Author Topic: Gauntlet - Break the CR  (Read 34720 times)

Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #60 on: October 22, 2013, 07:53:30 PM »
Against the Runehound:

Entero, VoP Totemist
(click to show/hide)
-Entero again had more than one way through this particular encounter, but where possible he really does prefer to paralyze and bring the enemy to local justice. He could have Grappled, but he does not enjoy the kind of edge against this enemy as he did before (only beating him by 2) and if he couldn't guarantee a Pin then acid spit to face would have been unpleasant in the extreme. EDIT: Thanks Gribel for pointing out that the Exalted AC bonus doesn't stack with Armor, it is now fixed.

Arak, the Martial Artist Monk
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-Yeah, it is highly unfortunate that Arak is too dumb to know about the Damage Reduction and too crass to sweet-talk someone into finding the info for him. While I as a player would normally keep a Silvered Weapon on him, this guy is too overconfident to do so and died for it. It is equally unfortunate that having this weapon would not have made a serious difference in the outcome, since the DR would halt the damage from the Unarmed attacks needed to perform Stunning Fists. Perhaps next level will work out better.
« Last Edit: October 27, 2013, 09:31:28 PM by PsyBomb »

Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #61 on: October 22, 2013, 09:28:12 PM »
You are totally allowed to continue. The goal of the original gauntlet was not to require winning, but to demonstrate what your toon could do in a combat situation. One toons was a crusader who lasted about 30 rounds versus one of the beasts but eventually died. He considered it a win because he was a tank, and he kept standing.

The goal of this one is to have fun and see how you do. This helps see how builds do in various scenarios before they hit their stride.

FYI, if you are enjoying it, you are doing it right.
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Offline Kasz

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Re: Gauntlet - Break the CR
« Reply #62 on: October 22, 2013, 09:37:13 PM »
You are totally allowed to continue. The goal of the original gauntlet was not to require winning, but to demonstrate what your toon could do in a combat situation. One toons was a crusader who lasted about 30 rounds versus one of the beasts but eventually died. He considered it a win because he was a tank, and he kept standing.

The goal of this one is to have fun and see how you do. This helps see how builds do in various scenarios before they hit their stride.

FYI, if you are enjoying it, you are doing it right.

Am I allowed to throw 40 Ravens at a Rat? :D

Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #63 on: October 22, 2013, 10:21:41 PM »
Alternate CR 5 dungeon.

All monsters straight from the SRD, traps straight from DMG.

Preknowledge
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Monsters
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Scoring:
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Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #64 on: October 22, 2013, 10:23:23 PM »
Am I allowed to throw 40 Ravens at a Rat? :D

I don't mind if you don't mind. Now, that won't work vs some of the other scenarios of that level ... but it looks like it wins vs the rat.
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Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #65 on: October 22, 2013, 10:36:38 PM »
Ok, Wrote up Arak's battle with the Runehound. It was just as ugly as I'd feared, he went down hard. Thanks for clarifying that he can keep going, when he hits level 4 his main ability comes online.

Offline Lunarambling

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Re: Gauntlet - Break the CR
« Reply #66 on: October 22, 2013, 10:43:49 PM »
Thinking of making a character for this. Can someone explain how the math works? Not sure how to determine if I hit, dodge, save, etc. Thanks.

Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #67 on: October 23, 2013, 10:24:07 AM »
I am currently making a spreadsheet to handle the Weighted Average with Crit method. Normal attacks are done, finishing the Spell sheet and need to write up the one to handle DR. Once I get it up and running, I'll test it out by going back through my fights then drop a link to Google Drive it.

Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #68 on: October 23, 2013, 11:06:47 PM »
Lair of the White Wyrm:

Entero, VoP Totemist
(click to show/hide)
-Just as before, the combination of a decent AC for his level, a nigh-untouchable Grapple modifier, four-attack Full Attack, and the Touch of Golden Ice makes Entero a force of nature in early scenarios (ba-dum-tish). EDIT: Thanks for Gribel pointing out that the Exalted bonus to AC doesn't stack with Armor, and to meyer_william for pointing out the vagueness in my fight against the Animated Rug.

Arak is coming soon... but I'm fairly sure you know by now that his story will not be nearly so pretty. I think I'm going to stop running him here, the Martial Artist is too focused to be out solo like this.
« Last Edit: October 27, 2013, 09:47:44 PM by PsyBomb »

Offline Gribel

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Re: Gauntlet - Break the CR
« Reply #69 on: October 24, 2013, 09:22:09 PM »
@PsyBomb

IIRC, VoP's AC bonus is an armor bonus, not exalted bonus to AC. It doesn't stack with ankheg breastplate.
Oh, and stinking cloud has to be one of my favorate battlefield spells. Combined with sleet stor, you can shut a group down and keep them shut down, trapped inside a fart. When does that ever get old?

Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #70 on: October 24, 2013, 10:28:05 PM »
@PsyBomb

IIRC, VoP's AC bonus is an armor bonus, not exalted bonus to AC. It doesn't stack with ankheg breastplate.

Ah, crud. You're half right, but it's enough to make me have to rewrite my encounters. The Exalted Bonus is not armor, but it explicitly does not stack with an armor bonus. First time it's come up for me, so I'll be rewriting the two Level 3 runs so far.

Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #71 on: October 25, 2013, 06:48:26 PM »
Lair of the White Wyrm:

Entero, VoP Totemist
(click to show/hide)
Why can't the rug touch attack for the grapple? Hitting ac 11 for a touch attack doesn't seem too hard
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Offline PsyBomb

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Re: Gauntlet - Break the CR
« Reply #72 on: October 25, 2013, 07:45:50 PM »
Lair of the White Wyrm:

Entero, VoP Totemist
(click to show/hide)
Why can't the rug touch attack for the grapple? Hitting ac 11 for a touch attack doesn't seem too hard

Ok, poor phrasing. The rug can "touch" Entero's Touch AC of 11 to initiate a grapple, but it is unable to win said grapple even if it gets it started (+2 against +10). I meant its actual attacks.

Offline Lunarambling

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Re: Gauntlet - Break the CR
« Reply #73 on: October 27, 2013, 02:47:23 AM »
Ok. So I have a character ready for this, but I still don't understand how the math works. Can someone explain to me how to do the math so that I can work out my encounters?

Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #74 on: October 27, 2013, 12:16:46 PM »
Ok. So I have a character ready for this, but I still don't understand how the math works. Can someone explain to me how to do the math so that I can work out my encounters?

Take a look at http://www.minmaxboards.com/index.php?topic=11553.0;msg=196162

It walks you through a barbarian fight. You can choose either method, weighted average or threshold method.

Let me know if you need anything else,
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Offline Lunarambling

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Re: Gauntlet - Break the CR
« Reply #75 on: October 30, 2013, 01:25:44 AM »
So what is the percentage that is required to consider something to be successful? I will post my results from the first scenario as best I can, feel free to correct any mistakes I make.

I am building my character using the Pathfinder Rules Set. I am making a Summoner with a 25PB build. His character sheet in it's entirety can be found Here:http://www.myth-weavers.com/sheetview.php?sheetid=691067

Looking at the Rat in the Farmhouse event here is what I have come up with.

Harazar and Qygar have no real capabilities with Knowledge Nature. As such, they are not going to get a lead on any of the information about the rat. Harazar will venture to the farmhouse with his Eidolon formed and survey his surroundings. As the description did not mention any windows I am assuming that there are not any available to see through.

Once this has been determined, I will use one of my daily uses of Summon Monster I to summon a Pony. I will tie my rope around the pony, and around the door handle and take a hiding position in front of the door. The pony will pull the door open leading to initiative. The Rat has a +3 Initiative to Qygar's +6 and My +2. Qygar will go first, then the Rat, then me and my Pony.

Qygar Charges the Rat, attempting a Bite attack. He has a +5 to hit, the is Flat-Footed, having an AC of 16. Qygar hits on an 11 or better. I assume that is sufficient to say that he hits. He will deal 1d8+3 or 7.5 damage. Lets round down. Rat is at 0. He attacks on his turn, dropping to -1. The rat has a +4 versus Qygar's AC of 16. He has a slightly worse chance of connecting, but to be fair we can say he hits as well. He deals 7 damage to Qygar. Qygar is at 4 Hit Points. He will coup de grace the rat on his turn.

Offline meyer_william

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Re: Gauntlet - Break the CR
« Reply #76 on: October 30, 2013, 10:16:17 PM »
65% is a success.

Can you post the stats for your eidon? For instance, I can't figure out how you get +6 init, +5 to hit, or deal 1d8+3 damage
« Last Edit: October 30, 2013, 10:25:11 PM by meyer_william »
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Offline Gribel

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Re: Gauntlet - Break the CR
« Reply #77 on: October 31, 2013, 08:41:26 AM »
Harazar will venture to the farmhouse with his Eidolon formed and survey his surroundings.
Once this has been determined, I will use one of my daily uses of Summon Monster I to summon a Pony.
Eidolons and the Summon Monster SLA can't be used together.
Oh, and stinking cloud has to be one of my favorate battlefield spells. Combined with sleet stor, you can shut a group down and keep them shut down, trapped inside a fart. When does that ever get old?

Offline Lunarambling

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Re: Gauntlet - Break the CR
« Reply #78 on: November 02, 2013, 05:57:31 AM »
My bad. I missed that. Easy enough for me to just open the door. Not like I was busy.

The Eidolon's Stats are actually in the character sheet. Under contacts and friends

Offline Lunarambling

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Re: Gauntlet - Break the CR
« Reply #79 on: November 24, 2013, 05:29:00 AM »
Here is my run at the CR 5 "dungeon" with a 3.P Summoner. Mostly defaulting to PF, except for some items. Anyway, here goes. My sheet can be looked at Here:http://www.myth-weavers.com/sheetview.php?sheetid=701527  A note on Equipment: The Wands that I purchased are as first level spells. They appear on one list at that level or another. While this limits the effectiveness of Haste for example, it allows an initial flurry of violence, and the +X of the Cure spells, while awesome, is not required to be useful.

Alternate CR 5 dungeon.

All monsters straight from the SRD, traps straight from DMG.

Preknowledge
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Ok. So Harazar is not going to benefit from any of the pre-knowledge as he has only a +8 to knowledge checks.

Skill Checks
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[/spoiler]

Ok. I will approach the cave with my superior stealth and perception. I will be able to get close enough to get a good look at the monsters and slink away before they know I am there. According to the PF skills, I am able to recognize them for what they are with a DC 7/9 respectively. I will be able to note what they are, including the bugbear's darkvision and the griffon's flight and pounce routine.

Monsters
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Here is my plan. I will summon a Wererat(one of the applicable summons as per the list here:http://www.d20pfsrd.com/magic/all-spells/s/summon-monster#3rd-level ) I will instruct the Wererat to draw attention, taking a pot shot at the bugbear from just within the first range of it's crossbow, and then draw it away from the entrance. I will instruct it to continue this shoot and flee tactic to keep the bugbear (Int 10) busy, or shoot him down. With the Bugbear's low intelligence it is unlikely that he will recognize the ruse. I will then sneak into the cave. I will continue to move as quietly and with as much stealth and guile as possible. Once safely a couple minutes in, I will stop to summon my Eidolon. I will then continue ahead.


15 minutes into the cave

Cave entrance, 15' wide, followed by a chamber 15' x15'x10' ceiling, followed by a corridor 20' long that varies between 15' and 20' wide. Trap around corner.
Camouflaged Pit Trap
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I cannot disable the trap. As such, we will run into it. Qygar will be in the lead, since he is more combat capable, and trigger the trap. However, as a creature with Flight can cease or resume flight as a free action, he will simple resume flight rather then falling. I will use my Rod of Ropes to swing across.

10 minutes later
3x Shocker Lizards (CR 2 each)
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The Lizards are unable to notice us as we move through due to our superior Stealth skills. We have +15/17 respectively, and our perception scores easily reveal them as we have +13/+16. We can choose to avoid them, or confront them in this scenario. As such, we will choose to avoid them. We will see what lays ahead and then come back to deal with these as needed.

10 minutes later
Cloaker
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Again, here we can choose to sneak by as we notice it waiting. In this instance, it appears that we will have no choice but to deal with it as it is blocking our progress. Since we notice it first, we will take our surprise round. I will use my wand of Haste to effect me and Qygar. Qygar will charge and pounce on the Cloaker swooping down from the ceiling and ripping it from the doorway in which it hangs, initiating Death From Above for a +5 to hit, and using Power Attack for a -2 to hit +4 Damage on all attacks. He will make 1 Bite and 4 Claws. Due to the Natural Weapons rules in PF, all are Primary. He will also make an additional Claw due to Haste. These deal 1d6+7 and strike at +11 to the Flat-Footed AC of 16. This is a total of 10.5 per hit, or 63 damage. Easily kills the cloaker.


6 Headed Hydra
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[/spoiler]

Before entering I cast Evolution Surge. Qygar immediately manifests Energy Attacks:Electricity. We sneak into the room, using our superior stealth. We take up positions and I use a second wand casting of Haste. Qygar Charges from Hiding near the ceiling, just within Haste's range, and pounces on the Hydra. He uses the same routine as described above, but deals an extra d6 per hit of Electricity damage. This brings his total to 14 per hit, times 6, equals 84 damage. The Hydra falls to Qygar the Flying Dervish before he even realizes he is in danger.

We now loop back to the room with the lizards. We kill the first on the surprise round. Qygar darting down from hiding near the ceiling to eat it. He then wins Initiative, and devours #2 before it blinks. #3 will take it's turn, and since they were hiding all around the room, probably have to run over, and will attempt to stun Qygar. Qygar saves, taking half, for a total of 4.5 damage. Qygar finishes his meal and we rest while the non-lethal damage heals up.

We return to the entrance of the cave. This is when we discover if the Wererat was able to kill off the Bugbear or not. Since the Wererat is so unlikely to actually hit the Bugbear or Griffon, we will assume that the Rat just lead them on a merry chase for a few rounds. They no doubt have returned. We will employ the same tactics as we did with the prior combats. I will instruct Qygar to first take out the Griffon to limit the Bugbear's tactics, and then to take out the Bugbear. From about a minute away we will cast Evolution Surge, again choosing to pick up an element, this time, we will choose Fire. We will then sneak up and on the Surprise Round, I cast Haste, and Qygar charges from the roof of the cave entrance. He deals 14 damage per hit, killing the Griffon with the 5 Claws, and then striking the Bugbear for 14 with his Bite. The Bugbear will lose initative and will be savaged by Qygar on our next turn.

SCORING:

While we did skip encounters, it was done so for tactical advantage, not because we were unable to complete them at any point, and we did then return and complete each challenge.  We spent a total of 3 wand charges and 2 of my 3 allotted 2nd level spells. We took no damage, and were never even directly challenged during our assault. With the brutality ended we could then pillage the cave to our delight. We would return to the town with the heads of the Hydra and the Griffon as trophies.


Scoring:
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