You're coming across like your defending it. For instance, you undercut Commanding Presence. It is infinite uses. 16 Charisma means Round 1 you use it, round 2 you attack, round 3 you use the Feat again, and if they Save against it you have round 4 to try again. All while they helpless run away from you. And if you need a round, use the Free-Action Eyes. You can build an entire tactic around this, and it's just three Feats.
The save DC is low (10+Cha mod, as opposed to most abilities which would be 10+1/2 level+Cha mod) and it requires you to be close ranged (5' + natural reach). As a gaze attack, enemies can also avoid your gaze or other gaze attack counters. Unless you're a heavily Charisma based melee, it's very unlikely that scenario would occur most of the time as far too many enemies would just shrug it off. It's cool and a nice way for melees to attack something other than AC, but it's hardly a game breaker. The save DC is way lower than the normal way of doing this, namely Zhentarium Fighter + Imperious Command, usually with Never Outnumbered, and that combo doesn't allow for gaze negation either. Note that the Frightened condition is automatically a fear attack (see SRD entry on Frightened) so fear immunity does make you immune to this as well. So... the thing is, it's not nearly as good as advertised. Just decent in a fear melee build that pumps Charisma through the roof and maybe has some save reducers (Paladin of Tyranny 3/Hexblade 4, perhaps).
Then you claim *I* said Unerring Strike was OP, no *I* linked someone's comments on how to use it to obtain Leap Attack + Power Attack numbers, without needing to charge someone.
Hey, you quoted it as though it was the answer to the question. That means you agree with it on some level. It certainly doesn't get you Leap Attack Charge numbers without charging... a Frenzied Berserker 10 with 20 total BAB gets at most -10 to hit for -60 damage. By comparison a normal Frenzied Berserker in the same situation but charging with Leap Attack (and the near prerequisite Shock Trooper) gets -20 to AC for +80 damage. Factor in the fact that FBs likely have Valorous Weapon and feats like Headlong Rush (together that would get you +240 damage) and just isn't performing as advertised. Certainly the quote about +80 damage isn't correct. That's what FBs get without Unerring strike... with it they lose 20 damage. So... not as good as advertised. Certainly your quote failed to mention it was nerfed to half the normal returns. With that said, it's certainly worth it for a Frenzied Berserkers in general (whether they can charge or not, they often do enough damage that it's more important to hit than anything else) and maybe also Lance chargers.
Then you find five amazing things, Wizard gets Spontaneous Spells and more Spells Per Day, but claim it's good but not powerful. I'm sorry, when did more Spells Per Day in a Wizard's hand become weak?
Not weak. Those are good. Spontaneous spells for Wizards is incredible. Extra spells per day is pretty good, but I find most days I don't run out of spells at the levels where that feat comes online (you need to be at least level 7 to take it, so usually level 9 to get the feat). But when you claim this setting is so overpowered that it's lazy to use it for optimization and that it convinced people third party was broken, I expect some seriously broken stuff... not things that Mage of the Arcane Order can compete with or that Sovereign Archetypes blow away, you know? Elven Generalist Wizard grants about the same bonus spells as Miser with Magic (of course, you could combine the two) and we don't claim Races of the Wild is so broken it's lazy to use... just that it's got a few strong options.
And recall my comment on a save-less instant coma in a bottle?
Orchidia: Orchidia grows in the Lopoliri Mountains. Early apothecaries thought they had found a deadly poison, because drinking its concentrated syrup appeared to cause instant death. Drinking the milky white orchidia sends the drinker into a severe, death-like coma. It takes a Heal check (DC 20) to recognize that the affected character still lives. The character returns to a normal condition after one hour or after another character revives him. Reviving a character under the effects of orchidia requires a Heal check (DC 25).
Table 7-3 is Crafting DCs. The rest of the Herbal mixtures outright list their Save DCs. Orchidia doesn't. It's a Save-less method to far more than murder your enemies. Works great out of combat as well as in combat against anything with Swallow Whole. Convince you're DM to load into into an Alchemical Sprayer and it's ten times more lethal than Aboth Mucus.
They have to drink it to use it. I figured from your first description it was something you could stab people with or otherwise attack them with. If you can get someone to drink something, I'm pretty sure there are a thousand ways to kill them with that (shrink item on something and hide it in their food!).
Some of the other stuff I don't have time to track down, but I can say the healing armor is in fact 1/day. But it is cheap, +1 value.
That still requires at least +2 armor. It's only going to matter if they end up between -1 and -9. I find at the levels where I'm buying armor that expensive, I'm usually at positive hit points or dead. From your description though I'm guessing it combos awesomely with Frenzied Berserker... does it heal you to full even if you go super negative? If so, that would be pretty sweet and definitely worth remembering. Seems like there's a lot of good Frenzied Berserker stuff.
I did find the +1 to Save DC bracelets (not rings) for 2,000gp, there is a +8 Enhancement to Charisma Cloak with some very poor wording and the Exliar of Blood lets you use a Hag's Heartstone for super cheap low-level Ethereal Travel.
+1 save DC items are certainly neat for casters at that price. I don't know what the deal is with the Cloak... is it just cheaper than normal Charisma boost items? Or is it just that the bonus is really high? And yeah, the Elixer of Blood has some potential... I think I mentioned that one earlier. I like counting as a horse and then getting those horseshoes from Arms and Equipment Guide. It takes up two slots (hands and boots) but it's hilarious and a great stat boost. Of course, AaEG is notorious for its overpowered items already.
But those are not my largest interest, mine has always been the Ice Assassin like Spell. I already mentioned it's 5th level, and in the KoK main book. The fact you missed it means you deliberately excluded it from your post, see also the accusations of defending KoK.
No, it means I was using the all spells list to scan for spells, and it's hard to search for two terms at once (5th level and Sovereign Lands). I was trying to get a name from you so I could look at it. Was it really be so hard for you to just say the name? This is why I was asking... I don't have access to all the books atm, hence me searching for each thing (and thus spotting the erratas that are online).
Off the mirror creates a duplicate of a creature and places the target creature in another plane. This other plane overlaps the creature’s place on this plane and is large enough to hold the creature. Creatures familiar with the original might recognize the duplicate with a successful Spot check opposed by your caster level check +10. (The DM may adjust this bonus for creatures very familiar with the original.) While the duplicate has all of the original’s knowledge and abilities, the duplicate is opposite-handed from the original and scars and other identifying features are on the wrong side. The duplicate is under your complete control.
Material Component: Silver mirror worth 1,000 gp.
Dude, the duration is 1 round per level, fort negates, and you spend 1kgp just to cast it. Ice Assassin gives a permanent minion, this is effectively just a fort negates short term Control Monster where you can't kill the monster while it's taken over that ignores Mind Blank but costs you a ton per casting. Using it on yourself just makes this an overpriced dimensional door or perhaps a clever variant of Timestop... sort of. I could see it being used very effectively, but this is NOT a cheap Ice Assassin at all. It's good, but for 1kgp per casting it had better be! And if you can avoid that cost somehow (Runesmith?), then Animate Dread Warrior is just so much better.
Here, for everyone else:
Off the Mirror [Player's Guide to the Sovereign Lands (pg 236)]
Transmutation
Level: Anagakok 5, Beholder Mage 5, Deathwalker 5, Fleshcrafter 5, Sha'ir 5, Sorcerer 5, Soul Reaper 5, Sublime Chord 5, Suel Arcanamach 5, Wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft + 5 ft / level)
Target: One creature
Duration: 1 round / level
Saving Throw: Fortitude negates
Spell Resistance: Yes
Your spell creates a duplicate of the target creature, similar to the true form in all aspects save that its image and handedness are as if you accidentally copied the creature's mirror image. Simultaneously, the true creature is whisked onto the Ethereal Plane in a swarm of flickering lights.
Off the mirror creates a duplicate of a creature and places the target creature in another plane. This other plane overlaps the creature's place on this plane and is large enough to hold the creature. Creatures familiar with the original might recognize the duplicate with a successful Spot check opposed by your caster level check +10. (The DM may adjust this bonus for creatures very familiar with the original.) While the duplicate has all of the original's knowledge and abilities, the duplicate is opposite-handed from the original and scars and other identifying features are on the wrong side. The duplicate is under your complete control.
Material Component: Silver mirror worth 1,000 gp.
And this is the Core Book, which as noted had plenty of time and everyone in the D&D community remarking how broken Core was. Did they fix it? Nope. They added a Spellsinger (again notably missing from your comments) and AntiFeats (also missing).
Spellsinger doesn't seem like anything crazy, it's just another Sorcerer (with a funny Bard flavor). I don't have the source on Antifeats, so I haven't said anything about that. Also, note that the first book was 3.0... I'd say their 3.5 books were better balanced than 3.5 core!
I mean, there's some good stuff here (Spell Swap is probably the best of the bunch, and the Frenzied Berserker options are certainly good to know about... plus Potions of Blood are just asking for hilarity). But this doesn't seem any crazier than any other setting. Certainly I wanted to see some more awesome spells from the way you were talking them up!
JaronK