Author Topic: Dragonlance adventure - beguiler ?  (Read 8934 times)

Offline Dwarfi

  • Hero Member
  • ***
  • Posts: 547
  • I'm new!
    • View Profile
Re: Dragonlance adventure - beguiler ?
« Reply #20 on: November 04, 2013, 03:58:37 AM »
Thanks for the decision help. ^^

I dont plan on going into melee as my beguiler gnome is really, really weak. ^^ (STR6)

Offline Dwarfi

  • Hero Member
  • ***
  • Posts: 547
  • I'm new!
    • View Profile
Re: Dragonlance adventure - beguiler ?
« Reply #21 on: March 11, 2015, 11:37:17 AM »
Welcome back.

My character is currently:
Beguiler 8
Alchemist savant 1

Though both are not Dragonlance material, it was allowed as the lack of dmg still allows the other characters to shine enough and do their things.
The savant was the only Prc I could think of that had some use for the character and adds to his background, Plus it's easily useable in Dragonlance.

There are basically no other prestige classes left in the pool (PH, PHB2, DMG, all Dragonlance books, Magic Item and Spell comp at times)
Especially dragonlance really stinks for a beguiler as almost all casters are more or less supposed to take the high sorcery stuff.

I thought about multiclassing, but I dont want to loose the spell progression. Otherwise 1 LV Cleric of Takisis would be nice for the trickery domain. ;)


Currently my biggest question is what feat to take next. I know its still a bit in the future.
Lv12- Again, very limited by the pool of books, so I thought of:

Lucky- +1 On all Saves, as saves are always one of my biggest concerns
or
Quick thinking: +2 Ini and on all perception skills - Together with Impr Ini and +3 dex I could make good use of the shock and awe spell. And I max spot/listen/search anyway.

Sadly I cant take both.


As usual, I try to fight my weak spots and prepare for bad situations.
An item of floating would be nice against water, featherfall and something against grapples.

Open for thoughts.





« Last Edit: March 11, 2015, 11:40:51 AM by Dwarfi »

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: Dragonlance adventure - beguiler ?
« Reply #22 on: March 12, 2015, 12:51:36 AM »
Gnome's Luck. Requires only Gnome (Which I believe you are from reading the first page).

You get a cumulative +1 to any save for every cumulative -1 you inflict upon an ally's save. The ally has to be within 30 feet and has to be making a save against the same effect you are making a save on. Basically this is for AoE stuff.

Also there is no mention of the ally needing to be willing or even knowing of this feat being used against them, nor any means to resist the inflicted penalty :D
But if you use it on some one, you can't use it on the same person for 24 hours.

Edit: The Ambient Tempest PrC coulda been kinda neat if you went a lil' more metamagick-y, ah well *shrugs*.
« Last Edit: March 12, 2015, 01:00:28 AM by ketaro »

Offline sambojin

  • Sr. Member
  • ***
  • Posts: 472
  • It's a game. Have fun.
    • View Profile
Re: Dragonlance adventure - beguiler ?
« Reply #23 on: March 26, 2015, 04:21:48 PM »
I missed when this thread was posted (by over a year), but reading it, it looks like a level in cleric would be your best bet. With practiced spellcaster (cleric) for a feat.

Massively frontloaded class, huge always-known spell list, ups your versatility and even gives you a bit of weapon and armour proficiency just for the hell of it (mithral shields aren't a horrible thing to have). The feat just makes a lot more spells worthwhile considering in your prep time each morning. Depending on domains, you can give a character quite a bit of flavour, not to mention abilities, even just from your lvl 1 domain spells (used at CL5 if you can take the feat).

You can ask your DM if you can go with a belief, so you can cherry pick the hell out of domains and get the best you can. If you have to choose a god, just grab whatever seems fun or useful. It's another free weapon proficiency at least. It's also a great RP tool and info finder for you. Need help or some knowledge about something? Ask your church. You should know a bit about your DM's version of Dragonlance by now, but if not, do a little reading. Try and warp his vision of the world through your own belief in how your church and god does things there. It's religion at work :)

Offline Janthkin

  • Member
  • **
  • Posts: 57
  • I'm new!
    • View Profile
Re: Dragonlance adventure - beguiler ?
« Reply #24 on: April 06, 2015, 03:02:17 PM »
There are basically no other prestige classes left in the pool (PH, PHB2, DMG, all Dragonlance books, Magic Item and Spell comp at times)
Especially dragonlance really stinks for a beguiler as almost all casters are more or less supposed to take the high sorcery stuff.
It's okay; Beguiler is a very nice class in its own right (though admittedly it pairs wonderfully with Shadowcraft Mage from Races of Stone).

Quote
Currently my biggest question is what feat to take next. I know its still a bit in the future.
Lv12- Again, very limited by the pool of books, so I thought of:

Lucky- +1 On all Saves, as saves are always one of my biggest concerns
or
Quick thinking: +2 Ini and on all perception skills - Together with Impr Ini and +3 dex I could make good use of the shock and awe spell. And I max spot/listen/search anyway.
I'd skip Quick Thinking, and plan on getting a Belt of Battle (Magic Item Compendium) instead.  Also, remember that Cloaked Casting just requires that your target be denied a Dex bonus: you can achieve that with Grease, or (Improved) Invisibility, or spells like Phantom Battle.

Saves are rough; your goal is to avoid having to take them at all, rather than try and boost your success rate.  Don't worry about grapples; at character level 11, you can cast Freedom of Movement enhanced by Still Spell, which gets you out of grapples forevermore.  But you might want Rapid Metamagic, if you DM will let you dip into Complete Mage to get it - otherwise, casting a Still Freedom of Movement becomes a full round action, which is not nearly as cool.  (Failing that, Anklets of Translocation are your friends.)

Something as mundane as Spell Focus (Illusion) or (Enchantment) can actually make a big difference for the Beguiler; so many spells depend on your targets failing Will saves, and every 5% helps.