Author Topic: Fun Finds v5.0  (Read 344591 times)

Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #780 on: March 14, 2014, 06:30:42 PM »
Question: How many useful arcane PrCs require ranks in two or more of the following skills?

(click to show/hide)

And how many of those PrCs screw the Sorcerer due to the entry requirements? CArc gave us Dragonic Heritage, which allowed Sorcerers to pick up one of the above skills at the cost of a feat. Not very efficient. RotD expanded the list, but it also gave us this gem:

(click to show/hide)

So, with a little investment in Int and a few manifestations of Psychic Reformation, you can completely sculpt your skill ranks to qualify for those PrCs.

And for the elephant in the room: Using PR to change your Dragonic Heritage choice can arguably change the ranks to cross-class. This doesn't.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #781 on: March 15, 2014, 04:02:55 AM »
The Sha'ir can take Mystic Theurge starting 4th level and gains both progressions.
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Offline Nytemare3701

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Re: Fun Finds v5.0
« Reply #782 on: March 15, 2014, 06:30:06 AM »
The Sha'ir can take Mystic Theurge starting 4th level and gains both progressions.

http://www.minmaxboards.com/index.php?topic=12747.0

Offline Keldar

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Re: Fun Finds v5.0
« Reply #783 on: March 15, 2014, 07:30:00 PM »
The Sha'ir can take Mystic Theurge starting 4th level and gains both progressions.
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Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #784 on: March 16, 2014, 09:54:06 PM »
The Red Avenger class in Sword and Fist page 34 has an interesting BAB progression.  Basically it's a 3/4 progression, but moved up a level, so it goes 1, 2, 3, 3, 4, and so on.  The Halfling Outrider on page 22 is likewise a bumped up, but is a 1/2 progression.  Thankfully it got updated in CW to have full BAB.

Offline deadkitten

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Re: Fun Finds v5.0
« Reply #785 on: March 17, 2014, 12:46:05 AM »
The Red Avenger class in Sword and Fist page 34 has an interesting BAB progression.  Basically it's a 3/4 progression, but moved up a level, so it goes 1, 2, 3, 3, 4, and so on.  The Halfling Outrider on page 22 is likewise a bumped up, but is a 1/2 progression.  Thankfully it got updated in CW to have full BAB.

I was actually about to mention that in the thread I started in ask a question, but it seems you beat me to it.  :clap
I am not aware of many classes that progress in BAB strangely, so I am inclined to think it is a typo.
The class seems fantastic for wisdom synergy though.

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #786 on: March 17, 2014, 02:14:28 AM »
@Kelder and Nyghtmare

I agree that it should not be allowed, since its 100% not the intent of the rules, a horrible loophole.

But otherwise I see nothing stopping the class qualifying alone from the PrC.

kind of like Dragonwrought true dragon cheese being against the intent, but is pretty black and white.
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Offline Kethrian

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Re: Fun Finds v5.0
« Reply #787 on: March 17, 2014, 02:34:23 AM »
kind of like Dragonwrought true dragon cheese being against the intent, but is pretty black and white.

You mean other than that whole clear-as-day list of all true dragons that has no mention of DWKs?  Or the part where DWKs do not gain HD from their age categories?  Or how they don't have breath weapons, or ...
Yeah, gonna have to strongly disagree on the part about RAWtarded rule interpretations to try and declare DWKs as true dragons being "black and white".

As for the Sha'ir/Mystic Theurge cheese, it's on par with my TO only interpretation (made in a previous Fun Finds thread, no need to argue it further!) that Maximize Spell and Empower Spell affect spell attack rolls because they're random rolls mentioned right in the spell descriptions.  Again, RAWtarded.
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Offline Garryl

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Re: Fun Finds v5.0
« Reply #788 on: March 17, 2014, 02:44:12 AM »
The Red Avenger class in Sword and Fist page 34 has an interesting BAB progression.  Basically it's a 3/4 progression, but moved up a level, so it goes 1, 2, 3, 3, 4, and so on.  The Halfling Outrider on page 22 is likewise a bumped up, but is a 1/2 progression.  Thankfully it got updated in CW to have full BAB.

Along those same lines, most of the 3/4 BaB PrC from the Mind's Eye articles have only +2 BaB at level 4 instead of +3.

Offline FBT

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Re: Fun Finds v5.0
« Reply #789 on: March 17, 2014, 06:13:57 AM »
A variant on the Sha'ir stuff:

Take the Spontaneous Divination ACF as a wizard, and now you both can prepare spells from a spellbook and cast (certain) spells spontaneously. Thus, you qualify for Ultimate Magus. (This part I think is fairly unambiguous. The cheesy part is what comes next.)

By a really permissive reading of the rules, Ultimate Magus would advance your Wizard spellcasting twice, for the same reasons as with the Sha'ir. But this way you get Tier 1 spellcasting double advances, not the Sha'ir's inferior spellcasting, and you get the other perks of  Ultimate Magus.

Of course, neither this nor the Sha'ir trick actually works, I think. And even if it did, it would be to unbearably cheesy for words.

Despite the cheese, it's a fun thought experiment though. And it almost works, if you look at it sideways and squint. What it really boils down to is the lack of a clear definition of what is meant by  an arcane/spontaneous arcane/divine spellcasting class at all. (Which, strangely enough, is a really big oversight to leave undefined.)

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #790 on: March 17, 2014, 11:45:00 AM »
kind of like Dragonwrought true dragon cheese being against the intent, but is pretty black and white.

You mean other than that whole clear-as-day list of all true dragons that has no mention of DWKs?  Or the part where DWKs do not gain HD from their age categories?  Or how they don't have breath weapons, or ...
Yeah, gonna have to strongly disagree on the part about RAWtarded rule interpretations to try and declare DWKs as true dragons being "black and white".

what list? Draconomicon pg144 ? Races of the Dragon pg103 ?

both are missing several true dragons (Drac more than RotDr), unless you don't want to count Mercury, Steel, and Mist Dragons as a true dragons, or the Obsidian or Ectoplasmic Dragons.
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Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #791 on: March 17, 2014, 11:49:16 AM »
The Red Avenger class in Sword and Fist page 34 has an interesting BAB progression.  Basically it's a 3/4 progression, but moved up a level, so it goes 1, 2, 3, 3, 4, and so on.  The Halfling Outrider on page 22 is likewise a bumped up, but is a 1/2 progression.  Thankfully it got updated in CW to have full BAB.

Along those same lines, most of the 3/4 BaB PrC from the Mind's Eye articles have only +2 BaB at level 4 instead of +3.
I think all of these are likely mistakes.
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Offline sirpercival

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Re: Fun Finds v5.0
« Reply #792 on: March 17, 2014, 12:19:28 PM »
kind of like Dragonwrought true dragon cheese being against the intent, but is pretty black and white.

You mean other than that whole clear-as-day list of all true dragons that has no mention of DWKs?  Or the part where DWKs do not gain HD from their age categories?  Or how they don't have breath weapons, or ...
Yeah, gonna have to strongly disagree on the part about RAWtarded rule interpretations to try and declare DWKs as true dragons being "black and white".

what list? Draconomicon pg144 ? Races of the Dragon pg103 ?

both are missing several true dragons (Drac more than RotDr), unless you don't want to count Mercury, Steel, and Mist Dragons as a true dragons, or the Obsidian or Ectoplasmic Dragons.
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Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #793 on: March 17, 2014, 12:31:24 PM »
Saying it now; if you want to continue the DWK debate, please do so in another thread.

No one's in trouble, just want to pre-empt a massive derailment (as this thread may never recover from it).
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #794 on: March 17, 2014, 01:19:22 PM »
The Molydeus demon from FC1 gets Trap the Soul as an SLA 1/day.
Remember how SLA's don't require any components?

Quote
Material Component
Before the actual casting of trap the soul, you must procure a gem of at least 1,000 gp value for every Hit Die possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)
Yeah, he doesn't need the expensive gem.  Interestingly, among his listed possessions is 1,000 gp worth of gems.  Every single one of those gems is going to have a trapped soul in it when my PC's face one of these...

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #795 on: March 17, 2014, 01:40:39 PM »
Won't continue that argument here

the only thing I can think of is the demon needs some kind of gem to trap the souls, they just don't need to be that expensive. You could use a quartz worth 1cp
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #796 on: March 17, 2014, 02:25:24 PM »
Won't continue that argument here

the only thing I can think of is the demon needs some kind of gem to trap the souls, they just don't need to be that expensive. You could use a quartz worth 1cp
That's my take on it too.  He's supposed to have a lot of gems on him anyway; I'm just going to say that they ALL have souls trapped in them.  When the PC's have to rescue someone who was kidnapped.... Have fun figuring out which gem holds their friend.

Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #797 on: March 17, 2014, 02:41:54 PM »
The Molydeus demon from FC1 gets Trap the Soul as an SLA 1/day.
Remember how SLA's don't require any components?

Quote
Material Component
Before the actual casting of trap the soul, you must procure a gem of at least 1,000 gp value for every Hit Die possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)
Yeah, he doesn't need the expensive gem.  Interestingly, among his listed possessions is 1,000 gp worth of gems.  Every single one of those gems is going to have a trapped soul in it when my PC's face one of these...

His axe also has a guaranteed 20K gemstone in the hilt.
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #798 on: March 17, 2014, 05:38:06 PM »
It's almost like ...  ;) ... they didn't know what the crunch and the fluff said.
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #799 on: March 17, 2014, 05:42:14 PM »
The Molydeus demon from FC1 gets Trap the Soul as an SLA 1/day.
Remember how SLA's don't require any Material components?
And how Trap the Soul has a Focus Component?
I guess I'm just saying this demon runs around with the souls of failed adventurers. Still cool huh?
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