Author Topic: Fun Finds v5.0  (Read 344881 times)

Offline Ithamar

  • Hero Member
  • ***
  • Posts: 885
  • I'm not new!
    • View Profile
Re: Fun Finds v5.0
« Reply #280 on: November 20, 2013, 01:21:25 PM »
Yeah, especially considering the actual PrC from XPH specifies illithids.  They just aren't OGL, so the SRD can't use their name.

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Fun Finds v5.0
« Reply #281 on: November 20, 2013, 01:23:08 PM »
Let's take Slayer's Enemy Sense ability out of context and say it can also apply to a ranger's favored enemies.
Eh, Nemesis is better.
So long as one qualifies as Exalted, I agree.

Offline Prime32

  • Over-Underling
  • Retired Admin
  • *****
  • Posts: 2914
    • View Profile
Re: Fun Finds v5.0
« Reply #282 on: November 20, 2013, 03:25:35 PM »
Play a warforged artificer. Get your hands on a light crossbow with the steel crossbowDr349 upgrade (allowing it to be used as a melee weapon), then use it to create an arbalesterMoE homunculus (feel free to upgrade it through extra HD and the Improved HomunculusMoE feat). Now take the lv5 warforged artificer substitution level from Races of Eberron and designate the steel crossbow as your weapon familiar.

Exactly what benefits the arbalester would get from this are unclear, but under one possible interpretation it would gain Improved Evasion, hardness, and bonus hp equal to half your own.

Offline Sinfire Titan

  • Hustler 3
  • Retired Admin
  • *****
  • Posts: 1443
  • You have one round to give a rat's ass.
    • View Profile
Re: Fun Finds v5.0
« Reply #283 on: November 20, 2013, 05:01:02 PM »
The Battle Trickster PrC can be adapted to use Fighter Bonus Feats instead of Skill Tricks, making it an excellent 3-level dip (full BAB, d10HD, +3 feats, decent skills). Likewise with the Uncanny Trickster (although it specifies "feats that enhance mobility" and doesn't give a guideline as to which ones).
Concerned about how moderation works here? Please PM this account.

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Fun Finds v5.0
« Reply #284 on: November 20, 2013, 05:11:42 PM »
... pity the fools that took the Fighter Base class and had multiclassing penalties.
 :P
That's enough pity.
Your codpiece is a mimic.

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Fun Finds v5.0
« Reply #285 on: November 20, 2013, 05:14:45 PM »

... Soulknife / Soulknife ...

... soulknife ...

Don't forget the un-updated 3.0e Soulknife PrC
and the 17 Dead Soulknives major Bloodline.
 = Soulknife / Soulknife / Soulknife / Soulknife.
Your codpiece is a mimic.

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Fun Finds v5.0
« Reply #286 on: November 20, 2013, 05:40:09 PM »
Likewise with the Uncanny Trickster (although it specifies "feats that enhance mobility" and doesn't give a guideline as to which ones).
Hmmm.... would Improved Skirmish fall under that purview?

I will look into these more closely when I get home...

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Fun Finds v5.0
« Reply #287 on: November 21, 2013, 09:25:09 AM »
I will look into these more closely when I get home...
I have it on my laptop so allow me.

Quote from: Battle Trickster
Bonus Feat: At 2nd level, you gain a bonus feat for which you meet the prerequisite. This feat must be selected from the list of fighter bonus feats.

Adaptation
The battle trickster is already a very generalized prestige class that can easily fit into any campaign setting. It does rely on the new rules for skill tricks, however, so it is not suitable for a campaign that does not incorporate them. Replacing bonus tricks with extra feats from the fighter list can repurpose the character as a combat specialist with a more generalized approach to skills.
I'd say any Feat, this thing replaces Fighter much like a Warblade.

Edit - Wait I see it. He's talking about the Uncanny Trickster.
Quote
Bonus Trick (Ex): At each level, you gain a bonus skill trick for which you meet the prerequisite. These bonus tricks do not cost skill points and do not count against your maximum number of skill tricks available.

Adaptation
The uncanny trickster is already a very generalized prestige class that can easily fit into any campaign setting. It does rely on the new rules for skill tricks, however, so it is not suitable for a campaign that does not incorporate them. Replacing bonus tricks with extra feats that enhance movement and defense can repurpose the character as a sneaky combatant with a more generalized approach to skills.

Edit 2 - Man, that really empowers the Hellfire Warlock / Uncanny Trickster(hellfire) / Legacy Champion(uncanny) combination. Instead of a ton of Skill Tricks you have a ton of Feats.
« Last Edit: November 21, 2013, 09:34:13 AM by SorO_Lost »

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Fun Finds v5.0
« Reply #288 on: November 21, 2013, 11:17:45 AM »
Quote
Replacing bonus tricks with extra feats that enhance movement and defense...
So, that would include:
Dodge [maybe]
Mobility
Spring Attack
Flyby Attack (and improved)
The various improvements to Flyby Attack from Savage Species and Draconomicon
Improved Flight (RotW)
Improved Maneuverability (Drac)
Improved Skirmish
Hover
Wingover

I'm sure there are tons more; that was just off the top of my head.

Offline Gazzien

  • DnD Handbook Writer
  • ****
  • Posts: 2113
  • Science? Science.
    • View Profile
Re: Fun Finds v5.0
« Reply #289 on: November 21, 2013, 11:58:18 AM »
Quote
Replacing bonus tricks with extra feats that enhance movement and defense...
So, that would include:
Dodge [maybe]
Mobility
Spring Attack
Flyby Attack (and improved)
The various improvements to Flyby Attack from Savage Species and Draconomicon
Improved Flight (RotW)
Improved Maneuverability (Drac)
Improved Skirmish
Hover
Wingover

I'm sure there are tons more; that was just off the top of my head.
... How could you forget the glory that is Run?

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Fun Finds v5.0
« Reply #290 on: November 21, 2013, 12:10:23 PM »
I find the Steeldance spell from SpC interesting. You have relatively high atk/dmg since it's based on your CL and spellcasting attribute, and you can use daggers with nice enchantments. Nice kinda low-op spell, if only it was persistable...
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Fun Finds v5.0
« Reply #291 on: November 21, 2013, 12:34:05 PM »
Defense really opens a bunch too. Like the +2 to a Save line, Steadfast Determination, or Exotic Armor Proficiency.

Roll with It (or it's 3.5 dragon alternative endure blows) would be a great one for tank-style play. Stacking DR 2/- per level of Uncanny Trickster. Add Legacy Champion 10 and Heavy Adamantine Armor to the mix and that's DR 25/-

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Fun Finds v5.0
« Reply #292 on: November 21, 2013, 12:42:29 PM »
Unless a feat specifically says it can be taken multiple times, it can't.  The language for Endure Blows only allows it to stack with something like heavy adamantine armor, not let it be taken multiple times.  However, Roll With It does have that specific wording so a lenient DM might allow that version.

And let's not get into the issue of it being "unupdated" because the update has a different name.  It is very clearly the same effect done exactly the same way.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Fun Finds v5.0
« Reply #293 on: November 21, 2013, 01:22:34 PM »
Unless a feat specifically says it can be taken multiple times, it can't.
I know, what I didn't was Endure Blows lacked the same cause Roll with it did. Improved Damage Reduction and Thick Skin stack just fine as well. And speaking of;

And let's not get into the issue of it being "unupdated" because the update has a different name.  It is very clearly the same effect done exactly the same way.
So, you're saying  the Monsterous Dragon-Only nonstacking Endure Blows is a clearly a 3.5 update to the General Roll with it that provides a stacking Bonus without a single rules quote?

What, am I to believe the infinitely stacking Warforged-Only Improved Damage Reduction Feat is a clear update to the Monstrous stacks-only-to-double-the-original-value Thick Skin as well?  :rolleyes

Edit: Oh wait, forgot Damage Reduction. A 3.0 Epic Feat that provides a stacking +3/- bonus that made it into the 3.5 SRD. Boy I wondered what you think that was updated to...
« Last Edit: November 21, 2013, 01:29:09 PM by SorO_Lost »

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Fun Finds v5.0
« Reply #294 on: November 21, 2013, 02:09:26 PM »
Thick-Skinned is very clearly not the same as Improved Damage Reduction.  The benefits are entirely different.  Are you trying to use hyperbole or something?

Damage Reduction from the EPH was updated to Damage Reduction in CW.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Fun Finds v5.0
« Reply #295 on: November 21, 2013, 02:21:56 PM »
Nah just pointing out a load of crap when I see it.

There is nothing backing up your claim Endure Blows is the 3.5 update to Roll with it and the two, as you so aptly put, are quite different. Not to mention Savage Species per word of god counts as 3.5 Material anyway.

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Fun Finds v5.0
« Reply #296 on: November 21, 2013, 02:33:41 PM »
I said that Thick-Skinned is quite different from Improved Damage Reduction, which anyone can tell they are at a glance.  The benefits are not done the same way and Thick-Skinned isn't even valid in 3.5 due to getting rid of DR/+1 and such.

SS counts as 3.5 per word of god eh?  I guess it's a good thing I'm agnostic and apatheist.

Offline FlaminCows

  • Hero Member
  • ***
  • Posts: 600
  • Push that button. Doo eeet.
    • View Profile
Re: Fun Finds v5.0
« Reply #297 on: November 21, 2013, 03:19:04 PM »
Quote
Replacing bonus tricks with extra feats that enhance movement and defense...
So, that would include:
Dodge [maybe]
Mobility
Spring Attack
Flyby Attack (and improved)
The various improvements to Flyby Attack from Savage Species and Draconomicon
Improved Flight (RotW)
Improved Maneuverability (Drac)
Improved Skirmish
Hover
Wingover

I'm sure there are tons more; that was just off the top of my head.
... How could you forget the glory that is Run?

Don't forget Freerunner. Trade your skill tricks for... twice as many skill tricks!

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Fun Finds v5.0
« Reply #298 on: November 21, 2013, 03:38:26 PM »
 :lol that's hilarious ; and cute!


'Course the BT has a this tall to ride, set of pre-reqs,
whereas Fighter is open to zombie babies.


BT at 3rd level has:
Tricky Fighting (Ex): At 3rd level, you have mastered incorporating skill tricks into your combat routines. In any round when you perform a skill trick, you gain a +1 competence bonus on the next attack roll you make that round.

Any of the skill tricks take Free Actions?
(idk way too long since book access)
Your codpiece is a mimic.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Fun Finds v5.0
« Reply #299 on: November 21, 2013, 07:21:49 PM »
Any of the skill tricks take Free Actions?
There are quite few. Most of them trigger as part of another Action or are Swift based additions.

Example, you walk into a room and see an opponent, the Knowledge Check triggers Collector of Stories and you decide to spend a Full-Round Action Charging your opponent, triggering Twist and/or Nimble Charge, but as you do you leap into the air spending a Swift Action to use Extreme Leap, you toss in a Tumble Check for freebie Acrobatic Backstab for bonus points and after you successfully hit you use Mosquito's Bite to delay your opponent's reaction.

Then during the next round you realize you just used 6 Skill Tricks to your single Attack and probably should have banked a few to make usage of Tricky Fighting. ;)