Author Topic: Fun Finds v5.0  (Read 344757 times)

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #400 on: December 21, 2013, 02:11:25 PM »
Yeah, that KoK fight and about the back door ... (bad aDMg think about the x-mas elves)


{major bloodline 3 at some point earlier} / Corpse Crafter 3 / Legacy Champ 2 / Uncanny Trickster 2 / CC +6 ... gets you to 20 levels of the class and it's a "calculation" so it fits the tight definition of bloodlines ... and that get's you a 100% discount.  Leaves 6 levels of build space and room for exp burn.  You Tier 1s have 9s going, we've got Skele-Mecha-Zoid.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #401 on: December 21, 2013, 02:31:25 PM »
Eidoloncer grants spell advancement in all your other classes
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Offline linklord231

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Re: Fun Finds v5.0
« Reply #402 on: December 21, 2013, 02:50:29 PM »
Eidoloncer grants spell advancement in all your other classes

How do you figure?  It uses the singular in every reference to the class it progresses that I can see.

Also, you can't take more than 10 levels in the class pre-epic, or else you succumb to the Calling.
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #403 on: December 21, 2013, 03:28:58 PM »
Yeah, that KoK fight and about the back door ... (bad aDMg think about the x-mas elves)
Actually what I spoke of was this
I was following Fun Finds before, but unfortunately can't follow it anymore.  Homebrew is now being introduced which really doesn't qualify as a fun find in official material.  There is a separate thread specifically for homebrew that is outside of the primary DnD 3.5 and Pathfinder thread.  We really need to get back on focus here.
Which was then +1'ed by someone.

Followed by KSBSO
The Birthright links are borderline acceptable...  I realize they are officially sanctioned by WotC, but I still consider it completely homebrew.

I figured a bandwagon would start soon and tried nipping it in the bud with my own neutral suggestion
Some people frown on 2nd party, to be honest we have kept a level of Dragon separation before. Due to it's classification, access, and it's quality of material.

Having another Fun Finds thread to stuff Dragon Kok in would probably be helpful, if not pleasing to some people.
Obviously, it didn't work. But I did get to use the term "dragon kok" in a single sentence, through not quite grammatically correct.

Zook and JK however to bring up another interesting point to consider. If someone is making 2nd party postings they probably blindly follow it and will flame the ever living shit out of anyone who might express even a minuscule of none-agreement like a couple of backward kids in dire need of a spanking. A second thread *might* solve some of the problems.

Oh look, Zook likes that idea too. Well, that's easy enough...
Did so.
« Last Edit: December 21, 2013, 03:33:42 PM by SorO_Lost »

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #404 on: December 21, 2013, 08:21:37 PM »
Eidoloncer grants spell advancement in all your other classes

How do you figure?  It uses the singular in every reference to the class it progresses that I can see.

Also, you can't take more than 10 levels in the class pre-epic, or else you succumb to the Calling.

originally, it was because they said 'a spellcasting class', that doesn't note that multiple classes don't apply (since each are 'a spellcasting class'). Nor do they have the standard 'choose a class to advance' clause.

but what really changed my mind about my original view... the fact they mention in the example 'since her only class' sentence, this implies it only advances one class progression
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Offline nijineko

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Re: Fun Finds v5.0
« Reply #405 on: December 22, 2013, 11:17:02 AM »
a crysmal psicrystal explicitly has HD/skills/feats independent of being a psicrystal, which eliminates the confusion and argument about psicrystals and the "-" entry for advancement. (thanks to TheAbyssDragon for pointing it out to me.)

Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #406 on: December 22, 2013, 03:14:55 PM »
a crysmal psicrystal explicitly has HD/skills/feats independent of being a psicrystal, which eliminates the confusion and argument about psicrystals and the "-" entry for advancement. (thanks to TheAbyssDragon for pointing it out to me.)

Where's the option to take one of those as a Psicrystal? I can't find it.

Edit: A Runestaff of Power (MiC pg 181, 38,300gp) has a couple of mediocre spells (the Wall of Force being nifty, the rest being meh), but it also has two additional abilities: It's a +2/MWK quarterstaff that grants a constant +2 Luck bonus to AC/saves, and it can do this:

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As a swift action, you can expend a 1st-level arcane spell or spell slot while holding a runestaff of power to activate a smite ability. Until the start of your next turn, all melee attacks made with the runestaff of power deal double damage (or triple damage on a critical hit).

It's a quarterstaff, thus eligible for Greater Mighty Wallop, and as the ability is a Swift action to use it works with Greater Arcane Channeling on a Duskblade. And it affects Power Attack, so Chargers with the ability to cast 1st level spells can make excellent use of it.
« Last Edit: December 22, 2013, 03:58:39 PM by Sinfire Titan »
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Offline nijineko

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Re: Fun Finds v5.0
« Reply #407 on: December 23, 2013, 12:25:48 AM »
a crysmal psicrystal explicitly has HD/skills/feats independent of being a psicrystal, which eliminates the confusion and argument about psicrystals and the "-" entry for advancement. (thanks to TheAbyssDragon for pointing it out to me.)

Where's the option to take one of those as a Psicrystal? I can't find it.

you can find it here or in the Mind's Eye PDF.

Offline Sinfire Titan

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Re: Fun Finds v5.0
« Reply #408 on: December 23, 2013, 02:24:51 PM »
Quote from: Savage Species
THUNDERCLAP [GENERAL]
You create a cone of deafening sound by clapping two limbs together.
Prerequisite: Str 30, Improved Unarmed Strike, Power Attack.
Benefit: You may, as a full-round action, clap two of your limbs together and create a cone of sound that starts at your position and continues out for a number of feet equal to 5 × your Hit Dice. Creatures in the cone get a Fortitude save (DC 10 + 1/2 your Hit Dice + your Con modifier) to resist the effect. Those who fail their save are deafened for the duration of the encounter. Those who fail their save by 5 or more are also knocked prone.
Special: This effect automatically extinguishes unprotected flames (candles, torches, and the like).

Quote from: Deafened
She takes a -4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components.

That's a pretty big cone, and the feat has some interesting prereqs. Deafened isn't much of a condition (unless the -4 Init penalty applies post-rolling), but imposing a 20% spell failure chance is nice, and the ability to mass-trip enemies without making an opposed Strength check is kinda cool.

Question: What's the earliest we can qualify for this feat, how high can we pump Con, and can we do both in the same build? I'm thinking it involves Mineral Warrior, Half-Minotaur, Lolth-Touched, Mongrelfolk, and Dragonborn.
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #409 on: December 23, 2013, 03:11:33 PM »
a crysmal psicrystal explicitly has HD/skills/feats independent of being a psicrystal, which eliminates the confusion and argument about psicrystals and the "-" entry for advancement. (thanks to TheAbyssDragon for pointing it out to me.)

Where's the option to take one of those as a Psicrystal? I can't find it.

you can find it here or in the Mind's Eye PDF.

hmm , I don't wanna be a killjoy so close to pSanta-portation Time.

I read it as a Crystal from a Crysmal, not the Crysmal itself, is made into a Psicrystal.  Nothing about being a real monster.  I wasn't around in '02 so probably missed something discussed then.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #410 on: December 23, 2013, 05:21:11 PM »
Quote from: Savage Species
THUNDERCLAP [GENERAL]
You create a cone of deafening sound by clapping two limbs together.
Prerequisite: Str 30, Improved Unarmed Strike, Power Attack.
Benefit: You may, as a full-round action, clap two of your limbs together and create a cone of sound that starts at your position and continues out for a number of feet equal to 5 × your Hit Dice. Creatures in the cone get a Fortitude save (DC 10 + 1/2 your Hit Dice + your Con modifier) to resist the effect. Those who fail their save are deafened for the duration of the encounter. Those who fail their save by 5 or more are also knocked prone.
Special: This effect automatically extinguishes unprotected flames (candles, torches, and the like).

Quote from: Deafened
She takes a -4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components.

That's a pretty big cone, and the feat has some interesting prereqs. Deafened isn't much of a condition (unless the -4 Init penalty applies post-rolling), but imposing a 20% spell failure chance is nice, and the ability to mass-trip enemies without making an opposed Strength check is kinda cool.

Question: What's the earliest we can qualify for this feat, how high can we pump Con, and can we do both in the same build? I'm thinking it involves Mineral Warrior, Half-Minotaur, Lolth-Touched, Mongrelfolk, and Dragonborn.

were-paragon sewerm/dwarf = +22Str, +20Con
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Offline TiaC

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Re: Fun Finds v5.0
« Reply #411 on: December 23, 2013, 06:39:26 PM »
ECL 2 with a Half-Minotaur Water Orc Martial Monk 1. However, LA doesn't work well with the range keying off HD.

Offline Arz

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Re: Fun Finds v5.0
« Reply #412 on: December 23, 2013, 06:41:32 PM »
Maho-Tsukai (OA)

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Spell Conversion: A maho-tsukai can "trade in" levels in another spellcasting class for additional levels of maho-tsukai spellcasting ability. Each level of prior spellcasting ability counts as one additional level as a maho-tsukai for purposes of determining spells known and spells per day only. Spells previously learned as a shugenja or sorcerer count against the character's total spells known, but the maho-tsukai casts them now as arcane maho spells, spilling blood during the casting as a blood component. Maho-tsukai do not learn more cantrips or gain more 0-level spells per day as they advance. When a maho-tsukai advances a level, she can learn her new spells from either her old spell list or the maho-tsukai spell list, but casts all her spells as maho spells regardless.

Trade in levels of partial casting classes like duskblade, ranger, sohei, or spellthief for full arcane spellcasting. Too bad you become tainted. Dip away for special list access.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #413 on: December 23, 2013, 08:01:34 PM »
Maho-Tsukai is one of those uber brokenz PrCs. For one thing, you can cast Apocalypse from the Sky since you can pay in blood for any Material Component no matter it's cost or worthlessness. You can Persist Spells by taking Con Damage (wand of lesser restoration anyone?). And if that's not enough, the Save DCs are based on your Taint which is a point per point system, it's to say 34 Wisdom is DC 41 Cantrips instead of the normal equivalent of DC 22.

Oh and yeah. It's fundamentally Wisdom based Arcane Casting since it's based on Taint, which is only limited by your Wisdom score.

Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #414 on: December 23, 2013, 11:59:06 PM »
Quote from: Savage Species
THUNDERCLAP [GENERAL]
You create a cone of deafening sound by clapping two limbs together.
Prerequisite: Str 30, Improved Unarmed Strike, Power Attack.
Benefit: You may, as a full-round action, clap two of your limbs together and create a cone of sound that starts at your position and continues out for a number of feet equal to 5 × your Hit Dice. Creatures in the cone get a Fortitude save (DC 10 + 1/2 your Hit Dice + your Con modifier) to resist the effect. Those who fail their save are deafened for the duration of the encounter. Those who fail their save by 5 or more are also knocked prone.
Special: This effect automatically extinguishes unprotected flames (candles, torches, and the like).

Quote from: Deafened
She takes a -4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components.

That's a pretty big cone, and the feat has some interesting prereqs. Deafened isn't much of a condition (unless the -4 Init penalty applies post-rolling), but imposing a 20% spell failure chance is nice, and the ability to mass-trip enemies without making an opposed Strength check is kinda cool.

Question: What's the earliest we can qualify for this feat, how high can we pump Con, and can we do both in the same build? I'm thinking it involves Mineral Warrior, Half-Minotaur, Lolth-Touched, Mongrelfolk, and Dragonborn.
I might throw this on a War Troll...

Fort DC 25, 60-foot cone.

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #415 on: December 24, 2013, 02:42:10 AM »
Using the proper methods of size/type change... You can have a symbiotic Dvati where one twin is the guest and the other the host!

this avoids the need of a second npc/pc to get in the way of things.

basically, you can have an actual parasitic twin :P

can this be done w a plain enlarge + reduce person combo? What happens when the spells end? Or permanency required?
« Last Edit: December 24, 2013, 02:48:21 AM by zook1shoe »
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #416 on: December 24, 2013, 07:46:49 AM »
basically, you can have an actual parasitic twin :P
Open your mind!

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #417 on: December 25, 2013, 02:45:16 AM »
At least according to the SRD, octopi and squids can ink cloud and jet when out of water.

how long does ink cloud last outside water?
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #418 on: December 25, 2013, 03:01:28 AM »
At least according to the SRD, octopi and squids can ink cloud and jet when out of water.

how long does ink cloud last outside water?
I'll bet the Sea Drake can do so as well.  Yeah, the Sea Drake gets an ink cloud ability...

Offline Prime32

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Re: Fun Finds v5.0
« Reply #419 on: January 01, 2014, 09:00:08 PM »
Anyone familiar enough with 3.0 psionics and power chains to convert the quanak lizardfolk to 3.5? The LA +0 and Poison Use is already notable enough.
« Last Edit: January 01, 2014, 09:02:37 PM by Prime32 »