Author Topic: Improving Touch AC  (Read 6291 times)

Offline ribs206

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Improving Touch AC
« on: October 04, 2013, 11:09:01 PM »
I'm currently playing in a fairly high level and min/maxy campaign and I am playing a Tome of Battle Character, I am currently Crusader 3/Warblade 3/Swordsage 1. All books are allowed, no homebrew and no Dragon Magazine. I'm currently ending up in the front lines against strong things and want to improve my survivability. I'm mostly looking for cheap items, that boost AC or give miss chance. I'm mostly concerned with touch AC because it is an 11 currently and that... well that's fairly horrible.

Thank you very much.

Offline SorO_Lost

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Re: Improving Touch AC
« Reply #1 on: October 05, 2013, 12:08:41 AM »
Greater Crystal of Arrow Deflection provides a stacking +5 Unnamed Bonus to Ranged Touch AC for like 5,000gp. Not that handy against Melee Touch, but you're a Crusader/Warblade and it's their funeral for coming into your melee range. ;)

Shield Ward from the PHBII lets you apply your Shield bonus to AC, combined with a Buckler you have a hands-free (but -1 to attack rolls) up to +6 Bonus. I think there is a named Enhancement that does the same thing, but can't recall.

Lastly, just buy some standard gear. +1 Parry Spiked Gauntlet costs around 10k and provides a +1 Insight Bonus to AC/Saves. A +X Ring of Protection adds a Deflection Bonus. These things apply to your Touch AC. So would another level of Swordsage for the AC Bonus.


Offline Gazzien

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Re: Improving Touch AC
« Reply #2 on: October 05, 2013, 06:42:31 PM »
Greater Crystal of Arrow Deflection provides a stacking +5 Unnamed Bonus to Ranged Touch AC for like 5,000gp. Not that handy against Melee Touch, but you're a Crusader/Warblade and it's their funeral for coming into your melee range. ;)

Shield Ward from the PHBII lets you apply your Shield bonus to AC, combined with a Buckler you have a hands-free (but -1 to attack rolls) up to +6 Bonus. I think there is a named Enhancement that does the same thing, but can't recall.

Lastly, just buy some standard gear. +1 Parry Spiked Gauntlet costs around 10k and provides a +1 Insight Bonus to AC/Saves. A +X Ring of Protection adds a Deflection Bonus. These things apply to your Touch AC. So would another level of Swordsage for the AC Bonus.
Ghost Ward armor crystal flat-up applies your armor's AC to your touch AC, but I can't find the source. (It's just written on my sheet for my own Crusader)

Ghost Ward Armor property adds the enhancement bonus of your AC to your touch AC.

Deflective Armor (Races of Stone) applies your armor's AC to touch AC.

Offline JaronK

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Re: Improving Touch AC
« Reply #3 on: October 07, 2013, 02:25:00 PM »
Holy Defense [Divine Masters (pg 232)] provides up to a +10 deflection bonus to AC from a first level spell, lasts an hour per level, and can be cast by Clerics and Paladins.  If you have one of those in your party, that could help a lot.  Note it will hurt your concealment and hide abilities.

Jaronk

Offline phaedrusxy

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Re: Improving Touch AC
« Reply #4 on: October 07, 2013, 03:08:59 PM »
A +1 defending weapon can be augmented via Greater Magic Weapon to provide a "cheap" boost. Slap some +1 defending armor spikes on your armor (the weapon has to be wielded to benefit), and ask the party cleric for a GMW (buy him a Lesser Rod of Chain Spell, and he can cast it on everyone's weapons, and your whole party will love you).

Fighting defensively/Total Defense/Combat Expertise also can add to your touch AC if you really need it in a pinch.
« Last Edit: October 07, 2013, 03:10:33 PM by phaedrusxy »
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Offline SorO_Lost

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Re: Improving Touch AC
« Reply #5 on: October 07, 2013, 04:16:14 PM »
Holy Defense [Divine Masters (pg 232)] provides up to a +10 deflection bonus to AC from a first level spell, lasts an hour per level, and can be cast by Clerics and Paladins.
Quick google later and that's Kingdoms of Kalamar.

All I can say from reading other KoK posts, is that's totally expected. If you don't know how to optimize and want to make your DM cry, or you just plain think E6 should be played Gestated, you totally need the the KoK line of books in your collection.

Offline JaronK

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Re: Improving Touch AC
« Reply #6 on: October 07, 2013, 05:03:02 PM »
KoK has plenty of broken stuff, but then again its classes are actually less broken than, say, Eberron or Faerun (Artificer and Incantrix say hello).  Or Core for that matter (nothing in KoK holds a candle to Gate or Planar Binding, and certainly not to Wizards and Clerics and Druids).  It's just like any other setting.  Some broken stuff, some not so broken stuff.  Besides, the OP asked for methods, and this is one such thing.  This has nothing to do with not knowing how to optimize.  It has everything to do with you only knowing the setting based on the most powerful options found in that setting, because those are the ones that get brought up in optimization discussions.

And what's wrong with choosing to play Gestalt E6?  It's just a fun alternative way of playing.  Total nonsequitter there.

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Offline JaronK

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Re: Improving Touch AC
« Reply #7 on: October 07, 2013, 05:44:33 PM »
Anyway, back to useful additions to the thread:

Greater Magic Circle (Clr/Sor/Wiz 6) from Villain Design Handbook gives +4 Deflection Bonus to AC against one alignment for 24 hours to a person, along with a host of other benefits that only apply against one alignment (such as  a +4 bonus to saves and immunity to mental influence.  So that's another solid buff to get.

As for items, just pumping up Dex is probably your best bet.

JaronK

Offline CaptRory

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Re: Improving Touch AC
« Reply #8 on: October 07, 2013, 06:06:59 PM »
What about spells like Blur? Level 2 spell, the mage slaps it on you and 20% of everything misses you. A token that casts Blur, heck even Mirror Image x times a day, might work pretty well. I pointed at them because they're only level two spells so shouldn't be ridiculously expensive.

Offline nijineko

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Re: Improving Touch AC
« Reply #9 on: October 07, 2013, 09:32:02 PM »
wilder gets cha to touch ac.

Offline SorO_Lost

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Re: Improving Touch AC
« Reply #10 on: October 08, 2013, 07:44:08 AM »
KoK has plenty of broken stuff, but then again its classes are actually less broken than, say, Eberron or Faerun (Artificer and Incantrix say hello).  Or Core for that matter (nothing in KoK holds a candle to Gate or Planar Binding, and certainly not to Wizards and Clerics and Druids). <snip> And what's wrong with choosing to play Gestalt E6?  It's just a fun alternative way of playing.  Total nonsequitter there.
My thoughts on Gestated E6 would prompt a munchkin based argument with you, far easier for you to compentate (sp) what I could mean than for you to jump the gun and twist my words.

KoK is a supplement, not a replacement. KoK based games have a Cleric/Druid/Sorcerer/Wizard, unless you're point was none of it's Base Classes offer full Spellcasting. Maybe, the main pdf is on the desktop and I've never bothered with it's splat to know if you are incorrect in that assessment. But never the less KoK pops up on here with some horrendously broken crap. For instance, a cl/hour +10 Deflection 1st level Spell. If you can't see what's wrong with it, well that's another song for another day. Also, there is a lot wrong with Core yes, but Core invented D&D as you know it. And over 90 supplements and 20+ adventures you're bound to have oddities pop out. But a 3rd party supplement had time, had feedback, had resources, and had comments to do far far far better. Despite this, KoK breaks the bank. Horrendously. And because of that, it'll never even live up to your comments on being comparable to the Incantatrix. It's worse.

Offline nijineko

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Re: Improving Touch AC
« Reply #11 on: October 08, 2013, 10:52:00 AM »
The FAQ is published by a guy that proved to WotC he was competent enough to be hired. I cannot say that about you or your ability to interpret the rules. Have you ever wondered if their reasoning, which is official game rules, is correct and you're the one misunderstanding things? *your mind blown*

[offtopic]
you know, every time i read your sig, i think to myself... and that's why what wotc says is official, is official. including dragon, dungeon, athas.org and the other official web sites and everything else they state is official, regardless of other peoples opinions or the origin of creators (1st, 2nd, 3rd party, etc.).
[/offtopic]

awesome sig, btw.

Offline JaronK

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Re: Improving Touch AC
« Reply #12 on: October 08, 2013, 11:36:59 AM »
My thoughts on Gestated E6 would prompt a munchkin based argument with you, far easier for you to compentate (sp) what I could mean than for you to jump the gun and twist my words.

Why did you bring up gestalt E6 at all?  It has nothing to do with the topic.  I doubt anyone particularly was interested in your opinion on a style of play you've never actually played that has nothing to do with the present topic.

Quote
KoK is a supplement, not a replacement. KoK based games have a Cleric/Druid/Sorcerer/Wizard, unless you're point was none of it's Base Classes offer full Spellcasting.

Eberron's a suppliment in the same way (they're both settings) and it still brings in the Artificer.  Faerun too, and that has the Incantrix.  Heroes of Horror is a supplement (though not a setting), and it still brings in the Archivist.  My point was that there's less seriously broken stuff in KoK than there is in core or Eberron (or Faerun).

Quote
Maybe, the main pdf is on the desktop and I've never bothered with it's splat to know if you are incorrect in that assessment. But never the less KoK pops up on here with some horrendously broken crap. For instance, a cl/hour +10 Deflection 1st level Spell. If you can't see what's wrong with it, well that's another song for another day. Also, there is a lot wrong with Core yes, but Core invented D&D as you know it. And over 90 supplements and 20+ adventures you're bound to have oddities pop out. But a 3rd party supplement had time, had feedback, had resources, and had comments to do far far far better. Despite this, KoK breaks the bank. Horrendously. And because of that, it'll never even live up to your comments on being comparable to the Incantatrix. It's worse.

Seriously, if all you knew about Eberron was the Artificer, you'd think Eberron was nothing but broken too.  But having gone through all the most powerful spells in existence for a high powered game where I played as an Archivist, I find I only picked out 3 from KoK (Mule's Enlightenment, Holy Defense, A Moment Ago).  There's also Unholy Defense but that's just a clone of Holy Defense for evil people... and you know these two spells only give +10AC at very high level, right?  By comparison, I picked out over 200 spells total.  Spells like Extract Gift (Spell stitch it on a Zombie Dragon or similar while buffing Wisdom on that creature and make yourself count as a demon, and you can give out free buffs to anyone you want and then see out their eyes and ears), Genesis (need I say it?), Planar Binding (endless wishes!), Unseen Crafter (endless production of anything from a level 2 spell!), Black Sand (Endless all day healing for anyone healed by undead as a level 2 spell and you only have to cast it once!), Call Faithful Servants (get angel minions for a year with a single casting), Ghoul Glyph (no save paralysis on a level 2 spell, and Factotums cast it as a standard action), Animate Dread Warrior (get minions with class levels), Guidance of the Avatar (3rd level spell that gives +20 to a skill check), Favorable Sacrifice (3rd level spell that gives DR 20/Magic, SR 10+CL, Resist all Energy 20, for hour/lvl if you can avoid the costly material component) and so on are found all over the books, not in KoK.

KoK is an underpowered setting with just a few gems in it.  And are you really claiming that +10AC at 10th level (with drawbacks of reduced concealment and hide) is horribly overpowered? Since when has AC at high level been horribly powerful?  Oh no, someone got some AC!  Mule's Enlightenment is overpowered (but much higher level, and the skill boost is excused by it being a 3.0 spell) but +10 AC and you glow at 10th level?  Seriously?  Favorable Sacrifice blows it away, and that's in Spell Compendium. 

I mean, I have my criticisms of KoK, certainly.  I find the world a bit boring.   Most of the PrCs are really weak, to the point of being completely pointless.  A lot feels uninspired. And other than a few really cool and powerful spells, most of it just isn't that interesting.  But stupidly overpowered?  Please.  Eberron blows it away, and Faerun is even worse.  Rokugan too, for that matter.  So how exactly does it break the bank?  With some AC that melees can actually use?  Do you think a spell that gives more AC than most is worse than, I dunno, True Creation or Stone Metamorphosis or Animate Dread Warrior?  I can break the heck out of the game with Incantrix.  Can you break the heck out of the game by buffing a pet Fighter with some AC?

Though I did read it over and find the stupid spell is personal range only.  So, not as good as previously assumed.

JaronK
« Last Edit: October 08, 2013, 01:29:50 PM by JaronK »

Offline SorO_Lost

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Re: Improving Touch AC
« Reply #13 on: October 08, 2013, 12:49:37 PM »
Why did you bring up gestalt E6 at all?  It has nothing to do with the topic.  I doubt anyone particularly was interested in your opinion on a style of play you've never actually played that has nothing to do with the present topic.
Because I can. Why are you arguing about a reference if it has nothing to do with the topic? Why are you arguing that the Artificer Class validates KoK?

Short answer to every single one of those is "baiting". And if you weren't JK, maybe I'd have more interest petty ideals. But as is, the last post quite covered my thoughts I'd care to share with you.

The FAQ is published by a guy that proved to WotC he was competent enough to be hired. I cannot say that about you or your ability to interpret the rules. Have you ever wondered if their reasoning, which is official game rules, is correct and you're the one misunderstanding things? *your mind blown*

[offtopic]
you know, every time i read your sig, i think to myself... and that's why what wotc says is official, is official. including dragon, dungeon, athas.org and the other official web sites and everything else they state is official, regardless of other peoples opinions or the origin of creators (1st, 2nd, 3rd party, etc.).
[/offtopic]
awesome sig, btw.
Yeah it is. Thanks :)