1st levelI attacked normally, but you attacked me first.
You're not normal at all. Iron Fist "An Unarguable Youkai Punch"Sky Ruin (Strike)
Level: Gate Guard 1
Initiation Action: Standard action
Range: See text.
Target: 1 creature
Duration: Instantaneous.
As part of this attack move 5 feet per point of Cha bonus you have and then make a basic unarmed attack that deals extra damage equal to your ranks in Iajutsu Focus.
You can use this maneuver even if you would normally be unable to act due to effects like sleep, stun, daze, paralyzis, dominated, confused or similar. Even if you're dead, you may use this maneuver whitin 1 round of your death.
Either way, if you used this maneuver while you were unable to act, you ignore all DR, hardness and miss chances from your target, including Mirror Image effects and similar.
For the sake of these powers that will cause the Earth itself to tremble! Catfish "See? The World is Shaking!"Sky Ruin (Boost)
Level: Gate Guard 1
Initiation Action: Swift Action
Range: Radius of 10 feet per IL centered on you.
Target: See text.
Duration: 1 round
Save: 11+Cha Mod.
You stomp the ground violently, and for 1 round the area inside range starts trembling uncontrolably. Other creatures inside are knocked down unless they suceed on a Reflex save.
Creatures entering during the duration must save as well, but they can't be forced to save more than once per round.
Buildings in the area take damage equal to a Iajutsu Focus check from you. All clear terrain becomes difficult terrain. At your choice, parts of the affected terrain may now grant either cover, concealment, or both. You cannot change more squares this way than you have ranks in Iajutsu Focus, with Cover+Concealment squares costing double.
Well, no point in arguing!
I'll show no mercy to any sort of scoundrel! Divine Fist "Hell Thrust from Above the Clouds"Sky Ruin (Stance)
Level: Gate Guard 1
Initiation Action: Swift action
Target: you.
Duration:Stance
To initiate and maintain this stance you must be into open terrain, where the sky is clearly visible.
Massive clouds form out of nowhere and desdend to your position, forming a vague shape like your own body, with you in the middle, except they seem to be the opposite gender.
Those clouds allow you to act as if you were one size category larger, up to large, except your ability score and natural armor stay the same, but you don't take a penalty to AC or attack rolls either. Only the discipline's favored weapons benefit from increased damage and reach due to your new size.
If you have 7 ranks in Iajutsu Focus, you can count yourself as two size categories larger, up to huge.
If you have 13 ranks, you can count yourself as two size categories larger, up to gargantuan.
If you have 18 ranks, you can count yourself as three size categories larger, up to colossal.
You also gain DR/- equal to your Cha mod. This stacks with any other DR/- you have.
2nd levelSakuya-san, Sakuya-san, cleaning stop! Room cleaning stop! Fist Sign "Heavenly Net Sandbag"Sky Ruin (Strike)
Level: Gate Guard 2
Initiation Action: Fullround Action
Range: See text.
Target: 1 creature
Duration: See text.
As part of this maneuver make an unarmed full attack against a single target. If you hit at least one attack you form chains of ki that entangle your target. You can then anchor those chains to your person or a location adjacent to you, and the target is pulled to the place the chains are attached and cannot move from there until the victim breaks free.
Those chains of ki persist until you use this maneuver again or your opponent breaks free with either a Str check or an Escape artist check as a move action, either with DC 15+your ranks in Iajutsu Focus.
Either way, while entangled this way the creature cannot benefit from any miss chances, and takes a penalty to AC equal to your Cha mod.
The chains are connected to you and you can pull and balance yourself in them, so while they last you gain a flight speed with clumsy maneuverability equal to your base speed, as long as you can still see the victim's position.
I'm Ichirin, and I'm taking my sister's place guarding the treasure.
I won't let any thieves in alive! Fist "Falling Sky Hammer"Sky Ruin (Counter)
Level: Gate Guard 2
Initiation Action: Immediate action
Target: See text
Duration: See text
You may use this counter whenever a creature smaller than your or below you tries to attack you or move away from you.
You instantly move to a square adjacent to them of your choice and perform a basic unarmed strike. If you hit, you can then perform a trip, disarm or grapple on the target as a free action whitout provoking attacks of opportunity and using your Cha instead of Str and ranks in Iajutsu Focus instead of Bab.
3rd levelFairies, humans, and all, everyone seems to be
dropping by ... are they after the treasury? Barrage "Cloud World Kraken Strike"Sky Ruin (Strike)
Level: Gate Guard 3
Initiation Action: Fullround Action
Range:See text
Target: See text
Duration:See text
When you initiate this maneuver you gain a flight speed with poor maneuverability equal to your base speed and can then take a basic move action.
Then make one unarmed strike per 3 ranks you have in Iajutsu Focus against every creature whitin your unarmed strike reach. Each deals extra damage equal to your Cha mod.
The flight speed ends only when you end a turn whitout having hit at least one other creature with an unarmed strike dealing lethal damage.
It's strange that you're underestimating me.
I am one who manifests the presence of the most unholy and cataclysmic of all youkai, Taisui Xingjun. Catfish "The Earth Liquefies into Mud!"Sky Ruin (Boost)
Level: Gate Guard 3
Initiation Action: Swift action
Range: Personal
Target: You
Duration: 1 round per 4 ranks you have in Iajutsu Focus.
When you initiate this boost you become able to glide as if you were an Earth elemental, except you can also move trough metal objects as if they were made of stone. This doesn't give you any actual help to bypassing metal armors and similar.
You also gain a bonus equal to your Cha mod on grapple, disarm, bullrush and trip checks as long as your target is standing on the ground.
4th levelMy word, to think that there were humans who won't
run away at the sight of this fist ... ... Divine Fist "Hell Thrust from the Heavenly Seas"Sky Ruin (Strike)
Level: Gate Guard 4
Initiation Action: Standard action
Range:90 feet per IL
Target: See text
Duration: Instantaneous
Save: 14+Cha mod
You punch the air, and a ki manifestation falls over your target.
As part of this maneuver make an unarmed attack. It can be placed in any place whitin range, and affects all creatures and unatended objects in a 30 feet burst (roll once and compare against each target).
Whetever hit or not, creatures must suceed on a Will save and apply the below result:
Suceed by 10 or more-Shaken for 1 round.
Suceed by less than 10-shaken for 1d12 rounds.
Fail by less than 10-Frightned for 1 round, then shaken for 1d12 rounds.
Fail by 10 or more-Panicked for 1d12 rounds, then frightned for 1d12 rounds, then shaken while they're able to see you.
Even creatures normally immune to fear can be affected by this, but they gain a +5 bonus on the save.
Still, you don't even compare to the soles of my sister's feet. Thunderous Yell "A Scolding From a Traditional Old Man"Sky Ruin (Boost)
Level: Gate Guard 4
Initiation Action: Swift action
Target: see text
Duration: 1 round
Save: 14+Cha mod
If looks could kill...
Oh, wait, they can!
For the duration of this boost, whenever you would make an unarmed attack, you may instead shoot two eye lasers that each hit as a ranged attack with range 50 feet per IL and each reay deals damage equal to a Iajutsu Focus check from you.
Enemies hit by such lasers must also suceed on a Will save or be silenced for 1 round.
5th levelI am a youkai who loves Gensokyo with all her heart!
I have nothing to do with creatures of destruction like you! Hand Strike "Fist Smash"Sky Ruin (Strike)
Level: Gate Guard 5
Initiation Action: Standard action
Range:See text.
Duration: See text
Save:15+Cha mod
You collide your fists togheter, and whoever is in the way gets smashed into pulp.
As part of this maneuver make two unarmed melee strikes. They ignore all DR and hardness.
Any enemy hit must suceed on a Fort save or be instantly destroyed (or just knocked out for 1d12 hours if you're feeling merciful). Unattended objects take double damage.
Your targets take a -2 cumulative penalty on the save for each consecutive round you've been attacking them with unarmed strikes before using this maneuver (even if you hadn't hit them before).
Splendid! Simply splendid!
You're an example of youkai.However, do you think that pretty words alone
can protect peace and harmony?
We shall bring disaster
into Gensokyo!A calamity that will make the Earth itself tremble! Catfish "I'm Charging Up!"Sky Ruin (Boost)
Level: Gate Guard 5
Initiation Action: Swift action
Target: personal
Duration: 1 round
Save: 15+Cha mod
For the duration of this boost, you ignore all ill effects besides death in yourself, you gain a flight speed with average maneuverability equal to 15 feet per IL and your unarmed strikes deal extra damage equal to twice your ranks in Iajutsu Focus.
Enemies are so awed by your charging up that they must suceed on a Will save or be unable to attack or take immediate/free actions against you.
You ignore all miss chances, including mirror image and similar, from enemies who failed their Will save
You can initiate this boost even if you would normally be unable to act.
Increase the DC of this maneuver by 2 for each ill effect you had in yourself.
6th levelIt's terrible!
Just now, I saw something that should not be seen!
Rage "Calamity Scolding Scorch"Sky Ruin (Boost)
Level: Gate Guard 6
Initiation Action: Swift action
Target: personal
Duration: See text
Save:16+Cha mod
When you initiate this boost you Rage as a 1st level barbarian. You can choose to be able to act normally or gain a +4 Cha bonus for the duration.
Either way you can still use Iajutsu Focus and roll a 1d12, you gain the respective effect from the list below for the duration of the rage.
1-Warped Presence: Critical hits scored against you are negated. Whenever you are struck by a weapon, the attacker must make a Reflex save or have it caught up in a place of your body of your choice. Weapons can be removed from your body with a Strength check with DC equal to the save. In the case of a natural weapon, the attacker counts as grappled.
2-Divine Dance: You gain DR/silver or DR/cold iron equal to your ranks in Iajutsu Focus. You count as your own Alignment for bypassing DR.
3-Terrible Visage: You gain a 90ft Frightful Presence (Will vs Frightned for 1 minute, shaken for 1 round in a sucessful save) and a bonus on Intimidate checks equal to your IL. If you already had Frightful Presence, double its Range and increase the DC by 2.
4-Horrid Skin: Your unarmed attacks deal +2d12 acid damage. As a standard action you may spit a glob of acid as a ranged touch attack up to 5 feet per IL, dealing 1d6 points of acid damage per rank in Iajutsu Focus. You become immune to Acid.
5-Accelerated Body: You gain immunity to poison and disease, and fast healing equal to your ranks in Iajutsu Focus.
6-Massive Presence: Your size increases by one category. You gain all the apropriate bonus except your Nat Armor bonus and Ability Scores don't change, but you don't take a penalty to AC or attack rolls either.
7-Burning Ki: Your body is wreathed in flames which shed light as a torch and add +2d12 fire damage to all your unarmed attacks. Any creature struck by your attacks must make a Ref save or catch fire. Creatures striking you with their body or a handheld weapon take 1d8 points of fire damage and must make Ref saves or catch fire. You become immune to Fire.
8-Storming Ki: You gain a fly speed equal to your land speed with good maneuverability, but you begin to fall whenever you stop moving. You are surrounded by winds which grant you a 50% miss chance against ranged weapons. You gain the Air subtype.
9-Freezing Ki: Your unarmed attacks deal +2d12 cold damage. Any creature who strikes you with their body or a handheld weapon takes 2d12 points of cold damage. Your natural armour bonus is increased by +3. Any object you strike has its hardness halved for 1d4 rounds (multiple applications do not stack). You become immune to Cold.
10-Lightning Ki: Your attacks deal +2d12 electric damage. Any creature who strikes you with a melee weapon takes 2d12 points of electric damage, even if it is a reach weapon. Your speed is increased by +5ft for every 2 ranks you have In Iajutsu Focus. You become immune to electricity.
11-Mountain Ki: You gain the powerful build special quality, and DR/- equal to your ranks in Iajutsu Focus. Whenever you damage an opponent with a melee attack you may attempt a bull rush against them as a free action whitout provoking attacks of opportunity and using your Cha instead of Str if you wish. You gain the Earth subtype.
12-Howling Ki: Every enemy within 30ft of you at the start of your turn takes 2d12 sonic damage and must make a Fort save or be deafened for 1 minute. You may use shatter (CL = Ranks in Iajutsu Focus) as a Extraordinary ability as a free action 1/round. You become immune to Sonic damage.
Without you noticing,
they all worked hard for my sake. Barrage "King Kraken Strike"Sky Ruin (Strike)
Level: Gate Guard 6
Initiation Action: Standard action
Range:See text
Target: See text
Duration: Instantaneous
As part of this maneuver make full attack, except you can only use unarmed strikes, disarms, grapples or trips.
Then a number of your allies whitin your view up to your ranks in Iajutsu Focus can each make one unarmed strike as a free action as well. They deal lethal damage even if they didn't have improved unarmed strike.
They can count as being adjacent to any target you sucessfully struck with this maneuver, and gain a bonus on the attack and damage rolls equal to your Cha mod.
In alternative, they may attempt a grapple, disarm or trip whitout provoking attacks of opportunity, gaining your Cha mod as a bonus on all involved checks.
7th levelLike I said, it's the same.
You're just a common thief.
... what's that? You mean that shrine maiden has ... ? Annihilation "Consecutive Hooks throughout Heaven and Earth"Sky Ruin (Strike)
Level: Gate Guard 7
Initiation Action: Fullround action
Range:See text.
Target: Enemies inside the radius
Duration: See text
As part of this maneuver make a number of unarmed attacks equal to your Cha mod.
Whenever you hit an opponent, you may push them 5 feet per rank you have in Iajutsu Focus. If this makes them hit a solid obstacle, they take 1d6 damage for each 5 feet they still had to move, as well as the obstacle (full damage, ignore hardness).
If this deals enough damage to destroy the obstacle, the creature continues moving, taking more damage if they hit another obstacle.
Said opponents also lose all miss chances against the remaining attacks from this maneuver against them.
After you push an opponent, you may choose to move to any square adjacent to their final position as a free action before continuing your attacks. Either way none of you cause Aoos.
Only on your final attack from this maneuver can you push someone down. In the other attacks, you have to push them upwards or to the sides.
Why are you laughing? Catfish "All-Electrical for Ecology!"Sky Ruin (Boost)
Level: Gate Guard 7
Initiation Action: Swift action
Target: See text
Duration: 1 round
Faster than lighting.
For the duration of this boost you become ethereal and as a free action can move to any position you can view.
When this boost ends, you can choose to gain a Flight speed with good maneuverability of 5 feet per rank in Iajutsu Focus you have for a number of rounds equal to your Cha mod.
8th levelThat Nyuudou looks huge, but his real body is tiny.
His true form seems to be a secret, so I guess I should look into that.
So, like, what's "nyoki", anyway? Iron Fist "Nyuudou Nyoki"Sky Ruin (Strike)
Level: Gate Guard 8
Initiation Action: Fullround action
Range:See text
Target: See text
Duration: See text.
Save: 18+Cha Mod.
As part of this maneuver make an unarmed attack. It affects everybody and everything in a line of up to 10 feet per IL with width 30 feet. (roll once and compare against their ACs)
This unarmed strike deals extra damage equal to three Iajutsu Checks from you and deals triple damage to objects. If an obstacle is destroyed by this maneuver, creatures and objects behind take damage as well.
Obstacles whitout HP such as a wall of Force count as having 20 HP per HD of the creator (or 1d12 x 20 HP if that isn't valid).
Whetever you hit or miss, enemies witnessing this maneuver must make a Will save or become dazed for 1 round, dazzled for 1 round if they suceed.
In addition until you take an action again, you can treat yourself as an object whenever it would be benefical for you. This includes special senses and magic effects detecting you as part of the scenery. Someone who isn't familiar with you would guess you're a simple statue at distance.
Now, if you'll just hand over the flying treasure,
I can fulfill my greatest wish! Lightning "Electrified Nyuudou"Sky Ruin (Boost)
Level: Gate Guard 8
Initiation Action: Swift action
Target: Personal
Duration: 1 round.
Save:18+Cha mod.
For the duration of this boost, your unarmed strikes deal extra electricity damage equal to double your ranks in Iajutsu Focus and enemies struck must suceed on a Fort save or become paralyzed for 1 round (entangled for 1 round if they save or are immune).
Creatures immune to paralyzis that had already been stricken by your unarmed strikes in the previous round can be paralyzed by this, but they gain a +5 bonus on their save.
9th level
I'm living in peace, so can't you leave me alone?
You,are you really okay with killing youkai? Rage "First and Last of Its Kind Scolding Scorch"Sky Ruin (Stance)
Level: Gate Guard 9
Initiation Action: Immediate action
Target: you.
Duration:stance
This stance works as Divine Fist "Hell Thrust from Above the Clouds", except you also gain a flight speed with perfect maneuverability equal to four times your base speed and at the start of each of your turns you can double your space, reach and height, however you take a -2 cumulative penalty on Reflex saves, Will saves and AC each time you do so while you remain on this stance.
There is no upper limit to how big you can "grow" this way, as long as you have enough space to do so.
I am the legendary Supreme Catfish.
I need but move and the earth itself will tremble, the lands on the surface will disintegrate.
The likes of you cannot even begin to comprehend my power! Great Catfish "With This Ends the Fleeting World!"Sky Ruin (Strike)
Level: Gate Guard 9
Initiation Action: Fullround action
Range: See text
Duration: see text
As part of this maneuver you create a shockwave that crumbles trough reality itself. Every enemy in a radius of 10 feet per IL needs to suceed on a Fort save or take damage equal to equal to four Iajutsu Focus checks from you and take a penalty on all 1d20 rolls equal to the diference they failed the save, cumulative, until they fully heal their HP.
They take a -2 penalty on this save for each consecutive round before in which you've attacked them with unarmed strikes. Even if they save they still take half damage.
Any unattended nonmagical objects of your choice inside the area are automatically destroyed, including the terrain itself. Unattended magical objects can be destroyed this way as well, but get a Fort save using their CL as bonus.
Objects destroyed this way cannot be restored/recovered/repaired/similar by any means, even divine intervention, unless the initiator is slain.