Author Topic: Fun Finds v5.0  (Read 344726 times)

Offline Kasz

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Re: Fun Finds v5.0
« Reply #240 on: November 06, 2013, 07:16:09 AM »
I'd recommend just using an Obi of the White Louts (from Dragon 325). Grants +4 Armors bonus to AC, plus miss chance if you're a normal monk.

Except yours is Dragon Magazine, likely to be banned at most tables.

Bee Keeper Suit is Arms and Equipment guide, which is 3.0 and legal for 3.5 due to never being updated/errata'd/disqualified, and actually as was pointed out recently by Captnq I think, the A&EG is called out and referenced in Stormwrack, an unarguable 3.5 book.

So basically, it's way more likely to be approved in actual play, making it practical optimization.


My opinion on the armour, it's a valid way to get armour enhancements on a monk. I cannot see how a DM could disallow it without breaking lots of other stuff. or just banning it...which is no fun.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #241 on: November 06, 2013, 08:06:50 AM »
My opinion on the armour, it's a valid way to get armour enhancements on a monk. I cannot see how a DM could disallow it without breaking lots of other stuff. or just banning it...which is no fun.
MiC 233, adding Common Effects to Existing [Magic] Items. You can add AC bonuses you any item you buy, including a Monk's Belt or Hat of Disguise.

You should read the entire back section of the MiC page to page. Like around 225 or so it flat out says Players can buy Partially Charged Wands which is an argument ender into it's self. Lot's of cool stuff in there to see if you've never read it.

Offline Captnq

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Re: Fun Finds v5.0
« Reply #242 on: November 06, 2013, 09:09:27 AM »
My opinion on the armour, it's a valid way to get armour enhancements on a monk. I cannot see how a DM could disallow it without breaking lots of other stuff. or just banning it...which is no fun.
MiC 233, adding Common Effects to Existing [Magic] Items. You can add AC bonuses you any item you buy, including a Monk's Belt or Hat of Disguise.

You should read the entire back section of the MiC page to page. Like around 225 or so it flat out says Players can buy Partially Charged Wands which is an argument ender into it's self. Lot's of cool stuff in there to see if you've never read it.

Oh yes. I agree.

However, I have had agruments with people who said flat out:
NO COMBINING MAGIC ITEMS.
NO CUSTOM MAGIC ITEMS.

Then I get into the "What about WSAs, ASAs thing?" And they go, "You are adding it to armor and that's how it's written, but you can't add them to unique weapons or armor... blah blah blah..."

DMs limit games in weird ways. And I can understand, I mean, the triple dagger. That thing is just broken. But you can't count on every method always being available. So every option must be explored so that should I be giving advice to someone who wants to play a monk for a DM who refuses to play with all the MIC combining magic item rules (Which is the entire basis for my Extrapolated Weapon Special Ability Section of my Weapon Handbook, BTW), then this is a fall back.
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Offline Prime32

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Re: Fun Finds v5.0
« Reply #243 on: November 06, 2013, 09:23:15 PM »
Talisman of Malar (Dragon #289, p94) is a holy symbol of natural armor +1. A lycanthrope wearer also gets a +4 deflection bonus to AC, for less than the cost of a normal deflection bonus item.

The alchemist's flask (1,800gp) from the same issue is pretty cool - "fluids, powders and leaves" poured into it mix quickly and evenly (even if normally immiscible), and a command word causes each component to pour out separately. Uses mentioned include making tea, extracting poisons, and checking the quality of water.
The rose of kings (10,000gp) is a flask that prevents all the people who drink from it from lying to each other (but not other creatures) for 1 hour with no saving throw, though the specifics make it impossible to trick people into it.
The spy glass (16,000gp) lets you see through any wall you place it against... but only walls, and they must be constructed or carved.

Golden the Clockwork Cat from #299 is a 12,000gp construct that can be designated as its owner's familiar, gaining all standard benefits.
« Last Edit: November 06, 2013, 10:16:22 PM by Prime32 »

Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #244 on: November 07, 2013, 12:12:18 PM »
Has anyone tried to define tightly and/or complied a list of:
pseudo-1st party  "official" stuff that isn't Official-y enough.
I have
(click to show/hide)
[/spoiler]



Now this is a topic worth discussing.
No its not because it isn't legal for 3.0/3.5

Actually The Ravenloft campaign setting is and "official Wizards of the Coast licensed product". Their Logo is right there on the 2nd page of the book I referenced. It might not be first party material but it is second party material.
This doesn't contradict what I said. ;)
You have Planar Handbook listed as an unupdated 3.0 supplement.  It is absolutely a 3.5 book.

In case it hasn't been mentioned yet, Abjurant Champion is an amazing class to add to a dragon.  Dragon's have a BAB that far surpasses their caster level.  The 5th level ability of Abj. Champ. is to set your CL equal to your BAB.
« Last Edit: November 07, 2013, 12:13:49 PM by ksbsnowowl »

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #245 on: November 07, 2013, 05:15:15 PM »
Great book list PLZ.

iirc - Power of Faerun has 1 useful crunch in it, the uncapping of (non-epic) Leadership.

(been a long time, very hazy on details at this point)
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #246 on: November 07, 2013, 06:19:40 PM »
iirc - Power of Faerun has 1 useful crunch in it, the uncapping of (non-epic) Leadership.
There is an Initiate Feat that adds Time Stop to the Cleric (and Paladin's List) floating in there somewhere too.

Court Herald also has super Authypnosis. You can take a snapshot of everything you see around you and retain it forever. But it could single handedly replace dozens of Knowledge checks if you snap a picture well placed scrolls, depending on your DM of course ;)

Offline PlzBreakMyCampaign

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Re: Fun Finds v5.0
« Reply #247 on: November 07, 2013, 08:00:12 PM »
Thanks KSBSO, I often mixup MotP and PlH. My bad.
Great book list PLZ.

iirc - Power of Faerun has 1 useful crunch in it, the uncapping of (non-epic) Leadership
Ty and unfortunately no. The Rulership feat looks good but appears to use optional rules. The Epic leadership stuff specifically doesn't help the non-epic PCs (p154 on).

Kasz we don't normally worry about DMs that ban Drag Mags or don't allow "tome" of battle or say no to psionics because it is "broken" ...

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #248 on: November 08, 2013, 03:34:43 PM »
Oops.
My old kitty avatar might have known some of that, but my newer sexier kitty avatar is licking his "wounds" right now.
 :tongue  :hmm  :puke hair balls
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #249 on: November 09, 2013, 05:48:35 PM »
Harpooned is a condition, is there a way to give them a condition besides spearing them?
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #250 on: November 09, 2013, 07:23:46 PM »
Harpooned is a condition, is there a way to give them a condition besides spearing them?
Gynecology check ups?

Offline Gazzien

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Re: Fun Finds v5.0
« Reply #251 on: November 11, 2013, 11:12:54 PM »
You can (well, I did) cheese your way into Shadowcraft Mage at level 1.

Human Sorcerer 1; Con 13+ Wis 13+
Human: Earth Sense,
Level 1: Heighten Spell,
Flaw: Earth Spell,
Flaw: Versatile Spellcaster,
Two more feats from whichever way you like (I used Pact Insidious)
Spell Focus (Illusion) and [Easy Metamagic (Heighten Spell) or Metamagic School Focus (Illusion)]
Have one of the Illusion [Shadow] level 1 spells as your spells known, and two of the Illusion cantrips.

Offline Kasz

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Re: Fun Finds v5.0
« Reply #252 on: November 12, 2013, 05:49:38 AM »
Never mind, it's too early and I'm an idiot.
« Last Edit: November 12, 2013, 05:53:44 AM by Kasz »

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #253 on: November 14, 2013, 06:23:15 PM »
I vaguely remember seeing something about using metamagic feats on psionics... Where is this from?
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #254 on: November 14, 2013, 06:30:26 PM »
There was a feat (or was it a class feature?) in a Dragon Mag that let you do that, I think.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #255 on: November 14, 2013, 07:39:56 PM »
Hmm... I was remembering more of a variant or something listed in a book.

Windghost (MM2) has darkvision as a SA!
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Offline sirpercival

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Re: Fun Finds v5.0
« Reply #256 on: November 15, 2013, 04:17:32 AM »
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Offline Skevvix

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Re: Fun Finds v5.0
« Reply #257 on: November 15, 2013, 04:46:56 AM »
Where is that hatch?  I want to stay as far away as possible.   :(

Offline Kasz

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Re: Fun Finds v5.0
« Reply #258 on: November 15, 2013, 06:09:31 AM »
The adventurer's that choose hatch B are going to have a tough couple of rounds...

This is stupid and probably doesn't work but is a nice and silly reading of RAW.
Quote from: Fist of the Forest
Feral Trance (Su): Once per day, you can enter a feral battle trance. While you are in this state, the raw power of the beast flows through you. Your hands and feet become clawlike (destroying any shoes or gloves you are wearing)

So if I have boots made from adamantine, then wear them, then trance. They're destroyed?

Put on a pair of artifact gloves, then destroy them by growing claws?

Put on a pair of Colossal boots as a medium character, apparently my medium sized toenails shred them instantly?

It's RAWtarded, I know.

Offline sirpercival

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Re: Fun Finds v5.0
« Reply #259 on: November 15, 2013, 08:04:57 AM »
Where is that hatch?  I want to stay as far away as possible.   :(
The ridiculous thing is that that's from a 2E adventure, where you have a lot less hp than in 3.5...
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