Author Topic: Ghost  (Read 16221 times)

Offline Threadnaught

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Re: Ghost
« Reply #20 on: February 18, 2013, 08:06:15 AM »
Does the body work as a Phylactery if the Ghost is slain in combat? Or is that up to the DM?

I've an interesting idea for when I run my players through a dead civilization. Think I'll introduce them to the Aspect of Atropus while they're there. :plotting

Offline oslecamo

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Re: Ghost
« Reply #21 on: February 18, 2013, 10:33:37 AM »
Changed the index.
It was hinted at earlier in the comments but can a ghost have its body turned into a flesh golem so it can walk around on its own?
Making a flesh golem only works with humanoid corpses. Six of them, one for each limb, the torso, and the brain. So you get to play a ghostly limb/torso/brain.

What about animating its body as an undead? Could the Ghost potentially take Undead Leadership and then get itself as a cohort with the Awakened Skeleton template or similar?
Both animate dead and create undead are pretty specific in that they demand the bodies of dead creatures. However the body of the ghost is the body of an undead creature. Thus you can't zombify/skelify it.

That would certainly help with the "how to carry the body around" question.
That's for what the special coffin is for.

Also, is a ghost's body a legal target for Shrink Item (I see no reason it wouldn't be) and does the spell also effect the magic items the body is equiped with (probably not)?
You can shrink the corpse with magic, but since it already counts as an object, other items on it aren't affected.

Does the body work as a Phylactery if the Ghost is slain in combat? Or is that up to the DM?
This class has no cheesy rejuvenation power (in particular because it's a two dip and stuff). If you're destroyed in combat, you go to the afterlife for good.

Offline Threadnaught

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Re: Ghost
« Reply #22 on: February 18, 2013, 01:37:30 PM »
Then I won't simply have all the bodies so blatantly on display. And make the Ghosts hide and heal when injured. :smirk

Though the Lich is also a 2 level PrC. This doesn't bother me though, I'm just feeling a twinge of disappointment. The whole permanently sent to the afterlife thing bothers me, it implies that it is impossible to Resurrect a Ghost as whatever they were before they became one.

Offline oslecamo

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Re: Ghost
« Reply #23 on: February 18, 2013, 02:57:40 PM »
Yes hiding the bodies is the plan for ghost NPCs.

Lich also demands to be in medium levels. A level taken at 11th ECL should be worth a lot more than a level than can be taken right at the start of a character's career.

And you can still bring a ghost "back" to life with usual ressurection magic, afterlife is kinda of a vacation camp in D&D after all. Heck libris mortis has a spell to bring back destroyed undead and everything!

Offline Threadnaught

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Re: Ghost
« Reply #24 on: February 18, 2013, 05:30:53 PM »
And you can still bring a ghost "back" to life with usual ressurection magic, afterlife is kinda of a vacation camp in D&D after all. Heck libris mortis has a spell to bring back destroyed undead and everything!

I really need to get that book.

You. You and your handbook. My wallet hurts :(

Offline Raineh Daze

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Re: Ghost
« Reply #25 on: February 19, 2013, 05:55:59 PM »
Okay, remind me, which of the half dozen different types of armour bonus actually apply to incorporeal creatures? Trying to work something out, here. @_@


Which reminds me that the MM III wording of incorporeality makes it kind of... pointless. All the same penalties apply in reverse, even the 50% miss chance, so all it does is make you flip coins a lot. O_o


Or not. I'm... really confused by this. No natural armour, 50% miss chance with melee, but anything non-held acts the same, and armour apparently works as normal? Wha'? x_x


Quote
Death of Magic(Su): You gain SR equal to 11+HD. You may raise it or drop it as a free action at any time even if it isn't your turn. With a touch, you can grant an equal amount of SR to another creature for 1 hour, or increase their already existing SR by 4 for 1 hour. If you already had SR, it increases by 4.

Also, is this Lesser Ghost Power activated or, you know, always on? I'm assuming the latter due to lack of a duration... XD

Similar deal with Telekinesis--can it be used every 1d4 rounds or is it subject to the same limits?
« Last Edit: February 19, 2013, 09:25:00 PM by Raineh Daze »

Offline oslecamo

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Re: Ghost
« Reply #26 on: February 20, 2013, 06:28:33 AM »
Incorporeal subtype. Natural, armor and shield bonus are ignored, everything else works. The incorporeal creature can affect corporeals  just fine. Do not confuse with ethereal creatures.

Death of Magic is always on. Telekinesis can be kept indefenetely for a single task by concentration, but once you want to do something else with it, you must wait 1d4 rounds.

Offline ariasderros

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Re: Ghost
« Reply #27 on: May 16, 2013, 04:52:44 PM »
Two questions about things in this class as I sit down to write up a character using it. Both are about LGP:



First is a stupid one about Lesser Power along with some of its options:


Lesser Ghost Power (Su):
They can be used 2/day for each 2HD of the ghost.
But, it would seem like Corrupting Touch would be at-will, Corporeal Manifestation affects how you use Manifestation, Elemental Requiem would be a constant effect, Death of Magic would be a constant effect, Ghostly Illusion states that it is at-will, and Lore of the Dead is basically a passive feature / constant effect too.

So, as I see it, that line of text should just be moved to the descriptions for Frightful Moan, Telekinesis, & Ghost Jump, since it is hardly a 'blanket statement', what with there being more exceptions than there are abilities that follow the statement.

Or are some of my assumptions wrong on how these are supposed to work?



Second is really a good ol' case of Text v. Table:

HD:d12
LevelBabFortRefWillFeature
1+ 0+0+0 + 2Ghost body, Ethereal, Manifestation,  Grave Bond.
2+ 1+0+0 + 3Fly, Lesser Ghost Power, Greater Ghost Power.
Quote
Lesser Ghost Power (Su): A ghost gains one of the following ghost powers. At the 2nd level ghost power, they gain another one.

The text seems to indicate that you get one at the first level, and another at the second. However, the table only gives the ability once, at second level.

Can this be corrected to which it is supposed to be?
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Offline oslecamo

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Re: Ghost
« Reply #28 on: May 16, 2013, 05:32:10 PM »
Clarified that the 2/day per each HD only applies unless noticed otherwised.

Also cleaned up table and text.

Offline Raineh Daze

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Re: Ghost
« Reply #29 on: April 09, 2014, 01:43:56 PM »
If a ghost sticks their body in a Coffin of Repose, they can pick the damn coffin up, right? :lmao

Offline oslecamo

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Re: Ghost
« Reply #30 on: April 09, 2014, 04:47:31 PM »
If they find a way to interact with material things, yes.

Offline Raineh Daze

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Re: Ghost
« Reply #31 on: April 09, 2014, 04:58:28 PM »
If they find a way to interact with material things, yes.

So you can keep your body intact but not move it if it's been stuck in the coffin? @_@

Unless you could use incorporeality to sort of move through the thing, grab your body, and use it as a handle for the container...