Fine, put an asterisk for that.
Thank you. There is no real point to keep on discussing the issue of evil intent now besides mere discussion. If you're up for it I am because I can easily keep at it. I'll otherwise drop all points related to the issue.
"An Unjust Law is No Law at All"-St.Augustine.
So yes, blindly following the law will have some inherent evil to it. That's why Inevitables get a mind of their own unlike golems. Because even Mechanus admits sometimes the laws must be bended for the whole system to keep working (there's even that Fiend Folio inevitable that hunts those that break reality by using reality-breaking abilities itself).
You proved my point.
It is evil only if the law is unjust. If the law is unjust, it is no law. Pure Law can therefor not be unjust.
And since no Law can be truly just across all ages and situations, then Pure Law is a null field with zero instances, making it a moot example.
Okay, exception for this one since it might actually matter later for other reasons:
Dnd isn't limited by our experience with law. Law can be pure in the game even if it has no pure incarnation in our reality.
There is an elemental plane of fire where everything is all fire. Even if it technically is impossible to maintain eternal combustion without something to burn forever.
There is a plane of perfect Law, where Law is more perfect than we can imagine. Or at least as perfect.
Conduit and symptom aren't mutually exclusive. Flu can be transmitted trough coughing. You can also get medicine that will supress the coughing, but not actually cure the flu.
Yes, but my point is that taint channels evil when no evil is involved. You don't catch the flu from someone's cough if that person doesn't carry the flu.
Alright. I was thinking more along the lines of mundane tools to help purify the land, which would be more than just throwing money at the problem since you'd need people with the skills to use them correctly.
Healer's Kit?
I imagined tools that actually give you better results than what is limited by heal checks. But that's not really important.
The idea of being as fast as your minion aside, I agree.
It's your own fault if your Heal skill is inferior to your minions.
I said that because even if your heal modifier is three times as high as your minions', they will work as fast as you do anyway.
Time is the most valuable resource.
Anyway, half the point of corrupted items is as a means to Taint distant places. If untainted areas remove the Taint, then that becomes impossible, and whole sagas never happen because the one artifact of corruption turned into a safe trinket because it was kept on the village of innocents for too long.
We weren't against low resources. You were against it being too easy, which is why I said that.
Not if the time it takes to heal is longer than the time it takes for it to taint a place.
As soon as the item starts to get used, the odds of spreading taint increases exponentially.
Eerrr, too sleepy to really understand that, but I guess you're arguing with me here.
No. I wasn't.
The problem with having Master Purifiers that can remove years worth of taint with the wave of an hand whitout reducing it to a wasteland means that heavily tainted areas are simply impossible to exist. The master purifier will be called in to take care of it in no time at all.
That is quite true. If you'd consider implementing more purification options, perhaps something akin to an expensive material component along the usual skill level required to get the job done. It'd be kind of the same reasons most cleric being able to raise people back to life doesn't equate to death not being a problem anymore anywhere (not saying that resurrection is handled as I'd like it to be in dnd though).
And so the Taint spreads, just as planned.
Hell yeah.
Well, spreading as much as it otherwise would, technically, since it gets transferred instead of multiply. It just means that taint isn't really hampering material profit (unless you want to fight it, if you're playing super good guys).
Added that you can use Disguise to try to hide Moderate Taint from adjacent observers.
I thought that the way you put it meant that you could use disguise to hide your taint, and that if you were adjacent to them it would become apparent. My question was; if someone doesn't actually conceal the effect of the taint on his body, how can one tell that he is tainted? (because people can naturally be weirdly pretty/ugly without being tainted)
Similarly, only a full body check-up if you're helpless or willing will reveal slight taint, and as is that applies no matter your qualifications to identify something as taint. Someone especially knowledgeable about taint wouldn't be able to tell someone is tainted at first glance either.
I'll consider it.
I just thought I'd share the idea without being concerned about it being granted or denied, so you even considering it is appreciated.