Author Topic: Fun Finds v5.0  (Read 344871 times)

Offline Jackinthegreen

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Re: Fun Finds v5.0
« Reply #680 on: February 22, 2014, 09:47:18 PM »
The rules aren't clear enough and might seem contradictory, but it should be abundantly clear that whatever would be considered "rest" for the character is what's needed.  For some races, that means sleep.  For others, it doesn't.

24 hours of bed rest in no way involves 24 hours of sleeping, so no, it is not abundantly clear; it is not in fact clear at all.

"For some races, that means [some] sleep..."  Better?

Or how about we not go RAWtard on it and just ask whether the character is resting in whatever way that character would rest?  Sleep?  Sure.  Tossing and turning?  Why not?  Laying there twiddling their thumbs?  Go for it.

Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #681 on: February 23, 2014, 02:17:02 AM »
Found another solution to Mindbender + Mindsight wrecking the game.
Telepathy Block from BoED (Brd 5, Clr 5, Sor/Wiz 5) only lasts 1 round per level, but it is an 80-foot radius emanation, and a Widened version (8th level slot) shuts it down completely.  Although it comes from the BoED, it isn't a [good] or exalted or sanctified spell, so as far as I know, there's no reason the bad guys can't use it too.

This just adds to the gem of Hellbreaker, which can also shut down Mindblank, in a limited fashion.

Granted, it would have to be used by foes that know what to expect, so it wouldn't come into play in a lot of situations.

Offline TuggyNE

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Re: Fun Finds v5.0
« Reply #682 on: February 23, 2014, 07:37:01 PM »
The rules aren't clear enough and might seem contradictory, but it should be abundantly clear that whatever would be considered "rest" for the character is what's needed.  For some races, that means sleep.  For others, it doesn't.

24 hours of bed rest in no way involves 24 hours of sleeping, so no, it is not abundantly clear; it is not in fact clear at all.

"For some races, that means [some] sleep..."  Better?

Or how about we not go RAWtard on it and just ask whether the character is resting in whatever way that character would rest?  Sleep?  Sure.  Tossing and turning?  Why not?  Laying there twiddling their thumbs?  Go for it.

I can agree with the latter, but since Appalling Fecundity only prevents actual sleep, and does not prevent insomniac tossing and turning, it does not prevent recovering ability damage.
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Offline linklord231

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Re: Fun Finds v5.0
« Reply #683 on: February 23, 2014, 11:46:29 PM »
Found another solution to Mindbender + Mindsight wrecking the game.
Telepathy Block from BoED (Brd 5, Clr 5, Sor/Wiz 5) only lasts 1 round per level, but it is an 80-foot radius emanation, and a Widened version (8th level slot) shuts it down completely.  Although it comes from the BoED, it isn't a [good] or exalted or sanctified spell, so as far as I know, there's no reason the bad guys can't use it too.

This just adds to the gem of Hellbreaker, which can also shut down Mindblank, in a limited fashion.

Granted, it would have to be used by foes that know what to expect, so it wouldn't come into play in a lot of situations.

I'm not sure Telepathy Block would foil Mindsight.  The spell "blocks telepathic communication... making telepathic conversation impossible."  Mindsight requires the Telepathy ability, but isn't itself "telepathic communication" or "conversation." 
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #684 on: February 24, 2014, 12:53:32 AM »
You may well have a point there.

Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #685 on: February 24, 2014, 11:29:50 AM »
Oh dear Pelor not this again. Yes Mindsight by RAW doesn't give a crap about Telepathy, but if you read the it then it does. This is old news, no one cares. Moving on...

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Offline altpersona

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Re: Fun Finds v5.0
« Reply #686 on: February 24, 2014, 11:45:08 AM »
I never really appreciated this until i read Brandon Sandersons Way of Kings book.
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #687 on: February 24, 2014, 12:07:32 PM »
Boots of Gravity!
Source?

I never really appreciated this until i read Brandon Sandersons Way of Kings book.
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #688 on: February 24, 2014, 04:41:46 PM »

Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #689 on: February 24, 2014, 04:43:09 PM »
The rules aren't clear enough and might seem contradictory, but it should be abundantly clear that whatever would be considered "rest" for the character is what's needed.  For some races, that means sleep.  For others, it doesn't.

24 hours of bed rest in no way involves 24 hours of sleeping, so no, it is not abundantly clear; it is not in fact clear at all.

Might wanna role-play a required Coin Flip, to not grapple the cyclops.
wait for it ...
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #690 on: February 25, 2014, 03:06:16 PM »
i just noticed that the Dread Witch has an unusual loophole.

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   Absorb Fear (Su): Starting at 2nd-level, you can turn your own fear, whether natural or mystical in origin, into extra power for your spells. Any time you are exposed to a condition that could make you shaken, all your spells function at +1 caster level; if the condition that could make you frightened, all your spells function at +2 caster level; if panicked, all your spells function at +3 caster level. These bonuses last for the duration of the fear effect, of for a number of rounds equal to your Charisma modifier, whichever is less (Of course, if you fail your save against the condition, you might not be in the position to use the bonuses, but you do have them.) These bonuses are treated in all ways as though you had failed the save. In other words, if you are subject to a spell that causes panic on a failed save, but only frightens those who make the save, you gain the bonus from being panicked, even if you make the save.
   You can, instead, choose to cast a single spell; this casting does not use up a spell slot. You must make this choice the instant you are subject to the fear effect, and once you have made your choice you must cast the spell within a number of rounds equal to your Charisma modifier. You can cast an additional cantrip if shaken, an additional 1st-level spell if frightened, or an additional 2nd-level spell if panicked.
   If you are subject to a second fear effect while still enjoying the effects of the first, either the granted benefits or holding the extra spell, you must decide whether to keep the original effect or replace it with the new one; you cannot benefit from more than one fear effect at a time.

i noticed that this ability triggers from ANY fear source. just zap yourself with a Wand of Fear (Thayan Slaver 2nd level spell), then cast a FREE 3rd level spell.

does this even apply if you are immune to that actual fear effect?
-   ex. Fearless feat
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #691 on: February 25, 2014, 03:33:05 PM »
The max spell level you can get out of Dread Witch is 2nd level, and that requires Panicked.
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #692 on: February 26, 2014, 01:00:52 AM »
Doh.. I was thinking shaken = 1st, frightened = 2nd, panicked = 3rd.

but still could be useful when buying low charge wands for free.spells

30gp / 2nd level spell = not too shabby
« Last Edit: February 26, 2014, 01:04:54 AM by zook1shoe »
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Offline ksbsnowowl

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Re: Fun Finds v5.0
« Reply #693 on: February 26, 2014, 01:06:08 AM »
Get yourself a Beast of Bane cohort (the template has a +2 Level Adjustment) and its frightful presence can get you unlimited 1st level spells.  It's not that amazing, but it's something.

Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #694 on: February 26, 2014, 01:22:01 AM »
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Offline phaedrusxy

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Re: Fun Finds v5.0
« Reply #695 on: February 26, 2014, 05:17:11 AM »
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Wow... so once every ten days, you can create a templated animal that follows your commands indefinitely? That's crazy awesome. Sounds like an actual mechanism for the BBEG to fill a forest with his horrific minions.  :D

Edit: Holy crap! It says "The animal can have no more Hit Dice prior to transformation than you have cleric levels." and the Beast of Xvim template lets it gain hit dice by eating other creatures like a barghest. So your minions aren't even limited to your own cleric level! They can get more powerful by eating intruders, but it still says nothing about them not obeying you! This feat is insane. How have I never heard of this before?  :lmao
« Last Edit: February 26, 2014, 05:20:36 AM by phaedrusxy »
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Offline Amechra

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Re: Fun Finds v5.0
« Reply #696 on: February 26, 2014, 12:13:26 PM »
Reforged has a lovely capstone, Embrace Emotion.

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Embrace Emotion (Ex): By internalizing the philosophical teachings of the reforged, you learn to experience emotions more powerful than most living creatures ever know. From 3rd level, any time you are subject to an effect that grants you a morale bonus, that bonus is increased by +1.

I feel like this could be a nice boost to an IC Bard build; it would be slapped on at the end, but I think it would give that particular character +1d6 damage from Dragonfire Inspiration...
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Offline zook1shoe

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Re: Fun Finds v5.0
« Reply #697 on: February 26, 2014, 01:45:20 PM »
This feat is insane. How have I never heard of this before?  :lmao

it's in that tiny section in the back of the PG of FR... usually its missed or ignored ;)

the only real reason i look back there is the Black Blood Hunter for the hybrid SA thing at 3rd level
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Offline awaken_D_M_golem

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Re: Fun Finds v5.0
« Reply #698 on: February 26, 2014, 02:27:09 PM »
Reforged has a lovely capstone, Embrace Emotion.

Quote
Embrace Emotion (Ex): By internalizing the philosophical teachings of the reforged, you learn to experience emotions more powerful than most living creatures ever know. From 3rd level, any time you are subject to an effect that grants you a morale bonus, that bonus is increased by +1.

I feel like this could be a nice boost to an IC Bard build; it would be slapped on at the end, but I think it would give that particular character +1d6 damage from Dragonfire Inspiration...

Better than Retraining, less cheesy than max PsyRef-ing.
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Offline SorO_Lost

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Re: Fun Finds v5.0
« Reply #699 on: February 26, 2014, 04:25:09 PM »
I feel like this could be a nice boost to an IC Bard build; it would be slapped on at the end, but I think it would give that particular character +1d6 damage from Dragonfire Inspiration...
Didn't check but I think you're right. WoC applies to the Bard's Bonus which would be factored before it's application to a Reforged. DI however makes you lose the bonus to gain d6s, implying that the Moral Bonus is granted and replaced (which is why undead cannot use it without requiem).