Primordial Fire Giant Wizard 10/Geometer 5As above, this one is probably short skill points due to the increased intelligence. For the 10th level of Wizard, I put 8 ranks into Concentration.
Velbryn Morlydd CR 17
hp: 255 (30 HD)
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Male primordial fire giant wizard 10/geometer 5
NE Large giant (fire)
Init: +5; Senses: darkvision 60 ft., low-light vision; Listen +2, Spot +13
Languages: Common, Draconic, Giant
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AC: 28, touch 14, flat-footed 27
(–1 size, +1 Dex, +4 armor, +3 deflection, +1 insight, +10 natural)
Immune: fire, giant immunities
Fort +18, Ref +10, Will +19
Weakness: vulnerability to cold, giant vulnerabilities
Speed: 40 ft. (8 squares)
Melee: MW longsword +26/+21/+16/+11 (2d6+12/19–20) or
MW longsword +26/+21/+16/+11 (2d6+8/19–20) and slam +20 (1d4+4) or
Melee: 2 slams +25 each (1d4+8)
Ranged: +1 composite longbow +19 (2d6+10)
Space: 10 ft.; Reach: 10 ft.
Base Atk: +18; Grp: +30
Atk Options: Awesome Blow, Energy Substitution (cold), Improved Bull Rush,
Power Attack
Special Actions: rock catching, rock throwing
Combat Gear: 2 potions of cure serious wounds, scroll of telekinesis, scroll of tongues,
wand of rope trick (25 charges), Scroll of Limited Wish (x2), Scroll of Chained
Power Word Disable, Scroll of Rapid Energy Transformation Field (Delayed Blast Fireball),
Wizard Spells Prepared (CL 19th); Save DC's 19 + spell level:
Spells per Day: (4/6/6/6/6/5/4/3/2)
*Spells marked with an asterisk have spellglyphs, and can be cast at CL 20 and as though affected by the Silent Spell feat.
8th—blackfire (+19 ranged touch), irresistible dance
7th—spell turning, sword of darkness*, limited wish
6th—disintegrate*, globe of invulnerability*,
greater dispel magic*, stone body
5th—arc of (cold) lightning*, true haste, teleport*,
transmute mud to rock, telekinesis, dominate person
4th—greater invisibility*, fire shield, polymorph self*,
dimension door*, greater mirror image*, wall of fire
3rd—displacement*, haste*, fly, protection from energy,
remove curse*, gaseous form*
2nd—cat’s grace, detect thoughts*, glitterdust,
wraithstrike*, see invisibility*, resist energy
1st—endure elements*, grease, hail of stone*,
silent image, magic missile*, magic missile, shield*
0—detect magic*, prestidigitation*, ray of frost*
(+19 ranged touch), read magic*
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Abilities: Str 26, Dex 12, Con 20, Int 28 (24), Wis 16, Cha 14
SQ: book of geometry, giant traits, pass sigil, powerful spellglyph, sigilsight
SA: SLA - at will - Invisibility Purge (CL 16th).
Feats: Awesome Blow, Combat Casting, Elder Giant Magic, Energy Substitution (cold),
Improved Bull Rush, Improved Initiative, Chain Spell, Sudden Widen Spell*, Power Attack,
Practiced Spellcaster, Rapid Spell, Scribe Scroll*, Sudden Maximize Spell*, Silent Spell
Skills: Bluff +7, Climb +13, Concentration +26 (+30 when casting defensively), Decipher Script +22,
Diplomacy +13, Disable Device +13, Disguise +2 (+4 when acting), Intimidate +9, Jump +17,
Knowledge (arcana) +22, Knowledge (nobility and royalty) +14, Listen +2, Search +16,
Sense Motive +8, Spellcraft +26, Spot +13, Survival +3 (+5 when following tracks)
Possessions: combat gear plus +1 composite longbow (+9 Str bonus) with 40 arrows,
amulet of natural armor +2 & health +2, bracers of armor +4, Scroll of Limited Wish (x2), Scroll of Chained
Power Word Disable, Scroll of Rapid Energy Transformation Field (Delayed Blast Fireball),
ring of protection +3, headband of intellect +4, ioun stone (dusty rose), bag of holding (type I),
highly polished silver mirror for scrying spell, spellglyph inks, 160 pp, 10 gp
Spellbook: spells prepared plus 0—all;
1st—benign transpostion, charm person, comprehend languages, disguise self,
swift expeditious retreat, protection from good, true strike, unseen servant;
2nd—bull’s strength, mirror image, rope trick, whispering wind, hold person;
3rd—dispel magic, fireball, gaseous form, tongues, glyph of warding;
4th—locate creature, scrying;
5th—dominate person, passwall, telekinesis, vitriolic sphere;
6th—disintegrate, geas/quest, greater glyph of warding, true seeing, stone body;
7th—delayed blast fireball, limited wish, spell turning
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Book of Geometry (Ex): Every spell Valbryn learns requires only a single page in her
spellbook. It still takes 24 hours to write each spell into her book and requires
materials costing 100 gp per page. In addition, the DC of Spellcraft checks for
a nongeometer to decipher or prepare spells from Valbryn’s spellbook is
increased by 5.
Pass Sigil (Su): Valbryn can temporarily negate magical wards based on written symbols,
sigils, runes, or glyphs. As a standard action, she can make a caster level check
(DC 6 + the sigil creator’s caster level). If successful, she can suppress the
effects of the device for as long as she maintains concentration. Valbryn must
be able to see the device.
Sigilsight (Ex): Valbryn can use a Search check to find magic traps based on runes,
glyphs, sigils, symbols, and other writing, as a rogue can. She gains a +11
bonus on Search checks to find traps of this sort. If she comes within 10 feet
of a magic rune, glyph, sigil, or symbol, or within the threshold of danger for
such a device, she is entitled to make a Search check as if she were actively
searching for a magic trap.
Spellglyph (Su): Valbryn can cast spells using spellglyphs. Such spells have a special
material component (the spellglyph) that substitutes for the spell’s verbal component
and any other material components it might normally require. When Valbryn casts a
spell using a spellglyph, the spell is treated as if it were affected by the Silent Spell
feat.
Mysterious Magic or Echoing Spell (both from Secrests of Xen'drik) would be alright choices for the 30th HD feat in place of Silent Spell, but the silent spell may be more immediately useful.
He had six rounds to prep:
Round 1: Scroll of Chained Power Word Disable
Round 2: Scroll of Limited Wish -> Consumptive Field
Round 3: Cat's Grace; command dominated human slaves to stab other slaves
Round 4: True Haste
Round 5: Stone Body; Fire Shield
Round 6: Shield; Spell Turning
Round 7: Displacement; Scroll of Rapid Energy Transformation Field (Delayed Blast Fireball)
Round 8: Globe of Invulnerability; Engage PC's
Primordial Fire Giant Wizard 10/Geometer 5 (with buff spells applied)
Buff Spells: Stone Body, Cat's Grace, True Haste, Shield
Velbryn Morlydd CR 17
hp: 255 (30 HD) DR 10/Adamantine
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Male primordial fire giant wizard 10/geometer 5
NE Large giant (fire)
Init: +5; Senses: darkvision 60 ft., low-light vision; Listen +2, Spot +13
Languages: Common, Draconic, Giant
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AC: 36, touch 18, flat-footed 35
(–1 size, +1 Dex, +4 armor, +4 shield, +4 haste, +3 deflection, +1 insight, +10 natural)
Immune: fire, giant immunities
Fort +18, Ref +10, Will +19
Weakness: vulnerability to cold, giant vulnerabilities
Speed: 40 ft. (8 squares)
Melee: MW longsword +28/+23/+18/+13 (2d6+15/19–20) or
MW longsword +28/+23/+18/+13 (2d6+10/19–20) and slam +22 (1d4+5) or
Melee: 2 slams +27 each (1d4+10)
Ranged: +1 composite longbow +19 (2d6+10)
Space: 10 ft.; Reach: 10 ft.
Base Atk: +18; Grp: +32
Atk Options: Awesome Blow, Energy Substitution (cold), Improved Bull Rush,
Power Attack
Special Actions: rock catching, rock throwing
Combat Gear: 2 potions of cure serious wounds, scroll of telekinesis, scroll of tongues,
wand of rope trick (25 charges), Scroll of Limited Wish (x2), Scroll of Chained
Power Word Disable, Scroll of Rapid Energy Transformation Field (Delayed Blast Fireball),
Wizard Spells Prepared (CL 19th); Save DC's 19 + spell level:
Spells per Day: (4/6/6/6/6/5/4/3/2)
*Spells marked with an asterisk have spellglyphs, and can be cast at CL 20 and as though affected by the Silent Spell feat.
8th—blackfire (+19 ranged touch), irresistible dance
7th—spell turning, sword of darkness*, limited wish
6th—disintegrate*, globe of invulnerability*,
greater dispel magic*, stone body
5th—arc of (cold) lightning*, true haste, teleport*,
transmute mud to rock, telekinesis, dominate person
4th—greater invisibility*, fire shield, polymorph self*,
dimension door*, greater mirror image*, wall of fire
3rd—displacement*, haste*, fly, protection from energy,
remove curse*, gaseous form*
2nd—cat’s grace, detect thoughts*, glitterdust,
wraithstrike*, see invisibility*, resist energy
1st—endure elements*, grease, hail of stone*,
silent image, magic missile*, magic missile, shield*
0—detect magic*, prestidigitation*, ray of frost*
(+19 ranged touch), read magic*
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Abilities: Str 30, Dex 12, Con 20, Int 28 (24), Wis 16, Cha 14
SQ: book of geometry, giant traits, pass sigil, powerful spellglyph, sigilsight
SA: SLA - at will - Invisibility Purge (CL 16th).
Feats: Awesome Blow, Combat Casting, Elder Giant Magic, Energy Substitution (cold),
Improved Bull Rush, Improved Initiative, Chain Spell, Sudden Widen Spell*, Power Attack,
Practiced Spellcaster, Rapid Spell, Scribe Scroll*, Sudden Maximize Spell*, Silent Spell
Skills: Bluff +7, Climb +15, Concentration +26 (+30 when casting defensively), Decipher Script +22,
Diplomacy +13, Disable Device +13, Disguise +2 (+4 when acting), Intimidate +9, Jump +19,
Knowledge (arcana) +22, Knowledge (nobility and royalty) +14, Listen +2, Search +16,
Sense Motive +8, Spellcraft +26, Spot +13, Survival +3 (+5 when following tracks)
Possessions: combat gear plus +1 composite longbow (+9 Str bonus) with 40 arrows,
amulet of natural armor +2 & health +2, bracers of armor +4, Scroll of Limited Wish (x2), Scroll of Chained
Power Word Disable, Scroll of Rapid Energy Transformation Field (Delayed Blast Fireball),
ring of protection +3, headband of intellect +4, ioun stone (dusty rose), bag of holding (type I),
highly polished silver mirror for scrying spell, spellglyph inks, 160 pp, 10 gp
Spellbook: spells prepared plus 0—all;
1st—benign transpostion, charm person, comprehend languages, disguise self,
swift expeditious retreat, protection from good, true strike, unseen servant;
2nd—bull’s strength, mirror image, rope trick, whispering wind, hold person;
3rd—dispel magic, fireball, gaseous form, tongues, glyph of warding;
4th—locate creature, scrying;
5th—dominate person, passwall, telekinesis, vitriolic sphere;
6th—disintegrate, geas/quest, greater glyph of warding, true seeing, stone body;
7th—delayed blast fireball, limited wish, spell turning
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Book of Geometry (Ex): Every spell Valbryn learns requires only a single page in her
spellbook. It still takes 24 hours to write each spell into her book and requires
materials costing 100 gp per page. In addition, the DC of Spellcraft checks for
a nongeometer to decipher or prepare spells from Valbryn’s spellbook is
increased by 5.
Pass Sigil (Su): Valbryn can temporarily negate magical wards based on written symbols,
sigils, runes, or glyphs. As a standard action, she can make a caster level check
(DC 6 + the sigil creator’s caster level). If successful, she can suppress the
effects of the device for as long as she maintains concentration. Valbryn must
be able to see the device.
Sigilsight (Ex): Valbryn can use a Search check to find magic traps based on runes,
glyphs, sigils, symbols, and other writing, as a rogue can. She gains a +11
bonus on Search checks to find traps of this sort. If she comes within 10 feet
of a magic rune, glyph, sigil, or symbol, or within the threshold of danger for
such a device, she is entitled to make a Search check as if she were actively
searching for a magic trap.
Spellglyph (Su): Valbryn can cast spells using spellglyphs. Such spells have a special
material component (the spellglyph) that substitutes for the spell’s verbal component
and any other material components it might normally require. When Valbryn casts a
spell using a spellglyph, the spell is treated as if it were affected by the Silent Spell
feat.
Helthra's buffs:
Round 1: Consumptive Field
Round 2: Shield of Faith
Round 3: Spell Resistance (SR 27)
Round 4: Divine Power
Round 5: Righteous Might
Round 6: Divine Favor
Fire Giant Cleric 10Helthra Morlydd CR 15
hp 262 (25 HD)
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Female fire giant cleric 10
LE Large giant (fire)
Init: +5; Senses: darkvision 60 ft., low-light vision; Listen +5, Spot +17
Languages: Common, Giant
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AC: 29, touch 10, flat-footed 28 (–1 size, +1 Dex, +11 armor, +8 natural)
Shield of Faith AC: 33, touch 14, flat-footed 32 (–1 size, +1 Dex, +11 armor, +4 deflection, +8 natural)
Immune: fire, giant immunities
Fort +22, Ref +9, Will +17 (SR 26)
Weakness: vulnerability to cold, giant vulnerabilities
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Speed: 30 ft. (6 squares); Base speed 40 ft.
Melee: +2 adamantine flaming longsword +32/+27/+22/+17 (2d6+20 [17-20/x2] plus 1d6 fire)
Divine Power Melee: +2 adamantine flaming longsword +39/+34/+29/+24 (2d6+24 [17–20/×2] plus 1d6 fire) or
DP & Div Fav Melee: +2 adamantine flaming longsword +42/+37/+32/+27 (2d6+27 [17–20/×2] plus 1d6 fire) or
Melee: 2 slams +31 each (1d4+12) (1d4+14)
Ranged: rock +32 (2d6+12 plus 2d6 fire) (2d6+14 plus 2d6 fire)
Space: 10 ft.; Reach: 10 ft.
Base Atk: +18; Grp: +34 (+36 bull's str)
Atk Options: Awesome Blow, Improved Bull Rush, Improved Sunder, Power Attack
Special Actions: command undead 4/day (1d20+1, 2d6+7, 6th), rock catching, rock throwing
Combat Gear: 2 potions of lesser restoration, wand of cure moderate wounds (30 charges)
Cleric Spells Prepared (CL 14th, casts as a Cleric 10); Save DC's 15 + spell level:
Spells per Day: (6/6+1/5+1/4+1/4+1/3+1)
5th—dispel chaos, righteous might, spell resistance (SR 26), fire shield*
4th—air walk, consumptive field, freedom of movement, dimensional anchor, divine power*
3rd—magic vestment*, dispel magic, protection from energy, invisibility purge, mass lesser vigor
2nd—bull’s strength, spiritual weapon*, deific vengeance, spiritual weapon (2), silence
1st—burning hands*, comprehend languages, divine favor (2), obscuring mist, shield of faith, lesser vigor
0—cure minor wounds (2), detect magic, purify food and drink, read magic, mending
Domains: Fire, War
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Abilities: Str 34 (40 with divine power), Dex 12, Con 22 (18), Int 10, Wis 21, Cha 12
SQ: giant traits
Feats: Brutal Throw, Combat Casting, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (longsword), Improved Initiative, Power Attack, Practiced Spellcaster, Weapon Focus (longsword)*
Skills: Climb +15, Concentration +13 (+17 when casting defensively), Hide +2, Intimidate +13, Jump +15 (+24 unarmored), Listen +5, Move Silently +2, Spot +17
Possessions: combat gear plus +3 shadow silent moves full plate, +2 adamantine flaming longsword, amulet of health +4, silver holy symbol, noble’s outfit, 18 pp, 5 gp
Righteous Might
Helthra Morlydd CR 15
hp 287 (25 HD) DR 6/Good
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Female fire giant cleric 10
LE Huge giant (fire)
Init: +5; Senses: darkvision 60 ft., low-light vision; Listen +5, Spot +17
Languages: Common, Giant
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AC: 30, touch 9, flat-footed 29 (–2 size, +1 Dex, +11 armor, +10 natural)
Shield of Faith AC: 34, touch 13, flat-footed 33 (–2 size, +1 Dex, +11 armor, +4 deflection, +10 natural)
Immune: fire, giant immunities
Fort +23, Ref +9, Will +17
Weakness: vulnerability to cold, giant vulnerabilities
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Speed: 30 ft. (6 squares); Base speed 40 ft.
Melee: +2 adamantine flaming longsword +33/+28/+23/+18 (3d6+23 [17-20/x2] plus 1d6 fire)
Divine Power Melee: +2 adamantine flaming longsword +40/+35/+30/+25 (2d6+25 [17–20/×2] plus 1d6 fire) or
DP & Div Fav Melee: +2 adamantine flaming longsword +43/+38/+33/+28 (2d6+28 [17–20/×2] plus 1d6 fire) or
Melee: 2 slams +32 each (1d6+14) (1d4+16)
Ranged: rock +33 (2d6+14 plus 2d6 fire) (2d6+16 plus 2d6 fire)
Space: 15 ft.; Reach: 15 ft.
Base Atk: +18; Grp: +40 (+42 bull's str)
Atk Options: Awesome Blow, Improved Bull Rush, Improved Sunder, Power Attack
Special Actions: command undead 4/day (1d20+1, 2d6+7, 6th), rock catching, rock throwing
Combat Gear: 2 potions of lesser restoration, wand of cure moderate wounds (30 charges)
Cleric Spells Prepared (CL 14th, casts as a Cleric 10); Save DC's 15 + spell level:
Spells per Day: (6/6+1/5+1/4+1/4+1/3+1)
5th—dispel chaos, righteous might, spell resistance (SR 26), fire shield*
4th—air walk, consumptive field, freedom of movement, dimensional anchor, divine power*
3rd—magic vestment*, dispel magic, protection from energy, ring of blades, mass lesser vigor
2nd—bull’s strength, spiritual weapon*, deific vengeance, spiritual weapon (2), silence
1st—burning hands*, comprehend languages, divine favor (2), obscuring mist, shield of faith, lesser vigor
0—cure minor wounds (2), detect magic, purify food and drink, read magic, mending
Domains: Fire, War
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Abilities: Str 38 (44 with divine power), Dex 12, Con 24 (20), Int 10, Wis 21, Cha 12
SQ: giant traits
Feats: Awesome Blow, Brutal Throw, Combat Casting, Elder Giant Magic, Improved Bull Rush, Improved Critical (longsword), Improved Initiative, Power Attack, Practiced Spellcaster, Weapon Focus (longsword)*
Skills: Climb +17, Concentration +14 (+18 when casting defensively), Hide -2, Intimidate +13, Jump +17 (+26 unarmored), Listen +5, Move Silently +2, Spot +17
Possessions: combat gear plus +3 shadow silent moves full plate, +2 adamantine flaming greataxe, amulet of health +4, silver holy symbol, noble’s outfit, 18 pp, 5 gp