Author Topic: Fun Finds v5.0  (Read 344570 times)

Offline nijineko

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Re: Fun Finds v5.0
« Reply #540 on: January 27, 2014, 11:21:42 AM »
From the planar traits list of the Far Realm, MotP:
Quote
Maddening:  Moving through the Far Realm is to see, hear, and think in a way that mortal brains are not designed for. Travelers might sprout eyes on their palms, relive a hundred childhoods simultaneously wherein their parents were secretly Far Realm wights, or backward speaking begin. Entry into the Far Realm requires nonnatives to succeed at a Will save (DC 20) to stave off insanity (as the insanity spell). Visitors must make Will saves when they first enter the Far Realm and every hour thereafter.
... begin speaking backward.

Someone was having a little too much fun when they wrote that  :rolleyes
That's good, but it's still only a 2nd place runner compared to my favorite D&D Easter Egg.

i'll take a stab and guess that it isn't the déjà vu power (which was printed twice in the book...).

Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #541 on: January 27, 2014, 12:15:36 PM »
From the planar traits list of the Far Realm, MotP:
Quote
Maddening:  Moving through the Far Realm is to see, hear, and think in a way that mortal brains are not designed for. Travelers might sprout eyes on their palms, relive a hundred childhoods simultaneously wherein their parents were secretly Far Realm wights, or backward speaking begin. Entry into the Far Realm requires nonnatives to succeed at a Will save (DC 20) to stave off insanity (as the insanity spell). Visitors must make Will saves when they first enter the Far Realm and every hour thereafter.
... begin speaking backward.

Someone was having a little too much fun when they wrote that  :rolleyes
That's good, but it's still only a 2nd place runner compared to my favorite D&D Easter Egg.

i'll take a stab and guess that it isn't the déjà vu power (which was printed twice in the book...).
[/quote

It is. I love that one.
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #542 on: January 27, 2014, 05:52:16 PM »
From the planar traits list of the Far Realm, MotP:
Quote
Maddening:  Moving through the Far Realm is to see, hear, and think in a way that mortal brains are not designed for. Travelers might sprout eyes on their palms, relive a hundred childhoods simultaneously wherein their parents were secretly Far Realm wights, or backward speaking begin. Entry into the Far Realm requires nonnatives to succeed at a Will save (DC 20) to stave off insanity (as the insanity spell). Visitors must make Will saves when they first enter the Far Realm and every hour thereafter.
... begin speaking backward.

Someone was having a little too much fun when they wrote that  :rolleyes
That's good, but it's still only a 2nd place runner compared to my favorite D&D Easter Egg.

i'll take a stab and guess that it isn't the déjà vu power (which was printed twice in the book...).

It is. I love that one.

One of the two DejaVu's in the srd got errata'd.
Which one is it?
 :D
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Offline deadkitten

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Re: Fun Finds v5.0
« Reply #543 on: January 28, 2014, 12:30:03 AM »
This regional feat combined with the Chameleon prestige class and its changeable bonus feat could allow someone to gain an extra hit point every day until their demise.

Mind Over Body
(click to show/hide)

Also could work with  the Metamagic storm magical location but that would be exspensive.
« Last Edit: January 28, 2014, 12:31:59 AM by deadkitten »

Offline Keldar

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Re: Fun Finds v5.0
« Reply #544 on: January 28, 2014, 12:51:13 AM »
You could read it that way.  The DM could also slap you with a trout.

Offline deadkitten

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Re: Fun Finds v5.0
« Reply #545 on: January 28, 2014, 01:16:54 AM »
Never said it was cheesy, and I would slap a player with more than a trout if they tried that in one of my games  :D
But as far as I know, fun finds and cheesy combo's are not mutually exclusive from each other.

Offline Kasz

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Re: Fun Finds v5.0
« Reply #546 on: January 28, 2014, 12:01:09 PM »
The Touchstone feat in Sandstorm is obtainable by level 6 without early skill point shenanigans.

Attune yourself to the Healing Waters of Abu-Ima (an ECL 5 location).

Voila, Raise Dead as a Spell-Like Ability, so you skip the costly diamonds, in E6.

In other campaigns it's just a very cheap Raise Dead.

I think with early shenanigans you could get Raise Dead at something like level 2... but the ECL 5 part makes it risky.

Similarly, one of the next locations is ECL 6 and gets you Undeath to Death, which is a 6th level spell with a 500gp component as an SLA.
« Last Edit: January 28, 2014, 12:03:39 PM by Kasz »

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #547 on: January 28, 2014, 10:56:53 PM »
I'm so adding that to Class-Boosters, maybe Bunko's too. Nice reminder.

Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #548 on: January 29, 2014, 01:10:21 PM »
The Touchstone feat in Sandstorm is obtainable by level 6 without early skill point shenanigans.

Attune yourself to the Healing Waters of Abu-Ima (an ECL 5 location).

Voila, Raise Dead as a Spell-Like Ability, so you skip the costly diamonds, in E6.

In other campaigns it's just a very cheap Raise Dead.

I think with early shenanigans you could get Raise Dead at something like level 2... but the ECL 5 part makes it risky.

Similarly, one of the next locations is ECL 6 and gets you Undeath to Death, which is a 6th level spell with a 500gp component as an SLA.

For non-E6 games, and I may have posted about this earlier, Dragonmarked printed a feat that expands the Mark of Healing (which already granted Lesser Restoration as an SLA) to give it Revivify 1/day as a Greater ability. Multiple uses can be obtained via Dragonmarked Heir and other feats.
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Offline Nunkuruji

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Re: Fun Finds v5.0
« Reply #549 on: January 29, 2014, 01:37:54 PM »
The Touchstone feat in Sandstorm is obtainable by level 6 without early skill point shenanigans.

Attune yourself to the Healing Waters of Abu-Ima (an ECL 5 location).

Voila, Raise Dead as a Spell-Like Ability, so you skip the costly diamonds, in E6.

In other campaigns it's just a very cheap Raise Dead.

I think with early shenanigans you could get Raise Dead at something like level 2... but the ECL 5 part makes it risky.

Similarly, one of the next locations is ECL 6 and gets you Undeath to Death, which is a 6th level spell with a 500gp component as an SLA.

This is relevant to my interests.

Higher order abilities still remain in the DM realm, as its quite unlikely for an E6 party to be able to hop directly to exact sites, and so it doesn't guarantee access to Raise Dead.

Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #550 on: January 29, 2014, 02:58:17 PM »
The Touchstone feat in Sandstorm is obtainable by level 6 without early skill point shenanigans.

Attune yourself to the Healing Waters of Abu-Ima (an ECL 5 location).

Voila, Raise Dead as a Spell-Like Ability, so you skip the costly diamonds, in E6.

In other campaigns it's just a very cheap Raise Dead.

I think with early shenanigans you could get Raise Dead at something like level 2... but the ECL 5 part makes it risky.

Similarly, one of the next locations is ECL 6 and gets you Undeath to Death, which is a 6th level spell with a 500gp component as an SLA.

This is relevant to my interests.

Higher order abilities still remain in the DM realm, as its quite unlikely for an E6 party to be able to hop directly to exact sites, and so it doesn't guarantee access to Raise Dead.
A Psion (Nomad) can make for a pretty reliable planar traveler, and can take the whole party with him, at level 5. Each trip could turn into an adventure itself, though, due to the way Astral Caravan works.
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #551 on: January 29, 2014, 08:18:12 PM »
So ...  :plotting ... psychoportation gets you early Raise Dead.

 :clap
Good one for psychoportation.
May the C.O. gawds smile on you again in another 10 years.
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Offline Nunkuruji

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Re: Fun Finds v5.0
« Reply #552 on: January 29, 2014, 11:57:58 PM »
I believe higher order / recharge still requires Turn Undead

Even if you make a trek using Astral Caravan, it seems like you're still 10-1000 miles off the destination, unless I'm mistaken.
Multiple DC 20 know(planes) checks with probably a -10 modifier for only secondhand knowledge. Take 10 possible.
Assume: 9 ranks, 5 ability score mod, 5 competence ring, 2 circumstance mwk tool for + 21, ok check no problem

In terms of E6, once landing, an accurate/ powerful enough/reliable [divination] school spell for guidance might be out of reach.
Oracle Domain for Divination at 3rd, at best?
Maybe Find the Path on some random Dragonmark SLA, if accessible.

Teleport is still available, with danger, via Cerebrosis / Dimension Rift, if necessary

Ok, so, doable, with some specifics

Offline Kasz

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Re: Fun Finds v5.0
« Reply #553 on: January 30, 2014, 08:37:44 AM »
Why's everyone talking about planar travel? This is Touchstone, not Planar Touchstone.

The recharge condition does require turn undead.

You can rent a camel, buy some everlasting rations/everful mug and go looking for the Ancient Temple of Abu-Ima, only requirement is the DM allows it's existence in your game.

Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #554 on: January 30, 2014, 09:20:24 AM »
Interesting... I didn't even know of the Touchstone feat (I've hardly looked at Sandstorm).
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Offline Kasz

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Re: Fun Finds v5.0
« Reply #555 on: January 30, 2014, 09:45:32 AM »
Interesting... I didn't even know of the Touchstone feat (I've hardly looked at Sandstorm).

I think it takes a backseat to planar touchstone, probably because even if a DM homebrew's his world completely he tends not to homebrew the planes. Meaning when you say "Hey can I planeshift to the catalogues of enlightenment." the DM tends to go "wtf is that" reads the planar handbook and allows it. 
 
Most DM's homebrew their material planes, so when you say "so in your world where is X temple" they go... "effort, doesn't exist, next" or homebrew it in.

Offline Bastian

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Re: Fun Finds v5.0
« Reply #556 on: January 31, 2014, 01:31:30 AM »
Found something new in the good-old DMG:

Quote from: DMG pg 166, Wilderness of the Beastlands, Karasuthra Hunter’s Glen
Among the most famous game in the place are the white stags. These elusive creatures (treat as celestial chargers; see page 250 of the Monster Manual) live for the thrill of the chase and consider the hunt part of their life cycle. Even the most devoted defender of good can hunt a white stag, for the stag knows the consequences and is willing to be prey. But white stags don’t give themselves up. They take great glee in using their wiles and unparalleled knowledge of the forest to confound hunters from other planes. No creatures native to the Beastlands will attack a white stag. Instead, they turn on the hunters with unbridled ferocity.

The antlers of a white stag stretch wide enough that it’s possible to fashion a composite longbow out of them using the Craft (bow-making) skill (making checks against DC 30). Such a bow is considered of masterwork quality, and magical enhancements placed on the bow cost 10% less because the antlers have an affinity for magic.

A 10% discount on bow enhancements? I'll take it!
Excellent find. I'll add it to my handbook and add you to the acknowledgements section.

Offline Keldar

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Re: Fun Finds v5.0
« Reply #557 on: January 31, 2014, 02:33:03 AM »
Why's everyone talking about planar travel? This is Touchstone, not Planar Touchstone.

The recharge condition does require turn undead.

You can rent a camel, buy some everlasting rations/everful mug and go looking for the Ancient Temple of Abu-Ima, only requirement is the DM allows it's existence in your game.
Because in E6, planar travel is easier to get than teleportation thanks to Psion Nomad's Astral Caravan.  And faster than humping back to it if you're a few countries over. 
I just like the idea of going on a journey through the realms of spirit every time you want to raise someone. 

Offline TiaC

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Re: Fun Finds v5.0
« Reply #558 on: January 31, 2014, 06:08:35 AM »
The Mystic Lash spell from PGtF is really quite nice. 1d6/3 levels electricity damage(max 4d6), 15ft reach, touch attacks, no Str to damage, but Cha instead, and finally, save against stun on each hit. Unfortunately, it's normally only accessible to clerics of Bane and costs a feat. Unless of course, you happen to be an archivist or chameleon...

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #559 on: January 31, 2014, 11:46:25 AM »
Recycling a previous mention of mine as a fun combo for an E6 game. Take Aberration Wild Shape as your 6th level Feat and Assume Supernatural Ability as your first E6 Bonus.

Infinite healing out of combat (works on undead!) and at the start of each Encounter you can fire a 13d6+ ray of Fire/Untyped energy (dc 20 reflex halves). Plus you know, double Standard Actions everywhere in between. Because Druids are awesome.