Author Topic: Fun Finds v5.0  (Read 344602 times)

Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #560 on: January 31, 2014, 12:16:18 PM »
The Mystic Lash spell from PGtF is really quite nice. 1d6/3 levels electricity damage(max 4d6), 15ft reach, touch attacks, no Str to damage, but Cha instead, and finally, save against stun on each hit. Unfortunately, it's normally only accessible to clerics of Bane and costs a feat. Unless of course, you happen to be an archivist or chameleon...
The Psychic Whip power is similar, but doesn't do as much damage.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #561 on: January 31, 2014, 12:22:27 PM »
hmm...

does Ritual of Association grant you actual weapon proficiency with those racial weapons?
or is more for magic items that have a racial requirement

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Offline Kethrian

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Re: Fun Finds v5.0
« Reply #562 on: January 31, 2014, 12:36:04 PM »
The Mystic Lash spell from PGtF is really quite nice. 1d6/3 levels electricity damage(max 4d6), 15ft reach, touch attacks, no Str to damage, but Cha instead, and finally, save against stun on each hit. Unfortunately, it's normally only accessible to clerics of Bane and costs a feat. Unless of course, you happen to be an archivist or chameleon...
The Psychic Whip power is similar, but doesn't do as much damage.

He forgot to mention that after you attack someone with the whip, you can release it, and it will continue to auto-attack them!  Makes the Mystic Lash even more crazy-awesome!
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Offline Keldar

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Re: Fun Finds v5.0
« Reply #563 on: January 31, 2014, 08:46:00 PM »
hmm...

does Ritual of Association grant you actual weapon proficiency with those racial weapons?
or is more for magic items that have a racial requirement

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Magic items.  The nonmagical ones you can already use with a -4 nonproficiency penalty and the subtype itself has no correlation to nonmagic weapons.  A racial ability provides that, and only to some of the members of the subtype.

The only thing after the first line that isn't a clarification of what gaining a subtype means is the bracketed +5 Disguise DC change.

Offline Nunkuruji

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Re: Fun Finds v5.0
« Reply #564 on: January 31, 2014, 09:45:43 PM »
The Mystic Lash spell from PGtF is really quite nice. 1d6/3 levels electricity damage(max 4d6), 15ft reach, touch attacks, no Str to damage, but Cha instead, and finally, save against stun on each hit. Unfortunately, it's normally only accessible to clerics of Bane and costs a feat. Unless of course, you happen to be an archivist or chameleon...
The Psychic Whip power is similar, but doesn't do as much damage.

He forgot to mention that after you attack someone with the whip, you can release it, and it will continue to auto-attack them!  Makes the Mystic Lash even more crazy-awesome!

I pimp this spell from time to time. If you combine it with the Maiden of Pain (Loviatar), it synergizes pretty awesome with their deliver spells through whip ability. The spell is also accessible to her clerics. Being coked out on Agony, +cha, is a nice bonus to the whole cha/turning/dmm path as well.

Offline TiaC

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Re: Fun Finds v5.0
« Reply #565 on: February 01, 2014, 02:14:11 AM »
I came across it with a DMM persist Chameleon with reserves of strength. CL 30 buffs at ECL 15. Add a rod of maximize and two-handed power attack with divine power for 100+ damage on each hit. Then, BoTT it for another save vs. stun on each hit. I decided the build had gone too far when I realized that I could kill a Gold Great Wurm in one round 80%+ of the time and stun it another 13% at ECL 16.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #566 on: February 01, 2014, 01:01:32 PM »
Bane-Juice.

Not exactly optimal, but 2,100gp for a +6 Enhancement Bonus to Str & +6d6 Temp HP is 1/17th the cost of a standard +6 item and it's a consumable so it shouldn't be held against you by the next level. Pet owners might want to carry a couple of doses, as well as anyone wanting to be a Thor style Dark Elf.

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #567 on: February 01, 2014, 03:07:01 PM »
Sweeeet.   
I thought everyone in d&d roleplaying being a total Drunk, used Neutralize Poison a lot, anyway.
Not thinking of any Psi builds that could use that.
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Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #568 on: February 04, 2014, 01:18:20 PM »
At least two deities have the spiked chain as their favored weapon: Zoser from Sandstorm (thus it works with the normal D&D deities) and Kossuth from Forgotten Realms/Faerun.

Offline phyxion

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Re: Fun Finds v5.0
« Reply #569 on: February 04, 2014, 04:46:33 PM »
In PF, the Arcane Trickster's capstone allows you to add your sneak attack damage to any spell that deals HP damage, so long as the targets are flat-footed to you. Stone Call is a level 2 spell with medium range, that does 2d6 bludgeoning to everything in a 40' radius, with no SR (conjuration!) and no save. Depending on how your DM reads the ability, you may need Sniper Goggles to apply SA at range over 30ft. It also works with Bludgeoner, if you want to deal nonlethal.

Unfortunately, it specifically calls out that the targets have to be flat-footed, so it's only really good as an opener (Snap Shot talent and Surprise Attacks talent, etc). Being invisible means those who can't see you lose their dex bonus to AC, and being flat-footed also means they lose their dex bonus to AC, but as far as I can tell being invisible doesn't actually make them flat-footed.

Still, medium range, 40' radius sneak attack (and potentially Str/Dex damage or bleed) is pretty nice for a 2nd level spell.

Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #570 on: February 04, 2014, 09:11:59 PM »
I think PF material should probably go here, but maybe someone should start a thread specifically for it?
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Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #571 on: February 04, 2014, 09:13:41 PM »
I wouldn't call PF 2nd party material since it is its own system after all.

Though it would be interesting to see what fun combos pop up and how they decide to nerf them into the ground when it comes to martial characters.

Offline deadkitten

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Re: Fun Finds v5.0
« Reply #572 on: February 04, 2014, 11:37:59 PM »
I would agree on the idea of giving Pathfinder its own thread. The sheer amount of volume involving its own content is a good justification as well as it being its own system. My only concern is that if Pathfinder got its own thread then then a 2nd or 3rd party Pathfinder fun finds thread would follow, and that's just a good chunk of fun finds threads.
« Last Edit: February 04, 2014, 11:57:18 PM by deadkitten »

Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #573 on: February 05, 2014, 12:12:17 AM »
And at that point it might as well get its own subforum perhaps?  lol

Offline Amechra

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Re: Fun Finds v5.0
« Reply #574 on: February 05, 2014, 11:20:01 AM »
Here's more of a "the artist didn't get the memo" one:

On page 67 of Races of Destiny, Gibber Cabals of Illumians are described, who build torturous mazes to protect their enclaves.

The attendant map of one of those labyrinths is one of the most weaksauce "labyrinths" I've ever seen. Seriously, any "maze" where a 3 year old could solve it is just lazy.
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Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #575 on: February 05, 2014, 03:12:33 PM »
Fun thought:  Get the ability to assume the form of a hydra.  Proceed to take levels in kensai to imbue as many weapons as needed with the Mouthpick enhancement from Lords of Madness.  Better make sure to dodge the inevitably thrown book directed towards your head.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #576 on: February 05, 2014, 03:57:40 PM »
And to that I only have to say; "+1 Mouthpick Amulet of Natural Weapons"

Offline BearsAreBrown

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Re: Fun Finds v5.0
« Reply #577 on: February 05, 2014, 05:11:49 PM »
And to that I only have to say; "+1 Mouthpick Amulet of Natural Weapons"
Away from book. Mouthpick lets you make iterative attacks with a bite, right? ...can you multi-weapon fighting eight mouthpicks for a shitload of attacks?

And you do lose the bite attack, right?

stupid fucking Savage Species

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #578 on: February 05, 2014, 05:14:17 PM »
Hey.   :)
Where have you been?
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Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #579 on: February 05, 2014, 05:57:47 PM »
And to that I only have to say; "+1 Mouthpick Amulet of Natural Weapons"
Away from book. Mouthpick lets you make iterative attacks with a bite, right? ...can you multi-weapon fighting eight mouthpicks for a shitload of attacks?

And you do lose the bite attack, right?

stupid fucking Savage Species

Mouthpick allows iterative attacks with the weapon being held in the mouth, and the creature can't use the bite attack while wielding the weapon.

If going very strictly by the rules, MWF technically wouldn't apply because its requires "Three or more hands" since the designers definitely didn't expect creatures being able to use weapons any other way.  Some allowance was made to allow things like Prehensile Tail to work with the feat, but there are other cases like the mouthpick weapon ability where it really should have been noted.

By the way, Mouthpick isn't Savage Species.  You can blame Lords of Madness for it.  The Amulet of Natural Weapons is totally Savage Species though.

As far as the Amulet itself being a possibility goes, I don't think it would actually work in this case, at least as far as wielding actual weapons goes.  In this case it would turn the bite itself into a mouthpick weapon, which is pretty meaningless unless the wording's interpretation is twisted around to allow the creature to make iterative attacks with the bite.
« Last Edit: February 05, 2014, 06:08:33 PM by Jackinthegreen »