MODIFIERS
Align An elicitation you modify with this feat gains an Alignment descriptor of your choice (you are restricted to Alignment descriptors matching your own Alignment). Furthermore, if the elicitation deals damage, half of the damage (rounded down) results directly from divine power and is therefore not subject to be reduced by resistance or immunity to energy-based attacks. For example, an Aligned Blast elicitation cast by a 16th-level warmage deals 16d6 points of damage, half of which is fire damage and half of which is sheer divine power. Thus, creatures immune to fire still take damage. Using the Align Modifier reduces the elicitations effective caster level by 1. You may only use Alignment descriptors that match your Alignment. For example to add a Good descriptor, you must be Good.
Bent You reduce all benefits from cover for creatures affected by one of your elicitationss. Target creatures gain no cover bonuses to Armor Class against a bent elicitation, and any saving throws made by creatures in its area of effect gain no cover bonuses. This feat does not allow your elicitation to affect any target that would not normally be affected (for example, a target with total cover still cannot be affected.) Using the Bent Modifier reduces the elicitations effective caster level by 1.
Chain (Prerequisites: Must know at least 1 other Modifier) Any elicitation that specifies a single target and has a range greater than touch can be chained so as to affect that primary target normally, then arc to a number of secondary targets equal to your caster level (maximum 20). Each arc affects one secondary target chosen by you, all of which must be within 30 feet of the primary target, and none of which can be affected more than once. You can choose to affect fewer secondary targets than the maximum. If the chained elicitation deals damage, the secondary targets each take half as much damage as the primary target (rounded down) and can attempt Reflex saving throws for half damage (whether the elicitation allows the original target a save or not). For elicitations that don't deal damage, the save DCs against arcing effects are reduced by 4. For example, if a 10th-level Warmage normally casts Blast at DC 14, a chained Blast could target a goblin chieftain at DC 14 and up to ten of his nearby guards at DC 10. Using the Chain Modifier reduces the elicitations effective caster level by 3.
Cooperation (Prerequisites: Must know at least 1 other Modifier) While the two of you are adjacent, you and another warmage with the Cooperation Modifier can simultaneously cast the same elicitation at the same time in the round. Add +2 to the save DC of cooperatively cast elicitations and +1 to caster level checks to beat the target's spell resistance (if any), using the higher base DC and level check of either warmage. For each additional warmage with this feat casting the same cooperative elicitation simultaneously, the spell's save DC and the bonus on the caster level check both increase by 1. When more than two warmages cooperatively cast an elicitation, each must be adjacent to at least two other warmages involved in the casting. For example, four warmages standing in a circle all have the Cooperation Modifier. The first three in the initiative order ready an action to cast Blast, casting the elicitation when the fourth does. The base DC of the elicitation's save is equal to the highest save DC among the cooperative warmages (as determined by relevant ability scores, other feats, special abilities, or items) +4 (+2 for the first cooperative caster and +1 for each of the other two). As well, whoever has the highest caster level determines the base caster level check, which gains a +3 bonus (+1 for each cooperative caster).
Deceptive A Deceptive elicitation appears to come from any direction you choose. For Instance a Blast might shoot down from a nearby doorway, or emerge from the floor. You cannot use this Modifier to gain a bonus to hit, to circumvent cover, or in any other way to gain a numerical or mechanical advantage on any attack rolls. It's purpose is to disguise the source of the elicitation, preventing anyone who did not actively observe you casting from recognizing you as the caster. You cannot use Deceptive on any elicitation with a Range of touch or personal, or a Target of you. Optionally you may choose to render the elcitiation completely invisible (though it's effects can still be seen). Those using Detect Magic, See Invisibility or True Seeing (or similar effects) can still see the elicitation normally in this case. Using the Deceptice Modifier reduces the elicitations effective caster level by 1.
Delay (Prerequisites: Must know at least 1 other Modifier) When casting an elicitation, you set a delay of 1 to 5 rounds before it takes effect. The delay time cannot be changed once set; the elicitation activates just before your turn on the round you designate. Only area, personal, and touch elicitations can be affected by this Modifier. Any decisions you would make about the elicitation (including attack rolls, designating targets, or determining or shaping an area) are decided when the elicitation is cast, with any of its effects (including damage and saving throws) decided when the elicitation triggers. If conditions change during the delay period in ways that would make the elicitation impossible to cast (the target you designate moves beyond the elicitation's range, for example), the elicitation fails. During the delay period, a delayed elicitation can be dispelled normally, and it can be detected in the area or on the target (as applicable). Using the Delay Modifier reduces the elicitations effective caster level by 3.
Empower All variable, numeric effects of an empowered elicitation are increased by one-half. An empowered elicitation deals half again as much damage as normal, affects half again as many targets, and so forth, as appropriate. For example, an empowered Blast deals 1-1/2 times its normal damage (roll the appropriate amount of d6 and multiply the result by 1-1/2). Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected, nor are elicitations without random variables. Using the Empower Modifier reduces the elicitations effective caster level by 2.
Enlarge You can alter an elicitation with a range of close, medium, or long to increase its range by 100%. An enlarged elicitation with a range of close now has a range of 50 ft. + 5 ft./level, while medium-range elicitations have a range of 200 ft. + 20 ft./level and long-range elicitations have a range of 800 ft. + 80 ft./level. Using the Enlarge Modifier reduces the elicitations effective caster level by 1. Elicitations whose ranges are not defined by distance, as well as elicitations whose ranges are not close, medium, or long, do not have increased ranges.
Exotic Damage Your Elicitations that do damage (usually Blast) now have more damage type options. This may be taken multiple times. The first time it is taken the Elicitation may now deal Dessication, Force, Positive, or Negative Energy damage. The second time allows you to do Untyped damage (Prerequisite: You may not take this a second time until 18th Level.
Explosive (Prerequisites: Must know Widen) On a failed Reflex save (Save DC is same as Elicitation), an Explosive elicitation ejects any creature caught in its area, sending it to a location outside the nearest edge of that area, dealing additional damage and further knocking creatures prone. For example, all creatures in the area of an Explosive Widened Blast that fail their saving throws not only take full damage but are pushed to the closest square outside the perimeter of the spell's 20-foot-radius spread. Any creature moved in this manner also takes an additional 1d6 points of damage per 10 feet moved (no additional damage if moved less than 10 feet by the effect) and is knocked prone. If some obstacle prevents a blasted creature from being moved to the edge of the effect, the creature is stopped and takes 1d6 points of damage from striking the barrier (in addition to any damage taken from the distance moved before then). In any event, this movement does not provoke attacks of opportunity. Explosive Spell can be applied only to Blast or Trap elicitations that affect an area (a cone, cylinder, line, or burst). Using the Explosive Modifier reduces the elicitations effective caster level by 2, and unlike most Modifiers may be used with another Modifier (specifically Widen). If used with the Widen Modifier it reduces the elicitations effective caster level by 3.
Extend An extended elicitation lasts twice as long as normal. An elicitation with a duration of concentration, instantaneous, or permanent is not affected by this feat. Using the Extend Modifier reduces the elicitations effective caster level by 1.
Ghost Touch Ghost Touch elicitations affect incorporeal creatures normally. Using the Extend Modifier reduces the elicitations effective caster level by 1.
Guided (Prerequisite must know Touch) Only those elicitations delivered by a ranged touch attack can be guided. Choose a target within range before casting a Guided elicitation. A Guided elicitation ignores anything up to total cover and full concealment as it moves over, under, or around barriers, seeking that target. You do not check for miss chance due to concealment, and your foe does not gain an AC bonus due to cover. If a Guided elicitation misses on its initial attack, it persists for a number of rounds equal to 1/3 your level (rounded down), making another ranged touch attack on your turn each round against that target until it hits or the Guided duration ends. If the target or you move out of the range of the elicitation, if the target gains total cover or concealment from your position, or if the line of effect for the spell is blocked, the Guided elicitation immediately ends. You do not need to concentrate on a Guided elicitation while it is attacking. Using the Extend Modifier reduces the elicitations effective caster level by 2, and unlike most Modifiers may be used with another Modifier (specifically Touch). If used with the Touch Modifier it reduces the elicitations effective caster level by 3.
Heighten You can weaken your Elicitation in various ways to increase it's effective caster Level. Adding Verbal, Somatic, or Material components add +1 each to the elicitation's effective caster Level. You may also slow the casting time to increase caster Level by 1 (Swift to Standard, Standard to Full Round). Reducing an area of effect elcitiation to targeting a single opponent increases it's caster level by 2.
Maximize All variable, numeric effects of an elicitation modified by this feat are maximized. A maximized elicitation deals maximum damage, affects the maximum number of targets, etc., as appropriate. An empowered, maximized elicitation gains the separate benefits of each feat. Using the Maximize Modifier reduces the elicitations effective caster level by 3.
Mixture (Prerequisites: Must know at least 2 other Modifiers)Choose one type of energy (acid, cold, electricity, or fire). You can then modify any elicitation with an energy descriptor by adding an equal amount of the chosen type of energy to the elicitation's normal effects. The altered elicitation works normally in all respects except for the type and amount of damage dealt, with each type of energy counting separately toward the elicitation's damage cap. Thus, a fire Blast cast at 6th level deals 6d6 points of firedamage and 6d6 points of acid damage (rolled separately), while the same Blast cast at 10th level or higher deals 10d6 points of fire damage and 10d6 points of acid damage. Even opposed types of energy (such as fireand cold) can be combined using this Modifier. As well, the elicitation's descriptor changes to include both energy types present in the spell—for example, the Blast described above is an [acid, fire] elicitation. Using the Mixture Modifier reduces the elicitations effective caster level by 4.
Persistent (Prerequisites: Must know the Extend Modifier) Elicitations with a fixed or personal range can have their duration increased to 24 hours. Elicitations of instantaneous duration cannot be affected by this feat, nor can elicitations whose effects are discharged. Using the Persistent Modifier reduces the elicitations effective caster level by 6.
Quicken Casting a quickened elicitation is a free action. You can perform another action, even casting another elicitation, in the same round as you cast a quickened elicitation. You may cast only one quickened elicitation per round. An elicitation whose casting time is more than 1 full-round action cannot be quickened. Casting a quickened elicitation doesn't provoke an attack of opportunity. Using the Quicken Modifier reduces the elicitations effective caster level by 4.
Reaper (Prerequisites: Must know the Curse elicitation and must be Evil) A Raise Dead, Reincarnate, or Resurrection spell cannot return to life a creature killed by a Reaper, and a True Resurrection spell has only a 50% chance of succeeding. A Reaper elicitation that fails to kill the target has no additional effect. Using the Reaper Modifier reduces the elicitations effective caster level by 3.
Retribution When you cast an elicitation with this modifier, the elicitation has no immediate effect. Any time you are dealt damage by a melee attack during the next 24 hours, you can choose to cast the elicitation on that attacker (or yourself) as an immediate action. Once activated, a Retribution elicitation disappears (assuming it has an instantaneous duration). You can apply this Modifier only to an elicitation that targets a creature or yourself. A Retribution elicitation can target only the attacker that triggered it, even if the elicitation would normally allow you to target multiple creatures (the exception being Transform Self or Transform Weapon). You can have only one Retribution elicitation cast at a time. Casting a second Retribution elicitation cancels the first (eliminating it with no effect). Using the Retribution Modifier reduces the elicitations effective caster level by 1.
Sculpt (Prerequisites: Must know at least 1 other Modifier) You can modify an area effect elicitation by changing the area's shape to either a cylinder (10-foot radius, 30 feet high), a 40-foot cone, four 10-foot cubes, a ball (20-foot-radius spread), or a 120-foot line. The sculpted elicitation works normally in all respects except for its shape. Optionally you can use this to change an elicitation that is a ranged attack to one of the areas of effect listed above. Using the Sculpt Modifier reduces the elicitations effective caster level by 1.
Selective (Prerequisites: Must know at least 1 other Modifier) You can modify an area of effect elicitation so that it does not affect Allies within it's area. All other creatures in the elicitation's area are affected normally. Using the Selective Modifier reduces the elicitations effective caster level by 1, and unlike most Modifiers may be used with another Modifier (specifically Sculpt or Widen). If used with the Sculpt or Widen Modifiers it reduces the elicitations effective caster level by an additional 1.
Touch (Prerequisites: Must know at least 1 other Modifier) This may only be applied to elicitations that require an attack roll. The attack roll becomes a touch attack for the round this Modifier is applied. Using the Touch Modifier reduces the elicitations effective caster level by 1.
Transdimensional A transdimensional elicitation has its full normal effect on incorporeal creatures, creatures on the Ethereal Plane or the Plane of Shadow, and creatures within an extradimensional space in the elicitation's area. Such creatures include ethereal creatures, creatures that are blinking or shadow walking, manifested ghosts, and creatures within the extradimensional space of a rope trick, portable hole, or familiar pocket (see page 106). You must be able to perceive a creature to target it with a transdimensional elicitation, but you do not need to perceive a creature to catch it in the area of a burst, cone, emanation, or spread. Using the Transdimensional Modifier reduces the elicitations effective caster level by 1.
Twin (Prerequisites: Must know at least 1 other Modifier) Casting a twinned elicitation causes the elicitation to take effect twice in the same area or on the same target simultaneously. Any variable characteristics (including attack rolls) or decisions you would make about the spell (including target and area), are applied to both elicitations, with affected creatures receiving all the effects of each elicitation individually (including getting two saving throws if applicable). An elicitation whose effects wouldn't stack if it was cast twice under normal circumstances will create redundant effects if successfully twinned (see Combining Magical Effects, page 171 of the Player's Handbook). Using the Twin Modifier reduces the elicitations effective caster level by 4.
Unhealing Unhealing may only be applied to Elicitations that do damage. Damage done by this Elicitation can only be healed by magic spells. Using the Unhealing Modifier reduces the elicitations effective caster level by 2.
Widen You can alter a burst, emanation, line, or spread shaped elicitation to increase its area. Any numeric measurements of the elicitation's area increase by 100%. For example, an elicitation which normally produces a 20-foot-radius spread that is widened now fills a 40-foot radius spread. Elicitations that do not have an area of one of these four sorts are not affected by this feat. Using the Widen Modifier reduces the elicitations effective caster level by 3.
EPIC MODIFIERS
Enhanced (Prerequisite: Maximize) Enhanced Elicitations no longer have a damage cap, but their effective Caster Level is reduced by 4.
Intense (Prerequisites: Empower, Maximize, Spellcraft 30 ranks, Must know 5 Elicitations) All variable, numeric effects of an intensified Elicitation are maximized, then doubled. An intensified Elicitation deals twice maximum damage, cures twice the maximum number of hit points, affects twice the maximum number of targets, and so forth, as appropriate. Saving throws and opposed rolls are not affected. An intensified Elicitation reduces the Elicitations effective caster level by seven. You can’t combine the effects of this feat with any other feat that affects the variable, numeric effects of an Elicitation.
Tenacious (Prerequisite: Spellcraft 15 ranks) Choose one Elicitation you know. Whenever the chosen Elicitation would otherwise end due to a dispel effect, the Elicitation is instead only suppressed for 1d4 rounds. The Elicitation still ends when its duration expires, but the suppressed rounds do not count against its duration. You can dismiss your own Elicitation (if dismissible) normally.