I recently found out about the extra construction options introduced Frankenstein article of Dragon 327 pages 72 and 73. 3 new more expensive options were added to craft construct which you gain access to as soon as you can meat the prerequisites of those options.
The strongest of them is rudimentary intelligence. With
Rudimentary Intelligence all you need is
- Craft Construct
- Caster Level of 12
- An extra 8,000 gp of cost to create the construct
And your construct has an intelligence modifier of 1/2 your caster level. This allows your construct to take feats which it meats the requirements for as well as have skills equal to 2+Any Skills from Int.
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Duergar are an awesome craft race see here
http://www.minmaxboards.com/index.php?topic=9671.0Effectively for 1 LA (buy it off or just keep it) you get a caster level of 2xHD with a minimum of CL 3. Thus at
1st Level you can take Craft Wondrous Item
1st Level (with flaws) Extraordinary Artisan
3rd Level you can take Craft Magic Arms and Armor
6th Level (or 5th Level Wizard) you can take Craft Construct
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Crafting an Effigy has no requirements besides the Craft Construct Feat, Raw Materials (more on that later), and a DC 15 Craft (woodworking, leatherworking, or metalworking) check or a DC 15 knowledge (architecture and engineering) check. You don't even need to be a real spellcaster, craft is an extremely common skill all the main classes in the PHB have craft as a class skill.
Don't forget: A dwarf has a +2 racial bonus on Craft checks that are related to stone or metal, because dwarves are especially capable with stonework and metalwork. Also Don't forget your masterwork tools for another +2. Combine with always rolling a 1 you only need a total of 10 ranks and / or enough intelligence to make the check.
The cost to create an effigy is based on the size of the effigy and how much hd the effigy has. Here is the base cost due to size. You do not pay any xp cost due to the size.
Tiny 500 gp
Small 1,000 gp
Medium 2,000 gp
Large 5,000 gp
Huge 10,000 gp
Gargantuan 25,000 gp
Colossal 50,000 gp
The cost of each hd is equal to 1,000 gp and 80 XP per Hit Die.
Extraordinary Artisan reduces the body cost and the cost of each HD by 25%
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Effigies can be corporeal creatures of the following types.
- Aberration
- Animal
- Dragon
- Giant
- Humanoid
- Magical beast
- Monstrous humanoid
- Vermin
These following types can not be effigies
- Construct
- Elemental
- Fey
- Ooze
- Outsider
- Plant
- Undead
Based on this info probably the strongest creatures we are going to find are going to be aberrations, giants, and dragons. Possibly magical beast and humanoids
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Effigies keep all Extraordinary Special Attacks unless the attack is based on Con. The Effigy loses all SP and SU supernatural attacks. The Effigy loses all its Special Qualties, but it gains construct traits, damage reduction based on HD, a change in hit points, bab, saves, and slam attacks if the effigy is humanish shape and lacks natural weapons.
Now due to rudimentary intelligence you get feats for your effigy, effectively your effigy is a fighter with 3/4 bab and no bonus feats. That said due to Duergar caster level being twice your hit dice the limit factor to the size of effigies is your gold and how far you can advance the creature with the monster tables.
Don't forget you can grant your effigy martial maneuvers via feats if the effigy meets the prerequisites. (Hello white raven tactics for a 12 HD effigy)
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So what are the best effigies you can make without templates?