrier is 5 rounds, after which the energies that are used to maintain the protective Qi is too draining and the manoeuvre automatically ends.
8th level.Qi OverdriveChinese Star (Boost)
Level: 8th level manoeuvre.
Initiation Action: 1 swift action.
Range: Personal.
Target: You.
Duration: Until the end of your turn.
When you initiate this manoeuvre, your whole body crackles with energy. Until the end of your turn, your base movement speed is doubled. During the duration of this boost, the first time you strike an opponent with a melee attack, you may make an additional attack at the same Attack Bonus as the original attack -2 against that opponent.
This additional attack is charged with your Qi energy and reverberates within your enemy. If this attack strikes your target, it disables any fast healing and regeneration for 1 round and on your targets turn, deal the damage again. If the damage of this additional attack kills the target, you may choose to completely destroy them. Making only a True Resurrection or Wish able to bring the target back to life.
If you strike your willing ally while this manoeuvre is active, you may instead free them from all harmful conditions that affect them and deal no damage.
Instant Lightning StrikeChinese Star (Strike)
Level: 8th level manoeuvre.
Initiation Action: 1 standard action.
Range: Melee attack.
Determination, technique and an eye for beauty sum into an
incredible Martial Artist. Target: One creature.
When you initiate this manoeuvre, you move with incredible speed. You make one melee attack. This attack hits the target and you deal maximum damage with this attack. It cannot be made to miss in any way. You may use this manoeuvre again as an immediate action for 1 round per 4 ranks of Iaijutsu Focus skill ranks that you possess, if you do not take the attack on every round, the manoeuvre is expended and its effects end. You may instead decide to dismiss the ability to use it again to regain a number of Chinese Star manoeuvres equal to the number of ranks of Iaijutsu focus that you possess divided by 5, you must decide which option to use when you first initiate this manoeuvre. When you use the extra attack option of this manoeuvre, you cannot recover your manoeuvres until the effect ends.
True Focus, True GraceChinese Star (Boost)
Level: 8th level manoeuvre.
Initiation Action: 1 swift action.
Range: Personal.
Target: You.
Duration: 1 round.
To be in a state of true focus, like the Wolf searching for prey. To move with true grace, like the butterfly that flies between flowers. After initiating this manoeuvre, for the duration of this boost, when making a melee attack roll, a saving throw or an ability check you may make an Iaijutsu Focus skill check and instead use the result of this check to determine the success of the roll. When you roll an Iaijutsu Focus skill check instead of an attack roll during the duration of this boost, the extra dice that this skill check would result in are added to the damage of your attack. (e.g. if your skill check would result in +3d6, this 3d6 is added to your melee attack damage)
9th level.Flower Sign "Colorful Light Lotus Flower Palm"Chinese Star (Strike)
Level: 9th level manoeuvre.
Initiation Action: 1 full round action.
Range: Melee attack.
Target: One creature.
Saving throw: Reflex negates.
The true pinnacle of technique, using nearly all Qi contained in your being to
end the fight in an instant. All or nothing, all of your power concentrated into 1 strike. You go for the final strike against your foe. The last art thought up by the master, it is the last line of defence that is employed. Pulled off by concentrating a huge amount of Qi from within and then passing it through your strike into your enemy; this masterful strike can only be performed by the true masters of Qi manipulation and martial arts.
When you initiate this manoeuvre, you may move up to double your movement speed, you do not provoke opportunity attacks for this movement. You then make a single melee attack against your target, if this attack hits, the target must make a Reflex save (DC 10 + ½ your IL + your Str modifier + your Cha modifier) or be stunned for 1 round, this stun completely bypasses immunity. After the stun ends, they take damage as if you had hit them with 6 melee attacks. You are exhausted for 1 round after making this attack.
Qi Sign "Fierce Tiger's Inner Strength"Chinese Star (Stance)
Level: 9th level manoeuvre.
Initiation Action: 1 swift action.
Range: Personal.
Target: You.
Duration: 3 rounds.
You raise the level of Qi in your body, pulling it from the environment around you to reach a state of physical and mental perfection. This is however rather risky. Practitioners who are able to reach this state are not common, even among the small number of Chinese Star disciples, it is said that they appear to glow with a truly radiant and magnificent power and that their strikes can fell mountains.
While you are in this stance, your melee attacks deal extra damage equal to your Iaijutsu Focus modifier. You recover any expended Chinese Star manoeuvres and ready any Chinese Star manoeuvres that you know that were not readied. When you initiate a Chinese Star manoeuvre, treat any melee attack that is made as part of initiating the manoeuvre as if it hit twice for effects (effects does not include your melee damage, e.g.
Destructive Strike “Sudden Roc’s Fist” would provoke two saves both for entanglement, but if the first was failed the second would be to avoid being stunned). You however cannot maintain this state for long and after 3 rounds, become unable to control the Qi within and are forced out of the stance.
When you end this stand you crumple to the ground prone and stunned for 1 round, this stun goes through any immunities that you possess. After becoming un-stunned, all of your Chinese Star manoeuvres are considered expended and you lose any readied manoeuvres that go over your standard limit; you are also exhausted for 1 hour, you cannot enter or maintain this stance while exhausted (if you become exhausted while in this stance it automatically ends). This exhaustion goes through any immunity that you have gained.