Author Topic: Gauntlet - Break the CR  (Read 34696 times)

Offline phaedrusxy

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Re: Gauntlet - Break the CR
« Reply #40 on: October 16, 2013, 10:25:39 AM »
Would this be more appropriate in the Play by Post section? Or not? It's kind of straddling min/max and PbP, I think. The main advantage would be that each competitor has its own thread.

Since no one has entered a CoDzilla yet, I think I might use Furzban the Fabulous, a druid1 I'd made for a solo game kind of like this in spirit. I'll probably have to tweak him a bit to fit with the rules (point buy is different, IIRC). While Furzban could certainly be more optimized, the idea with him is that even a decently built and played druid can beat most equal CR encounters, just due to how strong the class is. Many other classes need to be heavily optimized to compete equitably.

I think my use of purchased mules (refluffed to deer he'd tamed using Wild Empathy) might also be against the spirit of the "no hirelings" restriction.
« Last Edit: October 16, 2013, 10:33:22 AM by phaedrusxy »
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Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #41 on: October 16, 2013, 10:40:58 AM »
Phaedrusxy ... I don't know how play-by-post works, but this is a pure number crunching exercise. When we did it last, there were lots of back-and-forthing on rules and builds. The other difference, is that this is not linear time. People go back and redo older scenarios, etc.

As far as the deer are concerned, if you use them in any fashion in the scenarios, then yes, it would fall under the "No hireling" rules, which is there to prevent "War Trolls" being hired for 30 gp/day, 100s of peasant archers, and other silliness. But, if you want/need them anyway, just post that in your character description.
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Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #42 on: October 16, 2013, 11:41:35 AM »
This is the first multiple encounter scenarios.
CR3 (CR2 monsters plus some environmental issues (cold, visibility, make-up of monsters))

Although I am posting these, I didn't come up with any of them. They were all from an old gauntlet that I attended ages ago.

Preknowledge
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Survival Check of 15 reduces travel time to first encounter to 2 hours, otherwise 4 hours to first encounter.

On the way to the cave: The cold hills are, unsurprisingly, hilly. The area is full of hills and short cliffs (no bigger than 5'. Picture Scotland). You've heard that strange hounds stalk this land. Sure enough, one attacks you.
Blink dog.
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Survival Check of 15 reduces travel time to second encounter to 1 hour, otherwise 2 hours.

Dire Badger
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5 minutes later.

Choker
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From this point on, you are in severe cold.
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5 minutes later.
Animated Rug
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5 minutes later (this means that if you are only partially protected, its time to make another fort save)

Dragon
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Offline DaCraw

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Re: Gauntlet - Break the CR
« Reply #43 on: October 16, 2013, 12:44:55 PM »
Just to confirm, do the posted scenarios need to be in order? I have a CR10(ish) scenario that might be interesting. Do I need to wait until higher level characters have been posted?

Offline Gazzien

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Re: Gauntlet - Break the CR
« Reply #44 on: October 16, 2013, 01:04:17 PM »
I had fought each scenario was supposed to be a single encounter? Was I incorrect? Also, don't we already have a CR3 (rune hound?)

Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #45 on: October 16, 2013, 01:10:35 PM »
Gazzien: Nope, each scenario might be a single encounter -- or it might be multiples. Also, there will be multiple for each CR so that each toon's flexibility, durability, and stuff is able to be tested.

DaCraw: Nope, post any scenario you want ... I'll link to it, and as people post their entrants, they can go through it. Some people don't like low level play, so will jump at the chance to play higher levels. Please take a look at the new one I posted to get an idea of some of the information you will want to include. Lastly, by posting a scenario, you are willing to answer questions about it, and update it if needed -- right?
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Offline DaCraw

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Re: Gauntlet - Break the CR
« Reply #46 on: October 17, 2013, 07:44:52 AM »
I'm not quite sure how to rate this. Going purely by ECL, the encounter is 2 * CR7 characters  + 8 * CR1/4 (Negligible combat strength) = CR9. However, there are time pressures, environmental complications, and the two CR7 characters are casters. This encounter is also rather SoD heavy, especially given the time limit. Overall I'd call it CR 10.

Preknowledge:
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Layout:
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Monsters:
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Scoring:
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I'm happy to take any constructive criticism of this scenario.
« Last Edit: October 18, 2013, 08:18:42 AM by DaCraw »

Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #47 on: October 19, 2013, 10:36:32 AM »
So, putting up my characters with appropriate notes attached. Please note that this is just the level-1 version, I have them each planned out to 20 and will merely be putting up the appropriate versions for each Gauntlet Challenge.

VoP Totemist
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-This hinges on the DM's interpretation allowing me to use Sacred Vow and VoP with my Human feat, go Dragonborn with 100g of gifted reagents (allowed by VoP), and drop the bonus VoP feat (or use it to immediately replace the dropped VoP) due to losing the Human feat from Dragonborn. Then again, level 1 Totemists barely have anything to work with, so it works out. Level 2 will be more entertaining.

Martial Artist Monk
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-This would not have worked if I'd been stuck with 3.5 Flurry rules, PF Monks (which I got permission to base this character off of) have an edge while flurrying since their BAB counts as being equal to their monk level. He would not have made threshold on his last turn without that extra point, and the rat would have killed him.
« Last Edit: October 19, 2013, 06:44:41 PM by PsyBomb »

Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #48 on: October 20, 2013, 02:24:31 PM »
For challenge 2, the Worg in the Field:

Entero, the VoP Totemist
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-Touch of Golden Ice is hideously overpowered with this many attacks this early. Its usefulness will drop off later, but for now anything that it can hurt is not going to last long. If the ruling goes against Girallon Arms being able to make touch attacks, then Entero goes in for a grapple and just flat wins every check (Worg +3 v. Entero +8). He pins and chokes out the enemy after a few rounds.

Arak, the Martial Artist
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-That... was very, very rough. Level 2 is easily the worst level to be a Monk on your own, as the 900g is not enough to buy any generally useful combat equipment other than a potion or two. The next couple of levels see this change, plus his own abilities come online, but the stats pan out to no foreknowledge of this one so Arak couldn't buy a Feather Token of the Whip to auto-win.

Challenge three, the Runehound, is up next... but it is NOT looking good for Arak. Entero's got it, though.
« Last Edit: October 20, 2013, 10:47:07 PM by PsyBomb »

Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #49 on: October 20, 2013, 09:36:36 PM »
Psy bomb, please spend all your gold, as arak will have a tough time when we start posting alternate cr 2 scenarios
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Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #50 on: October 20, 2013, 10:35:40 PM »
Doing so now. Wasn't kidding about how hard it is to buy items sub-900g for a monk, though. Forgot that I like to use my Chronocharm in the sub-Mighty Fists levels, that'll help.
« Last Edit: October 20, 2013, 10:40:52 PM by PsyBomb »

Offline Kasz

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Re: Gauntlet - Break the CR
« Reply #51 on: October 21, 2013, 06:59:55 AM »
I'd love to run a pretty vanilla binder through this.

Khaden
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Rat in a Farmhouse.

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There were a few other methods for Khaden here, such as Savnok for fullplate instead of a shield. Dahlver Nar and attempting to damage reflect the rat to death. Malphas for scouting with a bird and invisibility (although animals tend to have scent). Aym for a flaming melee touch attack for 1d6, and a 1d6 fire retributive to attackers.

Amon is his go-to combat vestige as he allows Khaden to use a shield and breath fire, the shields penalty to Khaden's melee attack hurts in long fights but with most things killed with one firebreath the shield is an excellent first round option.

Please correct any errors in my combat as I'm not too familiar with the threshold mechanic. I assume attack rolls and saves are separate success chance.
« Last Edit: October 21, 2013, 11:23:51 AM by Kasz »

Offline Waazraath

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Re: Gauntlet - Break the CR
« Reply #52 on: October 21, 2013, 10:53:01 AM »
@Kasz: Focalor is a lvl 3 vestige, which can be bound only at level 5, at level 3 with improved binding. Or am I missing something?

Offline Kasz

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Re: Gauntlet - Break the CR
« Reply #53 on: October 21, 2013, 11:07:59 AM »
@Kasz: Focalor is a lvl 3 vestige, which can be bound only at level 5, at level 3 with improved binding. Or am I missing something?

Ah crappit, I'm at work and made an error... split concentrations ;) Will fix.

Offline phaedrusxy

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Re: Gauntlet - Break the CR
« Reply #54 on: October 21, 2013, 01:41:53 PM »
Improved Binding does not increase the damage of your vestige-based abilities (or anything at all except the level of vestiges you can bind). So your breath weapon does 1d6, not 3d6.
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Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #55 on: October 21, 2013, 02:29:55 PM »
Kasz:

Your description
[/spoiler]
Khaden reaches the Farm 8 hours later, and locates the farmhouse. He stands in the doorway and surveys the room. The rat sees him, he sees the rat. It's on.

Rat wins initiative (+3 vs +1), Rat charges and attacks, it's bonus to hit is a +4 , so it misses (45% chance to hit). I then Breath a Line of Fire(Su) as a standard action (30ft line). My Fire Breath does 3d6(avg 10.5) so 10 damage. Rat reflexes for half. DC 14 (10+1+3), Rat's reflex is +5. So the rat has a 55% chance to pass, so it fails. Taking 10 damage, knocked unconscious.

Khaden then Coup de Grace's with his Morningstar to kill the rat.[/spoiler]

Corrected fight -- excluding what other people said about the breath weapon.
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Now ... if you wanted to use weighted average, the way to figure out the damage the rat took from the breath weapon would the following:
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Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #56 on: October 21, 2013, 04:17:53 PM »
Now, using the same toons from the first set of encounters (i.e. no additional equipment, same feats/etc) ... see if you can survive these ones.

Note: these are all scenarios from a gauntlet over 5 years ago...

CR1 Kobold + Orc
Preknowledge
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Maps and Descriptions
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Monsters
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Scoring
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« Last Edit: October 21, 2013, 04:22:53 PM by meyer_william »
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Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #57 on: October 21, 2013, 04:22:37 PM »
Now, using the same toons from the first set of encounters (i.e. no additional equipment, same feats/etc) ... see if you can survive these ones.

Note: these are all scenarios from a gauntlet over 5 years ago...

CR 4: Dracotaur + Githyanki

Preknowledge
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Maps and Descriptions
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Monsters
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Scoring
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Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #58 on: October 21, 2013, 09:39:20 PM »
Going against the Orc and two Kobolds:

VoP Totemist
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-That wasn't even close. These enemies can't deal with even half-decent AC values, and Claws of the Wyrm are a remarkably powerful pair of natural attacks.

Martial Artist Monk
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-All of this really hinges on the Orc missing. Though the Threshold rules dictate that he does, if he had hit it would have gone much differently (hint: the kobolds would have both lived).

Offline Kasz

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Re: Gauntlet - Break the CR
« Reply #59 on: October 22, 2013, 08:06:05 AM »
Kasz:

damage 3d6 (avg 10.5)
10.5 55% of the time, and 5.25 45% of the time, so
10.5*.55 + 5.25*.45 = 8.1375

Ah, cheers.

I'm going to remove my utter fail at a CR 1 encounter, forgetting that fire breath and lightning strike do different damage.

You know what... Khaden doesn't do his own dirty work.

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