Author Topic: Fun Finds v5.0  (Read 344734 times)

Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #940 on: April 25, 2014, 03:41:03 PM »
Mark of Minauros is the key to circular charging.
I'm planning to give that to a specialized Hellwyrm in the early epic levels of my gestalt game.  Charge for 500 feet, get +100 to attack!
I'll probably have to give him Pierce Magical Concealment to have any hope of actually making use of it, though.
« Last Edit: April 25, 2014, 06:51:57 PM by ksbsnowowl »

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #941 on: April 25, 2014, 03:42:34 PM »
Pre-epic could be a Paragon Shadow Dark Cheetah (2,100ft charging = +4,200 to attack)
« Last Edit: April 25, 2014, 03:55:40 PM by zook1shoe »
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #942 on: April 25, 2014, 03:46:38 PM »

... A square is a rectangle but a rectangle is not always a square and all that.

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Offline linklord231

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Re: Fun Finds v5.0
« Reply #943 on: April 25, 2014, 04:51:55 PM »
Pre-epic could be a Paragon Shadow Dark Cheetah (2,100ft charging = +4,200 to attack)

If only you could power attack for more than your BAB. 


... A square is a rectangle but a rectangle is not always a square and all that.

no No NO NO !!
my kitty avatar now unfriends you, more than you could ever unfriend my kitty avatar.
(pout)
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Does your kitty avatar not like parallelograms or something?
« Last Edit: April 25, 2014, 04:53:49 PM by linklord231 »
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #944 on: April 26, 2014, 03:25:03 PM »
 :pout ... nor Pentagons disguised as Rectangles or Squares.

I hate having to pull my reading glasses out, only
to determine whether I should roleplay being mad or not.
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Offline Frogman55

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Re: Fun Finds v5.0
« Reply #945 on: April 28, 2014, 01:54:04 PM »
:pout ... nor Pentagons disguised as Rectangles or Squares.

I hate having to pull my reading glasses out, only
to determine whether I should roleplay being mad or not.
Thats what finally turned me entirely off 4e. I played with the whole diagonal moves equal straight moves thing, until I realized what that meant. Effectively, in 4e, circles equal squares. Which means that pi = (complicated equation equating r squared with a formula to determine the [variable] distance from the center of a square to it's perimeter). Think about what that does to geometry, let alone physics.

Of course, in 3.5 its not all that much better, as a diagonal movement is still only 2/3 the distance of a straight line (I'm paraphrasing, but you get the point).

Offline Eldritch_Lord

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Re: Fun Finds v5.0
« Reply #946 on: April 28, 2014, 03:11:30 PM »
Effectively, in 4e, circles equal squares. Which means that pi = (complicated equation equating r squared with a formula to determine the [variable] distance from the center of a square to it's perimeter). Think about what that does to geometry, let alone physics.

It's not complicated at all: A 5-foot-radius "circle" in 4e is a 2x2 grid of 5 foot by 5 foot squares, with a circumference of 40 and an area of 100, so from 2*pi*5 = 40 and pi*5*5 = 100 we know that pi = 4. :D

Offline Maat Mons

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Re: Fun Finds v5.0
« Reply #947 on: April 28, 2014, 03:28:48 PM »
Square circles are perfectly fine by the mathematical definition of distance.  Can't a game go non euclidean without everyone complaining? 

Offline Frogman55

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Re: Fun Finds v5.0
« Reply #948 on: April 28, 2014, 04:49:30 PM »
Effectively, in 4e, circles equal squares. Which means that pi = (complicated equation equating r squared with a formula to determine the [variable] distance from the center of a square to it's perimeter). Think about what that does to geometry, let alone physics.

It's not complicated at all: A 5-foot-radius "circle" in 4e is a 2x2 grid of 5 foot by 5 foot squares, with a circumference of 40 and an area of 100, so from 2*pi*5 = 40 and pi*5*5 = 100 we know that pi = 4. :D

Thats part of the problem. You see, your answer is correct (giving pi for the shortest radii of the square, but while one radius is 5, the diagonal radius is 7.07 (the square root of 50)(See Pythagorean theorem). Or, if we plug it back into the area calculation, tells us that 100=pi*50, or pi=2.

Thus, pi is a range of 2 through 4, with an interesting wave function based on where the degree of the radius is in relation to a designated 0 angle on the square (for simplicity I put a 'short radius' (or five in our case) at the 0 point).

And because its a wave function, the best way to express pi was with a trigometric function, which is where it gets complicated. This is the portion that I've forgotten at some point in the past. It's been a while since I've used more complicated math than arithmetic or plug-and--play algebra.

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #949 on: April 28, 2014, 05:24:54 PM »
:pout ... nor Pentagons disguised as Rectangles or Squares.

I hate having to pull my reading glasses out, only
to determine whether I should roleplay being mad or not.
Thats what finally turned me entirely off 4e. I played with the whole diagonal moves equal straight moves thing, until I realized what that meant. Effectively, in 4e, circles equal squares. Which means that pi = (complicated equation equating r squared with a formula to determine the [variable] distance from the center of a square to it's perimeter). Think about what that does to geometry, let alone physics.

Of course, in 3.5 its not all that much better, as a diagonal movement is still only 2/3 the distance of a straight line (I'm paraphrasing, but you get the point).

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Offline Leviathan

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Re: Fun Finds v5.0
« Reply #950 on: April 28, 2014, 05:29:35 PM »
Square circles are perfectly fine by the mathematical definition of distance.  Can't a game go non euclidean without everyone complaining?

What 4e has is actually the discrete Chebyshev distance.

Offline Maat Mons

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Re: Fun Finds v5.0
« Reply #951 on: April 29, 2014, 02:43:23 AM »
… but while one radius is 5, the diagonal radius is 7.07 (the square root of 50)(See Pythagorean theorem).

No, no, no.  The Pythagorean theorem only holds in euclidean geometry.  In the kind of geometry we're dealing with, all three sides of that right triangle have length 5. 

Offline Frogman55

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Re: Fun Finds v5.0
« Reply #952 on: April 29, 2014, 10:54:50 AM »
… but while one radius is 5, the diagonal radius is 7.07 (the square root of 50)(See Pythagorean theorem).

No, no, no.  The Pythagorean theorem only holds in euclidean geometry.  In the kind of geometry we're dealing with, all three sides of that right triangle have length 5.
Well, that presumes that math still remains constant in a world with non-euclidean geometry (In other words, your assumption is that all circles are squares; my assumption is that all squares are circles)(I know it doesn't really work, but play along for a sec). Isn't it equally plausible that in a world with magic that math isn't constant? That pi has a different value during different circumstances? And couldn't a lack of universal constants (if pi isn't constant, what else isnt? Conservation of Energy? Speed of light in a vacuum?) be why denizens of that universe have access to magic in all its forms?

Featherfall doesn't magically lessen your weight, it just gives an awareness that allows an object to remain in a position where gravitational acceleration and friction won't let it reach speeds that would do damage.

Offline Amechra

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Re: Fun Finds v5.0
« Reply #953 on: April 29, 2014, 12:03:45 PM »
… but while one radius is 5, the diagonal radius is 7.07 (the square root of 50)(See Pythagorean theorem).

No, no, no.  The Pythagorean theorem only holds in euclidean geometry.  In the kind of geometry we're dealing with, all three sides of that right triangle have length 5.
Well, that presumes that math still remains constant in a world with non-euclidean geometry (In other words, your assumption is that all circles are squares; my assumption is that all squares are circles)(I know it doesn't really work, but play along for a sec). Isn't it equally plausible that in a world with magic that math isn't constant? That pi has a different value during different circumstances? And couldn't a lack of universal constants (if pi isn't constant, what else isnt? Conservation of Energy? Speed of light in a vacuum?) be why denizens of that universe have access to magic in all its forms?

Featherfall doesn't magically lessen your weight, it just gives an awareness that allows an object to remain in a position where gravitational acceleration and friction won't let it reach speeds that would do damage.

Sounds like a neat setting concept to me!

Alternatively, welcome to the Far Realms. Please stay in your Prime Material aspect field, because outside right is left and up is purple.

But one side note: We actually live in a non-euclidean geometry. Oh. Yes. Spooky. Thank you curves for ruining geometry forever.
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Offline Frogman55

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Re: Fun Finds v5.0
« Reply #954 on: April 29, 2014, 12:06:47 PM »
… but while one radius is 5, the diagonal radius is 7.07 (the square root of 50)(See Pythagorean theorem).

No, no, no.  The Pythagorean theorem only holds in euclidean geometry.  In the kind of geometry we're dealing with, all three sides of that right triangle have length 5.
Well, that presumes that math still remains constant in a world with non-euclidean geometry (In other words, your assumption is that all circles are squares; my assumption is that all squares are circles)(I know it doesn't really work, but play along for a sec). Isn't it equally plausible that in a world with magic that math isn't constant? That pi has a different value during different circumstances? And couldn't a lack of universal constants (if pi isn't constant, what else isnt? Conservation of Energy? Speed of light in a vacuum?) be why denizens of that universe have access to magic in all its forms?

Featherfall doesn't magically lessen your weight, it just gives an awareness that allows an object to remain in a position where gravitational acceleration and friction won't let it reach speeds that would do damage.

Sounds like a neat setting concept to me!

Alternatively, welcome to the Far Realms. Please stay in your Prime Material aspect field, because outside right is left and up is purple.

But one side note: We actually live in a non-euclidean geometry. Oh. Yes. Spooky. Thank you curves for ruining geometry forever.
:clap And I continue to look forward to the day when our theoretical physicists begin figuring out how to replicate things like teleportation and fabrication.. The day comes!

But perhaps its time to re-rail this thread?

Offline Gazzien

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Re: Fun Finds v5.0
« Reply #955 on: April 29, 2014, 03:38:08 PM »
Re-railing! I'm hoping this is a mistake on the SRD though...

Quote
"Note: A defender wearing spiked gauntlets can’t be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus to resist being disarmed."

Spiked Gauntlets: Protecting your held items better than a locked gauntlet, and still letting you use your hands.

Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #956 on: April 29, 2014, 03:48:54 PM »
Pretty sure they're referring to disarming the spiked gauntlet itself, not other weapons.  But yeah, it's not properly worded to convey that information without context.

Offline Gazzien

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Re: Fun Finds v5.0
« Reply #957 on: April 29, 2014, 03:52:32 PM »
Pretty sure they're referring to disarming the spiked gauntlet itself, not other weapons.  But yeah, it's not properly worded to convey that information without context.
...
...
That makes a lot more sense. :banghead

Offline Frogman55

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Re: Fun Finds v5.0
« Reply #958 on: April 29, 2014, 04:59:04 PM »
Pretty sure they're referring to disarming the spiked gauntlet itself, not other weapons.  But yeah, it's not properly worded to convey that information without context.
...
...
That makes a lot more sense. :banghead
I do like the disarming immunity interpretation though. It won't be the first time that we've stretched a text here.

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #959 on: April 29, 2014, 05:25:20 PM »
Just watch out for those Non-Euclidian Spiked Gauntlets ... :blush ... those are real killers.


Square circles are perfectly fine by the mathematical definition of distance.  Can't a game go non euclidean without everyone complaining?

What 4e has is actually the discrete Chebyshev distance.

(follows link to Chevbyork distance)

Oh lord, please let me forget this.   :hide
« Last Edit: April 29, 2014, 05:28:47 PM by awaken_D_M_golem »
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