Author Topic: d20 like project - need help with ghost  (Read 3066 times)

Offline Atmo

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d20 like project - need help with ghost
« on: November 18, 2013, 09:59:04 PM »
So, i'm trying to work something with Tormenta RPG, a brazillian attempt on suck even more on the OGL and earn some hardworked cash from 14 old kids who don't know anything better and D&D widows & haters who complaim A LOT at anything Jambo Editora (the people behind Tormenta RPG) try to sell.

(click to show/hide)

Tell me what you guys think of those two races, please.

Wolf Tengu:
• +2 Dex, -2 Int, +2 Wis
• Scent: +2 on Perception tests to track targets and +2 on Survival tests while on hostile environment. Wolf Tengu detects automatically any creature at 9 meters range.
• Low-light Vision: 18 meters range.
• Maturity: every so so levels Wolf Tengu receive a new ability.
    3° - Dark Vision18m;
    6° - See invisibility 18m;
    9° - Scent goes to +4;
    12° - True Seeing;
    15° - True Seeing range is doubled.

Crow Tengu:
• +4 Dex, -2 Cha, +2 Wis.
• Flight: fly with double walk speed.
• Low-light Vision: 18 meters range.
• Gossip: Gains Craft (Journalism) as class skill and +2 bonus on Gather Information tests.

Inspired by this post.
« Last Edit: December 12, 2013, 04:59:53 PM by Atmo »

Offline oslecamo

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Re: d20 like project
« Reply #1 on: November 19, 2013, 06:52:17 AM »

Offline Atmo

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Re: d20 like project
« Reply #2 on: November 19, 2013, 07:24:29 AM »
I see what you did there.

Yep, but "stronger". Normal characters on Tormenta RPG can have 20~22 on one stat on level 1, that's why i want to give the races more than PF archetypes (something i don't like imho).

Offline Atmo

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Re: d20 like project
« Reply #3 on: November 23, 2013, 12:09:03 PM »
Now, Oni:

Oni:
• +4 Str, +4 Con, -4 Int, -2 Cha
• Strong Constitution: they can use equipment that are one category higher than then without problem. Don't add with feats.
• Low-light Vision: 18 meters range.
• Alcohol Resistance: receive half penalty to tests when drunk. Some of then use this state as a combat advantage.
• Strange Weakness: they are weak to fried beans, avoiding contact with them because paralysis state if ingested for 3d8+6 minutes. *Entry about human being cruel with oni at past, doing bad and ugly things to them.*

Offline DavidWL

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Re: d20 like project
« Reply #4 on: November 25, 2013, 12:37:59 AM »
I see what you did there.

Yep, but "stronger". Normal characters on Tormenta RPG can have 20~22 on one stat on level 1, that's why i want to give the races more than PF archetypes (something i don't like imho).

I think the point is that it is completely ok to use people's stuff and build upon it, but you should at least cite them and thank them for (indirectly) helping you with your project ...

Best,
David


Offline Atmo

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Re: d20 like project
« Reply #5 on: November 25, 2013, 09:19:07 AM »
I see what you did there.

Yep, but "stronger". Normal characters on Tormenta RPG can have 20~22 on one stat on level 1, that's why i want to give the races more than PF archetypes (something i don't like imho).

I think the point is that it is completely ok to use people's stuff and build upon it, but you should at least cite them and thank them for (indirectly) helping you with your project ...

Best,
David

That was good and all, but i'm still trying to figure if that kind of character would be "the rule" on this project. I'm not rushing it for organization issues, so is very probable that aren't the final version.

Offline Atmo

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Re: d20 like project - need help with ghost
« Reply #6 on: December 12, 2013, 05:00:34 PM »
So, i'm struggling with Ghost/Phantom stats and couldn't think anything useful. Help?