Author Topic: Magina, the Anti-Mage  (Read 13625 times)

Offline Rebel7284

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Re: Magina, the Anti-Mage
« Reply #20 on: November 15, 2011, 04:26:39 PM »
I've read a lot about Telflammar Shadowlord, but never looked at it. Checking him out now. Does he gain momentum at level 11?

Edit: Checked him out. That's exactly what I was looking for. Use the move, swift, and standard actions to teleport and full attack thrice.

The only issue with TSL is that in a tier 4-5 party, it may seem brokenly powerful.

But yeah, I believe ardent/swordsage is the best entry, although for best manifesting, entry IS slightly delayed in my builds.

Offline OracleBoyd

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Re: Magina, the Anti-Mage
« Reply #21 on: November 15, 2011, 07:32:03 PM »
http://brilliantgameologists.com/boards/index.php?topic=9889.msg335088#msg335088

Take a look at the Chrono-hood.  Take the Arcane Hunter ACF for your ranger level and swap some feats around for the TWF stuff.

Offline Garryl

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Re: Magina, the Anti-Mage
« Reply #22 on: November 15, 2011, 11:44:59 PM »
Quote
4) Mana Shield - Magina has extra spell defense.
It may sound silly to some of the optimizers here, but for a melee-focused build, monk has excellent spell defense. Even one level of monk gives you +2 to all saves.

It sounds silly because it is silly.  If all you're going for is a saving throw improvement, at least make it a worthwhile one.

A 1-level warblade dip gets you 3 maneuvers, and if your warblade initiator level is high enough (5), all 3 of them can be the diamond mind maneuvers that replace saving throws with Concentration checks.  So you can have a +2 to all saving throws, or you can replace all saving throws with level+3 (ranks) +Con +any bonuses you have to that skill (laughably cheap*), and natural 1 doesn't fail if the check result still meets or beats the DC.  Plus you get a 1st-level warblade stance out of the dip, probably Hunter's Sense for the ever-handy Scent ability if you really don't care about being a martial adept.

Hunter's Sense is a no-go since you won't have the one pre-req TC maneuver. Bolstering Voice, however, is open. That means (assuming your Int is 12 or higher):

All 3 DM Concentration/save replacers
+2 base Fort
+1 insight Reflex
+2 morale Will (to all your nearby allies, and +4 vs. fear)

So, in and of itself the Warblade dip only +1 less Reflex bonus (the save with generally weakest effects) compared to a Monk dip (as far as saves are concerned), so you're not even losing a noticeable amount of what you were looking for in the first place.

Offline weenog

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Re: Magina, the Anti-Mage
« Reply #23 on: November 16, 2011, 01:11:09 AM »
Ahh, whoops.  Hunter's Sense is such an easy qualify I forgot it actually had prerequisites.
"Whoops, forgot to roll my fire and holy damage."
"I doubt she's going to make a DC 111 Fort save, anyway."

Offline X-Codes

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Re: Magina, the Anti-Mage
« Reply #24 on: November 16, 2011, 12:14:20 PM »
Ahh, whoops.  Hunter's Sense is such an easy qualify I forgot it actually had prerequisites.
Tiger claw is lame like that... have to take a weak maneuver before you get the good stuff.

Offline snow_white

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Re: Magina, the Anti-Mage
« Reply #25 on: November 16, 2011, 12:21:20 PM »
The Shadow Cloak from Drows of the Underdark should give additional immediate 10' teleports

Offline PlzBreakMyCampaign

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Re: Magina, the Anti-Mage
« Reply #26 on: November 25, 2011, 06:50:44 PM »
ring of protection, stout shield, ring of regen
sobi mask, belt of giant strength, slippers of agility x2, boots of speed, gloves of haste
vladmir's offering, mask of death, belt of strength,
boots of agility, blade of agility, yasha, javelin, basher
ultimate orb, manta style
luxury item

Real antimages don't go vangaurd