Author Topic: Fun Finds v5.0  (Read 344842 times)

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #660 on: February 20, 2014, 04:40:53 PM »

what happens when you cast Incarnate Construct on a 12-headed Hydra with Half-Iron Golem arms, when 11 of the heads are destroyed?

You get a Baby Hecatoncheire ...  :cloud9 ... with that missing arms mutation Heca-Moms recoil from in horror.  Don't kick the baby.

Niice.
The hydra entry in d20srd doesn't have the head*2 regen goodie
listed as (ex) or (su) or Special Attack or Special Quality.
It's more like descriptive text.  I guess that makes it "natural".
Nother possibility is the whole last Polymorph errata gets spellcasting cheese.
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #661 on: February 20, 2014, 06:09:03 PM »
The hydra entry in d20srd doesn't have the head*2 regen goodie listed as (ex) or (su) or Special Attack or Special Quality.
Fast Healing (Ex)
Each round, a hydra heals damage equal to 10 + the number of its original heads.

Offline spacemonkey555

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Re: Fun Finds v5.0
« Reply #662 on: February 20, 2014, 06:34:24 PM »
The hydra entry in d20srd doesn't have the head*2 regen goodie listed as (ex) or (su) or Special Attack or Special Quality.
Fast Healing (Ex)
Each round, a hydra heals damage equal to 10 + the number of its original heads.
Quote
Each time a head is severed, two new heads spring from the stump in 1d4 rounds. A hydra can never have more than twice its original number of heads at any one time, and any extra heads it gains beyond its original number wither and die within a day.

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #663 on: February 21, 2014, 12:53:35 AM »
It appears to me that the head regrowth is not tied to the fast healing, where the fast healing is tied to heads.

also, it appears that the head regrowth is natural while the fast healing is Ex
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Offline Gazzien

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Re: Fun Finds v5.0
« Reply #664 on: February 21, 2014, 01:10:48 AM »
There are rules for sleep deprivation under the "Appalling Fecundity" sign in Elder Evils.

Quote
Strong: Living creatures that require sleep lose the ability to do so, as their bodies fidget and their thoughts race. Physical exhaustion sets in, and eventually minds break. A living creature can go without sleep for a number of days equal to its Constitution modifier (minimum one). Thereafter it is fatigued, remaining in this state for a number of days equal to its Constitution modifier (again, minimum one); if it would become fatigued during that time, it is exhausted instead. Each day after that period, the creature takes 1 point of Wisdom damage. If the total Wisdom damage exceeds its Hit Dice, the creature is affected as if by an insanity spell. Once its Wisdom score drops to 0, the creature becomes unconscious but cannot recover lost Wisdom naturally. Only a sleep or deep slumber spell or equivalent effect can grant rest for a time, after which the effects of the sign begin anew.

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #665 on: February 21, 2014, 01:52:40 AM »
Combat Brute + Doomstrike weapon = 2 additional attacks after a successful sunder of a weapon (1 for a shield)

Power Components are a nice item to make with Minor/Major Creation
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #666 on: February 21, 2014, 09:48:07 AM »
There are rules for sleep deprivation under the "Appalling Fecundity" sign in Elder Evils.

Quote
Strong: Living creatures that require sleep lose the ability to do so, as their bodies fidget and their thoughts race. Physical exhaustion sets in, and eventually minds break. A living creature can go without sleep for a number of days equal to its Constitution modifier (minimum one). Thereafter it is fatigued, remaining in this state for a number of days equal to its Constitution modifier (again, minimum one); if it would become fatigued during that time, it is exhausted instead. Each day after that period, the creature takes 1 point of Wisdom damage. If the total Wisdom damage exceeds its Hit Dice, the creature is affected as if by an insanity spell. Once its Wisdom score drops to 0, the creature becomes unconscious but cannot recover lost Wisdom naturally. Only a sleep or deep slumber spell or equivalent effect can grant rest for a time, after which the effects of the sign begin anew.
Sadly, nothing in that prevents you from healing the 1 point of wisdom damage naturally each day.  It only prevents you from recovering wisdom naturally after the wisdom score has dropped to 0.  So, as long as someone has a base wisdom higher than 1 (and doesn't take Wis damage from some other effect), they can't ever reach 0, and won't ever become insane (because 1 point of wisdom damage never exceeds the HD of even a first level commoner.)

Their intent was good, and a simple house rule removing the natural healing once you take the first point of Wisdom damage would fix it, but as written this affect isn't some terrible apocalypse for mankind; it just drops everyone's Wisdom by 1 and fatigues them, effectively indefinitely.

Offline jojolagger

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Re: Fun Finds v5.0
« Reply #667 on: February 21, 2014, 10:27:28 AM »
Sadly, nothing in that prevents you from healing the 1 point of wisdom damage naturally each day.
Quick check of the rules compendium shows that
Quote
HEALING ABILITY DAMAGE
If, during a 24-hour period, a creature gets a full 8 hours of sleep or equivalent rest (depending on the creature’s race), that creature recovers 1 ability score point per damaged ability score.
it needs sleep. Which we can't do without magic, so all the mundane folk do go crazy eventually.
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Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #668 on: February 21, 2014, 10:50:49 AM »
Sadly, nothing in that prevents you from healing the 1 point of wisdom damage naturally each day.
Quick check of the rules compendium shows that
Quote
HEALING ABILITY DAMAGE
If, during a 24-hour period, a creature gets a full 8 hours of sleep or equivalent rest (depending on the creature’s race), that creature recovers 1 ability score point per damaged ability score.
it needs sleep. Which we can't do without magic, so all the mundane folk do go crazy eventually.
I am really happy to see some sense injected into the rules by that book. Not every "clarification" made in there actually makes sense, but this one sure does. (It seems like obvious RAI in the srd rules, but sadly they didn't explicitly say that you needed sleep...).
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #669 on: February 21, 2014, 11:29:24 AM »
Sadly, nothing in that prevents you from healing the 1 point of wisdom damage naturally each day.
Quick check of the rules compendium shows that
Quote
HEALING ABILITY DAMAGE
If, during a 24-hour period, a creature gets a full 8 hours of sleep or equivalent rest (depending on the creature’s race), that creature recovers 1 ability score point per damaged ability score.
it needs sleep. Which we can't do without magic, so all the mundane folk do go crazy eventually.

They should have said so explicitly in the ability, for those that don't use Rules Compendium  ;)

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #670 on: February 21, 2014, 03:08:26 PM »
<snip>
Oh that. I thought he meant the Hydra's HP regeneration based on it's number of heads. *shrugs*

They should have said so explicitly in the ability, for those that don't use Rules Compendium  ;)
Actually the equivalent rest puts it back to you. They don't need to sleep, they just need to toss and turn in bed for eight hours a day. If they get up to pace around, you can count that as an interruption and sooner or later the sustained damage will add up. It just takes a while, which is kind of the point. Killing people in a week isn't evil enough, slowly driving them mad so the still sane ones have to deal with them is the best way to go about things.  :devil

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #671 on: February 21, 2014, 03:57:11 PM »

<snip>
Oh that. I thought he meant the Hydra's HP regeneration based on it's number of heads. *shrugs*

Hence my updated sig  :)

Still that's rather fantastic.  You've got a weird looking robot.
It says hey chop off my head.  <pop>  Now it has +1 head.
Repeat.  Stops at previous hydra max.
Very overpowered.


Somebody give Zook a psuedo-natural cookie  :cake it's a cookie.
« Last Edit: February 21, 2014, 04:02:53 PM by awaken_D_M_golem »
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #672 on: February 21, 2014, 09:56:54 PM »
Thx :)

you could even give it lycanthropy, since its now a Giant.

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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #673 on: February 21, 2014, 11:20:30 PM »
wand of 'insert here'
I will NOT insert a wand there...  :twitch



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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #674 on: February 21, 2014, 11:40:10 PM »
....  :o ow!

 :lmao

looks like you can make wands of infusions, could cast Metamagic Item (persistent spell) on a Wand of Metamagic Item?
« Last Edit: February 21, 2014, 11:42:54 PM by zook1shoe »
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Offline jojolagger

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Re: Fun Finds v5.0
« Reply #675 on: February 22, 2014, 12:30:23 AM »
Actually the equivalent rest puts it back to you. They don't need to sleep, they just need to toss and turn in bed for eight hours a day.

Actually no.
Quote
HEALING ABILITY DAMAGE
If, during a 24-hour period, a creature gets a full 8 hours of sleep or equivalent rest (depending on the creature’s race), that creature recovers 1 ability score point per damaged ability score.
The only equivalent rest to 8 hours sleep is 4 hours trance, or something similar to trancing (ie. that states it counts as 8 hours rest).
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #676 on: February 22, 2014, 10:44:02 AM »
So you start off by saying no, then tell me Elves can do it just fine? Umm, k.

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Quote from: The rest of the entry
Complete bed rest for the entire 24 hours doubles this rate. Undertaking even light activity during a 24-hour period prevents this additional healing.
You don't need sleep. Period.

See also, the Heal Skill.

Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #677 on: February 22, 2014, 11:04:18 AM »
The rules aren't clear enough and might seem contradictory, but it should be abundantly clear that whatever would be considered "rest" for the character is what's needed.  For some races, that means sleep.  For others, it doesn't.

Offline Arz

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Re: Fun Finds v5.0
« Reply #678 on: February 22, 2014, 03:57:52 PM »
Tome of Magic has the Supernatural Opportunist feat which lets you do the same thing, but has a much worse pre-req.  I like the FCII version better!

I liked the fact that unlike mageslayer, no caster nerfing occurs. Most of the mageslayers I've played are partial casters and this hurts. Along with the fact that wizards are tricksome foes already...

Offline TuggyNE

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Re: Fun Finds v5.0
« Reply #679 on: February 22, 2014, 07:22:03 PM »
The rules aren't clear enough and might seem contradictory, but it should be abundantly clear that whatever would be considered "rest" for the character is what's needed.  For some races, that means sleep.  For others, it doesn't.

24 hours of bed rest in no way involves 24 hours of sleeping, so no, it is not abundantly clear; it is not in fact clear at all.
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