Author Topic: Fun Finds v5.0  (Read 344655 times)

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Fun Finds v5.0
« Reply #420 on: January 01, 2014, 09:01:13 PM »
Complete Adventurer added a few exotic weapons that improve upon regular weapons, and noted that they are treated as the regular weapons for certain feats (though I'd personally just say they're treated as the regular weapon for all effects).  Of note though is it also has a list for some Complete Warrior exotic weapons that are also improvements over regular weapons and says they should be treated just like their non-exotic counterparts when it comes to some feats.  Said weapons and what they should be treated as are:

Blowgun, greater > Blowgun
Bolas, barbed > Bolas (bolas themselves are exotic)
Greatbow > Longbow
Greatspear > Longspear
Pick, dire > Pick, heavy
Poleaxe, heavy > Halberd
Warmace > Mace, heavy

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4515
    • View Profile
Re: Fun Finds v5.0
« Reply #421 on: January 02, 2014, 01:33:29 AM »
Anyone familiar enough with 3.0 psionics and power chains to convert the quanak lizardfolk to 3.5? The LA +0 and Poison Use is already notable enough.

Combat Precognition was a 1 hour/level +1 insight to AC, so you can replace it with Defensive Precognition, which is the nearest equivalent. Body Adjustment and Metaphysical Weapon in 3.5 are basically what their equivalent power chains in 3.0 did (3.0's Body Adjustment also let you boost one save vs. poison and disease, or cure some ability damage like Body Purification, rather than just healing). The various psionic attack and defense modes were transformed into standard powers in 3.5, rather than the crazy tables of stuff that they were in 3.0 and AD&D. The Inertial Armor feat became a power in 3.5, but it's a feat the creature selected rather than a racial thing, and it doesn't even qualify for it due to not having any PP. So I'd just give the 5 powers (Defensive Precognition, Body Adjustment, Metaphysical Weapon, Mind Thrust, and Thought Shield) each as PLAs 3/day (and at ML = level or level/2, rather than a fixed ML 12) and 1 or 2 bonus PP to be psionically focused. Maybe only 1/day for Mind Thrust and Thought shield if you want. You could also add Inertial Armor 1/day if you wanted as well, but it's not necessary. The rest of the race (ie: the non-psionic part) translates directly to 3.5.

Offline Keldar

  • Legendary Member
  • ****
  • Posts: 1032
  • What's this button do?
    • View Profile
Re: Fun Finds v5.0
« Reply #422 on: January 02, 2014, 12:20:28 PM »
Also note: Its LA is listed as 2.  Though the rest of that paragraph doesn't seem to notice it has 2 racial HD not 1 Warrior HD.

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4515
    • View Profile
Re: Fun Finds v5.0
« Reply #423 on: January 02, 2014, 12:30:05 PM »
No, it's ECL +2, which, since it includes 2 RHD, is equivalent to LA +0. That's how it was written in 3.0. Races didn't differentiate between RHD and LA, they just gave it to you as one lump sum. I remember seeing some races somewhere that even had ECL modifiers less than their total RHD, which would mean a negative LA in 3.5 terms.

Offline Meiliken

  • Member
  • **
  • Posts: 86
  • experienced
    • View Profile
Re: Fun Finds v5.0
« Reply #424 on: January 02, 2014, 12:50:05 PM »
No, it's ECL +2, which, since it includes 2 RHD, is equivalent to LA +0. That's how it was written in 3.0. Races didn't differentiate between RHD and LA, they just gave it to you as one lump sum. I remember seeing some races somewhere that even had ECL modifiers less than their total RHD, which would mean a negative LA in 3.5 terms.

Personally I always thought the differences between LA and RHD never did make sense.  Like one that takes half dragon with LA +3 but no RHD.  Yeah they have all these nifty abilities, but oh no, you sneeze in their direction and they're dead.  Starting ECL of 4th, but as a lvl 1 character, means you've pathetic HD.  I've always ruled it as being whatever the LA is, that's how many RHD they get, otherwise, the entire LA/RHD system is broken in a bad way, not a good way.
A person without honor is no more than a talking monkey.

Blackmail is such an ugly word.  I prefer extortion.  The "X" makes it sound cool!  ~Bender Bending Rodriguez

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Fun Finds v5.0
« Reply #425 on: January 02, 2014, 12:57:31 PM »
No, it's ECL +2, which, since it includes 2 RHD, is equivalent to LA +0. That's how it was written in 3.0. Races didn't differentiate between RHD and LA, they just gave it to you as one lump sum. I remember seeing some races somewhere that even had ECL modifiers less than their total RHD, which would mean a negative LA in 3.5 terms.

Personally I always thought the differences between LA and RHD never did make sense.  Like one that takes half dragon with LA +3 but no RHD.  Yeah they have all these nifty abilities, but oh no, you sneeze in their direction and they're dead.  Starting ECL of 4th, but as a lvl 1 character, means you've pathetic HD.  I've always ruled it as being whatever the LA is, that's how many RHD they get, otherwise, the entire LA/RHD system is broken in a bad way, not a good way.

I like this idea. How does it work normally? (My group has a running ban on anything with RHD since nobody understood them)

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4515
    • View Profile
Re: Fun Finds v5.0
« Reply #426 on: January 02, 2014, 03:04:18 PM »
No, it's ECL +2, which, since it includes 2 RHD, is equivalent to LA +0. That's how it was written in 3.0. Races didn't differentiate between RHD and LA, they just gave it to you as one lump sum. I remember seeing some races somewhere that even had ECL modifiers less than their total RHD, which would mean a negative LA in 3.5 terms.

Personally I always thought the differences between LA and RHD never did make sense.  Like one that takes half dragon with LA +3 but no RHD.  Yeah they have all these nifty abilities, but oh no, you sneeze in their direction and they're dead.  Starting ECL of 4th, but as a lvl 1 character, means you've pathetic HD.  I've always ruled it as being whatever the LA is, that's how many RHD they get, otherwise, the entire LA/RHD system is broken in a bad way, not a good way.

I like this idea. How does it work normally? (My group has a running ban on anything with RHD since nobody understood them)

Normally, both RHD and LA count towards your character level when determining your ECL (and thus how much xp you earn and how much it takes to level up). However, RHD are like actual character levels in a class with no class features (you get HP, skills, BAB, and saves according to your creature type, and they count towards feats, skill rank maximums, not dying to Cloudkill, etc.). If you only have 1 RHD at character creation, you can even trade it in for a full-fledged class level. However, if you have more than that (2+ RHD), you're stuck with them, and they come first before any class levels so your low level feats can't use your class features for prerequisites (since you won't have them yet), and it's your RHD's skill points that are multiplied by 4 at 1st level, not your first class's skill points. Some things with enough RHD can get you high enough level to meet the prerequisites for some PrCs, letting you skip taking base classes entirely.

LA is just a blank, where you get nothing (no HP, skills, BAB, saves, feats, max ranks, etc.). On the other hand, you can buy off your LA if you use the rules in Unearthed Arcana, which involves spending extra experience points at certain levels (the exact nature of which I kinda understand, sort of, but not well enough to explain).

Neither LA nor RHD count against you for multiclass penalties if you use them. You could have, say, 10 RHD, +5 LA, and 1 level each of Fighter, Rogue, and Wizard (not that you should ever do this), and you'll still get your full experience, albeit only the experience that a level 18 character would earn.
« Last Edit: January 02, 2014, 03:09:29 PM by Garryl »

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Fun Finds v5.0
« Reply #427 on: January 02, 2014, 03:53:46 PM »
Wow that wasn't borkt in 3e, now was it?
 ;)

The 3.5e updated "No Adjective" Lizardfolk got that
LA+2 added, and certainly the Quarnaks by itself
deserve a bump, even if they officially don't get it.

Garryl's conversion is +1.
That ML=12 is ridiculous, and a reasonable houserule
is to reduce it to something more ~civilized.
But I really like that ML=12 ... really really like it.
+2 to the 4 base stats is juicy.

Mind Thrust + Thought Shield, are still fodder for
that 3rd level feat that turns 5 modes into feats.
Me , I'd rather have the feats than the conversion.


Any of the very old pre-'04 psi board 3.0e guys around to comment ??
 :bigeyes
And shouldn't this find be an addenda to the Duergar thread (wink).
Your codpiece is a mimic.

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Fun Finds v5.0
« Reply #428 on: January 02, 2014, 05:09:21 PM »
Any of the very old pre-'04 psi board 3.0e guys around to comment ??
I followed the Psi stuff back then.  Played a ~13th level telepath in a game for a few months.  I got kicked out of the game for three things:
1) Making comments like "that's not right" when the DM told a player that a Ring of Protection we found did not stack with armor.
2) The whole party was captured, I Mind Switched into one of the Mind Flayer captors, and proceeded to kamikaze the other Mind Flayers by using Body Fuel to drop my "host's" Strength score to 0 while inflicting damage on the others.  The DM said I had killed the host Mind Flayer by dropping its Str to 0.  I retorted that only dropping Con to 0 killed something, normally.
3) Mind Switching into a dwarf that was attacking us, and basically assuming his body (I think the party captured or killed him in mine).

I also routinely walked around as a Stone Giant via Metamorphosis, and used Schism all the time.

This is when I developed my severe disdain for DM's that don't even know the common basics of the rules; I've only had one other terrible DM experience since then (though I've BEEN the DM for the majority of those years.)

Sadly, I've not paid much attention to Psionics since then, and don't really have a comment about the psionic Lizardfolk.

[/off_topic]

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Fun Finds v5.0
« Reply #429 on: January 02, 2014, 06:10:02 PM »
No, it's ECL +2, which, since it includes 2 RHD, is equivalent to LA +0. That's how it was written in 3.0. Races didn't differentiate between RHD and LA, they just gave it to you as one lump sum. I remember seeing some races somewhere that even had ECL modifiers less than their total RHD, which would mean a negative LA in 3.5 terms.

Personally I always thought the differences between LA and RHD never did make sense.  Like one that takes half dragon with LA +3 but no RHD.  Yeah they have all these nifty abilities, but oh no, you sneeze in their direction and they're dead.  Starting ECL of 4th, but as a lvl 1 character, means you've pathetic HD.  I've always ruled it as being whatever the LA is, that's how many RHD they get, otherwise, the entire LA/RHD system is broken in a bad way, not a good way.

I like this idea. How does it work normally? (My group has a running ban on anything with RHD since nobody understood them)

Normally, both RHD and LA count towards your character level when determining your ECL (and thus how much xp you earn and how much it takes to level up). However, RHD are like actual character levels in a class with no class features (you get HP, skills, BAB, and saves according to your creature type, and they count towards feats, skill rank maximums, not dying to Cloudkill, etc.). If you only have 1 RHD at character creation, you can even trade it in for a full-fledged class level. However, if you have more than that (2+ RHD), you're stuck with them, and they come first before any class levels so your low level feats can't use your class features for prerequisites (since you won't have them yet), and it's your RHD's skill points that are multiplied by 4 at 1st level, not your first class's skill points. Some things with enough RHD can get you high enough level to meet the prerequisites for some PrCs, letting you skip taking base classes entirely.

LA is just a blank, where you get nothing (no HP, skills, BAB, saves, feats, max ranks, etc.). On the other hand, you can buy off your LA if you use the rules in Unearthed Arcana, which involves spending extra experience points at certain levels (the exact nature of which I kinda understand, sort of, but not well enough to explain).

Neither LA nor RHD count against you for multiclass penalties if you use them. You could have, say, 10 RHD, +5 LA, and 1 level each of Fighter, Rogue, and Wizard (not that you should ever do this), and you'll still get your full experience, albeit only the experience that a level 18 character would earn.

Ok, so we WERE doing it right, it just sucked that hard.

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Fun Finds v5.0
« Reply #430 on: January 03, 2014, 03:04:28 PM »
The epic leadership feat has a bunch of special cohorts.
They get an ECL assigned, where their normal MM entry
does not have one.  'Course these are epic so they don't
matter all that much.  But they don't have the "Cohort Only"
tag that the Petal has.  I think an ECL is an ECL, yes?

Look on the right-hand side  ---> http://www.d20srd.org/srd/epic/feats.htm#epicReflexes
Dragons, Storm+Cloud Giants, Ice Devil, Glabrezu, etc
Your codpiece is a mimic.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun Finds v5.0
« Reply #431 on: January 03, 2014, 04:02:57 PM »
That gives the roc an LA, the second 1st party source to play an animal
add me on Steam- zook1shoe
- All Spells
- playground

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: Fun Finds v5.0
« Reply #432 on: January 03, 2014, 04:27:08 PM »
A creepy "fluff" fun find that i posted on Gitp:

Quote from: 123456789blaaa
Daelkyr half-bloods are a race that come from unborn babies corrupted in the womb by Daelkyr (lovecraftian entities trapped beneath the world of Eberron).

Quotes from Magic of Eberron explain how they're created:

Quote from: MoE, page 39
Daelkyr half-bloods are born of pregnant mothers who were either influenced by close proximity to a daelkyr confinement cylinder or infected by a breed leech (see page 154).

Quote from: MoE, page 155
Breed leeches are an extraordinary leap in daelkyr corruption magic. Instilled in each leech is a terrible infection that corrupts a regular pregnancy if allowed to run its course. The resulting child is born a daelkyr halfblood (see page 37).

Now as I said before, Half-Bloods are a race (not a template) that look almost exactly like humans except for the aberrant symbiotes that are attached to them.

What's creepy is that the above quotes do not specify the mother has to be humanoid. As long as it's pregnant and a mother, the baby can be corrupted. Attach a breed leech to a pregnant dog and a human-looking baby with a slimy thing attached to it will come out. A very unpleasant surprise for owners watching a dog birth  :puke

EDIT: For those not familiar with Eberron, let me specify that the Daelkyr Half-Blood is an LA 0 playable race (with no RHD). You can play a character whose parents are literally dogs.
Please, call me Count :).

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Fun Finds v5.0
« Reply #433 on: January 03, 2014, 08:22:37 PM »
Desert Binding is a fun spell. Just take a look at Wind in the Waste.

If you just need to get someone out of your hair for a bit, turning them into a wind that can do nothing but just howl along for the next 15+ years seems like a good bet.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Fun Finds v5.0
« Reply #434 on: January 03, 2014, 09:45:19 PM »
Desert Binding is a fun spell. Just take a look at Wind in the Waste.

If you just need to get someone out of your hair for a bit, turning them into a wind that can do nothing but just howl along for the next 15+ years seems like a good bet.
Fifteen?  Blow a Limited Wish to aid that puppy with a Consumptive Field!  Binding's casting time is only one minute.  ;)

Binding is rather expensive, though.

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Fun Finds v5.0
« Reply #435 on: January 03, 2014, 10:28:50 PM »
"I'M SORRY, I CAN'T HEAR YOU OVER THE HOWLING WIND I JUST TURNED YOU INTO, WHAT DID YOU JUST SAY?"

 :lmao
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline altpersona

  • Legendary Member
  • ****
  • Posts: 2000
  • #78
    • View Profile
    • You are here
Re: Fun Finds v5.0
« Reply #436 on: January 03, 2014, 10:48:47 PM »
cast it on yourself? to take an extended vacation?
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Fun Finds v5.0
« Reply #437 on: January 03, 2014, 11:58:43 PM »
cast it on yourself? to take an extended vacation?
Not a bad way to escape death by assassins from all the BBEG's you've pissed off.  Just drop off the face of the planet for a few decades.

Assuming you don't go insane in the interim, of course.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun Finds v5.0
« Reply #438 on: January 04, 2014, 12:19:48 AM »
It doesn't seem to remove the creature's age. Wouldn't the target potentially die of old age?
add me on Steam- zook1shoe
- All Spells
- playground

Offline Mithril Leaf

  • Sr. Member
  • ***
  • Posts: 270
    • View Profile
Re: Fun Finds v5.0
« Reply #439 on: January 04, 2014, 11:40:30 AM »
So, here's a fun one for warlocks. The Carnevus Demon from Expedition to the Demonweb Pits has an ability that lets it cast two spells per round as an (Ex) special attack (the type that polymorph grants). It also has maximize for free on all spells it casts. However, since it doesn't actually have any spells, only spell like abilities, and all the examples refer to those, it's fairly safe to infer that you get to use the ability on SLAs. So you could get off two maximized Eldritch Blasts per round all day long. Another great part about the Carnevus is that is is a medium sized outsider, and thus you could (arguably) get permanent duration PAO into it as a Neraphim.