Author Topic: Advice Needed on Core Cleric Build  (Read 11001 times)

Offline muktidata

  • Hero Member
  • ***
  • Posts: 695
  • Ephesians 2
    • View Profile
Re: Advice Needed on Core Cleric Build
« Reply #20 on: October 25, 2013, 02:57:44 AM »
With your one non-core thing, I'd pick Bone Knight from Five Nations without looking back. Out of your feats, Greatsword is obviously a "sub optimal" weapon since it doesn't provide reach, but OH WELL! At least you get to cast Magic Vestment and Divine Power once a day from your War Domain. You have Power Attack which is all you'll need for damage in core. Cleave is nicer with reach, but you can buy CL1 potions of Enlarge Person for 50g each, so you get reach that way.

If you can get rid of Quicken Spell, I'd look to pick up Blind-Fight, Improved Initiative, Great Fortitude, or Improved Bull Rush. Ideally you could get to Improved Trip, but not with that Intelligence.
I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline Sjappo

  • Full Member
  • **
  • Posts: 247
    • View Profile
    • Home Sweet Home
Re: Advice Needed on Core Cleric Build
« Reply #21 on: October 25, 2013, 07:08:23 PM »
Bone Knight is a bitch the get into with core though. Ride 6 in particular is going to be bad. Cross class we're talking level 9. Unless you dip fighter or something 2 for the skillpoints and skill access. Normally you'd use Ordained Champion or Prestige Paladin or so for the ride ranks.
"You know you count as artillery when it would be easier to use divination magic to locate your target than a spot check"