Author Topic: Fun Finds v5.0  (Read 344669 times)

Offline Nunkuruji

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Re: Fun Finds v5.0
« Reply #860 on: April 03, 2014, 01:56:24 PM »
You could put it on top of your typical unarmed gish type of build, with amped up unarmed damage (or nat).
Cast Harm/Heal/Shocking Grasp/Shivering Touch/etc, use a standard attack rather than touch attack, and dump the attack bonus from Demonwrecker into Power Attack.

Or some other PrC that can deliver spells with weapons, or perhaps a spell storing weapon.

Offline Nytemare3701

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Re: Fun Finds v5.0
« Reply #861 on: April 03, 2014, 02:22:54 PM »
From the Dungeon crasher archetype in dungeonscape:

At 6th level, the bonuses from dealing with traps increases to +4, and the bonus to strength  checks to break objects increases to +10. The damage you deal when bull-rushing an opponent into a wall increases to 8d6 points + three times your strength bonus.

So the extra damage from the 6th level of dungeoncrasher only work when bull-rushing into walls specifically, so no to getting creative with what to bull-rush someone into.  :P

The 2nd level bonus would still work though..

Told this to one of my players for a laugh. He said "what about illusionary walls?"

Offline Arz

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Re: Fun Finds v5.0
« Reply #862 on: April 03, 2014, 02:57:15 PM »
Wow.

Even without Bloodlines or Legacy Weapon shenanigans that means you can recover Unfettered Heroism using the AP from Unfettered Heroism for infinite 5th and below spells per day.

That's some terrible R&D proofing there.

Don't forget that unfettered heroism is a 5th level spell.

Oh. And this...

Magical Training effectively doubles the CL of Master Spellthieves. Caveat: Can't be a sorceror or wizard. Not bad for an apprentice.
« Last Edit: April 03, 2014, 04:46:05 PM by Arz »

Offline Gazzien

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Re: Fun Finds v5.0
« Reply #863 on: April 03, 2014, 07:46:29 PM »
From the Dungeon crasher archetype in dungeonscape:

At 6th level, the bonuses from dealing with traps increases to +4, and the bonus to strength  checks to break objects increases to +10. The damage you deal when bull-rushing an opponent into a wall increases to 8d6 points + three times your strength bonus.

So the extra damage from the 6th level of dungeoncrasher only work when bull-rushing into walls specifically, so no to getting creative with what to bull-rush someone into.  :P

The 2nd level bonus would still work though..

Told this to one of my players for a laugh. He said "what about illusionary walls?"
What happens if you know the wall is an illusion, but they failed their will save?

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #864 on: April 03, 2014, 07:57:04 PM »
So the extra damage from the 6th level of dungeoncrasher only work when bull-rushing into walls specifically, so no to getting creative with what to bull-rush someone into.
It isn't the "wall" that's the problem with the combo, but you need Knockback to make it worth while and even then it's just more charging damage anyway.

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #865 on: April 12, 2014, 09:57:42 PM »
Living Construct appears to be a subtype, what happens when the creature's type changes without losing subtypes?
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #866 on: April 12, 2014, 10:25:06 PM »
Hmm...

You retain the benefits of the Subtype where they make sense?

I mean, the list of immunities and such that you retain is... impressive.

Which actually might make a Incarnate Construct Warforged stupidly overpowered. I mean, they get:

- No need to eat, sleep, or breath. They can still gain the benefits of consumables.
- Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.
- No natural healing, and halved benefits from Conjuration (Healing) spells. Though they do get to heal with the Repair foo Damage line.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #867 on: April 12, 2014, 11:05:09 PM »
Crazy, right? Just noticed it earlier
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #868 on: April 12, 2014, 11:26:33 PM »
Actually, I didn't get all of the benefits. It's even crazier.

While they do have an additional drawback (you can't be resurrected), the whole "you can heal from Repair foo Damage spells" thing?

Actually only a part of the actual ability: namely, you can be targeted by spells that affect living creatures as well as constructs.

If you can't break that, you aren't trying hard enough.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #869 on: April 12, 2014, 11:41:56 PM »
Woodling adds a third 'type' affected by Humanoid, Construct, and Plant targeting effects

on another note, the Giant Maggot (Underdark) is the only creature I've seen that advances from Small directly to Large
« Last Edit: April 12, 2014, 11:59:51 PM by zook1shoe »
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #870 on: April 13, 2014, 02:07:37 PM »
Golem Immunity is a sexy, sexy spell.

My favorite iterations are Flesh and Stone.
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #871 on: April 14, 2014, 07:11:49 PM »
My kitty avatar appreciates the compliment ... Me-  :eh -Ow
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Offline Unbeliever

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Re: Fun Finds v5.0
« Reply #872 on: April 16, 2014, 10:02:16 AM »
Golem Immunity is a sexy, sexy spell.

My favorite iterations are Flesh and Stone.
Is it just meant as a major power up to warforged and homonculi?  Though granted it's a pretty high level spell.  Do warforged even count as "constructs" or is "living construct" totally different? 

Alternatively, is there an easy way to apply the construct type so that it has a more than just niche application? 

Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #873 on: April 16, 2014, 10:10:30 AM »
Is it just meant as a major power up to warforged and homonculi?  Though granted it's a pretty high level spell.  Do warforged even count as "constructs" or is "living construct" totally different?
It appears that, yes, this is basically a big Warforged power up.  Warforged are Constructs, so would be eligible targets.

Offline Prime32

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Re: Fun Finds v5.0
« Reply #874 on: April 16, 2014, 05:32:46 PM »
The dragonfire adept's Breath Effects can be applied to any breath weapon, not just the one you get as a DFA. Potentially useful for monsters.

Since Breath Effects modify a use of a breath weapon rather than the breath weapon itself, a dragonfire adept/dragon samurai (red, brass or gold) gets to stack his breath weapons before applying them, meaning a DFA 10/DS 10 can use Fivefold Breath of Tiamat for 312.5 average damage (25d6+50d8).

Offline Kethrian

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Re: Fun Finds v5.0
« Reply #875 on: April 16, 2014, 05:37:18 PM »
The dragonfire adept's Breath Effects can be applied to any breath weapon, not just the one you get as a DFA. Potentially useful for monsters.

Since Breath Effects modify a use of a breath weapon rather than the breath weapon itself, a dragonfire adept/dragon samurai (red, brass or gold) gets to stack his breath weapons before applying them, meaning a DFA 10/DS 10 can use Fivefold Breath of Tiamat for 312.5 average damage (25d6+50d8).

Except that you need 15 levels of DFA to get the Tiamat breath effect ...
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Offline 8wGremlin

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Re: Fun Finds v5.0
« Reply #876 on: April 16, 2014, 07:15:46 PM »
Create Small Human's from Animals: druid 5 spell

http://dndtools.eu/spells/standing-stone--150/create-faux-human--4974/

Got to be abusable?

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #877 on: April 16, 2014, 07:16:58 PM »
The dragonfire adept's Breath Effects can be applied to any breath weapon
Citation needed.

We're not allowed to cross-apply Spellcasting traits (bard 1 / conjurater 1, I ignore light-armor related ASFs with wizard spells and banned bard-based evocation spells!), why should Dragonfire Adapt's Breath Effects be global based?

Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #878 on: April 16, 2014, 07:22:00 PM »
The full text for the Breath Effects is as follows:

Breath Effect: At 2nd, 5th, 10th. 12th, 15th, and 20th level,
you can select one of the breath effects in Table 2–2: Dragonfire
Adept Breath Effects for which you meet the minimum
level prerequisite. These breath effects can alter your breath
weapons damage type or area, or apply a condition to targets
in place of damage. Each rime you use your breath weapon,
you can choose to apply any one breath effect that you know.
The chosen effect either replaces the normal fire damage
dealt by your breath weapon or replaces the standard area of
your breath weapon. Some effects can be applied only to a
cone-shaped breath weapon, and others only to a line-shaped
breath weapon. You can't apply more than one breath effect
to your breath weapon unless the effect specifically states
otherwise. Also, you can't apply the same breath effect to
your breath weapon in two consecutive rounds (though you
still can use your normal fire breath weapon every round).

In context it's referring to only the breath weapon gained from DFA ("your breath weapon").  Taken a bit out of context though, it neither specifies that it must be for a DFA's weapon, nor does it say it can't be for any other breath weapon gained.

And it also has a typo in it with "rime" instead of "time" in the third sentence.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #879 on: April 16, 2014, 07:26:59 PM »
In context it's referring to only the breath weapon gained from DFA ("your breath weapon").  Taken a bit out of context though, it neither specifies that it must be for a DFA's weapon, nor does it say it can't be for any other breath weapon gained.
In context is the only context that matters, IE the rules don't say 'no' isn't an excuse to say you can do X.

Precedence was put forth and the FAQ double downs.
Quote
Can a dragonfire adept (DM 24) apply her breath effects to breath weapons other than the breath weapon gained from the dragonfire adept class?
The dragonfire adept section assumes you have only that breath weapon when discussing breath effects. In the Sage’s opinion, you would use the dragonfire adept breath effects only with the breath weapon granted by the dragonfire adept class.

That's three reasons on no, one of them official.