Since this character could be used in multiple scenarios, be as complete as possible. This means, spell books, memorized spells, skills, equipment, etc. Basically, pretend you have brought this to the table.
If you would prefer for no one to look over your numbers, add the phrase "No critique needed" or any variation of that to your toon. (people, if you see that phrase, don't examine the build for errors).
If you would prefer for no one to see any mistakes you made, add the phrase "Private critique only" or any variation of that to your toon. (People, if you see that phrase, only message the person).
Restrictions
(If you need to violate any of these restrictions, indicate that on your character sheet).
Campaign Busting tricks are not allowed (i.e. no Pun-Pun or similar things)
Elite array for stats or 25 point buy
Restrict yourself to only one campaign setting
No LA+ races until you are at a level when you can buy it off.
No custom magic items other than combining items in the same slot
No age modifiers to stats
No hiring companions to accompany you (no mercenaries, leadership feat, intelligent magic item, etc) -- however -- Animal companion, familiars, paladin's mount, and other class features are allowed.
No Animate Dead, Charmed, Dominated, or other spell-related ways to get companions before the adventure starts. If you can do this during the adventure, show how.
No spells of a level higher than a typical single-classed character of your level could cast without using early entry cheese (no scroll of alter self at level 2 for instance).
Compare your build to a commoner with the same equipment. If the commoner performs the same as your build, then it is the equipment (including potions/scrolls) not you that is winning the fight. Example: At third level, a tiefling gets PAO cast on him turning him into a Dwarven Ancestor. He walks through the entire dungeon. A commoner with the same spell cast on him can do the same.
Questionable rulings. If your toon needs a questionable ruling to exist, indicate so on the toon.
No cheese on reducing costs of items. If you have to ask, then yes, it is cheese.
Listing your toon
List everything on your toon, if an item/feat/spell/etc is obscure, please list page/book. Show gold piece costs if possible. You can leave gold unspent to be used in future scenarios based on preknowledge. Try to minimize the amount of customization to prevent cries of metagaming.
Indicate what method you are using for fighting (threshold method or weighted average) -- do not change the method between fights to maximize your scoring. That's just plain tacky.
Try to link to the earlier/later versions of your toons via {spoiler} block so that it is easy to watch your toon level. If you cannot, that's ok as well -- but definitely link to the scenario.
Reliance on other party members -- Normally, you can expect hour/level spells to be cast on you and to last all day. Unfortunately, since there are no other people, you need to do without this.
Expendable vs Reusable items -- If you buy an expendable item that mimics a reusable item based on duration, then you need to pay as if you were buying the item you are duplicating.
Example: Oil of greater magic weapon + 5 costs 3000, but lasts 20 hours. This turns your weapon into a +5 item, so needs to cost the same as a +5 weapon.
Example: Potion of Fly costs 750. If this lasts for the entire dungeon, then this is duplicating some other flying item. If it only is able to be used for one fight, then this is normal cost.
Fighting
This is the most difficult part of things.
Please include a link to the scenario that you are running.
Threshold Method
Successes: We use a 65% threshold method for determining successes. Lump all related attempts together, and add the percent success until you reach 65%. When that happens, the attempt is a success. Your next success is at 165%.
Example:
I attack and have a 40% chance of hitting with my flurry of blows.
My first attack is 40% (40<65), a miss.
My next attack is 40% (40+40 = 80 > 65) a hit.
Damage: Take the average amount of damage done by your weapon/spell/other.
Example:
My flurry does 1d8+8 damage, so I do (4.5+8) 12.5 points of damage per hit.
Weighted Average
Take the average amount of damage done and multiple by your chance to hit.
Make sure to properly handle DR/Energy Resistance, for instance 2d6 damage versus DR 10/ is not handles as 7 (average)-10 = 0, but rather, 33/36 (everything but rolling a (5:6, 6:5, 6:6)) is zero, and 2/26 = 1 point, 1/36 = 2 points, for an average of .083 damage.
Example:
I attack with my flurry of blows (1d8+8) with a 40% chance to hit.
My first attack does (4.5+8) 12.5 damage 40% of the time, or 5 damage.
My second attack does (4.5+8) 12.5 damage 40% of the time, or 5 damage.
Weighted Average with crits
For people who like math more, you can include crits, just make sure to post your equation for determining the damage.