Author Topic: Fun Finds v5.0  (Read 344743 times)

Offline altpersona

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Re: Fun Finds v5.0
« Reply #340 on: December 10, 2013, 02:17:45 AM »
The Noble class in the Birthright Campaign Setting gets Leadership at level 3.

A 2nd level Magician can get Skill Mastery for 3 + Int modifier skills.

i think over at BG we had a thread about TO'ing cantrips. gonna have to look it up. the Magicians Spontaneous Cantrips ability could be 'handy'.
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Offline Meiliken

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Re: Fun Finds v5.0
« Reply #341 on: December 10, 2013, 06:31:59 AM »
The Noble class in the Birthright Campaign Setting gets Leadership at level 3.

A 2nd level Magician can get Skill Mastery for 3 + Int modifier skills.

Unfortunately, this doesn't really qualify for Fun Finds since it's not affiliated with anything remotely close to D&D, WoTC, or even Paizo/Pathfinder.
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Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #342 on: December 10, 2013, 09:49:43 AM »
The Noble class in the Birthright Campaign Setting gets Leadership at level 3.

A 2nd level Magician can get Skill Mastery for 3 + Int modifier skills.

Unfortunately, this doesn't really qualify for Fun Finds since it's not affiliated with anything remotely close to D&D, WoTC, or even Paizo/Pathfinder.
It's for D&D 3.5, using homebrewed (but officially sanctioned) material for a 2nd edition campaign setting converted to 3.5.

Quote
Although professional publication of the BIRTHRIGHT line has been discontinued, the BIRTHRIGHT setting has continued to engage the imaginations of adherents who enjoy role-playing in the rich tapestry of Cerilia. This is a resource for players and Dungeon Masters who play (or desire to play) BIRTHRIGHT under the third edition Dungeons & Dragons rule system.

This document has been prepared by a team of the official BIRTHRIGHT website at www.birthright.net. The scope of this manual is a comprehensive treatment of the core BIRTHRIGHT rulebook, The Book of Magecraft , The Book of Priestcraft and The Book of Regency. Setting information that is not rules dependent is not comprehensively covered herein. Material relating to regional areas, such as domain statistics, Organizations, prestige classes, NPC statistics, and other material tied to regional areas will be released in the d20 Atlas of Cerilia.

This document contains text and artwork copyrighted by TSR/WotC. Permission has been granted to www.birthright.net, as the official Birthright fan organization, to use all copyrighted material. This material may not be used for profit. This latest version of this manual will be made available, without charge, on www.birthright.net. For-profit sale of this document is in violation of TSR/WotC's copyright and is prohibited.
It actually looks pretty interesting. I remember Birthright was very popular with some of my friends back in 2nd edition.
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #343 on: December 10, 2013, 05:20:13 PM »
More shtuff for PLZ's list ... ( ringie dingie ) ... or at least another category.
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #344 on: December 11, 2013, 11:16:54 AM »
Who was drunk when they wrote Protege?

It's a 4th level Bard spell that lets you slap the ability to use Bardic Music onto people. Sure, it only lasts 1 minute/level, but still.

EDIT: Actually, no screw Protege, the spell I really want to know about is Dragonblood Spell-Pact.

That spell is also known as "hey, fixed list casters, how would you like to customize your spell list"?
« Last Edit: December 11, 2013, 11:23:14 AM by Amechra »
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #345 on: December 11, 2013, 01:57:08 PM »
Who was drunk when they wrote Protege?

It's a 4th level Bard spell that lets you slap the ability to use Bardic Music onto people. Sure, it only lasts 1 minute/level, but still.

EDIT: Actually, no screw Protege, the spell I really want to know about is Dragonblood Spell-Pact.

That spell is also known as "hey, fixed list casters, how would you like to customize your spell list"?

I don't see what the big deal is with Protege.  Okay, the other person can use bardic music for 15 minutes.  Great, the NPC ally can go inspire some more people on the other end of the battlefield.  I must be missing what's so broken about it.

Dragonblood Spell-Pact is quite nice and dirty, however.
I love how their example yet again isn't legal.
Quote
...
These spells must be of the same level, though not of the same school.
...
They agree that Darsikh will give Arethnektilhimon hallucinatory terrain in return for shadow conjuration.
Hallucinatory terrain is Illusion (glamer) and Shadow Conjuration is Illusion (shadow).

In fact, I'm going to use this spell, though it won't be for a long time yet.  One of my PC's is a Beguiler who is quite annoyed that Beguilers don't get Tongues.  He has role-played contacting a dragon and has made a contract with her as the requirement for Dragon Disciple (it is a gestalt game; he'll take Dragon Disciple on his Barbarian side during Epic levels, so it won't screw up his casting or his BAB).

Offline Amechra

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Re: Fun Finds v5.0
« Reply #346 on: December 11, 2013, 03:06:49 PM »
That's perfectly legal; that sentence means that it doesn't matter what school the two spells are.

Yeah, they worded it in a confusing manner, but that "not" is negating the "must" of the preceding clause.
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #347 on: December 11, 2013, 03:26:52 PM »
That's perfectly legal; that sentence means that it doesn't matter what school the two spells are.

Yeah, they worded it in a confusing manner, but that "not" is negating the "must" of the preceding clause.
Ah, it should be read as "... though need not be of the same school."  Very poorly worded.  An equally valid interpretation could be that they must be the same level and of different schools.

Offline Maat Mons

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Re: Fun Finds v5.0
« Reply #348 on: December 11, 2013, 03:30:20 PM »
They don't seem to have considered that someone might want to learn a spell not on their class list.  For that matter, they didn't consider that a spell might be a different level on for different classes.  You could dominate a trapsmith and force him to trade you his 1st-level version of haste.  (Tangentially, why has no on ported this thread?) 

Are there ways to gain temporary spells known?  If so, you can sacrifice those instead of your "real" spells known. 

Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #349 on: December 11, 2013, 03:33:05 PM »
That's perfectly legal; that sentence means that it doesn't matter what school the two spells are.

Yeah, they worded it in a confusing manner, but that "not" is negating the "must" of the preceding clause.
Ah, it should be read as "... though need not be of the same school."  Very poorly worded.  An equally valid interpretation could be that they must be the same level and of different schools.
Yeah, but I agree that it is just poorly worded and the intent is that there are no restrictions on school. It is a very nice find. I can't believe I haven't seen this before.
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #350 on: December 11, 2013, 04:18:21 PM »
A Kobold Favored Soul changes a Cure Serious Wounds with a Sorcerer for Lighting Bolt.  The kobold can now take Hexer, and the Sorcerer has a cure spell.

Lots of interesting possibilities.

Are there ways to gain temporary spells known?  If so, you can sacrifice those instead of your "real" spells known. 
I don't think a Spirit Shaman's retrieved spells actually count as spells known, do they?

Note that the Dragontouched feat from Dragon Magic gives you the Dragonblood subtype, so anyone with a Charisma of 11 can make use of this spell at the cost of a single feat.  Heck, a Chameleon could take the feat to use the spell, then ditch it after he's transferred whatever spells he wants.
« Last Edit: December 11, 2013, 04:25:34 PM by ksbsnowowl »

Offline sirpercival

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Re: Fun Finds v5.0
« Reply #351 on: December 11, 2013, 04:29:37 PM »
They don't seem to have considered that someone might want to learn a spell not on their class list.  For that matter, they didn't consider that a spell might be a different level on for different classes.  You could dominate a trapsmith and force him to trade you his 1st-level version of haste.  (Tangentially, why has no on ported this thread?) 

Are there ways to gain temporary spells known?  If so, you can sacrifice those instead of your "real" spells known.
Ring of Theurgy? With a very strict wording, as long as you have an unused spell slot, the spells in a RoT count as spells known even if you can't trade them in.
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #352 on: December 11, 2013, 06:02:35 PM »
Dear lord.
I just realized.
Rainbow Warsnake + Dragonblood Spell-Pact.
You now have most of the Cleric spell-list up for trade.

Sorcerers using the Wu-Jen spell list can also go back and grab Wizard spells that they like.
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #353 on: December 11, 2013, 06:11:50 PM »
Ah, it should be read as "... though need not be of the same school."  Very poorly worded.  An equally valid interpretation could be that they must be the same level and of different schools.
Not me. This is atypical "base rule, exception format" found through English and especially D&D rules. For example, "no one is allowed in except law enforcement", or one of the other thousand variants spoken or posted on signs. Pretty common here in the states where D&D was written.

Dear lord.
I just realized.
Rainbow Warsnake + Dragonblood Spell-Pact.
You now have most of the Cleric spell-list up for trade.

Sorcerers using the Wu-Jen spell list can also go back and grab Wizard spells that they like.
Needs Prestige Bard, Silver Pyromancer, and a Child of Eberron True Dragon.

Offline Amechra

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Re: Fun Finds v5.0
« Reply #354 on: December 11, 2013, 06:21:07 PM »
I think this is appropriate.
 :evillaugh
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Offline Meiliken

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Re: Fun Finds v5.0
« Reply #355 on: December 11, 2013, 06:22:00 PM »
I was following Fun Finds before, but unfortunately can't follow it anymore.  Homebrew is now being introduced which really doesn't qualify as a fun find in official material.  There is a separate thread specifically for homebrew that is outside of the primary DnD 3.5 and Pathfinder thread.  We really need to get back on focus here.
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #356 on: December 11, 2013, 06:29:00 PM »
Are you talking about mine?

Both are official material.
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #357 on: December 11, 2013, 06:39:45 PM »
Are you talking about mine?

Both are official material.
I think he's referring to things like the following:

The Noble class in the Birthright Campaign Setting gets Leadership at level 3.

A 2nd level Magician can get Skill Mastery for 3 + Int modifier skills.
I don't have any specific examples immediately at hand to proffer as evidence, but there have been other home-brew things brought here before, and I'll admit, I find such posts annoying.  Not enough I'd have been the first to bring it up, but since the topic is now at hand...

The Birthright links are borderline acceptable...  I realize they are officially sanctioned by WotC, but I still consider it completely homebrew.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #358 on: December 11, 2013, 08:12:25 PM »
Some people frown on 2nd party, to be honest we have kept a level of Dragon separation before. Due to it's classification, access, and it's quality of material.

Having another Fun Finds thread to stuff Dragon Kok in would probably be helpful, if not pleasing to some people.

Offline Meiliken

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Re: Fun Finds v5.0
« Reply #359 on: December 11, 2013, 08:19:43 PM »
Are you talking about mine?

Both are official material.
I think he's referring to things like the following:

The Noble class in the Birthright Campaign Setting gets Leadership at level 3.

A 2nd level Magician can get Skill Mastery for 3 + Int modifier skills.
I don't have any specific examples immediately at hand to proffer as evidence, but there have been other home-brew things brought here before, and I'll admit, I find such posts annoying.  Not enough I'd have been the first to bring it up, but since the topic is now at hand...

The Birthright links are borderline acceptable...  I realize they are officially sanctioned by WotC, but I still consider it completely homebrew.

Aye, good to know I'm not the only one.  I'm completely against home brew simply because it means one can make up anything they feel like.  Incidentally, those birthright shenanigans even say they can't be used due to violating copyrights, so that proves they're not actually "sanctioned".  It amounts to no more than someone saying "yeah go ahead, but I'm not really behind you on it."  I follow the actual rule zero on page 6 of the DMG that states, "Good DM's know not to change or overturn a published rule without a good, logical justification so that the players don't rebel.  To carry out this responsibility, you need to know the rules."  But that's just me, I'm a stickler for sticking to the rules.  Hmm, does that make me Lawful?   ;) :tongue
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